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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
Moderators: imbri, ndemeter
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Shadow E. Coyote
Guest


 Here to play nice!
I'll just sit here and quietly comment - please try not to be offended.

- OK, quickly before I post - Crispy64 - I was yanking your chain, I made a bunch of points you don't agree with, you made a bunch of points I don't agree with, now we could go into the hows and whys of why I think the way I do, and why you think the way you do - Socialist ideals vs American ideals - it's really divergent from gaming talk, and I find this discussion interesting. So I'm slowly stepping away from your sandcastles, sitting at the side of the box, and am really listening to what you have to say... Oh and by the way, this olive branch is offered to anyone who will accept it. Now I can't promise that you'll like the way I'll but things, but I'll try to play nice if you do...

Now on to the point at hand...

Ok, so this place is supposed to be hallowed ground - no fantasy allowed.

With the Tag example that faeryqueen21 gave, I see the point of people arbitrarily breaking this and that rule there by creating chaos and spoiling things for everyone

I get that - a mess is not a game...

But that's really not what the main issue is for us... If people want to come in here to discuss burning secrets that must be kept from another player then isn't personally emailing them a solution? But if it's to hide info from the PM then I don't get it... Is the PM some kind of enemy in ARGing? Why keep anything from a PM, wouldn't the more they know, the better the story/game will become?

From what I can tell, the lions share of what goes on in here is mostly code/clue cracking and the sharing of new game information - it seems that interactive story lines, character development, and role-playing rarely enters into any of it - and perhaps THAT's where this disconnect is here that we may have been experiencing. If the nature of most ARGs is centered around a linear story line with everyone being funneled into one direction, then it's no wonder we've had a problem in here. Non-linear story play may be incompatible with how this place functions.

I think I'm beginning to see the problem now, and it's not people like Crispy64 (kidding... kidding...)

As I see it, if a game being played in the outside world has no limits in regards to boundaries, then if that player of said game comes in here and 'plays', they are then limited if they don't want to break the rules.... I now get why you all have a problem with it, but I still think it'd be more fun if everything was more free and that at anytime and post could be an invitation to play.

As for a PM coming in to muck things up and confuse players... I'm sorry that it a bit of an alien statement to me. It's almost like you see the PM as an opposing player, there to make things frustrating for everyone. That's weird to me because I believe that it's everyones job to make the best game/story possible and that if a PM was in here, doing whatever, it really would/should be for the betterment of all involved, even if that means making things more challenging.

So as it stands, I get why you need your rules, I just think that you can still code break with people coming in pretending to be Pirates, even if it's a PM... (And boy do I dislike that term - PM)

PostPosted: Thu Mar 05, 2009 12:02 am
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CrispyG4
Veteran

Joined: 01 Aug 2004
Posts: 115
Location: Tallahassee, FL

Right, but if people have to go into secret messages in order to communicate without the characters finding out, that's VERY inconvenient. And what you're not understanding is that this forum is essentially a bunch of people sending private messages.

I still don't see what you're trying to argue, or what this has to do with socialist ideals vs american ideals. I wish I could list all the fallacies in your argument, but I don't have the wherewithal to do so.
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PostPosted: Thu Mar 05, 2009 12:10 am
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

More than just that, if a game has over 100 people, heck, if a game has over 20 people, It is a pain to PM each person the same info to make sure everyone is on the same page. And what if you are playing multiple games, your pm box might just get full REAL fast.

This isn't a place PMs are not allowed to visit, it is a place that we respectfully ask PMs to treat as OOG. They can take what they know OOG and help usher in game things along in other ways, but their chars can't reward/punish for what happens here.

Say we can't finish a puzzle, the PM can READ the thread, see we aren't getting anywhere, and find an in game way of helping us.

Now, while i see how having chars on these forums might help in that situation, it may not be a plausible.

As for the part where role playing doesn't come in - hold the phone, we email, fax, meet in person, and play make believe with characters. We just leave that at the door to try to figure it all out.

ETA: {half a post, but i needed to eat dinner, and watch lost, and after some family time here at home realized, i just don't care enough to continue to feed the trolls tonight - tomorrow may be another story.}
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PostPosted: Thu Mar 05, 2009 12:19 am
Last edited by Pixiestix on Thu Mar 05, 2009 2:41 am; edited 1 time in total
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

Re: Here to play nice!
I'll just sit here and quietly comment - please try not to be offended.

Shadow E. Coyote wrote:
Why keep anything from a PM, wouldn't the more they know, the better the story/game will become?


Again, you miss the point. We're not hiding things from the people creating the game. We're discussing the game with the understanding that, within that discussion, the people creating the game will not interfere.

It's almost like this: You have written an amazing, interactive play. You stage that play in an open area, where anyone who is passing by can watch. Some audience members may even try to get into the action, while others are content to watch from a distance. During the course of the play, a group of your audience members moves away from the performance to speculate on what will happen next in the play. Satisfied with their speculation, they return to the performance to enjoy the remainder of the show.

