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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[City Labyrinth] San Francisco
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jasper
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Joined: 12 Mar 2008
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The update from Kai on Ariadne's blog will help!

But there are some links there too that probably need attention from our bacon coders!

PostPosted: Mon May 26, 2008 12:34 pm
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unagi
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jasper wrote:
The update from Kai on Ariadne's blog will help!

So we can ride on a 'modern horse' !

PostPosted: Mon May 26, 2008 1:44 pm
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AUZ505
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Joined: 07 Mar 2008
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First,
[META]
it seems that the PMs are reading this forum frequently and have been probably inspired by the discussion between Ariock and me about labyrinth design and the confusion about transportation and blind running. They even took up the brilliant idea of a relay dreamerblue posted in the Philadelphia thread Very Happy
[/META]


Second:

Khaos wrote:

(But makes me wonder, why do we train for lost sport by the way ?)


These are two different things. The training is done for the 7-circuit olympic labyrinths, which are - according to the Codex - needed to synchronize worlds and to lower the total number of worlds.
The City Labyrinths are needed for Multiversal Travel and have a totally different purpose.

PostPosted: Mon May 26, 2008 1:58 pm
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hmrpita
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unagi wrote:
Falco20019 wrote:
i looked into the german wikipedia-GPS-article and there stands, that GPS should be useable in the train on windowseats.
Thanks, Falco, then we can make a big labyrinth without a car!


I love the idea of using only public transportation. A train labyrinth would be awesome! I can't wait to see your design. Smile
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PostPosted: Mon May 26, 2008 2:14 pm
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AUZ505
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hmrpita wrote:
unagi wrote:
Falco20019 wrote:
i looked into the german wikipedia-GPS-article and there stands, that GPS should be useable in the train on windowseats.
Thanks, Falco, then we can make a big labyrinth without a car!


I love the idea of using only public transportation. A train labyrinth would be awesome! I can't wait to see your design. Smile


Which seems unfortunately not possible with the new guidelines for the labyrinth design Sad

And, which also means from my understanding that both of our labyrinth designs are not valid. Yours because of this:
Eli wrote:

Furthermore, the rings must be of uniform width, or at least very close to uniform width. The path should not get wider and narrower as it twists and turns.

and mine because of this
Elie wrote:

The center of the labyrinth must be as close to the true center as possible, geographically. It cannot be "off center" - to the far top, bottom, right, or left of the overall design.


So we have to come up with a totally new approach.

BTW: I guess as City Center they mean again the place Google Earth shows when you type the city name. At least the Philadelphia Labyrinth is exaclty centered around Google Earth's city center.

PostPosted: Mon May 26, 2008 2:21 pm
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ariock
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AUZ505 wrote:
hmrpita wrote:
unagi wrote:
Falco20019 wrote:
i looked into the german wikipedia-GPS-article and there stands, that GPS should be useable in the train on windowseats.
Thanks, Falco, then we can make a big labyrinth without a car!


I love the idea of using only public transportation. A train labyrinth would be awesome! I can't wait to see your design. Smile


Which seems unfortunately not possible with the new guidelines for the labyrinth design Sad

And, which also means from my understanding that both of our labyrinth designs are not valid. Yours because of this:
Eli wrote:

Furthermore, the rings must be of uniform width, or at least very close to uniform width. The path should not get wider and narrower as it twists and turns.

and mine because of this
Elie wrote:

The center of the labyrinth must be as close to the true center as possible, geographically. It cannot be "off center" - to the far top, bottom, right, or left of the overall design.


So we have to come up with a totally new approach.

BTW: I guess as City Center they mean again the place Google Earth shows when you type the city name. At least the Philadelphia Labyrinth is exaclty centered around Google Earth's city center.


This could also mean the center of the overall labyrinth.
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PostPosted: Mon May 26, 2008 2:25 pm
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hmrpita
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AUZ505 wrote:
And, which also means from my understanding that both of our labyrinth designs are not valid. Yours because of this:
Eli wrote:

Furthermore, the rings must be of uniform width, or at least very close to uniform width. The path should not get wider and narrower as it twists and turns.

and mine because of this
Elie wrote:

The center of the labyrinth must be as close to the true center as possible, geographically. It cannot be "off center" - to the far top, bottom, right, or left of the overall design.


So we have to come up with a totally new approach.

BTW: I guess as City Center they mean again the place Google Earth shows when you type the city name. At least the Philadelphia Labyrinth is exaclty centered around Google Earth's city center.


Yeah, i just saw Eli's email to Kai and realized I wasted my time creating that labyrinth. Oh well. Sad Dunce

The center is not a problem. I am certain he means the center of the labyrinth, like Ariock said, not the center of the city itself. They are already asking a lot to expect uniform path widths. I mean, it can be done, but not a 12-circuit and only in dull areas of the city. That is, if you find grid layouts to be dull, which I admit, I do.
_________________
As is your sort of mind,
So is your sort of search;
You will find what you desire.
--Robert Browning


PostPosted: Mon May 26, 2008 2:26 pm
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Falco20019
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Joined: 23 May 2008
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I think i will give it a try later today, as we now have good guidelines =) And as we know we don't have to do it by foot and blindfolded *g*

Eli wrote:
However, the path may require a combination of means of transporting the trackstick. To this end, relays seem aviable strategy.

