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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[QUESTION] Computer Code/Widow Story Translation
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cpip
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Joined: 29 Jul 2004
Posts: 109
Location: KY

Those are, I believe, the quarantine pages, yes. They're the Phase I versions of the pages that we're seeing now, I believe?

PostPosted: Mon Aug 02, 2004 12:28 pm
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Roc
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Joined: 27 Jul 2004
Posts: 81

No. The Quarantine pages (E.g. http://www.ilovebees.com/surg.!store.primary.sector.mem.dmg.0.0.html ) are new to phase 2.
They came with new information and corresponded with the phase 2 SPDR code discussed above. They were found through links in the phase2 copies of the ILB pages.

The url, in the same format and syntax as previous 'processing mode' commands, has many believing that there is further information hidden on ilovebees.com that we can access by passing processing mode commands in through the URL. (E.g. http://www.ilovebees.com/net.!grope.probe.extern.proc.2.html )

However, no such attempts have revealed any new pages thus far. Feel free to read up on the syntax and processing mode commands to date, and take a stab if you'd like.
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PostPosted: Mon Aug 02, 2004 12:53 pm
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Aelith
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Joined: 21 Jul 2004
Posts: 153
Location: Missouri

Ok another question. why when I click on your second link

(E.g. http://www.ilovebees.com/net.!grope.probe.extern.proc.2.html )

and get the 404 message does it show one of the killer.jpg images?
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PostPosted: Mon Aug 02, 2004 1:13 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: 404

Aelith wrote:
Ok another question. why when I click on your second link

(E.g. http://www.ilovebees.com/net.!grope.probe.extern.proc.2.html )

and get the 404 message does it show one of the killer.jpg images?

Because a killer.jpg image is now part of ILB's standard 404 message, thanks to the Operator. Go ahead, type in anything you like -- such as http://www.ilovebees.com/actuallyireallyhatebees.html -- and you'll see the same thing. (Well, maybe not exactly the same thing, since the killer.jpg images rotate a bit...)
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Mon Aug 02, 2004 1:25 pm
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Aelith
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Joined: 21 Jul 2004
Posts: 153
Location: Missouri

Thanks Shado. I had thought the killer.jpgs were all in one place. I shall return to lurking now. Smile
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PostPosted: Mon Aug 02, 2004 1:34 pm
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Roc
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Joined: 27 Jul 2004
Posts: 81

The second link was just an example of what one might try, given the previous "processing mode" code segments.

Everything that's been tried so far, other than the 5 new "surg.!store".html pages, has 404'd.
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PostPosted: Mon Aug 02, 2004 2:05 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

attached list of console commands

I built this page for my own use. Similar info may be elsewhere in other forms. This is just a list of all commands as they appear, but sorted alphabetically, with their resulting responses, in a table for quick reference. No attempt has been made to explain them here.

PostPosted: Wed Aug 04, 2004 4:24 pm
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consciousness
Guest


dates

Code Fragment:
Code:

net:
!attach
act | store recurse
!capture
chatter protocol ancestor packet
!analyze
time 2004,6,29,8,25,0
!put
time 2004,7,24,6,7,0
!put
warn

Interpretation of http://carnage.bungie.org/haloforum/halo.forum.pl?read=456983:
Quote:

time 2004,6,29,8,25,0 = The time is 8:25 on June 29, 2004. I guess in some parts of the world it was almost dawn at 8:25.
!put time 2004,7,24,6,7,0 = Put 6:07 on July 24, 2004 on the clock. This is when the Queen will return, and the sun will rise. (Note: That is not the time the ilovebees clock is counting to. It is exactly one month earlier. Perhaps the 7 was a typo and was supposed to be an 8, which would be pretty funny.)

Interpretation of http://bees.netninja.com/wiki/index.php?title=Alternate_Computer_Text_Comparison:
Quote:

The Widow places a warning and a timer that expires on July 24th at 6:07am PST.

Now, the corresponding code on http://www.ilovebees.com is:
Code:

<SCRIPT LANGUAGE="Javascript1.2">
 var chinatime = new Date(2004,7,24,6,7,0);
</SCRIPT>
<script language=Javascript1.2 src="countdowntochina.js"></script>

The included file is http://www.ilovebees.com/countdowntochina.js.
Javascript doesn't number months of the year as 1-12 but as 0-11 (see e.g. http://www.w3schools.com/js/js_obj_date.asp).
What this means in practice is that Date(2004,7,24,6,7,0) actually refers to 24. August 2004. Since the sequence in the "code"-fragment is identical, it is likely that the interpretation is also the same as for the parameters to the js Date() function.

In plain terms, this probably means that:
"time 2004,6,29,8,25,0" refers to 2004-07-29 (29th July) 8:25:00 and
"time 2004,7,24,6,7,0" refers to 2004-08-24 6:07:00.

Nothing really new here, just mentioning that in fact the dates in the code fit perfectly with what the website displays, and that the two quoted interpretations of the code fragment assume that it numbers months starting with 1, which is probably incorrect.

PostPosted: Wed Aug 04, 2004 7:15 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: dates

consciousness wrote:
Nothing really new here, just mentioning that in fact the dates in the code fit perfectly with what the website displays, and that the two quoted interpretations of the code fragment assume that it numbers months starting with 1, which is probably incorrect.

