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 Forum index » Archive » Archive: Ephemeral » ARG: 39 Clues
[39C] Online games and missions
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aliceinwunderland
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Joined: 20 Oct 2008
Posts: 250
Location: Texas

[39C] Online games and missions
Hints for Perfect/Good Scores

On-line Game information consolidated from posts by Wind Lane and tyty2001...

For a perfect score on Stunt Pilot Trainer:
You start the game with five lives and get the best scores for each round by holding down the space bar for the entire round while getting through the rings in the shortest path possible. Never let go of the space bar. The trick to getting those few extra points is in using those extra guys you have at the start. Since losing a guy ends any ring chain you've built, it only pays to use your extra men on the very first level. Pretty much you just fly through the first two rings and then crash so that you don't complete the level; remembering to keep that space bar held down. You'll do this four times (using up all but one of the five guys you start with) which will net you 52 more points. After that you just beat the game not missing any more rings, balloons, and (most importantly) without letting up that space bar. Don't use the extra men you earn in the bonus levels as it'll actually cost you points since it would break your consecutive rings chain.

For a perfect score on Dogfight:
It's almost the exact same concept for Dogfight as it was for Stunt Pilot Trainer. Keep the space bar held down for the entire time. The difference is when you use those extra men. Instead of in the first level, you'll use them in the second to last level "Bomber Raid". You're using them then because that's the level where you can earn the most points. What you'll want to do is to go about taking out all the planes until the last one. With that last plane you need to shoot it down, but you need to crash your plane before it crashes so that you can do the level over again yet still earn the maximum number of points for the level. With that last life you'll just beat the level as normal and then beat the final level and boom, perfect score. Do loops alot and try to stay behind the airplanes nose so they cant fire at you. Swoop beneath them then come up shoot at their belly. Also, the bombers are easier to shoot down if you go low, holding spacebar, and go straight up at the bombers.

For a good score on Decoder:
Practice. A lot. Maybe even go find some strategy tips for Mastermind. To get you started, the best opening move is GGBB (or any two each of two colors). Since faster gets a better score, you probably need to use a mouse. Attempting this game on a laptop with a touchpad resulted in mediocre scores. Moving to a desktop with a mouse made a big difference. And, you must play at the EXTREME level. Playing it at EASY, MEDIUM and HARD is no use unless you want to practice.

For a good score on Skeet Shoot:
Practice. A lot. Wait until the discs are farther away so you get a higher score, but not too far or when you shoot it won't count (but it will say you hit it). Also you want to try to hit two discs when they are right next to each other, because it gives you 600 points. Another suggestion is to keep your hand on space bar and click it every time you shoot -- practically at the same time. That way you know you are reloaded and ready to shoot. You get a 1000 point bonus for accuracy > 90%, so make your shots count. Same issues as with Decoder -- need to use a mouse.

For a good score on Lab Rat:
It is all about speed AND accuracy. Mistakes cost you anywhere from 5 to 15 seconds. That really detract from your final score, so consider restarting if you make a mistake. For at least the first 4 levels (might be 5 or 6 even), you don't have to mix any colours, which allows you to move quickly and occasionally make educated guesses as to where each colour ends up. This means you don't have to stop and look at the diagram constantly. So, a blue and a blue are definitely going to go together. Throughout the entire game, black, white, orange, green and purple are nice too, since they don't ever get mixed. Here is one expert's technique:
    + Always start by looking at the colour in leftmost "beaker" (before the rest of the beakers have even filled up).
    + Plan out which colour to solve first. If it's a black, white, green, orange or purple, even better! There's usually only a few possibilities for that colour!
    + On some of the smaller grids (3x3 or 4x4), try to run one beaker right down. That doesn't always work, but it does give a focus.
    + Keep track of those colours that only mix with themselves, because there are fewer options for placement.

For a good score on NitPix:
Try not to use your hints for as long as possible, and solve the puzzles as quickly as you can. That's all there is to it. The problem is, it's a lot harder than it sounds.

============================================
Mission 0:
All of the answers for Mission 0 can be found at http://www.the39clues.com/cahillweb/article/gordon-klose-blog

Mission 1:
The briefcase combo is one of the family branch names.

The "Loch Ness Dive" is very similar to the Stunt Pilot game. Just follow those instructions above to complete it.

Mission 2:
The "Snake Charmer" is similar to Guitar Hero. To get the best score, you will want to hit all the notes perfectly in time; gold notes are worth more than if you are a little off (silver notes).
Wind Lane has posted these tips in the main 39C thread:
    + The trick to making it easy for me was to use both hands. Middle finger of the left hand on 1, pointer finger from the left on 2, pointer on the right on 3, and middle finger of the right on 4.
    + It also helps to watch the holes closely and to only keep track of the coming notes in your peripheral vision. Watching the holes is how you figure out if your timing is working well since the well timed notes turn gold when you play them, the less than well timed notes turn silver, and if you're too early or too late they stay the same color.


