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 Forum index » Meta » General META Discussion
Whats so great about ARG's
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

pancito wrote:
It may be that the best we can do is educate and raise awareness, like World Without Oil did.


100% agree. If you want a great example of a game for change, check out World Without Oil. When you can use the community to collectively brainstorm, great things can emerge.
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PostPosted: Sun Apr 27, 2008 12:17 pm
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Big_Larry
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Joined: 28 May 2007
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Re: The possibilities of your community

Aaronr808 wrote:
Now let's consider something else, if so many of you join together to solve huge complex puzzles and problems, relying on a network of people all around the world. Is it possible that communities online could join together to solve real complex problems, such as defeating bird flu, tackle global warming, keep communities safe, provide support for disaster victims, teach and learn, design and even make physical products?

Is there anything stopping communities like yours, from combining collective intelligence and forming a new global brain, a global brain that could make huge changes to the planet we live on?


I'm sure we could form a hive mind and take over the world, with Nighthawk and Omega as the figureheads... oh, wait, that isn't what you're asking, is it? Very Happy

I think everything you mention is entirely feasible. However, the one drawback I see is the inherent nature of mankind to be selfish and greedy. Some people have gotten past that, but the vast majority have not, and that mentality is a huge factor in being able to implement any of those suggestions. That mentality leads to lawsuits and corporations being treated like a rich person with expensive lawyers.

Don't get me wrong. I love the idealism in those questions, and I would love to be in a situation where I could be involved with something like that. But I'm also a pragmatist, and it seems to me that as long as there is money and/or selfish interest involved, there's going to be money and/or selfish interest causing rifts and defeating the efforts.

pancito wrote:
I assume you are talking about 'just folks' communities, because many of the types you speak off already exist. They're called research instituitions, corporations, governments, etc. The type of problems you mention require a lot of expertise. I learned how to use an Enigma machine playing VITD, but I wouldn't have a clue as to how to build one or set up a Benchley Park situation. It may be that the best we can do is educate and raise awareness, like World Without Oil did. And, some ideas for possible solutions might come out of a situation like you describe, but people go to school for 20+ years for a reason.


Pancito makes a good point. But going to school for 20+ years also generally makes your focus relatively narrow. The plus to working with a large diverse group such as what we see here is to manipulate ideas (I hate the term "thinking outside the box"; it's so Schrodingerian) so as to approach standard concepts and constructs with new eyes, eyes which haven't been subjected to the same biases that come with that narrowing of focus. Corporations, research institutions, governments, etc., don't have that 'just folks' thing that we have here. They all have agendas and the narrowing of focus necessarily built-in to their charters. Until they do open up to 'just folks' they will continue to do the same things they do in the same way they do them, and that's a damn shame, because one of us 'just folks' may have the answer they're looking for.

[/rant]
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PostPosted: Sun Apr 27, 2008 12:26 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
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Re: The possibilities of your community

Big_Larry wrote:
Pancito makes a good point. But going to school for 20+ years also generally makes your focus relatively narrow. The plus to working with a large diverse group such as what we see here is to manipulate ideas (I hate the term "thinking outside the box"; it's so Schrodingerian) so as to approach standard concepts and constructs with new eyes, eyes which haven't been subjected to the same biases that come with that narrowing of focus. Corporations, research institutions, governments, etc., don't have that 'just folks' thing that we have here. They all have agendas and the narrowing of focus necessarily built-in to their charters. Until they do open up to 'just folks' they will continue to do the same things they do in the same way they do them, and that's a damn shame, because one of us 'just folks' may have the answer they're looking for.

[/rant]


I totally agree with this but would say that a certain degree of specialization is necessary. I have a friend that is a microbiologist. I teach rhetoric. We don't talk about work. Still, if you could involve a certain amount of expertise and outside the mainstream thinking, good things can happen. This tends to be a trait of less calcified (and hungrier) organizations. I didn't do WWO, but my understanding is that some of this happened there. But the truth is that frequently you don't understand the problem in enough multiplexity to be able to offer ideas.

Take this example. A lot of my (frosh) students are aware that dependence on oil is a huge problem. Some of the brighter ones suggest that we move to solar for much of our energy need. Only the most sophisticated realize that there are technological and economic barriers to this (mostly the latter). None of them seem to be aware that we have been pursuing cheap solar for 50 years and that it is only now that the effeciency and price point are getting close to fossil fuels, and that solar panel production carries its own set of eco-problems. So frequently (but not always) the kind of ideas neophytes come up with are way behind the curve.