What you did, in relation to this scenario, was this: you planted actors in the audience. When the group of audience members moved away from the performance to speculate, one of your actors was within the group. That actor fed the group information disguised as honest speculation. When one of the other group members became suspicious of how the actor came across that information, the illusion of the performance was lost on them, and instead, they spent their time trying to figure out the actor's role in this, rather than enjoying the show. Afterwards, when pressed about it, the actor came clean and stated that their involvement in the production was innocent and part of a grander scheme to engage the audience.

Now, the audience got wind of this, and some of them (not all) felt used and betrayed. Word got out to the larger theatre community, and while there were some that felt that no harm was done, others felt that planting actors within an audience causes more harm than good. The people presenting the play (that includes you) argue that it's all in the name of artistic expression, and can't see why people are so upset about their efforts. They assume that the audience isn't ready for such a ground-breaking style of performance, and one of the presenters go so far as to suggest that if the audience can't handle this type of performance, that they should think again before entering any play presentation. This sends ripples out into the theatre community, and so on, and so on...

The Unfiction forums exist in a world where the director/producer/actor can see and hear the audience (which deals with the statement I quoted above), but is told not to talk with the audience during the show, for many good and proper reasons. The director/producer is also told not to send their actors into the audience during the show, because the general audience appreciates the opportunity to talk with other audience members, and meaningful discussion would cease if the audience suspected that there was an actor amongst them, feeding lines to unsuspecting audience members. And while this space will never be the one-size-fits-all area to discuss ARGs and their ilk, it is what it is, and those that produce the content should respect that.

You're not a puppetmaster, pulling the strings... but you are a content producer, driving the content. Now that you've seen what happens when members of your audience aren't accepting of being misled and lied to, isn't this a good lesson to take with you when you produce your next game?
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PostPosted: Thu Mar 05, 2009 12:33 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Maybe if we take a theological tack...

Think of a PM as God in most any religion.
They are omnipotent, seeing and hearing all.
But their actions are almost invariably a mystery to their followers.
They never communicate directly with their subjects, who are left in awe knowing only that their prayers have been answered.

I was hoping ndemeter or one of the other LARPers would be able to communicate the difference between those types of experiences and the typical ARG (Which may lean heavily on LARP practices).
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PostPosted: Thu Mar 05, 2009 12:41 am
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ndemeterModerator
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

This will be my last attempt to debate this argument. Shadow, since you are trolling for points go ahead and give yourself another notch.

So why is blurring the lines so bad, eh?

Shadow, I work in law enforcement. Part of my daily duties require me to carry a gun. Yet, I play ARG's (albeit, to your disapproval since I should be clearly looking for another hobby) and love them. For years not and in every game that offers them I have attended live events and choose to leave sometimes my badge and all the times my gun at home since I'm not working anyways.

Example time for your benefit:

But you Shadow decide to a) include me into YOUR game without my permission or even knowledge and b) completely blur the lines of reality because it's SO MUCH FUN!

So you send a call for help since you are really a player. You don't say anything about any ARG since you don't want to spoil the experience and you use everything in your power that says "this is very real" to me, all the while giddy of all the fun we are having.

So I answer your distress call because a) I'm local to you and b) hey, helping people is part of my job after all. I come to your aid and I have zero reasons to believe I am playing a game at this point. Your thinking is that when this is all over we'll have such a great laugh. So in the grand finale you have planned for someone to charge at me from the shadows wearing a mask, holding a plastic toy gun, and screaming "YOU'RE DEAD!".

Shadow, I assure you, I will not wait to figure out if this is really a very realistic game before using my very very real firearm to defend myself from what, in my perception, is mortal danger. We have a term for this, it's called "officer perception" and it leads to "justifiable use of force to include deadly force".

So what happens then? Will we all say at the funeral "Well this guy is dead but gee golly wasn't that relistic stuff Shadow pulled SO MUCH FUN?" Do you think our community and the genre would benefit from an incident like this or something similar? Will the newspapers report it but say "...but at least the ARG genre changed to accomodate a complete blurring of the lines or reality" and hail your project as a success?

Like I said, this will be my last word on this issue. Take care Shadow and I hope you never have any misfortune due to your misguided attempts and philosophies when it comes to gaming.
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PostPosted: Thu Mar 05, 2009 12:42 am
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ndemeterModerator
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

Rogi Ocnorb wrote:
I was hoping ndemeter or one of the other LARPers would be able to communicate the difference between those types of experiences and the typical ARG (Which may lean heavily on LARP practices).


Fine fine fine...I'll article-fy it for ARGN. Wink
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PostPosted: Thu Mar 05, 2009 12:48 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

ndemeter wrote:
Rogi Ocnorb wrote:
I was hoping ndemeter or one of the other LARPers would be able to communicate the difference between those types of experiences and the typical ARG (Which may lean heavily on LARP practices).


Fine fine fine...I'll article-fy it for ARGN. Wink

Thanks, "Jimmy"!
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PostPosted: Thu Mar 05, 2009 1:10 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Maybe if people had actually played games actively as a player, these points would be more clear. Some things have to be experienced to be understood, if you aren't willing to take the word of more experienced people.