PostPosted: Wed Dec 17, 2008 9:38 am
Last edited by aliceinwunderland on Fri Jan 23, 2009 9:43 am; edited 8 times in total
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Ekatprof
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Joined: 10 Dec 2008
Posts: 400
Location: Where there's internet access

Lab Rat
I simply suck at this...

Can anyone help me with lab rat? Everytime i play i seem to lose on the 7th level. I know im supposed to be an Ekat but i simply suck at this.

Appeciate it if anyone could give me some hints.

PostPosted: Wed Dec 17, 2008 11:42 am
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Ekatprof
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Joined: 10 Dec 2008
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 Game tips

Thanks alice, for gathering these hints and tips. I finally managed to get a better score at dogfight. I was stumped when i played it last time because i kept getting 10000 only.

Thanks again!

PostPosted: Wed Dec 17, 2008 12:03 pm
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aliceinwunderland
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Joined: 20 Oct 2008
Posts: 250
Location: Texas

Re: Lab Rat
I simply suck at this...

Ekatprof wrote:
Can anyone help me with lab rat? Everytime i play i seem to lose on the 7th level. I know im supposed to be an Ekat but i simply suck at this.

Appreciate it if anyone could give me some hints.
I don't really have any good hints. jvolgmann is #2 in Lab Rat and he posts here. Since I did give him hints on decoder when he asked, I will ask him to draft up some tips for this thread. Wink

FLgata also has a very high score. How about it? Help out here. Smile

PostPosted: Wed Dec 17, 2008 1:58 pm
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aliceinwunderland
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Joined: 20 Oct 2008
Posts: 250
Location: Texas

Re: Game tips

Ekatprof wrote:
I finally managed to get a better score at dogfight.
Even with the tips, I still can't get near the top scores in either of the flying games. I am still only ranked #539 in Stunt Pilot Trainer and #305 in Dogfight. I did finally make a break-through in Skeet Shoot (#157), but it really does just take playing it alot. I don't think I will ever get 40 hits on whatever level I am on. Of course I thought that about level 1 when I started. Laughing

PostPosted: Wed Dec 17, 2008 2:07 pm
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Wind Lane
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I've been playing lab rat more lately since it's one of the games that I'm more behind the leaders on. The main thing I'm doing (I think I'm in the top 50 right now...I got 62,000) is that when the vials fall I try to take note of two things: 1st, what's the bottom color in each flask and 2nd, where do the non-mixable colors line up. That second one is a big key to doing things faster in the more difficult levels. The colors that don't mix are green, orange, purple, black, and white - so those help you figure out what color mixes you will need at other spots.

For example, if you've got a vial with green, yellow, red, yellow (going from bottom to top) you already know where the green goes more than likely since you'll usually only have one spot that the green has a companion to that needs to be green. If there's a square that needs a mixed orange though, you're kind of in a bind to know if that vial should give yellow or red for it. But a quick scan of the other squares in the line from that vial can give you your answer. If there's a square that needs to be red or purple, you know the orange is going to end up needing yellow from that vial. And if the other vial doesn't have red in it at all, you'd also know that the original vial is providing the red.

Now comes the hard part. You have to take all the above logic and cram it into as few seconds as possible. Playing the game a lot while using the right kind of logic will make you faster and faster at it, like Minesweeper or the Decoder game. The more you play, the more the actual thinking gets put into your subconscious which makes it all faster. Chess can be like that as well. It's a massively complex game, but if you know what you're doing you can make the thought process faster and faster.

Of course, FLgata may have much better ways to make it all faster and fluid. Smile
_________________
All that glitters is not gold, but some is so why stop checking?

PostPosted: Wed Dec 17, 2008 5:06 pm
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jadeandy
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Joined: 20 Nov 2008
Posts: 6
Location: Pacific Northwest

 Lab Rat Tips
A little insite

I've found that once I remembered what the colors mixes were that looking up one side and trying to match it with it's color or mix color helped a lot. Also, I had to re-remember (after a google search) that blue and yellow make green, red and yellow make orange and red and blue make purple. Know that looking at the map of colors and that the disc are dealt from the bottom of the pile also helps. Two already mixed colors can not be mixed (for example you can't mix an orange with a purple). It will dock you points every time you try. Bottom of the stack awareness (and reading the instructions) helped up my score a lot. I'm not a top player, but I'm under 200 so I hope this helps you all.

PostPosted: Wed Dec 17, 2008 5:53 pm
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Ekatprof
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 Re: Lab Rat
Finally....

Thank you all for helping me out in Lab Rat. Last time, i kept making the mistake of not trying to mix the non mixable colours (orange, black, purple, white) first.

Thanks again. Smile

PostPosted: Wed Dec 17, 2008 11:13 pm
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katsmom
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Joined: 26 Jun 2007
Posts: 406
Location: Hong Kong

surveillance card codes

I have been looking through all the posts and have noticed a few people have posted, but haven't shared their camera card codes with us. Now would be a great time to come clean.

bando2
Maggie
missm (did your students decide not to give out their codes, and where is yours)
Galadur
dragongirl76
intoxicated
SkitchNM
thebeliver
solver1
iAnthony
Henry Bridge
pimpinmidget
RUSTY96
patso2572
Kamal
puddin
JAMSohio
caikeda (you gave one you found online, but not yours)
miriamm
danteIL

Please post your card numbers! Your friendly neighborhood surveillance card police woman.

