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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[EMAIL] thecouberteam??
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danteIL
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thebruce is much more reasonable than I am, so ditto to what he said...


However, thinking about it some more, I think that Jane is glossing over the fact that it is extremely well-known that different styles of game play exist, even within a single community. Some players like puzzles; some players like character interaction; some players like constructing a narrative. We know this well and thrive on it, in fact. What enables these different approaches to play together nicely in the same sandbox is the shared understanding that all of these styles have something unique to contribute to any given game. I don't believe that any reasonable person here would ever state that everyone must play the same way. To suggest otherwise seems like a false and rather unfair characterization of the reactions in this thread. Better would be something like: IF YOU'RE GOING TO PLAY DIFFERENT, THAT'S FINE, BUT IF YOU DO THIS IN A WAY THAT INVOLVES OTHERS, LET THEM KNOW.

Also, she seems to be essentializing some set of characteristics in various cultural communities as representing something qualitatively different from anything we've seen before, when I would suggest that the differences that emerge in the Lost Ring are mainly quantitative and structural. Because of linguistic differences, but also because there is a large enough critical mass of players within each community, there is the opportunity for particular modes of gameplay to come to dominate simply because of the contributions of particular players and the fact that interactions within that community can exist relatively independently from parallel communities. My suggested analogy would be "speciation" in the evolutionary sense. All players may start from the same basis, but given the vagaries of language and physical proximity, different groups may evolve their version of the game along different lines. Eventually, these may become different enough that one could reasonably ask whether they are, in the end, the "same game." Along the way, it is a design decision of the PMs whether it is important that all of the players be "on the same page" or not. In the current case, this obviously hasn't been a priority.

The description of the actions of the couberteam sound to me like they were intended to be more in the mode of LARPing -- which is great and I would never tell them not to do that, but I would question whether LARPing and old-school (reactionary, traditional) ARGing can exist within the same game. Or whether they should exist together. I realize that part of the purpose of that blog post was to celebrate the beauty of chaos inherent in chaotic fiction, but confusion is a close cousin of chaos and can cause consternation (can't resist the alliteration).

PostPosted: Wed Jun 11, 2008 12:13 pm
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Rogi Ocnorb
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danteIL wrote:
This is going to be heresy to say out loud, but after participating in Lost Rings, I've decided that I really don't like Jane's philosophies about games.


I found it self-serving, weirdly condescending and misleading (well, maybe not the 42% thing). I couldn't even finish the article. Read the first 3/4 and then just looked to the end to make sure it didn't say, Gotcha!".

At least there was something said; So props for that. Unlike so many other cutting-edge developers who think it's more fun for their players to twist in the wind on issues like this.

That said, and keeping in mind I haven't been looking at the FTLR threads in weeks (This one just caught my eye.)...

It seems we've learned (Yet, again) that sekrits amongst players = ALWAYS a bad thing.

Go ahead and have your secondary missions/minigames/whatever in secret. If you want that, do that. But if those activities come up in any of the OOG sites, you'd better explain what's going on.

What's the worst that could happen?
Somebody from the OOG area leaks info back to the IG characters?
Big deal. The PMs will do with information like that whatever they like. Including not acknowledging it at all.
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PostPosted: Wed Jun 11, 2008 6:18 pm
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VictorSueiro
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Quote:
1. Couberteam was Never in-game. Jane just confirmed that the group was player created.


So, i am a liar, thats what you are trying to say?.. why dont you find the right IG question to make to Monica: you will see that she was part of the couberteam...
So, you are following again and again the same path: you judging what and what is not IG.

The couberteam was a google group created by players AND an IG character = Monica. In fact, two groups created at the same time...

This is my conclusion: The only important for me (Javier AKA VictorSueiro) is what is IG for me. We are not playing the same game, but we are playing with the same "sand".

I enjoyed the couberteam, the missions we did with Monica (postcards, assault to Carmen's house etc.).

PostPosted: Thu Jun 12, 2008 12:21 am
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VictorSueiro
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Quote:
It seems we've learned (Yet, again) that sekrits amongst players = ALWAYS a bad thing.


Just tell me why?
Im agree that secrecy is not good for, for example, puzzle solving. But (and this is what i think, is my experience) i found a lot of found in the non limited role-playing thing of an ARG.

PostPosted: Thu Jun 12, 2008 12:28 am
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ariock
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VictorSueiro wrote:
Quote:
1. Couberteam was Never in-game. Jane just confirmed that the group was player created.


So, i am a liar, thats what you are trying to say?.. why dont you find the right IG question to make to Monica: you will see that she was part of the couberteam...
So, you are following again and again the same path: you judging what and what is not IG.

The couberteam was a google group created by players AND an IG character = Monica. In fact, two groups created at the same time...

