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Poll

How much would you pay?

$5-$10
2%
 2%  [ 1 ]
Over $10
10%
 10%  [ 5 ]
Under $5
2%
 2%  [ 1 ]
Nothing at all when other games like this exist for free
37%
 37%  [ 18 ]
Nothing at all, I wouldn't play / I pay enough for my 'net connection as it is
22%
 22%  [ 11 ]
Nothing at all, I don't have a credit card / I don't want to!
12%
 12%  [ 6 ]
I would pay, but not sure how much. It would have to be worth it.
12%
 12%  [ 6 ]

Total Votes : 48

 
 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[META] Would you pay to play this ARG?
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Kagehi Kossori
Veteran


Joined: 26 Jul 2004
Posts: 75
Location: Lake Havasu AZ

subatomicsatan wrote:
there'd have to be far more structure and a much better way of communicating information...it gets discouraging if everything one posts is trouted (or simply ignored) and if you SPEC something that others think is absurd or post it in what the moderator thinks is the wrong thread, you get told the rules which can, in a newbie's view, be subjective...and discouraging.


I am rather annoyed by this myself. When the Beast ran, and even later Jawbreaker, we had one continous forum, no threads for every single subject. If you wanted to follow the thread of events you either read all the posts or you went to the trail, which provided up to date information on what we where really sure of. Here... We have a hundred different threads, many of them duplicates, which makes even finding the right one problematic. We have three different forums, with no cross searching, so if a puzzle is being solved, but if you forget to read those or you don't know about them, you are still lost. Instead of a real trail, we have the Wiki, which by its nature ends up being just another forum for people to post comments to, rather than a concise and detailed list of events and known/certain facts. Imho, it couldn't be worse if you had a 150 foot square wall, everyone wrote their comments on slips of paper, dipped them in glue, then threw them at the wall in the hope they landed in the right place. I can't comprehend how anyone has used this system on other ARGs successfully, unless you haven't... lol

But seriously, comunication isn't really the problem, so much as a general sense of disorganization.

PostPosted: Tue Aug 17, 2004 2:48 pm
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ScarpeGrosse
Site Admin


Joined: 30 Nov 2002
Posts: 1678
Location: The Shiny Castle in the Sky, Full of Cotton Candy and Hazelnut Lattes

I understand the frustration here.
However, I have to disagree that this set-up discourages organization.

Yes, we have duplicate posts. Yes, we have duplicate threads. Its why there are moderators to keep things (relatively) under control. Granted, it's not perfect, but there isn't a desire to make the forums uber-moderated and have to "approve" every post or every registration - that slows everyone down. If you're concerned with increased number of things to read, take in mind that Yahoo Groups have been increasingly subject to spam and HTML placed ads in the two years since The Beast was played there. Anyone who was trying to play Push, NV on Yahoo is aware of that (as well as the deluge of repetive posts that come with 8000 members), as are any individuals currently on the Cloudmakers Yahoo group, which was reopened recently, and from which I've received spam everyday.

Also, as more people become interested in ARGs, you find that there are some people who are only here for the story, while others are only around for the puzzles. The beauty of this structure on the phpBB is that the readers/members/players are able to read only those threads which interest them. Want to spec? Read the Spec threads. Want a puzzle to wrap your head around? Read the Puzzle threads.

Just because this is different from Yahoo! thread structure doesn't make it bad. Just different.
If anyone has any constructive thoughts on how to make UF forums a more managable and readable place to convene for ARGs, rather than just general "its not all in one thread" statements, please, send in your thoughts.

EDIT to add: Actually, you can cross-search the Haunted Apiary forums. Under the "search" panel in the drop-down menu to restrict your search by forum, just pick "Haunted Apiary" main header, rather than a specific sub-forum, such as Puzzles, General/Updates, etc - SG
EDIT #2: Though there isn't a technical "trail", Rowan has provided us with a Guide that shows events in chronological order and without comment. I'd also like to point out that from the QuickLinks that Sapagoo provides for the game, there are further links to a moderated blog that goes into even less detail, also without commentary.

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PostPosted: Tue Aug 17, 2004 3:05 pm
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Kagehi Kossori wrote:
I can't comprehend how anyone has used this system on other ARGs successfully, unless you haven't... lol


It's working currently for the Urban Hunt ARG quite well. And it's worked in the past on many ARGs. Smile

As for simple guides, I usually find that the ones run by one or maybe a couple of people tend to work the best. The problem usually ends up being that nobody has the time to update a guide every day and play the game (I know, I did one for CTW and it was nuts - I'll probably never do one again). That's where the wiki idea came in. Don't know if the ARG wiki idea will stay or not.
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PostPosted: Tue Aug 17, 2004 3:52 pm
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

I think the problem really is that of information overload - sure, it's fairly easy to catch up if you've been following the forums and Wiki regularly, but even a day out of it and I boggle at the number of threads here and the Recent Changes on the wiki. I don't think the Beast setup is any better, however, and think the wiki is a tremendously good idea and makes it easy to share information. The difficulties occur when people get confused at the difference between the two and want to shout their [SPEC] in as many forums as possible - comments on Dana's blog, here, on the Wiki, etc. Ouch.