PostPosted: Thu Dec 18, 2008 3:46 am
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Knerdherd
Boot


Joined: 09 Dec 2008
Posts: 39
Location: Minnesota

 Decoder!
ARG!

Even though my worst score is in lab rat (a measly 680 Rolling Eyes somethingth place) the game that frusterates me the most is decoder. i've had runs where i have always gotten the combo in under 30 seconds, but STILL, i can't beat 1685 (Approximatly my high score i think)

p.s. i put all of one color in the trays at a time, and work from there. with a little strategie, i almost always get the code. I know people have said that the best starting combo is 2 marbles of 2 colors, but can anyone tell me why, or refer me to a site that can? Question

p.p.s. How many trys did it take you all to break the top 50 in decoder?

PostPosted: Thu Dec 18, 2008 4:13 pm
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aliceinwunderland
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Joined: 20 Oct 2008
Posts: 250
Location: Texas

Re: Decoder!
ARG!

Knerdherd wrote:
Even though my worst score is in lab rat (a measly 680 Rolling Eyes somethingth place) the game that frusterates me the most is decoder. i've had runs where i have always gotten the combo in under 30 seconds, but STILL, i can't beat 1685 (Approximatly my high score i think)

p.s. i put all of one color in the trays at a time, and work from there. with a little strategie, i almost always get the code. I know people have said that the best starting combo is 2 marbles of 2 colors, but can anyone tell me why, or refer me to a site that can? Question

p.p.s. How many trys did it take you all to break the top 50 in decoder?
I started with that approach. It initially got me in the top ten until the competition got stiffer. Sad I always started with GGGG, then I would keep the number of greens indicated (i.e., 2 black marbles, I would next guess GGCC). The only way to get a better score was to go faster, or get lucky. Then Wind Lane mentioned that decoder is a variation of the game Mastermind. If you just do some google searches on strings like "Mastermind strategy", you will find some good sites. I didn't bookmark them, so you will have to go find them yourself.

The reason that GGCC (or any 2 color combo) is the best opening move has to do with ruling out marbles. On average, you can determine which marbles are in the four. If you follow the same pattern, you get used to what the black and white marbles are telling you and you can make the decisions more quickly. Once I got used to the opening move of GGCC, I determined that if that guess didn't get me more than 2 marbles, I would guess YYBB. Good luck!

PostPosted: Fri Dec 19, 2008 10:47 am
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Ekatprof
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Re: Decoder!
ARG!

Knerdherd wrote:
Even though my worst score is in lab rat (a measly 680 Rolling Eyes somethingth place) the game that frusterates me the most is decoder. i've had runs where i have always gotten the combo in under 30 seconds, but STILL, i can't beat 1685 (Approximatly my high score i think)

p.s. i put all of one color in the trays at a time, and work from there. with a little strategie, i almost always get the code. I know people have said that the best starting combo is 2 marbles of 2 colors, but can anyone tell me why, or refer me to a site that can? Question

p.p.s. How many trys did it take you all to break the top 50 in decoder?


For me, i skip green in the first 2 or 3 levels because green is usually not the correct colour on those levels. I took me many trys (maybe 25) before i got to about 150th place. For this game, all i can say is be patient and dont give up. A skill is not developed in a day.

P.S: To get a good score in decoder, you must play at the EXTREME level. Playing it at EASY, MEDIUM and HARD is no use unless you want to practice.

PostPosted: Sun Dec 21, 2008 10:59 am
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joe yo
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 Help on getting a high score for Lab rat and Decoder on 39 c

Please help me get a high score on decoder and Lab Rat on the 39 Clues. I've gone everywhere for help, but I just can't find any.

Thanks
Joe yo

Edit: merged to online games & missions thread - sapagoo

PostPosted: Sun Dec 21, 2008 7:04 pm
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wingnut3
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 New Game
How do you get the high score

How in the world do you get a high score on nitpix on 39 clues.com. I have solved almost every puzzle and I just cant get on the high score list Please send comments[/quote]

Edit: moved to Online Games and Missions thread -- sapagoo

PostPosted: Sat Jan 10, 2009 6:00 pm
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Sherlock_39
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Joined: 16 Dec 2008
Posts: 213

Re: New Game
How do you get the high score

wingnut3 wrote:
How in the world do you get a high score on nitpix on 39 clues.com. I have solved almost every puzzle and I just cant get on the high score list Please send comments

You need to try not to use your hints for as long as possible, and solve the puzzles as quickly as you can. That's all there is to it. The problem is, it's a lot harder than it sounds.

PostPosted: Thu Jan 15, 2009 5:56 pm
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