This is my conclusion: The only important for me (Javier AKA VictorSueiro) is what is IG for me. We are not playing the same game, but we are playing with the same "sand".

I enjoyed the couberteam, the missions we did with Monica (postcards, assault to Carmen's house etc.).


VictorSueiro,

I have asked you several specific questions in the past and you haven't answered even one of them. You show me no respect. Yet you appear to expect me to give you respect. After sowing confusion and disinformation, you want me to learn from you. So, I'm not going to respond to your question. Instead, I'll quote your own words.

"Im agree with this. I think that the concept of this game (and an universal truth) is not competition, but colaboration."

"So, if the pms deceided to divided players in factions, to organize secret plans... why i should unveal everything here? Is there some kind of rule about that?"

You may decide for yourself why I chose those.

Oh, and your "conclusion" is faulty. No one cares what is IG for you. We care when you impose your version on other people without telling them. We are playing the same game. It is called "Find the Lost Ring." You brought your own sand and then pretended it wasn't yours. Your group sent emails and photos and pretended that they'd been made by Jane. They weren't. How many days later is it now, and this is still not clear?
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PostPosted: Thu Jun 12, 2008 12:55 am
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jorgeguberte
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This thread will go around and around and around and we will keep fighting each other to see who's right and who's wrong, for...nothing.
I'd rather play than fight.
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PostPosted: Thu Jun 12, 2008 1:30 am
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Rogi Ocnorb
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VictorSueiro wrote:
Quote:
It seems we've learned (Yet, again) that sekrits amongst players = ALWAYS a bad thing.


Just tell me why?
Im agree that secrecy is not good for, for example, puzzle solving. But (and this is what i think, is my experience) i found a lot of found in the non limited role-playing thing of an ARG.


Please don't take this as some kind of stereotypical, arrogant American response to your reply.
But, I truly don't understand the last part of it. If I understand it correctly, you'd like to continue playing the game in LARP fashion and throw your sand in the eyes of the other kids and then expect them not to cry.
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PostPosted: Thu Jun 12, 2008 2:44 am
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runeix ftlr
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jorgeguberte wrote:
This thread will go around and around and around and we will keep fighting each other to see who's right and who's wrong, for...nothing.
I'd rather play than fight.


agreed.... I think this will go on forever, and this is not the place for it. Locky!

PostPosted: Thu Jun 12, 2008 4:54 am
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Khaos
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runeix ftlr wrote:
jorgeguberte wrote:
This thread will go around and around and around and we will keep fighting each other to see who's right and who's wrong, for...nothing.
I'd rather play than fight.


agreed.... I think this will go on forever, and this is not the place for it. Locky!


i vote for the locking too
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PostPosted: Thu Jun 12, 2008 4:59 am
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xnbomb
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Khaos wrote:
runeix ftlr wrote:
jorgeguberte wrote:
This thread will go around and around and around and we will keep fighting each other to see who's right and who's wrong, for...nothing.
I'd rather play than fight.


agreed.... I think this will go on forever, and this is not the place for it. Locky!


i vote for the locking too

As a matter of policy, the Administration of the unfiction forums doesn't stop discussions by locking topics just because some users are not interested in seeing them continue. You can imagine how dangerously subjective that would be; suppose someone else decided they'd like to see a topic locked that you would like to see continue, and that happened. You wouldn't like it.

As to the other issue, regarding whether or not this is the right place to continue this discussion, that's also tricky. I agree that perhaps the ideal place for it would be the General META Discussion forum, were it not for the fact that this (arguably) meta discussion has grown very naturally out of the previous (less meta?) discussion earlier in the topic. A moderator could try to split the topic (taking the meta posts to the META forum), but in this case I think that would result in two topics that are less intelligible than the original is.

For those that are interested in continuing to discuss the issues elsewhere, any user is always free to start a topic in the META forum on this issue. You might end up drawing some interest and opinions from people who are not playing this game (and that may be interesting, there are some bigger issues here). Or you can continue to discuss this right here. And for those who are not interested in continuing the discussion, you do not have to read it.
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PostPosted: Thu Jun 12, 2008 1:48 pm
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ariock
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Khaos wrote:
i vote for the locking too


If voting were enabled, I'd vote against it, but mostly because I'd like to give Victor a chance to respond to my comments. I honestly would like to have my perspective changed and have someone address my real concerns instead of the straw man concerns I don't have.
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PostPosted: Thu Jun 12, 2008 1:55 pm
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Khaos
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ariock wrote:
Khaos wrote:
i vote for the locking too


If voting were enabled, I'd vote against it, but mostly because I'd like to give Victor a chance to respond to my comments. I honestly would like to have my perspective changed and have someone address my real concerns instead of the straw man concerns I don't have.


