Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Mon Nov 18, 2024 9:35 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » Puppetmaster Help
Small On-Campus ARG idea.
Moderators: imbri
View previous topicView next topic
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
Author Message
PMNewb
Guest


Small On-Campus ARG idea.

I need to build interest for the creation of a "Dynamic Gaming Club" on campus. While petitions and forms are fairly plausible, I'd like to run a short (1 to 2 month) ARG to gather up at least 35 interested people or more out of a 5,000 student campus.

As goes so far, my inciting incident is a lost data/info-packet (I've yet to decide on if I want to use a digital or analog media.)
Ideally what I want to do is lead on a small grouping of people through the city with very 'students only' boundaries. A friend has told me he can organize an immersion aspect at an upcoming party where people presenting student cards will receive a new piece of material. As my college is fairly dated, I plan to use certain lore-related stories and information to guide people forward.

I will be using mailing lists and casual gatherings to keep everyone in the loop and should things go accordingly, aim to close the game with more of a PSA approach to connect the Club idea to the rest of the Game.

I'm looking for any feedback, I'm more than happy to share any other ideas for this I have. It's my first attempt at anything of the sort, so please be brash and abrasive as necessary.

PostPosted: Sun Oct 26, 2008 4:05 pm
 Back to top 
notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

If you're trying to keep this student-specific, take advantage of campus spaces like dorms where access is restricted to students -- a few years ago, somebody on my former campus was starting up a weekly puzzle trail competition (trying to model it after Microsoft's Summer Internship hunt). He launched it by posting a bunch of flyers with a simple cipher in dorms and class buildings (I think it was a Pigpen or something like that, but that's not particularly important).

That led to a website explaining things. Since you're dealing with students, it might be a good idea to give some indication of the level of time commitment involved.

PostPosted: Sun Oct 26, 2008 10:46 pm
 View user's profile Visit poster's website
 Back to top 
wolfgirl86
Veteran


Joined: 12 Jul 2008
Posts: 127

Hey! This is awesome! I'm actually trying to do the same sort of thing at FGCU down in Florida for our Video Game Club. I've been trying to think up a plotline for a while and was just about to post something here asking for ideas/help when I saw your post. It's good to know I'm not the only person in this confusing boat.

*sighs* now if I could just come up with a plot line.

Any suggestions? I'm advertising a Video Game/Anime/Hobby Game (D&D, and other table top RPGs) club. I want to tie it into the club, but I also want it to be something that the University as a whole, and people from all different groups, can get immersed in. I don't want to make it too "geeky" (if you will) and push other people away. You know?

PostPosted: Wed Oct 29, 2008 12:38 pm
 View user's profile
 Back to top 
dev
Veteran

Joined: 22 Sep 2008
Posts: 75

I was also thinking about starting a similar kind of club here at RIT. I wanted to run a puzzle trail kind of thing, and I was thinking about doing it through putting up ciphers up around campus. Then have a website with a guest book thing to gauge interest.

PostPosted: Wed Oct 29, 2008 7:06 pm
 View user's profile
 Back to top 
wolfgirl86
Veteran


Joined: 12 Jul 2008
Posts: 127

I had pretty much the same idea, with cool but cheap to create drops around campus, kinda like the ones in the Prototype 161 game that were just dropped yesterday (notes on scraps of paper, CDs made with a simple video camera, etc.). Only problem is, I keep racking my brain but I can't come up with a plotline.

The first things that come to mind are Gov. conspiracies, kidnappings, and now cults (but I think that's mainly cause I've been focusing on the Prototype 161 game so much lately lol). Unfortunately, none of those will really fly on a campus, when you're trying to involve people who have never encountered an ARG before.

I want it to engage people who literally don't know they're in a game at first. I also can't trust telling our SGA about it, because they aren't exactly the most trustable lot on this campus. Well, I take that back, they haven't been in the past. This year's SGA seems to be better. But until I know they won't immediately go spreading the answers and drop points to all their frat friends, I wanna keep it close to the chest.