Trout, I'm afraid. We know that the timer originally counted down to July 29, the date Dana left for China -- her flight probably left at 8:25 a.m. -- and that SPDR changed it to August 24, when Melissa will be Wide Awake and Physical.
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Wed Aug 04, 2004 7:56 pm
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Killer-of-Lawyers
Boot

Joined: 04 Aug 2004
Posts: 56
Location: Anahuac, TX

Does that Physical bit bother anyone else but me? I mean, how would an AI, who by definition is a cyber entity and non-coporial, become physical?

PostPosted: Wed Aug 04, 2004 8:05 pm
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babbler
Boot

Joined: 02 Aug 2004
Posts: 48

"Physical" may refer to Melissa/Operator regaining control over whatever equipment she was wired into (e.g., the ONI stealth ship she rode in on).

Somehow I don't think a slightly demented time-traveling AI with a martyr complex, delusions of persecution and access to far-future weapons technology would be a good thing. But no one has ever accused me of being overly optimistic...

PostPosted: Wed Aug 04, 2004 8:30 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: Wide Awake and Physical

Killer-of-Lawyers wrote:
Does that Physical bit bother anyone else but me? I mean, how would an AI, who by definition is a cyber entity and non-coporial, become physical?

Bit o' Trout . According to this thread, "wide awake and physical" is a common military phrase. It doesn't necessarily mean that Melissa will manifest physically. (Although it certainly could mean holographically?)

Side note: I tried to search the phrase "wide awake and physical" to confirm this independently...and all I got were pages and pages of hits for people discussion this ARG. Hee!
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Wed Aug 04, 2004 8:59 pm
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Killer-of-Lawyers
Boot

Joined: 04 Aug 2004
Posts: 56
Location: Anahuac, TX

Ahh. appologies for the trout. But you can never assume..

PostPosted: Thu Aug 05, 2004 12:01 am
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Storm[CC]
Greenhorn

Joined: 19 Aug 2004
Posts: 5

widow/code translation

Sorry for shoving all this into one post. Firstly, Don't you think that when the widow is marking the stones and ruby, they should have discard commands just like the cobbles and sapphire, since she doesn't take them with her. If dsc = discover, this still applies. BTW, discover seems to fit better because grope as a tool would contain ways of searching, not destroying.


Quote:
net:
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop

surg:
!label host sector 0
!label host sector tertiary
!label host sector tertiary
!label host sector tertiary

surg:
!mat
magnetic confidence 100


Quote:
net:
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop
!attach
act | drop

grope:
!dsc host sector 0
!dsc host sector tertiary
!dsc host sector tertiary
!dsc host sector tertiary

surg:
!mat
magnetic confidence 100


Another thing that confuses me is that the widow first finds "an empty crown", but no queen. Later she finds the queen with "her crown". Where did this extra crown come from?

Quote:
The Queen was gone and in her place lay only an empty crown

Quote:
And there, with the crown still upon her brow, lay the Queen. At last she had come to the body of her lady.


I saw this mentioned before too, but it seemed kind of ignored. There is no way that the 2 in this following line is the response, the widow must be either stating this or this means has some other use. Also, there aren't 2, there are at least 3, the SP, the PF, and the manticore.

Quote:
!extern 2


Quote:
Other than the Widow, two alone had escaped destruction.




Finally, is it assumed that host sector is the server, and primary sector is the inner keep? Also, as far as the tertiary, secondary, and 0, could these be the storage media as far as tertiary=hds, secondary=ram, primary=cache? Or could it have something to do with size, tertiary being the stones, and secondary being the cobbles, with 0 bein g the smallest pieces, the jewels. If not are there any other ideas? Again sorry for the long post, let me know if i should edit any of it. Thanks

PostPosted: Fri Aug 27, 2004 3:00 am
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rowan
Unfictologist

Joined: 12 Apr 2004
Posts: 1966

Re: widow/code translation

Storm[CC] wrote:
I saw this mentioned before too, but it seemed kind of ignored. There is no way that the 2 in this following line is the response, the widow must be either stating this or this means has some other use. Also, there aren't 2, there are at least 3, the SP, the PF, and the manticore.

Quote:
!extern 2


Quote:
Other than the Widow, two alone had escaped destruction.



Ok, since I'm still not awake enough to go research all your other points, I'll just comment on this one.

SP and PF are external processes - they survived the destruction without any changes being made to them.

Manticore is/was a security process. When the destruction happened, he "had been witched into the form of a hideous Manticore." The orginal security process had all but been destroyed since what was left wouldnt let the Widow through.

Note that after the SPDR does the !extern 2, she starts looking at extern proc 0 and extern proc 1. Now look at the new Flea code on yellowbrickroad. He's also looking at extern proc 0: namely the Princess. We also have confirmation that extern proc 1 is the Flea, from the last SPDR/Flea encounter. Take this all together, and I think it shows fairly well that !extern 2 shows the SP and Flea processes. The reason Manticore doesn't show up? Quite probably because he is/was an internal process and wouldnt show up with an !extern.

Hope that makes sense - it at least does to me.
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PostPosted: Fri Aug 27, 2004 11:10 am
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