Ok, let me try to be the devil advocate here and answer your real concern (correct me immediatly if i understand them wrong)

Just before i start and for the record, this whole discussion is in my personnal view a nonsense as everyone is trying to put his own set of rules over a game they didn't design. In my opinion, The only real "rules" are the one the designer choose, player's made ones are only "tradition".

Now, let me slip into an advocate of the couberteam role and address your concern Ariock (because i love arguing just like anybody else Smile )

You're worried because the Couberteam hide information. Now that you know the whole truth, can you see any previously hidden information that has any impact on your playing, your strategy or your own tasks ? No, there's nothing there of importance. The Couberteam is obviously of optional value. (Even if their goal was reached)

You're also worried because you feel that the Couberteam "imposed" (your own word here) their game onto the other players. Surely, nobody here has been asked to cease at once their task and join the Couberteam, nobody here has been ordered to start a manhunt search for the person in the pic.
They didn't impose, they advertised which is a lot different. Lots of players show the "ads" and said "not interested".
And, for those who were interested in, the Couberteam DID propose some real IG (yes, In-Game, really) mission. Even if, by your own set of rules, the group wasn't in-game, the mission by itself (involving PM) definitly was.

Ok, now tell me if i left something you might be concerned with. (This thread is long, i surely have forgetten something, so feel free to correct me)

(I already said it in the top of this post, but i'll do a repeat here to be sure : I'm only doing that for the fun of arguing.)
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PostPosted: Fri Jun 13, 2008 1:19 am
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ariock
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Khaos wrote:
Ok, let me try to be the devil advocate here and answer your real concern (correct me immediatly if i understand them wrong)

Just before i start and for the record, this whole discussion is in my personnal view a nonsense as everyone is trying to put his own set of rules over a game they didn't design. In my opinion, The only real "rules" are the one the designer choose, player's made ones are only "tradition".

Now, let me slip into an advocate of the couberteam role and address your concern Ariock (because i love arguing just like anybody else Smile )


Thanks, Khaos. I respect that.

Before we get too far, I disagree that anyone is putting rules over the game. If Jane wants to have her players do more roleplaying, that's her prerogative. In this forum, there are also rules or at least guidelines for player interaction, and they are there for very good reasons.

Khaos wrote:
You're worried because the Couberteam hide information. Now that you know the whole truth, can you see any previously hidden information that has any impact on your playing, your strategy or your own tasks ? No, there's nothing there of importance. The Couberteam is obviously of optional value. (Even if their goal was reached)


I'm not worried about the hiding of information. I can understand that. They should have KEPT it hidden. NOT sent out the bs cryptic emails. NOT sent out the photos. NOT lied about the whole thing here.

So you ask if my gameplay was impacted by this? This isn't exactly a fair question, just for the simple reason that I was always fairly certain this was a few players screwing around confusing other people. And by "fairly" certain, I WAS concerned that MAYBE it was all Monica's fault. Maybe she really WAS telling them to do all this. I don't believe now that she was.

So to answer your question, No, it had no effect on MY playing. But I'm not the one to ask that. Ask danteIL.

Also, I don't know what you mean when you say it is obviously of optional value. All of the tasks are "optional." I don't have to do a personal labyrinth or a desynch or anything else. They're all essentially optional. I know that the ones from the PMs will advance the story and be generally fun. If my imperative is to help advance the story, then the the tasks aren't optional. I have to do them if I want to advance the story. Now, considering that the origin of the couberteam emails wasn't obvious (Maybe it is from the PMs), then they wouldn't be "obviously optional."

Khaos wrote:
You're also worried because you feel that the Couberteam "imposed" (your own word here) their game onto the other players. Surely, nobody here has been asked to cease at once their task and join the Couberteam, nobody here has been ordered to start a manhunt search for the person in the pic.
They didn't impose, they advertised which is a lot different. Lots of players show the "ads" and said "not interested".
And, for those who were interested in, the Couberteam DID propose some real IG (yes, In-Game, really) mission. Even if, by your own set of rules, the group wasn't in-game, the mission by itself (involving PM) definitly was.


Couberteam sent out an email purporting to be from the PMs that looked for help in identifying the person in the photos. Some people DID take that as being asked to cease at once their task to help. That's a fact. That was an imposition.

And this wasn't an advertisement, it was a direct email. With different photos for different players, IIRC. in other words, masquerading as a PM generated email (Like the IG emails from James Mutters).

Masquerading as a PM is one of the "rules" that I think was broken. What happens a lot of times in popular games is that players want to have some fun with or tease other players, so they will try to trick other players into thinking they are PMs. It can be relatively harmless or malicious, but it's ALWAYS confusing. And it's most confusing for new players.

