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 Forum index » Diversions » TimeWasters
A LITTLE TIMEWASTER SET
Moderators: Giskard, ndemeter, ScarpeGrosse
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Looks like this idea may be dying on the vine.
Guess I'll take the first swing.
Not sure what the airbox and carburetors for a Skidoo (middle of picture) or a DOHC inline four cylinder engine (Upper right) have to do with it, but...
The hex on the left says, "First Step" and ends in a "Null" character. It points to the blocks and letters across the top that are grouped as follows (Numbers are number of blocks in that area noted by the letter):
Code:
7 9 15 17 3 8 3 2
A B  C  D E F I H

Can't seem to make any quick progress with that, so on to the schematic part.
I colored the paths to keep track of what ends-up where, but that's about as far as I can get. Can't get any combination of addition or averaging to produce any letters anywhere in the drawing using simple conversion to letters or hex.
Direct linking to base letters is:(Left to right on bottom row)
BHCAHEFFCDEEFAEADBHAEDBCH
Puz2.gif
 Description   
 Filesize   166.42KB
 Viewed   72 Time(s)

Puz2.gif

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PostPosted: Tue Jan 20, 2009 2:04 am
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

Rogi Ocnorb wrote:
Looks like this idea may be dying on the vine.


I have to disagree with this. I think what's happening is that people are working in isolation and there aren't a ton of us. But I think that can change. The other issue is that puzzles in and of themselves don't engage to the same degree that puzzles as part of a story do. The incentive of uncovering the next phase of the story and so on. Or maybe I'm wrong. I really would like people to just throw out any hare-brained idea that occurs to them rather than try to do it all on their own, but wtf.

As for this one, I haven't gotten as far as you, but I was thinking we might want to put something in those boxes at the top. Don't ask me what, though.

Actually the hex says "Step One." There is a 2 w/arrows pointing at the boxes (duh). I'm wondering what significance the size of the circles has (if any). Let me also say that I am impressed that you can recognize drawings of Skidoo engine parts.

There are 64 boxes across the top. Maybe the phrase 'step one' goes in there 8 times? idk. 2^6? 2 'long words'? 4 bytes?
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PostPosted: Tue Jan 20, 2009 3:55 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

pancito wrote:
Actually the hex says "Step One."


My bad. A result of working on it in multiple sessions/locations and misremembering what I'd found, previously.
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PostPosted: Tue Jan 20, 2009 1:04 pm
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magnet0
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Joined: 05 Apr 2008
Posts: 398

Rogi Ocnorb wrote:
Looks like this idea may be dying on the vine.

Hey, sorry I haven't been much help. I really like this idea. Unfortunately, RL has really held me down (new semester, daughter got engaged, etc.) Heck, I haven't even had time to finish Q50 on WIQ and I wanted to do that before the end of last year.

Granted that there are only a few of us, pancito probably has the right idea. There are probably dozens of people (2029 topic views, 19 views of sixsidedsquare's image) just waiting to be the first to solve such puzzlers and prove their merits to the kings of metagrobology.

Because this topic is in 'Timewasters', there is no real deadline, and the puzzles are freakin' tough, I can see why the posts are much slower to appear than on MGG.
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PostPosted: Tue Jan 20, 2009 2:09 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Don't give up on the thread Rogi. It is a good idea.

Maybe you could also try some easier puzzles? Or less complex puzzles? People may feel that they can't create good enough puzzles?

Either way, I'll keep following it and adding my comic relief and occasional pretty picture to the thread.
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PostPosted: Tue Jan 20, 2009 2:32 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I didn't mean to come off all defeatist.

It's just that I really enjoy watching the group dynamic at work and how one idea leads to another.
I wasn't expecting folks to not post if they couldn't fully solve a puzzle.
(Really hadn't considered how "winning" the right to post a new puzzle would affect that dynamic)
Even people's first impressions and how they differ are really interesting, most of the time.
And pictures are nice, too.
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PostPosted: Tue Jan 20, 2009 2:46 pm
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sixsidedsquare
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Joined: 24 Mar 2005
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I always find it so hard not to just jump straight in and try to direct people straight to the answer. I think there's an interesting thing here that you also see in small games, when you don't have huge numbers of people it's the drive of the individuals that push through into the solves. And this is so easy to fall off when there is no real driving motivation from behind, like the story in a normal ARG.

I think in these situations it's a great idea just brain dumping first impressions when you see a puzzle, along with everything you try with or without success. One of the many paths will be the right one, though in saying this you also have to remember to not hold onto any one thing too strongly, as there are more wrong paths than right ones. I try now when making puzzle to not have too long steps that have no indication you are on the right track with them.

For this puzzle though, you are so close, just missing one little bit. Look back at the first two sentences of the last two paragraphs in pancito's post.

