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Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
Starting Out Alright, I'm starting out my first ARG and I'm just wondering what puzzles would be good to start with. I want them to be very basic, and can be solved easily with the Unfiction tools (I don't want my audience to lose interest.) I just don't want to screw anything up at this point, seeing as it's my first game.
I want to do some sort of puzzle that, once given to you, leads you to a new website. I'm wondering how that will work, but I'm thinking something to do with a bunch of letters like this would be nice: DSFFSFASFASFASFASFASFAHRST.
Keep in mind, I have never dealt with any puzzles in games, just getting force-fed information in Cloverfield.
Posted: Tue Jan 29, 2008 7:26 pm
labfly
Unfettered
Joined: 30 Apr 2005 Posts: 717 Location: nyc or the haunted house in maine
elonka dunin i think it might be a good idea for you to spend some time learning about puzzles and ARGs. first, check out some of the successful ARGs. (and some not so successful as well) pay attention to what sorts of puzzles are used with storytelling. 42entertainment games are very puzzleeeee - their games would be a great place to begin. or anything from Dave Szulborski. he's great at combining fun puzzles and good story. check out the archives here on unfiction.
there are also books you can read and learn from.. like elonka dunin's "secret code puzzles".
best of luck!
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Posted: Tue Jan 29, 2008 8:15 pm
vpisteve
Asshatministrator
Joined: 30 Sep 2002 Posts: 2441 Location: 1987
Don't necessarily think of them as puzzles, think of them as "gates." The ARG is a narrative, separated by various gates that players have to open to unlock more story/assets.
Some are easy to open and pass through, some are tough. The important things are to have them make sense in the fiction (which can be the toughest part), and to have the "prize" weighted in accordance with the difficulty of the puzzle.
But yeah, first I'd study previous ARGs for good examples of what (and sometimes what not) to do. My recommendation? The Project Mu archives , which gives a play-by-play of the Metacortechs game from a player perspective.
Good luck!
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Posted: Tue Jan 29, 2008 10:47 pm
Will 2.0
Unfictologist
Joined: 22 Jun 2007 Posts: 1431 Location: Burlington, Vermont
From doing this sort of thing a couple times, for puzzles you can take it any way you wish.
Steve is right, they're gates to the next "scene" per se. Sometimes they can be good timewasters for the players while you prepare a video or something for the next stage. Puzzles should be something that really makes you think, that makes you look into something, such as history. Puzzles don't even have to be made that apparent, look at Tom Tooman for reference.
I think it's best for the player if they actually learn something while doing it, whether about the game if it has history involved or something completely OOG because that's what an ARG is, to me at least, a learning experience and to hear an amazing story.
Good luck Magic. You can PM me or email me anytime for more advice, I'm working on a new project myself.
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Posted: Wed Jan 30, 2008 12:15 am
SirQuady
Unfettered
Joined: 15 Jan 2006 Posts: 576
labfly wrote:
or anything from Dave Szulborski. he's great at combining fun puzzles and good story.
He's also good at making mindnumbigly hard puzzles that are still solvable by the puzzle-crazies hiding in the woodwork of uF. (Yes, they're still really fun, plus he does great stories, but his puzzles cause random SPEC of a level so strong as to create it's own gravitational field that sucks all the aforementioned puzzle-crazies out of said woodwork).
vpisteve wrote:
Some are easy to open and pass through, some are tough.
Dave Szulborski? just tough.
Naww, Dave is awesome. People could definitely learn from him, he's excellent at integrating puzzles and story!
But to reiterate everyone else's posts above (like a postwhore with a vandetta against Dave Szul'b, apparently), definitely check out old puzzles from older games.
Also, keep the puzzles in line with your intended audience. With ARGs focused at uF, the puzzle quality may have the same easier end, but the high end gets a bit higher, IMHO. Thanks to those dang puzzle geniuses out in the wood work.