I don't think a pay-for game could do very much to streamline this process, though as information technology advances and knowledge management changes, tools like Wikis do come to the forefront, and certainly these could be provided in-game, somehow. You mods are doing a stellar job in keeping the forums relatively clean, and I think that's the key -- have real people who are interested in the game carefully making sure the information explosion isn't too ridiculous. Personally, I'm trying to spend a little time every day cleaning up the Wiki, and it seems to work, though without a decent policy at the start (e.g. no personal comments in main pages, only in Talk pages, and nothing to be posted without first posting in the forums..) it's got the disorganised way it has.

An email list would be so much harder to follow, I'm grateful for these forums. I suppose the only thing to say is that older posts, theories and information gets outdated quickly in this particular game - e.g. all the threads discussing Phase 1 stuff - and there are SO MANY sticky posts that the board is just cluttered with them and nobody reads them any more! Also, I think a one-man-guide would be a really good idea, bringing together everything under one roof, without arguments, speculation or duplication. Hmm, do I have enough free time? Wink
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PostPosted: Tue Aug 17, 2004 5:48 pm
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clamatius
Decorated


Joined: 24 Jul 2004
Posts: 209
Location: Seattle

Quote:
Also, I think a one-man-guide would be a really good idea, bringing together everything under one roof, without arguments, speculation or duplication.

Rose's summary seems reasonable if you're that way inclined, although of course I prefer my facts with just a little more spec. Smile
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PostPosted: Tue Aug 17, 2004 6:02 pm
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

Well, I was thinking more of a fully fledged integrated Guide/Trail with all the relevant website text, emails etc included (hosted on a website, not a forum post - easier to direct people to) and all the 'conclusions' that are generally accepted (and not spec, 'cause that's too hard to keep up-to-date IMO). The idea struck me earlier as a possible solution to the Wiki problems. But it would take a lot of time Sad
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PostPosted: Tue Aug 17, 2004 6:16 pm
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Kagehi Kossori
Veteran


Joined: 26 Jul 2004
Posts: 75
Location: Lake Havasu AZ

sherpa wrote:
I think the problem really is that of information overload - sure, it's fairly easy to catch up if you've been following the forums and Wiki regularly, but even a day out of it and I boggle at the number of threads here and the Recent Changes on the wiki. I don't think the Beast setup is any better, however, and think the wiki is a tremendously good idea and makes it easy to share information. The difficulties occur when people get confused at the difference between the two and want to shout their [SPEC] in as many forums as possible - comments on Dana's blog, here, on the Wiki, etc. Ouch.


Well.. I agree with the overload issue. Often the posts on cloudmakers came so fast that all the action was over by the time I managed to just catch up with all the posts the next day. Yahoo's advert spam didn't help, but thankfully didn't appear until close to the end of the game. However, I do know the effect of spec across multiple forums. This happens because trying to hunt down the 'proper' forum or thread, when you are reacting to something you saw some place else, isn't practical. And search can run into just as big a problem with information overload as the players. There isn't an OpenCyc AI sitting back there taking the search terms and handing you anything that seems relevant in game, it just hits keywords. Misspell the words or use the wrong combination and some search systems won't find it even if it matches four out of the five you used. The fact that such systems often completely refuse to return partial matches when a perfect one is not found is imho, in cases like this ARG, a fatal flaw.

Anyway, all I know is that, despite feeling I have a decent handle on most everything going on, I haven't felt so lost on the forum contents involved since the Beast when I was forced to not log in for two days. lol Catching up was a lot easier then, even if I never did manage to catch up completely, until that dang founder puzzle, which slapped everyone around. I am starting to get used to it though, but it is -shudder- not easy..

PostPosted: Wed Aug 18, 2004 2:48 pm
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sherpa
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Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

I reckon any ARG should have a BigToughandScary Unsolvable Puzzle that leaves everyone grounded for a few days, just so's people can catch up Smile
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PostPosted: Wed Aug 18, 2004 2:56 pm
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clamatius
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Joined: 24 Jul 2004
Posts: 209
Location: Seattle

Quote:
reckon any ARG should have a BigToughandScary Unsolvable Puzzle that leaves everyone grounded for a few days, just so's people can catch up

*cough*axons*cough* Smile
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PostPosted: Wed Aug 18, 2004 5:06 pm
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