Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Wed Nov 20, 2024 5:17 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[Chat] Ariadne 16 April (Re: Communicating with Theo)
View previous topicView next topic
Page 5 of 10 [147 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

Can we wait to see where the next artifact is before we assign someone to be the double-agent? I'm sure a lot of people here would love to do it, but I think if at all possible, it should be the player who picks the artifact up. (Note that I DEFINITELY think it's most important that the person be an actual player, rather than a friend/acquaintance of a player, so we'll look at other options if necessary. But why don't we wait to see where the artifact(s) are going to be before someone's chosen?)

Don't mean to slap anyone down or sound adamant about this, and I think it's great you guys want to help, so feel free to disagree.

PostPosted: Thu Apr 17, 2008 3:16 pm
 View user's profile
 Back to top 
Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [Chat] Ariadne 16 April (Re: Communicating with Theo)
Re: double agent

Okay, I ain't no Mythopoeia, and I sure as heck ain't no Thumos. But I thought I'd try a slightly different approach to getting Theo's attention: instead of a secret encoded message, just some straightforward reasonable doubt. To that end, I have just posted this on Ariadne's blog, as a reply to her recent entry about YES-NO choices:

Shadow wrote:
Everything is a choice.

I've been thinking.

Most of what we're going on here is based on the pieces of the Codex that we've been recovering. We've been told that these were left behind by a group of your predecessors, who somehow found out all this stuff over many years of research and then left this message for future Multiverse Olympiads like yourself, so that you would have a chance to succeed where they failed.

But we know this only because that's what they told us. Because that's what they wanted us to think.

We have no independent corroboration that anything in the Codex is true.

We don't actually know that they're trying to get us to save the world.

For all we know, following their instructions will destroy it.

I've been thinking.

Everything is a choice.

_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Thu Apr 17, 2008 3:20 pm
 View user's profile
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Purple Hell also has a pretty good tool for the initial part of the Bacon encoding.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu Apr 17, 2008 3:28 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
AUZ505
Unfictologist


Joined: 07 Mar 2008
Posts: 1599
Location: Germany

Rogi Ocnorb wrote:
For the forum posts version, can you define your own font color?
(Sorry. I haven't ever posted, IG.)
WHICH LETTER IN THIS SENTENCE IS IN A DIFFERENT COLOR?


It is easy if you look at the source code...which brings me to the idea to hide things directly in the source code.
"The source will be the source"

[EDIT] "things" not "thinks"

PostPosted: Thu Apr 17, 2008 4:24 pm
Last edited by AUZ505 on Thu Apr 17, 2008 5:55 pm; edited 1 time in total
 View user's profile
 Back to top 
sapagoo
Charter Member


Joined: 25 Sep 2002
Posts: 1213
Location: Atlanta, GA

Attempt 1.
http://sapagoo.unfiction.com/bacon.html

Put your code you want everyone to see in box 1.
Put your code you want Theo to read in box 2.
Change the fonts if you want.
ENCODE.

Make sure your bogus nonsense post is 5 times longer than your message.

Create a post, and click the PLAIN TEXT tab on the findthelostring forum tab.
Paste in the "output", and check the Preview.

Feel free to discuss... about this tool, and the actual message that we want to send. I just felt a encoder would help speed up the actual sending process.

PS - I'm using the more binary version, instead of combining i/j, and u/v.
In otherwords,
A=0 = 00000 = AAAAA
B=1 = 00010 = AAABA
Z=25 = 11001 = BBAAB

Edit: Baconator v1.0 uploaded - now tells you if your post is too short or if it's long enough. Arial & Verdana are fairly similar. Try Arial and Courier to notice the differences.

PostPosted: Thu Apr 17, 2008 4:47 pm
 View user's profile
 Back to top 
Tenchizard
Decorated


Joined: 22 Sep 2007
Posts: 254

I have just tried it, and have some big doubts...

if the letters are too similar, how do you realize there's a secret code?

if the letters are too different, wouldn't it be too obious

and, of course... how would Theo decode this? Let's face it: a player community would do it in just some minutes, but a PM? do they have such a dedication to solve the codes? Remember they "don't look" in here...

Anyway, the coder is great, just that without a decoder, the result is quite... untamable Razz

PD: I have just tried it with arial/courier and the final effect is so creepy it's great Razz

PostPosted: Thu Apr 17, 2008 5:25 pm
 View user's profile
 Back to top 
AUZ505
Unfictologist


Joined: 07 Mar 2008
Posts: 1599
Location: Germany

Tenchizard wrote:

and, of course... how would Theo decode this? Let's face it: a player community would do it in just some minutes, but a PM? do they have such a dedication to solve the codes? Remember they "don't look" in here...