*holds out a copy of where.gif*
Heeeerrreee puzzle geniuses, come out come out wherever you are!
EDIT: that reminds me. If you're looking for easy puzzles, absolutely do NOT do this. But if you want to blow up peoples' brains with on-beyond-black-belt level puzzling, then DO do this
_________________There once was a [person] from [place]
Whose [body part] was [special case].
When [event] would occur,
It would cause [him or her]
To violate [law of time/space].
Posted: Wed Jan 30, 2008 3:24 am
Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
What is a good site to host things like log-ins and hide stuff in the source code? It has to be free though. I don't know any coding, though. I'll have to ask you guys out for a bit of help on that type of stuff.
I'm just looking for a password protection i.e. Jamieandteddy.com password, that type of stuff. And lots of other things, I just really want a website to be in-depth like that.
Posted: Wed Jan 30, 2008 4:07 pm
Lysithea
Unfettered
Joined: 04 Feb 2004 Posts: 468 Location: Australia
I strongly agree with all of the advice above to read about previous games (both sucessful and unsuccessful).
Have you considered teaming up with some people to help you with this project? The PM Recruitment Area is a good place to find talented people, including many skilled at coding.
_________________"Some people grow into their dreams instead of out of them." - Miles Vorkosigan
Posted: Wed Jan 30, 2008 5:31 pm
Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
Lysithea wrote:
I strongly agree with all of the advice above to read about previous games (both sucessful and unsuccessful).
Have you considered teaming up with some people to help you with this project? The PM Recruitment Area is a good place to find talented people, including many skilled at coding.
Well... never knew about that thread
Thanks a ton!
And thanks to everyone above. I read about the Mu thing and it got some ideas rolling in my head. Really, thanks everyone.
I'm going to head off to the PM Recruitment area to see what I can find/ who I can recruit, but I'll still be asking for help in here if it's not a problem.
Posted: Wed Jan 30, 2008 5:41 pm
Jas0n
Decorated
Joined: 19 Aug 2006 Posts: 244
Everything's Magic wrote:
It will be hosted on something free like Freewebs, and I won't be paying you or anything. I don't know how to code websites and it would be a great help if someone could join me in creating the perfect website for the game I'm working on.
(from the pm recruitment thread)
I cringe when I see the freewebs. Before you get too involved in creating something, please please read Dave Szulborski's "This is Not a Game." He has a section that's dedicated to those who are aspiring to be a puppetmaster, and he gives excellent advice.
Consider a lot of things before you dive into the game, you can get hosting rather inexpensively and if you can't afford to get hosting with a domain name (various sites have great deals that are really really cheap and include free domain names), take the time that you're developing the game and save up some money for the hosting - you can cancel after the game if you have to. As Dave says, you don't want to have some super secret organization or corporation on a freewebs site and a good many players will dismiss a bit of the freewebs stuff immediately.
Please please please make sure you've fully considered what you're getting yourself involved in. We're all entitled to our mistakes, but you've got plenty of people who are willing to help where we can to keep those mistakes limited.
As far as your request above for good place to host... I know first hand that with 1and1 you can create secured areas.
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Posted: Wed Jan 30, 2008 7:37 pm
Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
Jas0n wrote:
Everything's Magic wrote:
It will be hosted on something free like Freewebs, and I won't be paying you or anything. I don't know how to code websites and it would be a great help if someone could join me in creating the perfect website for the game I'm working on.
(from the pm recruitment thread)
I cringe when I see the freewebs. Before you get too involved in creating something, please please read Dave Szulborski's "This is Not a Game." He has a section that's dedicated to those who are aspiring to be a puppetmaster, and he gives excellent advice.
Consider a lot of things before you dive into the game, you can get hosting rather inexpensively and if you can't afford to get hosting with a domain name (various sites have great deals that are really really cheap and include free domain names), take the time that you're developing the game and save up some money for the hosting - you can cancel after the game if you have to. As Dave says, you don't want to have some super secret organization or corporation on a freewebs site and a good many players will dismiss a bit of the freewebs stuff immediately.