But launching a game with the plotline that a student has gone missing, when no one on campus knows what I'm actually doing, in a small town like Ft Myers... Well, I have a feeling it wouldn't be long before I'm trying, desperately, to explain why the nice police officers shouldn't haul me away. So I need something that will get people involved, while seeming realistic, without making them run to the cops to report what they find out from the clues.

Any help? (Please, if you've got anything help me out here. I'm seriously desperate at this point. I can't seem to think of ANYTHING.)

PostPosted: Thu Oct 30, 2008 9:10 am
 View user's profile
 Back to top 
jono
Decorated


Joined: 07 May 2008
Posts: 299

What about sometihng like "The founders of this school/ an old pupil left [insert treasure here] now it is going to be found" and have players trying to slove clues to retrive whatever the founders/ old pupils left.
It just seems a nice non-offensive plotline that should give lots of scope to do many kind of drop

PostPosted: Thu Oct 30, 2008 12:22 pm
 View user's profile
 Back to top 
wolfgirl86
Veteran


Joined: 12 Jul 2008
Posts: 127

Do you think that would make sense, given the school is only 11 years old? I'm not sure if people will buy it enough, plus I don't have any funding to provide any real treasure/prize, which would more than likely be expected at the end of the game. I don't want it to be all build up with nothing to show for it at the end, you know?

I mean, I love the idea, I'm just not sure how well it will work in such a young school. We're not like big schools with hundreds of years of history and lore to draw upon. We're so young we don't even have a fake suicide ghost story, cause everyone would know it's not true....

PostPosted: Fri Oct 31, 2008 10:59 am
 View user's profile
 Back to top 
jono
Decorated


Joined: 07 May 2008
Posts: 299

Quote:
Do you think that would make sense, given the school is only 11 years old?
oops sorry didn't know that..
Any idea if you could find out/ lie about what was on the site before the school.

I see your point about the prize, but it just could be finding the items which when put together would give the information that would resolve the plot...

Quote:
everyone would know it's not true.

People would be prepared to suspend their disbelief if your plots good..so it dosn't have to be realistic

But I love your idea...I think its cool that your going to have a go at something like this I wish I was at your school

PostPosted: Fri Oct 31, 2008 2:44 pm
Last edited by jono on Tue Nov 04, 2008 4:04 pm; edited 1 time in total
 View user's profile
 Back to top 
wolfgirl86
Veteran


Joined: 12 Jul 2008
Posts: 127

jono wrote:
Any idea if you could find out/ lie about what was on the site before the school.


Hmmm that's an idea. I'll have to look into it.... My first thought is that it was swamp land. I just hope I'm not remebering correctly, cause that would make it a bit hard.... unless something was lost in the swamp? I don't know. BUT I DO know who to go to to ask about what was here before!

jono wrote:
I see your point about the prize, but it just could be finding the items which when put together would give the information that would resolve the plot...


Good idea!

jono wrote:
People would be prepared to suspend their disbelief if your plots good..so it dosn't have to be realistic


I hope that'll work.

jono wrote:
But I love your idea...I think its cool that your going to have a go at something like this I wsih I was at your school

aww *blushes*

PostPosted: Mon Nov 03, 2008 12:10 pm
 View user's profile
 Back to top 
Brave777
Decorated


Joined: 07 Nov 2008
Posts: 155
Location: Gainesville, Florida, USA

Great idea! Additionally, a prize doesn't have to be $100 in ones, scower a thrift store or the next yard sale you pass! Just find something in theme with your game!
_________________
Playing: ...
Waiting for: ...
Lurking: Florida


PostPosted: Tue Nov 11, 2008 6:15 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
wolfgirl86
Veteran


Joined: 12 Jul 2008
Posts: 127

That's the problem, still don't have a theme *bangs head on desk* the Prof. I asked told me FGCU was just a bunch of Cypress swamp before the school was built. No real history at all. I think I'm just stuck. *sighs* I think I need to start recruiting help.

