Author
Message
Grunj
Boot
Joined: 04 Aug 2008 Posts: 56
[R2] Marvelous Marshall McGiburs Hour I've tried every combination of The Marvelous Marshall McGiburs hour .com .net .org I can think of.
Also Perception Protection and Guidance, can't find anything there.
I'm wondering since the article mentions messages hidden in the frequencies on TV - I'm new to ARG's, but I know with Year Zero they used a spectrograph to reveal things in audio - anything like that for video? Any way to see if there's things hidden in the frequencies of the videos on Project Abraham? And if so, has anybody tried them or can they tell me how and I'll do it?
Posted: Tue Aug 12, 2008 9:33 pm
MIKEAWESOME
Boot
Joined: 13 Jun 2007 Posts: 60
Wait...
What's this all about?
Posted: Wed Aug 13, 2008 10:52 pm
vapor
Entrenched
Joined: 03 Jun 2008 Posts: 1188 Location: Dallas, TX ya'll
MIKEAWESOME wrote:
Wait...
What's this all about?
There was an article posted in the third issue (the current one at time of this post) of the AFAO newsletter that with the headline They're Brainwashing You. It's about a television series called The Marvelous Marshall McGiburs Hour and it talks about hidden frequencies. I imagine its like subliminal messages. I've also tried every combination of the namesake and also tried playing around with the PLAY command in SRPA. I got nothin.
Posted: Wed Aug 13, 2008 11:14 pm
MattDunn
Veteran
Joined: 12 Aug 2008 Posts: 97 Location: Southern Mars
I think I spent 2 hours playing around with the show name and whatnot all over the place, trying to find something on this. It definitely seems like a clue, but to no avail. It's possible there is something in the PA videos or the reel-to-reels, hell, even the phone messages, as all of them are, for lack of a better term, "broken up". They all sound like they have RF -sorry, Radio Frequency- interference of one sort or another. I'd play with the audio, but I don't have the right type of equipment at home, and the work computers won't load the flash on any of the game sites, so I'm SOL there... Might be worth a shot, but it doesn't seem to fall in line with the rest of the game clues so far.
Posted: Thu Aug 14, 2008 1:08 am
Grunj
Boot
Joined: 04 Aug 2008 Posts: 56
vapor wrote:
I've also tried every combination of the namesake and also tried playing around with the PLAY command in SRPA. I got nothin.
Ooh. I didn't think about SRPA and the PLAY command. Though I trust your diligence. We haven't had anything that's utilized the PLAY command yet have we?
Posted: Thu Aug 14, 2008 3:37 pm
vapor
Entrenched
Joined: 03 Jun 2008 Posts: 1188 Location: Dallas, TX ya'll
Grunj wrote:
Though I trust your diligence.
Feel free not to trust it whole-heartedly. I tried quite a few commands but I could have missed something. PLAY has not been used to my knowledge. I'm sure it is just a matter of time, though.
Posted: Thu Aug 14, 2008 9:06 pm
h311b3nt
Decorated
Joined: 09 Jul 2007 Posts: 271 Location: OC
It really felt like this was a clue for a new site or something...I have tried all of the combos that are obvious with no luck.
Posted: Tue Aug 19, 2008 1:37 pm
degravedi
Unfictologist
Joined: 17 Jan 2007 Posts: 1458 Location: New Orleans
Maybe we'll continue to get subtle clues about it / it'll come into play later? It does definitely seems too out of place not to be relevent.
Posted: Tue Aug 19, 2008 1:51 pm
Grunj
Boot
Joined: 04 Aug 2008 Posts: 56
We now have a document from the Department of Protection, Perception and Guidance: nb52703a7
Posted: Thu Aug 28, 2008 5:47 pm
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