On the other hand, ARGs seem to be really good at educating their members, so if my students were to play an ARG that focused on "How do we make solar viable," and they had some expert input, they'd learn a lot, very quickly, about both the problem itself AND problem solving, and maybe come up with a few ideas that the experts would consider being worth exploring. Which is why I'm looking for ways to integrate some ARG elements into my classes, esp. the online ones. (Still need to do a lot of thinking about that one though...)
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PostPosted: Sun Apr 27, 2008 4:20 pm
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Big_Larry
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Joined: 28 May 2007
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Location: Not there... maybe somewhere else.

Re: The possibilities of your community

pancito wrote:
I totally agree with this but would say that a certain degree of specialization is necessary. I have a friend that is a microbiologist. I teach rhetoric. We don't talk about work. Still, if you could involve a certain amount of expertise and outside the mainstream thinking, good things can happen. This tends to be a trait of less calcified (and hungrier) organizations. I didn't do WWO, but my understanding is that some of this happened there. But the truth is that frequently you don't understand the problem in enough multiplexity to be able to offer ideas.

Take this example. A lot of my (frosh) students are aware that dependence on oil is a huge problem. Some of the brighter ones suggest that we move to solar for much of our energy need. Only the most sophisticated realize that there are technological and economic barriers to this (mostly the latter). None of them seem to be aware that we have been pursuing cheap solar for 50 years and that it is only now that the effeciency and price point are getting close to fossil fuels, and that solar panel production carries its own set of eco-problems. So frequently (but not always) the kind of ideas neophytes come up with are way behind the curve.

On the other hand, ARGs seem to be really good at educating their members, so if my students were to play an ARG that focused on "How do we make solar viable," and they had some expert input, they'd learn a lot, very quickly, about both the problem itself AND problem solving, and maybe come up with a few ideas that the experts would consider being worth exploring. Which is why I'm looking for ways to integrate some ARG elements into my classes, esp. the online ones. (Still need to do a lot of thinking about that one though...)


I apologize if I inferred that no specialization is necessary. That is absolutely not the case, and I never meant to disparage specialization. My point is that if you have fifteen specialists, the focus is going to be on manipulating a microcosm of the issue to increase the value of whatever the commodity is, whereas another group of fifteen specialists, with exactly the same training and looking at exactly the same issue but involved in a 'just folks' discussion group would be more likely to look at things outside the microcosm. It's absolutely necessary to have someone who has a significant amount of specialization in the subject matter being discussed as part of the discussion; without that knowledge, the group is just spinning its wheels.

Thank you, Pancito, for elaborating upon this for me and noting the glaring oversight in my missive.
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PostPosted: Sun Apr 27, 2008 6:36 pm
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pancito
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Joined: 24 Feb 2008
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Actually I think we were saying the same thing in slightly different ways. Your post just got me thinking about it some more, so I posted. And I agree with the way you put it here. I've been to enough English geek conferences and Department meetings to know how clueless any specialization can become. "They don't read! What's wrong with them?" Ummmm They don't read the books you think they should (or even books)... How about changing the way we deliver content?
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PostPosted: Sun Apr 27, 2008 9:30 pm
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fonograph
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Joined: 06 Jul 2006
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Location: the future!

This question about the importance of specialization in ARGs linked to real problems is interesting, so I'll have to ask your forgiveness as I do bit of a non-sequitur and return to the original issue of solo vs. community for a moment.

This is actually something I've struggled with quite a bit. I'm glad the topic's come up because I'm really interested in hearing what you guys think.

The main problem I have whenever I get involved in an ARG is that I feel pretty useless. On a gameplay level, I feel like there's nothing that I could accomplish that the other hundred players couldn't. At any given moment, there's already five people communicating with any given story character, ten people analyzing the latest website, and some super-intelligent puzzle-solving genius cracking the newest code. On a social level, I find it really hard to develop the kind of bonds that others have described -- generally I just feel like another faceless, meaningless alias in the IRC user list. That's the thing about online community -- it's fabulous once you've developed some solid relationships, but until you do it can be wrist-slittingly isolating (in my experience.)

Of course, when I talk like that it sounds like I hate ARGs and I hate playing them, which is the opposite of reality. But for me, these are major issues, and they've been on my mind a lot, so I'd really appreciate some input!

