Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 19, 2024 4:53 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
How do walls hum? (Was: Secondary strength mission)
View previous topicView next topic
Page 3 of 4 [58 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
akralia
Guest


http://www.flickr.com/photos/7781384@N04/2380068829/

I snagged a screenshot of you laby and mashed it to bits. Then I sprinkled confetti all over it.


Note dots denote Wall Team route but not spacing. that will come with more refinement.

After watching Bruce's Laby Run video I had a few more thoughts.

First MAN that's Chaos.

So put each Wall Team into different colors, this will keep some confusion down. Colored Armbands could be a cheap but effective way of doing this. Or having folks wear Tshirts in a common color, black and white are very common.

PostPosted: Tue Apr 01, 2008 10:45 pm
 Back to top 
momonga
Boot


Joined: 26 Mar 2008
Posts: 66
Location: San Francisco

I think Ikkarus is right. If you look at the little diagram of the labyrinth in Chapter 6, you see that the x's and the dot representing the walls and the runner are placed at the end of the labyrinth instead of the center (the beginning). The x's there are actually blocking the path, instead of being on either side, so it makes sense to me that the walls would actually be directly facing the runner and then turning to open up the way as they approached.

Edit: Err... although I'm not sure why the arrows would be directing the walls to move behind the runner. The labyrinth run starts from the center right?

PostPosted: Wed Apr 02, 2008 12:42 am
 View user's profile Visit poster's website
 Back to top 
Weezel
Unfettered


Joined: 01 Sep 2006
Posts: 420
Location: National Park, NJ

Well throughout our discussion on the wall humming, I thought it would still be good to move forward with some sort of visual, and the recent change to the Mytheop. mission seems to indicate that some cheat sheet is needed.

So I reworked my initial beta flash trainer and have one that goes all the way through now if you want to look at it:
http://chaos.greenhead.com/FTLR/3Circuit.swf

The training (for now) doesn't indicate who is humming when. It also assumes that interior walls rotate if possible, to keep facing the runner and not having to move until they are no longer needed. Until we get some results from training, we won't know exactly how some of the movements play out, and if I made the right choices there.

I'm actually thinking that each of the locations people move to can be numbered, just like their starting position.
So that if you started in spot 1, you would know you would be going 1-R-15-22-35. In other words each wall piece would know where they were going or if they were rotating. It breaks down wall movement into distinct chunks, and might be easier for each piece to learn, rather than just the "quickly run to the end" which gets alot of bumping. Again, training will have to answer some of these questions for us, unless Ariadne or her friends have any memories returning and have any additional insight.
_________________
Wiki: FTLR
Blog: If Chaos Was Organized


PostPosted: Fri Apr 04, 2008 11:18 am
 View user's profile Visit poster's website
 Back to top 
Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

I think it's beautiful, Weezel!!!! (Reminds me of Pacman.)

And I think it'd be a great idea to number the spots...the only issue is that the movements are going to differ based on how many wall-members you have, so with more people, there'll be a lot more confusion and bumping into each other...This'll be extremely helpful for groups of 10 wall members and one runner, but how will that change for groups of only 4 players, or groups of 20 players?

PostPosted: Fri Apr 04, 2008 11:28 am
 View user's profile
 Back to top 
danteIL
Unfictologist


Joined: 08 May 2006
Posts: 1990

Nice! I think that we're going to have a hard time, though, convincing a doctor, a priest, and an army general to act as walls for us.

PostPosted: Fri Apr 04, 2008 11:32 am
 View user's profile
 Back to top 
konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Worshippy

That is amazing, and very easy to follow.
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Fri Apr 04, 2008 12:33 pm
 View user's profile
 Back to top 
Ikkarus
Veteran


Joined: 25 Sep 2002
Posts: 87

Weezel wrote:
So I reworked my initial beta flash trainer and have one that goes all the way through now if you want to look at it:
http://chaos.greenhead.com/FTLR/3Circuit.swf


Bravo! That is really, really cool. And kind of hypnotic.

PostPosted: Fri Apr 04, 2008 12:45 pm
 View user's profile AIM Address Yahoo Messenger
 ICQ Number 
 Back to top 
hmrpita
Unfettered


Joined: 27 Aug 2004
Posts: 629
Location: East of the Ocean, West of the Bay, Close to many faults

Wow! I am HYPMOTIZED! Shocked

Thanks for making this--it's great. Very clear and also entertaining. I should stop watching it. I just find it mesmerizing.
_________________
As is your sort of mind,
So is your sort of search;
You will find what you desire.
--Robert Browning


PostPosted: Fri Apr 04, 2008 1:47 pm
 View user's profile Visit poster's website
 Back to top 
Weezel
Unfettered


Joined: 01 Sep 2006
Posts: 420
Location: National Park, NJ

Thanks for the kinds words folks. Now I just need to update it with real world training data as we get it.

I mean, I certainly think that the rotating in place saves time and is more efficient, but that's just a theory, as I've not been a wall or a runner. Same thing with only some sections moving, not everyone.

So if I get reports back that certain things are helping in training, I'll modify it accordingly.. plus have to do the 7 circuit one later.
_________________
Wiki: FTLR
Blog: If Chaos Was Organized


PostPosted: Fri Apr 04, 2008 2:44 pm
 View user's profile Visit poster's website
 Back to top 
Weezel
Unfettered


Joined: 01 Sep 2006
Posts: 420
Location: National Park, NJ

Elizabeth123 wrote:
I think it's beautiful, Weezel!!!! (Reminds me of Pacman.)