Do they really don't look here. I always thought they can look, but will not post or interact here.

PostPosted: Thu Apr 17, 2008 5:57 pm
 View user's profile
 Back to top 
Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

Quote:
and, of course... how would Theo decode this? Let's face it: a player community would do it in just some minutes, but a PM? do they have such a dedication to solve the codes? Remember they "don't look" in here...

Anyway, the coder is great, just that without a decoder, the result is quite... untamable


We're going to show Theo the code and how to decipher it in the message left at the artifact location, right? [Meta]Besides, I think when we tell Ariadne what we're doing, and show her the decoder tool and the message we're sending, Theo will become smart enough to figure out the code. [/Meta]

Plus, he's got to be pretty smart, right? He's figured out how to find the artifacts, etc., so we shouldn't underestimate his intelligence.

PostPosted: Thu Apr 17, 2008 6:07 pm
 View user's profile
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

it's a trade-off really... whitespace means 5x the words, but whitespace is retained in the post and source, and not visible when reading live in the forum, and if you quote the original message, the code is still not obvious, and whitespace is still retained; bacon on letters (with fonts at least) is much more noticable, and bulks up the html enormously, but it's 5x the letters.

meta-ish, it shouldn't matter which method (even if another) is chosen - it'll get decoded, but it would be nice to be consistent with the people... considering how intelligent Theo supposedly is, different fonts would be quite obvious, whereas whitespace would be quite inconspicuous. html markup wouldn't need as long a source text, but whitespace would be much 'sleeker'.

Theo will know what the coding method is by the note, so really it doesn't matter which way we go, I just think whitespace would be more fun Wink Plus IIRC, the font/italic version of the bacon cipher was more used for printed messages anyway, right? Because the source isn't visible, one would have to rely on a keen eye to pick up the subtle differences. In a forum post, you see the different font, you copy the source html, and run it through a decoder.

*shrug* I'm sure it doesn't need to be this complicated Smile
I'm sure any way will be just fine...
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Fri Apr 18, 2008 9:19 am
 View user's profile Visit poster's website AIM Address
 Back to top 
bryanflurry
Unfettered


Joined: 02 Aug 2007
Posts: 477
Location: Mississauga, Canada

there seems to be alot of vlogs about Theo that is coming out, so, what method are we gonna use and what will the message be?

PostPosted: Sun Apr 20, 2008 3:48 am
 View user's profile Visit poster's website
 Back to top 
mr.judkins
Unfettered


Joined: 26 Feb 2008
Posts: 393
Location: Wellington, NZ

Thanks for bringing this back to the fore, bryanflurry. Smile

Sapagoo, that tool is awesome - and indeed makes some freaky messages when you use weird fonts together!

However, I have to agree with thebruce - that using whitespace ends up being sleeker, and very much html rather than print-based. I think your javascript might just come in handy for future use of the Bacon Cipher though...

So, I've had a play and come up with a demo encoded post.

This uses the Whitespace Bacon Cipher.

Can someone have a go at decoding it to see I got it right?

1-space = A
2-space = B

Tool to decode result.

If this looks good to everyone, I say let's lock it off as Task A = Achieved.

PostPosted: Sun Apr 20, 2008 5:33 pm
 View user's profile Visit poster's website
 Back to top 
Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

Okay, am I being stupid? It all looks like one space to me. (Note that there's a misspelling in the 3rd line.)

PostPosted: Sun Apr 20, 2008 5:51 pm
 View user's profile
 Back to top 
jasper
Unfettered


Joined: 12 Mar 2008
Posts: 560
Location: Texas

It looks like one space to me too, but I could see the extra spacing when looking at the source code?

PostPosted: Sun Apr 20, 2008 5:55 pm
 View user's profile Visit poster's website
 Back to top 
mr.judkins
Unfettered


Joined: 26 Feb 2008
Posts: 393
Location: Wellington, NZ

jasper wrote:
It looks like one space to me too, but I could see the extra spacing when looking at the source code?


Bing! Yes - that's exactly right.

EDIT: Spelling mistake fixed, thanks Elizabeth123.

PostPosted: Sun Apr 20, 2008 5:57 pm
 View user's profile Visit poster's website
 Back to top 
Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

Got it (duh.) I'll decode, if nobody else is working on it.

PostPosted: Sun Apr 20, 2008 6:00 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 5 of 10 [147 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
View previous topicView next topic
 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group