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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[Omphalabyrinth] Sao Paulo
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jorgeguberte
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Joined: 21 May 2008
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unagi wrote:

I thought Jorge used the word "concentric" to mean the state where circles/squares have a common center, so I used the same word.


I miswrote, sorry.
I tried to say that if the streets aren't curled enough, there's no way to do a circle-shaped laby, because of the streets' shape, which are much like "lines".
There's the option of doing in concentrically squared, though. I'll tweak the laby to see what i can get.
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PostPosted: Mon May 26, 2008 2:16 am
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unagi
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jorgeguberte wrote:
unagi wrote:

I thought Jorge used the word "concentric" to mean the state where circles/squares have a common center, so I used the same word.


I miswrote, sorry.
I tried to say that if the streets aren't curled enough, there's no way to do a circle-shaped laby, because of the streets' shape, which are much like "lines".
There's the option of doing in concentrically squared, though. I'll tweak the laby to see what i can get.


I still think I understood what you meant, and I rather apologize that my description defined "concentric" too strictly. What I wanted to say practically (and what I thought Jorge wanted to say) by "concentric" was that the paths should surround the starting point almost completely in order to be counted as a circuit.

The omphacomputer indeed said "any design", but it didn't say how to define a circuit, or how to measure the size. I personally think that a circuit should surround the starting point, and the size should be defined as the size of the outermost circuit, although there's still much remaining ambiguity.

PostPosted: Mon May 26, 2008 3:20 am
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jorgeguberte
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unagi wrote:
jorgeguberte wrote:
unagi wrote:

I thought Jorge used the word "concentric" to mean the state where circles/squares have a common center, so I used the same word.


I miswrote, sorry.
I tried to say that if the streets aren't curled enough, there's no way to do a circle-shaped laby, because of the streets' shape, which are much like "lines".
There's the option of doing in concentrically squared, though. I'll tweak the laby to see what i can get.


I still think I understood what you meant, and I rather apologize that my description defined "concentric" too strictly. What I wanted to say practically (and what I thought Jorge wanted to say) by "concentric" was that the paths should surround the starting point almost completely in order to be counted as a circuit.

The omphacomputer indeed said "any design", but it didn't say how to define a circuit, or how to measure the size. I personally think that a circuit should surround the starting point, and the size should be defined as the size of the outermost circuit, although there's still much remaining ambiguity.



That's it! Very Happy
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PostPosted: Mon May 26, 2008 3:37 am
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jorgeguberte
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There we go...i got this reply on a PM i've sent to Kai. Fortunately, earlier today i've redesigned the laby, before seeing the message.

Quote:
The center has to be in the center, not off to the side. Otherwise, I think this looks like the right kind of approach.

Kai

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PostPosted: Mon May 26, 2008 11:40 pm
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jorgeguberte
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So, i've started from scratch again, keeping the rules in sight.
Some paths are crooked to fit in the city design.
How does it look like? I think is way better than the previous one, but it's not THE laby yet.


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PostPosted: Tue May 27, 2008 12:17 am
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jorgeguberte
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There we go! This one is smaller than the previous ones, but at least it is kinda symmetric, it starts at the center and it goes through a mall! Very Happy
Probably we'll stick to this one.
--EDIT--
it is 8 stadia wide, about 1580m, approximately 1mile.

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PostPosted: Thu May 29, 2008 12:46 am
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Canzonett
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That looks gorgeous - and I like the meandering design!

PostPosted: Thu May 29, 2008 2:42 am
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jorgeguberte
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Canzonett wrote:
That looks gorgeous - and I like the meandering design!


looking to the meanders, they look very....Greeky
^^

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PostPosted: Thu May 29, 2008 3:36 am
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AUZ505
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Still not really sure how to count circuits - especially for this unusual, but very nice design. But I would say this is a 6-circuit design. Any other opinions?

PostPosted: Fri May 30, 2008 2:09 pm
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sapagoo
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I count 7 circuits.

I draw a line from the center to the outside, and count the # of paths crossed. (don't count the center).

I believe all 4 quadrants of that Roman Mosaic labyrinth have 7 circuits, so the entire labyrinth is a 7 circuit labyrinth.

Maybe I'll try to upload examples of 5 and 9 circuit labyrinths.
laby.jpg
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laby.jpg


PostPosted: Fri May 30, 2008 3:23 pm
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AUZ505
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sapagoo wrote:
I count 7 circuits.

I draw a line from the center to the outside, and count the # of paths crossed. (don't count the center).

I believe all 4 quadrants of that Roman Mosaic labyrinth have 7 circuits, so the entire labyrinth is a 7 circuit labyrinth.

Maybe I'll try to upload examples of 5 and 9 circuit labyrinths.


I thought again about circuits:

Spec: What if curcuit really means one round (more or less) around the center. In the case of your drawing a circuit will be one crossing all four lines one after the other. In the case of all known labyrinths so far this is the case, e.g. in the classical 7-circuit Labyrinth you would "circulate" 7 times around the center, crossing 7 times all 4 lines sequentially.

Problem: If my speculation is correct the Sao Paulo lab would have only 1 (ONE) circuit, because in total you only "circulate" one time around the center.

EDIT: Ok, in the classical design it is not always one complete round (sometimes only half round) - But you get my idea.

PostPosted: Fri May 30, 2008 3:32 pm
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sapagoo
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Here is my interpretation of a 5-circuit Roman Mosaic and a 9-circuit Roman Mosaic.

If the current Sao Paulo labyrinth had one less turn, then it would only be a 5-circuit labyrinth.
If the centers of each quadrant had 2 additional turns, then it would qualify for a 9-circuit.
laby5.JPG
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laby5.JPG

LABY9.jpg
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LABY9.jpg


PostPosted: Fri May 30, 2008 3:38 pm
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jorgeguberte
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hmmm...nice analysis from you, guys. Very Happy
The only issue about giving each quadrant 2 additional turns is that i don't know if there's room enough to the turns. =\
I'll crack open my head to figure out how to do it, hopefully i won't go crazy. lol
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PostPosted: Fri May 30, 2008 11:26 pm
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dreamerblue
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The additional turns as shown would seem to violate the requirement that the distance between paths not vary too much...unless I'm misinterpreting that requirement.

PostPosted: Fri May 30, 2008 11:28 pm
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sapagoo
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jorgeguberte wrote:
hmmm...nice analysis from you, guys. Very Happy
The only issue about giving each quadrant 2 additional turns is that i don't know if there's room enough to the turns. =\
I'll crack open my head to figure out how to do it, hopefully i won't go crazy. lol

dreamerblue wrote:
The additional turns as shown would seem to violate the requirement that the distance between paths not vary too much...unless I'm misinterpreting that requirement.

I'm sorry. I didn't make my point clear.
I believe the labyrinth you have currently is a 7-circuit labyrinth.
Then I tried to show how a 5-circuit and a 9-circuit labyrinth would look. I didn't mean that we should try to make the Sao Paulo labyrinth into a 9-circuit labyrinth by adding 2 turns. I don't know if there is room. I just meant "if it looks like THIS, it's a 9-circuit labyrinth."
A 7-circuit is probably plenty.

sapagoo

PostPosted: Sun Jun 01, 2008 10:22 pm
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