Anyone up for the task of trying to jump start my muse?
_________________
Previously Known As: vawood

Played: Lif3, BahHumbugElf, Deceptech
Playing: ???
Playing Offline: The 39 Clues
Following: Wolf
Awaiting: Rachel's Walk
Wasting Time With: WoW ^.^


PostPosted: Thu Nov 13, 2008 6:22 pm
 View user's profile
 Back to top 
Wittgenstein
Veteran

Joined: 01 Oct 2007
Posts: 109
Location: Buffalo, NY

Hm...I'm developing a location-specific ARG for U-M Ann Arbor...I love the idea of using college campuses for ARG.

If you have any kind of research going on, see what you can find out about that. Not only might it be cutting-edge and interesting, but it could provide some kind of ethical/magical hook if you take it one step further!
_________________
L.W.

what can be said at all can be said clearly; and whereof one cannot speak
thereof one must be silent.

the noise of the street enters the house.


PostPosted: Thu Nov 13, 2008 6:27 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
jono
Decorated


Joined: 07 May 2008
Posts: 299

Quote:
Anyone up for the task of trying to jump start my muse?


I'm up..I have plenty of old plots, and half stoires which I can't use if you want them...I'll post some ones that I think would fit here if you want

Quote:
That's the problem, still don't have a theme *bangs head on desk* the Prof. I asked told me FGCU was just a bunch of Cypress swamp before the school was built. No real history at all. I think I'm just stuck.


I have the opposite problem loads of theme just no one who wants to help and no one who cares to play!!

PostPosted: Sat Nov 15, 2008 3:51 pm
 View user's profile
 Back to top 
Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

Just because it was just a cypress swamp doesn't mean there's not some sort of history...

Some dark, unearthly, sinister history hidden in the buried mire of the old swamp...

Twisted Evil
_________________
Any sufficiently plausible fiction is indistinguishable from reality.
Any sufficiently twisted reality is indistinguishable from fiction.
Welcome to the new world of entertainment.
ŠEuchre 2007


PostPosted: Sun Nov 16, 2008 3:26 am
 View user's profile
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Part of the creative process is turning your perceived weaknesses into strengths, so I'd stop looking at the lack of history as a problem and more of an opportunity (if you want to go down that path).

I had a corporate client that hired me to help come up with a system that they could use for both training & team building. They wanted to create a sort of shared experience among the workers - they were growing incredibly fast (several thousand employees) and were a relatively young company (about 10 years). They felt that they lacked some of the history of their competitors and so we created it.

There was an object on the corporate campus (several buildings) that most people had seen but hadn't paid much attention to. So, we created a legend around that - made it haunted and gave it a powerful sort of aura that reflected the important traits of the company. We inserted this legend into every aspect of training and team building that we could.

The first event was a sort of puzzle trail/team building session with the various departments competing and collaborating throughout the event - we themed everything around these traits important to the company and the history of this object - the final puzzle led them right to it and with everyone from every team gathered the power was aligned, the company was strong, and the object was happy (or some such).

We then created an ARG-like experience for new hire orientation. The experience (replayable) lasts for several weeks and uses the story to get folks to explore the campus, meet folks they needed to meet (their team, HR, the execs, etc), learn more about the company, and all the other things you expect out of orientation. What's nice is that since the story/legend has been used in company wide events and several smaller training events, they can use the current employees to share their stories of the haunted object. And, the more that the company uses this legend, the more they have to draw on.

This was a while ago now and the company, last I heard, was still using this legend as a part of their events. The legend is really beginning to take hold in the company - sure, they know it's all fictional, but there's some question of whether the company created the legend or if it came along with the object Smile

So, yeah, it kinda sucks that you don't have a huge rich history to draw on, but that doesn't mean that you can't go that route. As a bonus, seeing as there isn't much history there, you might actually get to create some of the history & legends that students dozens of years from now will be talking about.

PostPosted: Sun Nov 16, 2008 9:57 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
View previous topicView next topic
 Forum index » Meta » Puppetmaster Help
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group