This is a community. As Victor said, one of the universal truths of a community is cooperation. So when a new player feels burned by another player in that community, they tend to draw back. danteIL has clearly said he no longer trusts the guys who actively mislead the other community members here. Do you blame him? I don't.

[ETA:] I agree that the false artifact mission and the postcard missions were essentially in-game.

However, the emails to other players weren't IG. I don't believe Monica told couberteam to send those emails to unsuspecting players. I don't believe she told them to keep either the general makeup of the group (Several players with Monica) or the purpose of the group (to trick Theo) from us, and I'm positive she never said to actively attempt to deceive us about it. [/ETA]

Khaos wrote:
Ok, now tell me if i left something you might be concerned with. (This thread is long, i surely have forgetten something, so feel free to correct me)

(I already said it in the top of this post, but i'll do a repeat here to be sure : I'm only doing that for the fun of arguing.)


Thanks, Khaos. I appreciate the effort.
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PostPosted: Fri Jun 13, 2008 3:16 am
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Tenchizard
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I wasn't going to post in this thread anymore, but I just want to clarify one thing:
right after taking the blurry pics, I showed them to Monica (I mean in real life, the camera I used is digital so you can preview your pics), and we saw they were very blurry. I suggested her we could send them out "to some friends" (that what I say when talking to an IG character when I mean posting to uF and such), who maybe could help or know something about them, and she agreed (the more help, the better). So when we got home I sent it to the IG group. Someone suggested we could use the fictional character we had created for giving this info out. I even suggested to give another pic which could give more clues of where had it all happened, and Monica told us she liked this idea, as long as the clue was really direct (it was a pic named Dama del Cerro de los Santos, a quick google sends you to Madrid National Archeological Museum), so she gave us her "green light". A few days later, before we could even send this last pic, she told us to speak in uF about all this.

And, again... we were not pretending to be PM. We had decided together with Monica to be a group to support the six. We had decided too, thinking it was a goog idea, to hide it from uF. And I mean, to hide the members and our ultimate purpose of deceiving TheO. For he support mission, we hoped anyone would understand that couberteam is a word's play with coubertine and cover team, and being coubertine the one to support the reborning of the olympic games, we thought the name was ok. And the mails were sent directly by a "Pierre de Coubertine" so association with couberteam was direct. But this mission didn't really "work". The idea was to try to cheer up Ariadne and the six (we sent them mails) and to get more people to cheer them up. We tried to be a bit mysterious. And of course, we had to do this (the mails and such) by ourselves, because as the rest of the tasks in this game, they are not to be done by a PM. What would be the point of Monica giving us ideas if it was not for us to make them real?

PostPosted: Fri Jun 13, 2008 4:16 am
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Khaos
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Ok, my turn Smile

ariock wrote:
They should have KEPT it hidden. NOT sent out the bs cryptic emails. NOT sent out the photos. NOT lied about the whole thing here.


ariock wrote:
What happens a lot of times in popular games is that players want to have some fun with or tease other players, so they will try to trick other players into thinking they are PMs. It can be relatively harmless or malicious, but it's ALWAYS confusing. And it's most confusing for new players.


ariock wrote:
one of the universal truths of a community is cooperation.


I agree that cooperation is a major part of a community but you (and several others) are assuming that a community implies unrestricted and unending cooperation.

I'm not going to quote Jane on this but, really, that's not how a real community works. And it's even more utopic when you're talking about a global world community.

By the very fact of our number and our culture, we're going to follow different path. Lots of paths. Paths involving training labyrinths, others designing omphalabyrinth, others joining Theo, others we don't even know of...
You CAN'T prevent all these paths to exists, and you CAN'T prevent them from conflicting sometime. Again that's because of our number and thinking differences.

So, there will be a time when conflict occurs. For example, Theo's not agreeing with Agonothetai, but also Couberteam "lies" which conflict with your "path" (your paradigm, your set of rules, your view about the game and ARG in general)

In the end, you only feel cheated because it's not the way you're willing things to happen. Really, if you try to look at it the more neutral way, it's only a personnal conflict. That's because YOU (no personnal attacks here, i'm just using "you" as a shorcut for "your side of the debate") thinks hiding, or bad hidding, or lying to hide, is no part of a community.

But it is. Really. Look around you, it's everywhere.

What makes a community working well or wrong, is not a perfect and global cooperation/synchronization, it's just that they have a common goal.

You may not think that the Couberteam worked for the "greater good", but in their eyes they did, and hiding or lying was part of it. Your opinion on their path, doesn't matter here. There is no universal right or wrong. It's only your culture, your history, which whispers you that something is wrong in their doing. But still, as a giant squid growing tentacles in all the direction, we, as a community, advance toward our goal.
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PostPosted: Fri Jun 13, 2008 4:24 am
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