I think now it should be clear that there is the posibility that we also have to look for one-way-streets if where is no way-around.

PostPosted: Mon May 26, 2008 2:32 pm
Last edited by Falco20019 on Mon May 26, 2008 2:48 pm; edited 1 time in total
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ariock
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Well, using the rules as defined by Eli, and centering it on the City Center per AUZ's interpretation.here's SF's only possible labyrinth: Two Full Circuits!
Anything larger means expanding outward to the Southeast into the non-uniform paths of South of Market.

Hope things work out better for the other cities.
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When the Apocalypse comes, it'll be in base64.


PostPosted: Mon May 26, 2008 2:41 pm
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AUZ505
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hmrpita wrote:

The center is not a problem. I am certain he means the center of the labyrinth, like Ariock said, not the center of the city itself. They are already asking a lot to expect uniform path widths. I mean, it can be done, but not a 12-circuit and only in dull areas of the city. That is, if you find grid layouts to be dull, which I admit, I do.


Ok, the center thing could be a misinterpretation from me. But what makes me still think that the city center could also be meant is the word "geographically" and the fact that our only example Philadelphia is centered around the city center.

So perhaps someone could contact Eli and ask directly. (Unfortunatley I almost never get an reply from the IG characters Sad )

If the city center is not crucial, we can perhaps start with my design and you people from SF have to adopt it to make it "runable" - even if this might be a dull area - I don't know.

PostPosted: Mon May 26, 2008 2:44 pm
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MauroKing
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When it talks about the center I think it refers to the spot where you begin running the labyrinth not the center of the city itself. So when it says that it can't be off-centered I think it means that you can't draw the spot where you begin on any part of the labyrinth, it has to be on the center of all the circuits.

Do you understand what I mean? Confused

PostPosted: Mon May 26, 2008 2:48 pm
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ariock
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MauroKing wrote:
When it talks about the center I think it refers to the spot where you begin running the labyrinth not the center of the city itself. So when it says that it can't be off-centered I think it means that you can't draw the spot where you begin on any part of the labyrinth, it has to be on the center of all the circuits.

Do you understand what I mean? Confused


Not really. But then I don't understand the symmetry requirement.


*cough*
From M-W.com:
"1 a: a place constructed of or full of intricate passageways and blind alleys b: a maze (as in a garden) formed by paths separated by high hedges
2: something extremely complex or tortuous in structure, arrangement, or character : intricacy, perplexity <a> <guided>"

Not
Labyrinths?

_________________
"It says, 'Let's BEE friends'...and there's a picture of a bee!" -Ralph Wiggum
When the Apocalypse comes, it'll be in base64.


PostPosted: Mon May 26, 2008 2:58 pm
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Falco20019
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AUZ505 wrote:
So perhaps someone could contact Eli and ask directly. (Unfortunatley I almost never get an reply from the IG characters Sad )

I wrote him a Mail and wait for a reply.

PostPosted: Mon May 26, 2008 3:04 pm
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unagi
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Eli wrote:

Furthermore, the rings must be of uniform width, or at least very close to uniform width. The path should not get wider and narrower as it twists and turns.

BTW, does the word "width" mean the width of the road or the interval of the circuits?

EDIT: well, width is width indeed, but I couldn't imagine who cares the width of the road -- it has nothing to do with the shape of the labyrinth.

PostPosted: Mon May 26, 2008 3:07 pm
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Falco20019
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Eli has answered to the question of if with the geographical center, the center of the town is meant.

Eli wrote:
Hello Benjamin,

No, that is not what I meant. As per the omphaputer instructions, I
understand that the city-sized labyrinths can be drawn anywhere within
city limits. That is was the omphaputer says, so that is what I
believe to be true.

Allow me to clarify on the "center" of a labyrinth.

The ancients believed that a journey to the center of a labyrinth and
back out again was like visiting the underworld, or another world, and
returning. The act of going to a center and back out was essential to
the function of the labyrinth. And the omphalos refers to the "navel",
so you must think of the center of your labyrinth as its navel. It
belongs essentially in the middle of the labyrinth.

In short, a labyrinth must have a true center. You cannot have 12
circuits on one side, 2 circuits on the other side. The circuits must
wrap around a central point equally. For example, six circuits above
and below, and on each side. While I do not believe our city-sized
laybrinths need to be of perfect design, they surely must locate the
functional center of the labyrinth at approximately the actual center
of the labyrinth.

I hope this helps.

Sincerely yours,

Eli Hunt


So we don't have to use the center of the city, it only should say, that the Labyrinth should be somelike symetric.

PostPosted: Mon May 26, 2008 4:26 pm
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