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mr.judkins
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Joined: 26 Feb 2008 Posts: 393 Location: Wellington, NZ
Apparently the handy thing about "Ariadne's Dance" is that it's effectively instructions for running a labyrinth without it being drawn on the ground - as they probably cannot draw it where they'll be in Beijing (location yet to be confirmed).
Posted: Mon Aug 11, 2008 12:18 am
unagi
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Joined: 31 Mar 2008 Posts: 464 Location: Japan
Note: the torch relay on August 7th started at Badaling , the site of the most visited section of the Great Wall of China.
The following page might be useful.
The Great Wall of China, Beijing
The closest point to Beijing is probably Juyongguan Pass.
Qinhuangdao Olympic Stadium for some football games are closer to the Great Wall, but perhaps we don't have to consider this.
Posted: Mon Aug 11, 2008 1:00 am
Last edited by unagi on Mon Aug 11, 2008 3:08 am; edited 1 time in total
Canzonett
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Joined: 28 Jun 2007 Posts: 489 Location: Munich
mr.judkins wrote:
Apparently the handy thing about "Ariadne's Dance" is that it's effectively instructions for running a labyrinth without it being drawn on the ground - as they probably cannot draw it where they'll be in Beijing (location yet to be confirmed).
I'm working on a rough scheme for Ariadne's Dance - it's quite similar to the omphalabyrinths, actually, because you need to pay attention to the path itself instead of focusing on drawing walls. I'll try to come up with a flexible scheme that can be adapted to the actual location of our team's final labyrinth ...
EDIT:
http://picasaweb.google.com/canzonett/FTLRTheFinalMissions
I'll add a corresponding scheme for a rigth-running labyrinth sooner or later.
Now all we must do is count the steps, note the number of steps and their directions, and either try to find a way how to memorize that thing or name a master of ceremonies who will guide the runner through the labyrinth ...
Posted: Mon Aug 11, 2008 2:47 am
Tenchizard
Decorated
Joined: 22 Sep 2007 Posts: 254
Your scheme is great, and I think that you would only need a way for the leading dancer to remember the number of steps before each turn. Maybe they can carry a cheatsheet with just those steps, something like (using your squares as steps):
3-left
5-left
8-left
10-left
10-left
3-left
5-left
4-right
3-right...
and so on. Another idea would be to make each group of steps do something to remember the steps... something like the algorythm march (search youtube if you don't know what I mean)
Posted: Mon Aug 11, 2008 5:00 am
Thomas Bookmore
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Joined: 13 Jun 2006 Posts: 161 Location: France
Canzonett wrote:
Now all we must do is count the steps, note the number of steps and their directions...
Well, looks like at least one person is going to have to draw it and run it. Ideally, that would have to be the person who'll run it in the end so the ideal number of steps doesn't vary.
Also in case it might help, here is a link to the basics of Labanotation , a dance notation system.
Posted: Mon Aug 11, 2008 5:03 am
mr.judkins
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Joined: 26 Feb 2008 Posts: 393 Location: Wellington, NZ
Hello again! Here is the IP-edited version of the chat log, for anyone game enough to dig through it all.
Description
Mega-Chat Session 10/11th August 2008 re: the Message of the Sixth Ring
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RingUnificationChat.doc
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Posted: Mon Aug 11, 2008 5:30 am
Canzonett
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Joined: 28 Jun 2007 Posts: 489 Location: Munich
OK - trying to convert that scheme into walking directions ... Please correct if I confused left and right somewhere!
Ariadne's Dance – left-running 11-circuit labyrinth for Beijing
Assumption: 1 step necessary to bridge one path
1st circuit
3 forward – left 5 – left 8 – left 10 – left 8 – left 3
2nd circuit
left 5 – right 4 – right 3
3rd circuit
left 1– left 4 – left 6 – left 5
4th circuit
right 1 – right 6 – right 8 – right 6 – right 3
5th circuit (innermost circuit)
right 3 – left 2 – left 5
6th circuit
right 5 – right 10 – right 12 – right 10 – right 6
7th circuit (outer circuit)
left 5 – left 11 – left 20 – left 22 – left 20 – left 9 – left 3
8th circuit
left 6 – right 14 – right 16 – right 14 – right 6
9th circuit
left 1 – left 7 – left 16 – left 18 – left 16- left 6
10th circuit
right 1 – right 7 – right 18 – right 20 – right 18 – right 9 – right 3
11th circuit
right 6 – left 12 – left 14 – left 12 – left 6 – right 5 or more ...
How to memorize this?
MUSIC?
left and right = scales going up and down (at least the first steps of a note group should go up or to to signify the direction clearly!)
number of steps = number of short notes in a group, which ends with a fermata or longer note so the runner knows when to stop
And we would need a text with an adequate number of syllables corresponding to that music ...
Bookmore, Labanotation looks great, but I think it's a bit too complicated for what we're trying to achieve here. The labyrinth runner must reproduce the pattern correctly, which would require him/her to be able to read Labanotation fluently while running. That's a little too challenging, I guess ...
