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 Forum index » Meta » General META Discussion
Why use an ARG
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Gbutton
Boot

Joined: 01 Apr 2008
Posts: 26

Why use an ARG
Is it a viable way to market?

I was talking with my mom and some of her friends, trying to explain this whole "ARG" thing to them and for some reason they just didn't get it. "Why do I have to solve a puzzle to see the new trailer?" One of them asked, "you should be giving that information to me, I shouldn't have to dig through all that just to get to a commercial." It was at that point that I realized, most people out there aren't like us. The majority of folks aren't interested in puzzles, and even less want to work for an ad. But here we are, sitting on a message board that lights up like Rockefeller Center at Christmas every time 42 drops a new story arc in the Dark Knight ARG. So why do they bother? Warner Brothers is giving millions to 42 so that they can advertise to a group of people who, more than likely, were already going to go see the movie. As an advertiser, it would seem to me this is kind of a waste. Or, it did at first.

In thinking about this more I came to realize who comprises this community; we are what Malcome Gladwell would call "Mavens". We gather and hold information, and when our friends and families are looking for a new piece of tech or information on what movie to see it is us that they come to. It seems clear to me now that this is why ARGs are a viable marketing strategy for major companies. It creates such a strong passion in the Maven fan base that they can't help but talk about it, and this word of mouth is thousands of times more effective than anything a commercial would say.

That's my theory at least. Would you consider yourself a Maven? Do you tell all your friends and family about the cool events taking place with TDK? Can you think of any other reason marketers would spend so much money to reach such a small market? As always your thoughts are appreciated.

PostPosted: Thu May 22, 2008 4:01 am
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Omega
Unfettered


Joined: 07 Mar 2008
Posts: 430
Location: Utah

Re: Why use an ARG
Is it a viable way to market?

Gbutton wrote:
It creates such a strong passion in the Maven fan base that they can't help but talk about it, and this word of mouth is thousands of times more effective than anything a commercial would say.

I think an additional benefit of ARG marketing is that it maintains the current fanbase. In a general business sense, a customer who buys a product and is happy with it will likely stick with that product and buy it again and again. By appealing to those that are already interested in your products, you're ensuring a continued purchase. The appeal also raises customer approval of the company itself, which is always good for business. Customers who trust a business will then be more likely to try other products that the company sells, and will begin recommending said products to friends and family.
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PostPosted: Thu May 22, 2008 4:57 am
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Rekidk
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Joined: 19 Dec 2006
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I like your theory of trickle-down advertising, Gbutton. Smile

I think that Omega's right, too, though. ARGs build a positive brand relationship more than traditional advertising. I can see an ad for, say, Halo 2 and thus become aware of it, but by playing an ARG revolving around Halo 2 I associate the positive experience of the ARG with the product it promotes.
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PostPosted: Thu May 22, 2008 10:13 am
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Gbutton
Boot

Joined: 01 Apr 2008
Posts: 26

The positive experience aspect makes a lot of sense to me, and I can definitely see it being true. Well played Omega.

PostPosted: Thu May 22, 2008 12:27 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

A positive experience holds our attention to the commercial much longer than old marketing. These days many of us fast-forward or leave the room during TV commercials (and we are hating those commercials before movies). But when there is interesting content, potential for easter eggs (well, for the technologically adept - which is slowly becoming more and more of the target markets), and fun things to do, we pay attention. And that is what Marketing wants, is for us to pay attention.

When there is a positive experience - in the end we might feel more favorably to the product/company. Subliminally.

Or direct. If it weren't for Last Call Poker, we would never have purchased "Gun" (Playstation game). So, in that case, it worked. I know many who were Halo fans before I Love Bees, but others who purchased Halo2 because of the ILB experience (might not have done so otherwise).
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PostPosted: Thu May 22, 2008 1:34 pm
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Jas0n
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Joined: 19 Aug 2006
Posts: 244

exactly what Kona said about positive experiences. Take NASCAR for example. I'm not a big fan of the sport and have watched only snippets of races over the past decade or so. I know that not everyone likes NASCAR and yet there's a strong marketing draw from it - why? Because of the fan loyalty.

I like Budweiser, but I'm not compelled to buy it because Dale Jr drives a Budweiser car (or did I hear he's driving something else now?). There are a lot of people though that will buy that Budweiser because they're fans of Dale's though.

Also, the time factor is huge. When a large entity pays for a 30 second commercial you're paying for a number of views knowing that many people have tivo and will fastforward through or skip commercials - and those who watch you have 30 seconds to make a memorable impact to draw those consumers to your product/brand. The ARG gives you much more face time with the consumers increasing the odds of making that memorable impact.
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PostPosted: Thu May 22, 2008 2:08 pm
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Nighthawk
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Joined: 14 Jul 2007
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Quote:
I like Budweiser, but I'm not compelled to buy it because Dale Jr drives a Budweiser car (or did I hear he's driving something else now?)...