And I think it'd be a great idea to number the spots...the only issue is that the movements are going to differ based on how many wall-members you have, so with more people, there'll be a lot more confusion and bumping into each other...This'll be extremely helpful for groups of 10 wall members and one runner, but how will that change for groups of only 4 players, or groups of 20 players?


You're right. I went with the minimum number because of what we already know. Visually, if you're only practicing with less than the required amount, you'll have to make adjustments.

Same thing with more than the required.. it just means less movement. You won't have to move quite so soon, and will have to move less often.

I think that the number spot would be a good point to work from as a base. If people get comfortable realizing they aren't just running willynilly but going through a distinct set of places, it'll be easier for their minds to wrap around. So the actual next spot becomes arbitrary and easy to change, and will vary from practice to practice.

You're right though, danteIL, we're going to need more Generals if we want to save the world.
_________________
Wiki: FTLR
Blog: If Chaos Was Organized


PostPosted: Fri Apr 04, 2008 2:49 pm
 View user's profile Visit poster's website
 Back to top 
mr.judkins
Unfettered


Joined: 26 Feb 2008
Posts: 393
Location: Wellington, NZ

Wow Weezel I'll chip in on the congrats - I'd just spent 5 minutes trying to explain to someone what we were doing today (rather unsuccessfully), and then came across this!

We'll definitely bring the laptop along with us to the training session this afternoon now - this will save us a lot of explaining then too!

Will provide feedback as to how things like the rotating in place and whatnot go... Smile

PostPosted: Fri Apr 04, 2008 3:33 pm
 View user's profile Visit poster's website
 Back to top 
Akralia
Greenhorn

Joined: 07 Apr 2008
Posts: 8

 

Ok, I /finally/ found this thread again!

I think the graphic looks great, but I think the movements aren't what the Codex tells us to do.

In Chapter 6 http://olympics.wikibruce.com/Codex-Chapter6 The labyrinth graphic shows the movement pattern, albiet in a reverse order starting from the Mouth of the Lab not the Center.

Also on that page note that the people are touching at the toes as well as the hands, and their feet are shoulder width apart or more.

After discussion and alot of thought I reworked my diagram once more. I also added a long comment trying to explain it.

http://www.flickr.com/photos/7781384@N04/2394747965/

PostPosted: Mon Apr 07, 2008 5:02 am
 View user's profile
 Back to top 
Akralia
Greenhorn

Joined: 07 Apr 2008
Posts: 8

oh and it reminds me of pacman meets foosball. Very Happy

PostPosted: Mon Apr 07, 2008 5:03 am
 View user's profile
 Back to top 
Weezel
Unfettered


Joined: 01 Sep 2006
Posts: 420
Location: National Park, NJ

Akralia wrote:
Ok, I /finally/ found this thread again!

I think the graphic looks great, but I think the movements aren't what the Codex tells us to do.

In Chapter 6 http://olympics.wikibruce.com/Codex-Chapter6 The labyrinth graphic shows the movement pattern, albiet in a reverse order starting from the Mouth of the Lab not the Center.

Also on that page note that the people are touching at the toes as well as the hands, and their feet are shoulder width apart or more.

After discussion and alot of thought I reworked my diagram once more. I also added a long comment trying to explain it.

http://www.flickr.com/photos/7781384@N04/2394747965/


What I like about this is that each "team" stays on its own portion of the wall. I kinda got that feeling when I was doing the flash animation that it would make sense to do it that way.

Almost as a followup when we see how to create the labyrinths with two clews of different colors. You really have two different colored teams on the wall construction.

I got what you are saying now about the 'crossing over' that I was doing in the animation. Part of it is also what's the shortest distance they have to go.

This works great if, and only if, the runner gets to start at the purple line. That isn't the center of the labyrinth, and hence why I wound up having to have extra people creating the 'center' wall and then crossing around to get into the main wall.

You aren't the first person to suggest that they aren't starting truly in the center, and that the other people aren't needed to be behind them, so I might be willing to concede that point if the overall support from folks went that way.
_________________
Wiki: FTLR
Blog: If Chaos Was Organized


PostPosted: Mon Apr 07, 2008 11:05 am
 View user's profile Visit poster's website
 Back to top 
ariock
Has a Posse


Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

Weezel wrote:
Almost as a followup when we see how to create the labyrinths with two clews of different colors. You really have two different colored teams on the wall construction.

I got what you are saying now about the 'crossing over' that I was doing in the animation. Part of it is also what's the shortest distance they have to go.

This works great if, and only if, the runner gets to start at the purple line. That isn't the center of the labyrinth, and hence why I wound up having to have extra people creating the 'center' wall and then crossing around to get into the main wall.

You aren't the first person to suggest that they aren't starting truly in the center, and that the other people aren't needed to be behind them, so I might be willing to concede that point if the overall support from folks went that way.


From Chapter 5.
Note that the two differently colored clews cross in the center. The crossing lines means the team colors wouldn't correspond to the clews.

Based on that fact, I'm not really sure that it is absolutely necessary that we have two distinct teams that never ever switch sides of the path. Honestly, I think people should fill in wherever possible and necessary as quickly as possible.
_________________
"It says, 'Let's BEE friends'...and there's a picture of a bee!" -Ralph Wiggum
When the Apocalypse comes, it'll be in base64.


PostPosted: Mon Apr 07, 2008 11:44 am
 View user's profile MSN Messenger
 Back to top 
Display posts from previous:   Sort by:   
Page 3 of 4 [58 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group