Posted: Mon Aug 11, 2008 5:38 am
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
that looks right. are we assuming it's meant to be run from the center to the exit like the sport version, and not from the outside to the center and back like the personal labyrinth version?
Posted: Mon Aug 11, 2008 6:49 am
Thomas Bookmore
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Joined: 13 Jun 2006 Posts: 161 Location: France
Canzonett wrote:
The labyrinth runner must reproduce the pattern correctly, which would require him/her to be able to read Labanotation fluently while running. That's a little too challenging, I guess ...
While running ? I thought the labyrinth runner was going to memorize the instructions to walk down the labyrinth accurately, not having notes to read from ?
Speaking of memorizing, I think your suggestion of using music as a carrier for the run is a very good one ! It also has the advantage of being very easy to put to use - an MP3 player, a headset, and the runner is good to go !
Also, thanks for uploading the logs mrjudkins.
Posted: Mon Aug 11, 2008 6:51 am
Tenchizard
Decorated
Joined: 22 Sep 2007 Posts: 254
An easy way to do it with music, would be to use the notes to warn the first dancer when the turns are coming, and making the turns be, for example, a clap. The direction to turn should be obvious, as the basic pattern is easy (you just turn 90º towards the centre of the labyrinth, I think). It could be something like this:
Code:
C D E CLAP
C C C D E CLAP
C C C C C C D E CLAP
C C C C C C C C D E CLAP
C C C C C C D E CLAP
C D E CLAP
C C C D E CLAP
C C D E CLAP
C D E CLAP (end of second circuit)
As you can see, the idea is to just use C notes to follow the rythm, and when we are 2 steps away of a turn, play D then E, then CLAP so they are warned when they have to take a turn. Of course, this doesn't sound too well, but it's just to help the dancers
Posted: Mon Aug 11, 2008 7:11 am
Canzonett
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Joined: 28 Jun 2007 Posts: 489 Location: Munich
Tenchizard wrote:
An easy way to do it with music, would be to use the notes to warn the first dancer when the turns are coming, and making the turns be, for example, a clap. The direction to turn should be obvious, as the basic pattern is easy (you just turn 90º towards the centre of the labyrinth, I think). It could be something like this:
I believe some information regarding the directions should be included in our notation or mnemonic aid or whatsoever - unless the runner has extremely good orientation. Turning round 90° towards the labyrinth's center any time you get to a turn won't work for all turns (the turns below the centre become very difficult then!).
Posted: Mon Aug 11, 2008 9:34 am
Tenchizard
Decorated
Joined: 22 Sep 2007 Posts: 254
Hmm... well, we can always make different signals for left and right, maybe one clap for right, and two quick claps for left. Or something like that, just to keep it easy.
Posted: Mon Aug 11, 2008 12:21 pm
danteIL
Unfictologist
Joined: 08 May 2006 Posts: 1990
Looking at Canzonett's very useful 40 stadia radius map, I've found a possible location for the 11 circuit dance:
39 56'17.43" N
116 20'16.46"E
The plaza in front of the Beijing Exhibition Theater
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Posted: Mon Aug 11, 2008 1:45 pm
AUZ505
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Joined: 07 Mar 2008 Posts: 1599 Location: Germany
I think it would be nice to have separated threads for all or main tasks.
On Ariandne's blog those missions are:
- The "5 and 1" dilemma: Does one of the six travelers really have to stay in this world? If so, who does it have to be? Or can the other 1 travel... some other way? Sofia, get on this! Chariton, how do we pick if we really have to?? --> thread
- The "40 stadia from the opening ceremonies" challenge: Please help us pick potential spots along this "ring" around the National Stadium. Sophrosune and dikaiosune, we need you for this! --> thread
-The "11 by design" labyrinth: We need a map/choreography plan for an 11-circuit Ariadne's dance, so we can complete an 11 circuit labyrinth without drawing it on the ground. You guys can use the plan, too, if you want to do a synchronisation wherever you are! Mythopoeia, help us out! --> thread
- The "sum of sports" question: Is 72 billion worlds really the number we need to reduce down to in order to travel on the 24th? Keep an eye on the Run Graph to see if the Olympics are getting us close enough... or if we have to do any special synchronising to make it happen! --> thread
- The "flare" plan: What is the largest synchronising action happening at the closing ceremonies? If 91,000 bodies are doing it, we have to be doing it too! --> thread
- The "monumental wave" decision: If the Great Wall is the spot where we have to stand to travel, where is the spot that other Olympic events are happening closest to? --> thread
Hope you all agree.
_________________Playing:
Posted: Mon Aug 11, 2008 2:18 pm
hmrpita
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Joined: 27 Aug 2004 Posts: 629 Location: East of the Ocean, West of the Bay, Close to many faults
I finally uploaded my pictures from August 10th.
Here they are, in all their focused and out of focus glory.
There are also a few from August 17th, when Team Essef broke the 3-Circuit Labyrinth record--9.44 seconds!
_________________As is your sort of mind,
So is your sort of search;
You will find what you desire.
--Robert Browning
Posted: Mon Aug 18, 2008 3:38 pm
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