PostPosted: Sat May 03, 2008 11:01 am
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faeryqueen21
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Joined: 25 Sep 2007
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Location: Pasadena, CA

I totally know how you feel fono. There are tons of times where I feel totally useless in a game. I don't really have a skill set that always makes me useful in games either. I don't let it stop me from playing and being very vocal during a game. I've played games before where the other players thought I was a key member of the group just because I was always posting about updates. My diligence, or lack of a life, meant I was always saying things like, "New blog up" or something like that. As a result players would PM me asking for my thoughts on the latest puzzle. Of course I could not help, but it made me feel great to know that they thought I could.

Just making your presence known on the board will help you feel like part of the game and let people know you are there. If someone solves a puzzle write, "Wow, great job! I never would have thought of that". I'm not saying you should suck up, but there are plenty of reasons to put your two cents in even if you don't think it will help further the game. Someone else may get an idea from something you said.

If there are certain players you respect, play the games they play. There are tons of people whom I follow. If I see someone I like is playing a game, I'll consider playing too. That's a good way to make friends. Play with the same people over and over again and you'll at least develop a professional relationship if not a personal one.

I've also starting hanging out in other parts of uF I didn't used to. Like here! Rather than just sticking to News and Rumors I've started posting my thoughts in Meta, or playing games in Timewasters. It opens you up to a lot of other players you wouldn't normally interact with.

I hope that helps at least a tiny bit!

[EDIT] One other small thing you could do: pick an avatar! Post your favorite movie quote as your signature! Both of these things will tell other players something about you and there just may be someone out there who shares your interests.
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PostPosted: Sat May 03, 2008 4:37 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

fonograph wrote:
The main problem I have whenever I get involved in an ARG is that I feel pretty useless. On a gameplay level, I feel like there's nothing that I could accomplish that the other hundred players couldn't.

If you only want to do things that contribute new bits to the other players, you'll be limiting your experience of the game. Go ahead and do the stuff you enjoy doing, even if others have already done it.

My example, although not from an ARG, would be how I would try to decipher the morse code at the start of each episode of "Jericho" (late of CBS). I knew full well that people were better at it than I, and had already posted the translations to various boards, but I just like decoding secret messages for the fun of it. If the only important thing was the answer, I wouldn't bother. It's the same with puzzles in an ARG, and even with communications between you and a character. These are not tasks for the sake of an end result, but for their own sake, and for the sake of your immersive enjoyment.

PostPosted: Sat May 03, 2008 7:12 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

ha, cather, I did the same thing during the Beast! I would always 'solve' the Shakespeare quotes used to get into Martin's diary by myself, and *then* catch up on the mailing list.

It also seems, correct me if I am wrong, that there's a lot of chaotic fiction out there right now that is a little light on having a rich, complex narrative. There's nothing inherently wrong with that, but a design that relies on the strength of smartypantseseses to solve all the technical/code/puzzly mysteries, therefore moving the story forward, tends to be a design that leaves the community unbalanced.

No single player fits neatly into a box, in terms of what they are capable of doing, or what they enjoy - but a game tends to build community when it has pockets of mystery at many different levels, or in many different aspects. The wonder and delight of ARGs is often found in an archeology that feels more organic than not.
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PostPosted: Sun May 04, 2008 10:06 am
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

@fonograph...
faeryqueen has some really good advice. There are people that I read their posts whether I'm involved in that particular game or not. I tend to go towards games where those people are involved, but not always. If I don't like the vibe or something I do something else. Hurts to Heal is a good example. A lot of people I like and admire are playing that one, but it totally turns me off. I still lurk some though. It took me 150 posts to get my first solve, but I tried to contribute something in those previous 149 posts, even if it was only 'How did you do that?' or 'Good job!'

I'm not big on the social network sites, but I do like the social network here. I consider a lot of the people on this board my friends, even if I don't know their real names, what they do, or whatever. I like the way they think, their senses of humor, etc.

I like the puzzles and trying to see the big picture, but I'm not particularly good at either one. But sometimes just putting in your $.02 can give someone else an idea. I guess what I'm saying is, figure out the people you like, the games you find interesting, whatever, and go ahead and jump in. Most of the people here are more than willing to help out a newb. We've all been there, we're all still learning as the form expands and changes.
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PostPosted: Tue May 06, 2008 2:14 am
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