Please please please make sure you've fully considered what you're getting yourself involved in. We're all entitled to our mistakes, but you've got plenty of people who are willing to help where we can to keep those mistakes limited.
As far as your request above for good place to host... I know first hand that with 1and1 you can create secured areas.
Well, I'd register a .co.nr address at the end to keep it simple, and the group this is aiming at will be blown away by it no matter what I use, simply because they've never had anything like this before. But thanks for letting me know.
Posted: Wed Jan 30, 2008 8:05 pm
Karensa
Decorated
Joined: 18 Dec 2007 Posts: 152 Location: At The Computer
Since you're not on the heavy skilled side, you don't need databases and cgi and all that stuff anyway so while there are a lot of options, I wanted to share this one. I've used this since 1997 for practically every site I've ever done, they've been superbly reliable - and for what it's worth, they're located in south louisiana and actually did not get blasted offline when Katrina and Rita came to town - every one of my sites went uninterrupted...save but the electric company ;-p
http://www.directnic.com
Sign up for an account and then use the search to find the domains you want, add to cart, submit info, done. It'll be live in roughly 10 minutes, if not sooner.
Domain names are $15 a year and bannerless hosting is also $15 a year so you'd be putting up $30, and that's it, done with. Nothing monthly. This one's great for sites that aren't liable to get a zillion hits a month.
I know you don't want to spend money if you can help it - nobody does -but if your game is to appear "legit" or realistic, it's worth it. Besides, you can always justify it pretty easily with *Hey, I'm gonna blow 30 bucks on some form of crap in the next year and nothing to show for it so why not*!
Don't be misled though - a lot of people use the free services, but consider it should be relevant to what you're doing. A fictional fortune 500 company isn't going to have a freeweb website. Mary Jane looking for her missing cousin, or Jack and Jill sharing pohotos of their Hawaiian trip where they found that strange tiki with curious symbols - they can get away with blogger or wordpress, and even myspace.
Good luck...
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Posted: Fri Feb 01, 2008 9:37 am
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
From a player perspective:
Please HAVE A GOOD STORY FIRST!
Then you can decide where the puzzles FIT INTO THE STORY.
If the story sucks, the puzzles won't matter. And if the puzzles don't belong to the story (a reason for the players to need to solve a puzzle to further the story) then the story won't make sense.
Did I mention: HAVE A GOOD STORY?? Otherwise you are just creating a puzzle trail.
And I'll second the recommendation to read Dave's book. And read through some other games (*cough* check my signature for links to "story so far" threads of past successful ARGs).
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Posted: Sat Feb 02, 2008 11:30 pm
Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
Puzzles are barely part of my ARG, it's almost all story based where they get the info as time goes on. There's just one site that is based around puzzles to hack into, then you can actually get the information on the site.
Thanks for all the help though everyone. I've pretty much gotten all the information I need.
Posted: Sun Feb 03, 2008 3:02 pm
Jas0n
Decorated
Joined: 19 Aug 2006 Posts: 244
EM - remember too that even though a lot of people nit pick about puzzles.. the story itself is a puzzle as the players are finding pieces of it and putting it together to create the overall picture.
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Posted: Sun Feb 03, 2008 3:55 pm
Everything's Magic
Unfettered
Joined: 28 Aug 2007 Posts: 491 Location: Michigan
Jas0n wrote:
EM - remember too that even though a lot of people nit pick about puzzles.. the story itself is a puzzle as the players are finding pieces of it and putting it together to create the overall picture.
Yeah definitely, the game begins tomorrow and they've already started to talk about the possibility of the story (I'm basing it off a story I'm writing) being more than it seems, and finding out a lot of stuff that makes sense that I never even thought of.
Posted: Sun Feb 03, 2008 4:12 pm
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