GoDaddy's paying a lot of his bills now; he's all over the site. Although I'm thankful the GoDaddy site knows my gender and shows me pictures of Danica Patrick instead. Shocked Very Happy
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PostPosted: Thu May 22, 2008 3:48 pm
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Gbutton
Boot

Joined: 01 Apr 2008
Posts: 26

I understand the idea of creating a positive experience in the minds of consumers is an important aspect of marketing, but for what is happening in these games, it doesn't seem to be a cost effective method of creating that experience. Perhaps an example will help.

The San Diago Comic Con in July of 2007 held one leg of the Dark Knight ARG. For this leg posters were printed, "why so serious" dollar bills were created, a plane was hired to sky write a phone number, face painters and actors were in the vacinity, and fake phone lines and websites were created. In short, a lot of time, energy and money were put in to this puzzle.

Now, due to the nature of this puzzle, only a few hundred people were able to actually take part in the "positive experience", a drop in the bucket when you think about the 300 million americans who need to be informed about this movie. So why would WB pay so much to reach such a small number? This is where the talk factor comes in; the experience was so positive, and the crowd was so involved in the comic experience, that it was inevitable that they would tell anyone who would listen about how awesome the new dark knight would be.

That's the theory anyway.

PostPosted: Thu May 22, 2008 9:52 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

While only a handful participated at the Comic Con live event, untold hundreds were online at the same time. And they told 2 friends (or more). So the buzz got started and virally spread along fandom.

By the time we got to the damn cake chase, it was world-wide.
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PostPosted: Fri May 23, 2008 1:26 am
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Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

The reason an ARG or other CF (like the viral campaign for my friend Cloverfield) is effective, and why people would be willing to do as in your example 'do a puzzle to see a commercial' is because it creates engagement. Similar to how kona referred to holding our attention, by getting us to feel involved we are more dedicated to the brand they are trying to promote. It's much like in fashion where the brand you wear makes a strong statement about you. The marketers create a tie between your identity and their brand: instead of "I've drank a Coke" you migrate more to "I drink Coke" to "I'm a Coke drinker". You get longer term results when you engage people in your brand like that.

The fact that the internet is used makes most CF campaigns very cheap. Domains are as little as $25 a year, hosting is similarly quite cheap - especially if you are a big company with a heap of dedicated hosting to use anyway. If you're Chevrolet and want to register another domain, I imagine your registrar is likely to make you a bulk deal. Your hosting probably isn't too different. Serving up a website costs little, and all the 'buzz' that follows on the internet is completely free. Unless I'm horribly mistaken, unFiction isn't getting paid by Microsoft, Paramount, Warner Brothers, or any other company that's done a CF campaign that's discussed here (Space wasn't driving a Ferrari when I met him Laughing ). All that bandwidth, all that Google indexing - free. Compare this to promotional campaigns with games on cereal boxes, fast food franchises, and other forms of engaging the market and you'll see how quickly online CF becomes gold. Keep in mind too, that the internet is seen as the future. If you don't understand why that is where marketing wants to go, try doing some buggy whip shopping.

The example of the Dark Knight using that fairly elaborate kickoff at ComicCon '07 - I don't think that's a good one for the 'ARG' model. ComicCon has a much wider cross section of the population to broadcast to, and keep in mind it's got media coverage. That's also where JJ Abrams first really discussed Cloverfield as well. I'm sure the fact that Batman as a brand is in comic books, toys, TV, and other markets didn't hurt either. That wasn't about an ARG, that was about a franchise first and a film second. The relationship to the ARG was more incidental.
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PostPosted: Fri May 23, 2008 1:45 am
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LadyBirdK
Boot


Joined: 19 May 2008
Posts: 10
Location: Long Island, New York

I am sure you have seen this article (in which unfiction is actually referenced and quoted).

When she was little, my sister used to refer to commercials and advertisements as "convincers." Really perceptive for a 6 year old, but of course, exactly right. I think that our generation is getting really jaded by the constant bombardment of advertising, and increasingly sensitive to it being EVERYWHERE. (I live in NY, where there are adverts on EVERY conceivable surface, in every place, in every media imaginable) They need to find new ways to get to us - when we were little it was t.v. shows that were basically one long commercial - but they aren't allowed to do that anymore.

This is it, I guess.

I don't know about you, but I for one, am ever more susceptible to the soft sell...

PostPosted: Fri May 23, 2008 3:48 pm
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Gbutton
Boot

Joined: 01 Apr 2008
Posts: 26

LadyBirdK wrote:
I think that our generation is getting really jaded by the constant bombardment of advertising, and increasingly sensitive to it being EVERYWHERE. (I live in NY, where there are adverts on EVERY conceivable surface, in every place, in every media imaginable) They need to find new ways to get to us - when we were little it was t.v. shows that were basically one long commercial - but they aren't allowed to do that anymore.


(I am assuming that you are talking about the Millennials or "Generation Y".) The authors Howe and Strauss have a ton of books written about the Millennials and their skepticism towards current marketing, so being appealed to with a soft sell makes plenty of sense. Marketers are always looking for some way to reach the younger generations and this just might be their ticket.

PostPosted: Sat May 24, 2008 2:20 am
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