PostPosted: Tue Jan 20, 2009 6:55 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Best guess is that the added step would be a binary conversion of the original hex, giving:
Code:
0101001 101110100 011001010111000 00010000001001111 011 01110011 001 01
   *   |    *    |       *       |        *        | * |        | * |  |

The line is broken up with spaces that match the pipes on the 2nd line.
Asterisks mark the middle of each area when there is an odd number.
Since there are some even numbers in the mix, I'd choose to take the first character of each block which is:
Code:
01000000
or, the "@" character (or "40" in hex).
But, that doesn't seem to make the next part very interesting at all because only one of the circles has a value other than zero.

How about just adding up zeroes ones for each block:
Code:
|3|5|7|6|2|5|1|1|


Doing the math on that and converting to letters gives:(Filling in all the circles and boxes as they appear on the page)
Code:
   C G E F B E A A
    F
      L O O G L E
 M P U Q T R A

It all makes perfect sense now. Wink
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PostPosted: Tue Jan 20, 2009 8:20 pm
Last edited by Rogi Ocnorb on Sat Jan 24, 2009 2:28 pm; edited 1 time in total
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sixsidedsquare
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Joined: 24 Mar 2005
Posts: 409
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You should be able to see what that word in the top set of squares should be, check your math on the incorrect letter.

PostPosted: Tue Jan 20, 2009 9:04 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Oops!

Spoiler (Rollover to View):
So, "GOOGLE MKULTRA".
Where the first return is:
http://en.wikipedia.org/wiki/Project_MKULTRA


But with the background images, I suspect that's not the final answer.

Awesome puzzle, BTW. It takes a LOT of work to get that kind of meaningful content at so many points in the process.
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PostPosted: Tue Jan 20, 2009 10:47 pm
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sixsidedsquare
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Joined: 24 Mar 2005
Posts: 409
Location: 60E

Haha, you overestimate my former self, that's the answer alright. It was sort of 'made to order' where the dude I was making it for wanted it to come to that. I do feel this puzzle was rather rough around the edges like the stuff in the background is just fluff that I thought looked nice at the time, though very impressive identifying it all Razz

I do really like the ideas of sharing thought processes on this thread. Not only does it help get others thinking, it also is a good way to share 'puzzle experience' as it were, as I find most of the whole puzzle solving thing is just having seen similar stuff before and adapting. Also like rose was saying mixing up the puzzles would be good, not everything needs to be super complex. Some normal classic ciphers would be good, as it's useful to learn how to identify them from looking at the cipher text, and I'd love to see some riddles (that aren't too easily googleable Razz). This thread is far from dead, and I think it has some great potential.

Anyway, your move Rogi.

PostPosted: Tue Jan 20, 2009 11:27 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I'll give it over to someone else, again. (And this time, I'll stick to that.) Smile
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PostPosted: Tue Jan 20, 2009 11:46 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

Ooooooh. So the better background would have been something like the chemical picture of LSD or something. Whatever you call those things.

I like to see the process going on as well. I think the incentive to post the next puzzle is sort of nil if you think about it. So far we have more 'Somebody else go' then 'Here, have a puzzle.' Given that, I can see this as a really interesting place to try ideas, both from the creation and the solve side. Like I said early on, (and demonstrated above) I'll throw out any crazy idea...

The other thing that might be interesting is for both creators and solvers to talk about their process. I think this would be particularly interesting and useful on the creation side. We don't ever get that as players, or get to do that as puzzle makers, in games, whereas it's pretty common to ask how someone got a solve.
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PostPosted: Wed Jan 21, 2009 1:30 am
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aninterloper
Decorated

Joined: 20 Feb 2007
Posts: 182

This looks interesting. I'll try it; I'm never sure of how many clues to leave, so this might be a good testing/training ground for me. I guess if it's too hard I'll give you guys a nudge. Here goes:
danspiece.png
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danspiece.png


PostPosted: Wed Jan 21, 2009 2:52 am
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sixsidedsquare
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Ok, I'll go first. First thing I did this when I saw it was to eyeball it looking for any noticeable patterns and after some looking I have to say this looks a heck of a lot like.. well.. a normal game of Go.

Since the bottom of the board is cut off it can't really be something that involves the entire board and it also makes me look more at the rows rather than columns as they are complete. Having the two types of pieces (black and white) seems fitting for something with a binary nature. But looking for ASCII binary (checking groups of 8 and looking for a '01' pattern at the start of them) didn't seem to turn up anything and any sort of translation to Morse gets messy with the large groupings of pieces in a row and what would be lots of Morse characters starting with the same symbol. Since it does look rather nicely like a game of Go, I would think that whatever encoding has been used doesn't involve the pieces exact positions, as this would have made it easier to get such a nice arrangement.

The problem I'm personally hitting on is that there are lots and lots of different thing you can pull out of this and lots of paths you can take with them, but I've got no idea if just a little further down a path is a solution or a dead end. When you have enough people to search them all that's fine, but I know after searching enough paths with no luck I start to give up and try coming back to it later.

PostPosted: Wed Jan 21, 2009 11:35 pm
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