I don't honestly believe that you are interested in learning what we think and why - its been explained clearly. We also made it clear that you aren't even close to being original in your ideas - we've covered this ground repeatedly. It tries our patience. There are clear reasons this forum has the minimal rules that it does -they are well thought out and based on years of experience and various types of games; part of the reason we care so much about enforcing that rule, is that we really only have one:"DON'T POST AS A CHARACTER ON THE FORUM" and well the second is "place nice', which I would argue you have also violated.

Personally, I think you are interested in convincing us that you are right, rather than listening to us...or even better, as been suggested... creating your own play space somewhere else. Create the space you want...maybe some of us will even come and play with you there. Personally, I think that would be a great option and good luck with that.

If you are interested in understanding where we come from, then play some games with us and see how it looks from a player's viewpoint. That is the last constructive suggestion I have to make. i\I literally can't think of any other way to get through to you.

That is, I'm assuming you read all the threads that SpaceBass, the site owner, so carefully researched and posted for you. That was a lot of work done solely for your benefit.
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PostPosted: Thu Mar 05, 2009 1:14 am
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

I'm not going to try to debate this, but I figured I might as well chime in.

Shadow, I don't know if you have an alias or a "real" name on these forums, but it does appear to me that you at least haven't been around long enough to see the downside of what you are suggesting. This place would be a zoo (well, moreso than it is already, anyway Wink ).

As far as my personal handling of this forum... from a game standpoint: I, several other PMs and several other players simply pretend that this forum DOES NOT EXIST.

What exactly does that mean?

1) The word "unFiction" or "UF" will *never* appear in an "in game" site. Usually they refer to it as the "other place". I know that in Project Ophiuchus (sp?) they even had a crazy name for it; I don't remember what it is.

2) You, as PM, are more than happy to read your thread, but don't even think about posting in it, either as yourself or as a character. Not only is it an immediate violation of Terms of Service, but it will cause all other players (who are well aware of the Terms of Service) to hate you to no end.

3) Do not directly use any content you see on your UF thread in game. Again, this site DOES NOT EXIST; sure, you may derive inspiration from it based on analysis of the player experience, but don't do things like (1) quote from it, (2) refer to people by their UF name (unless it's their in game name, too), etc...

4) Do not use this site's Private Messaging for in game communications. 'cause, after all, this site DOESN'T EXIST.

5) If you're looking for player interaction, create a means to do so outside of this forum. This includes possibly creating your own forums (48HIP had their own forums which pulled all the traffic from here), or going as far as creating your own communication systems (I've created chat rooms, mail services and more for my games), using IM, IRC, Twitter, etc... Just because you can't use this forum doesn't mean your shut out from ever talking with your players. Learn to accept that.


On a side note, I'm not thrilled about the term "PM" either. I refer to myself as an "Implementor" (a throwback to the Infocom days). But usually nobody knows what the hell that means. Smile
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PostPosted: Thu Mar 05, 2009 1:32 am
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Shadow E. Coyote
Guest


 No hard feelings?
I've seen the light! (mostly)

ndemeter, jamesi, Rogi Ocnorb...

Thank you for taking the time to explain things from your perspective, I greatly appreciate it.

Just some quick points.

1. I am not playing a game (the points thing was a joke), this is not my game (it's Star's and I was recruited to help.)

2. I am not against Rules per-se, no anarchy here, just exploring why the rules are so tight in terms of in character posting (Which you have all explained very adequately thank you.)

3. With your vivid gun example where I unfortunately end up dead, the problem there isn't about what the problem is with open free-for all role-playing in the 'real world', no, it was about jumping out at someone that wasn't playing the game. Now, I am not, nor have I ever suggested that people get hijacked into playing games. Everyone playing, everyone involved, must know that a game is being played, and must want to be playing said game. Period. Otherwise, potential bloody mess. Now that said, when taking games out into the real world - and unless you rent out a convention room - real dangers can and do exist. When playing Vampire LARPS in the 80's at Goth clubs, I did have some "non-gamey" scary moments, and more recently, when playing a game at 12:00 a.m., on an island, in a bush maze, in the poring rain - we were absolutely certain we were the only people out there - but we weren't, and yes, it did get a bit scary in the for-real sense. So from a certain angle, I do see your point.

4. As for the audience being lied to... I couldn't agree more. The audience should never discover that they were lied to - THAT was the mistake - not the lie. Just as with the moral of "The Shepherd Who Cried Wolf" is not to deter lying - rather, it's to teach that you should never tell the same lie twice...

5. Now really, I get it now. I see your points, and I fully understand the point and premise of this place. Unlike how I'm being painted, I'm really not all that different from all of you (and yes I've been reading many many many postings which is why I can say this...)

Thank you for your patience, understanding, and postings to help me learn, and I have learned ALOT.

Peace!

PostPosted: Thu Mar 05, 2009 1:34 am
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Shadow E. Coyote
Guest


 Cont...
Cont...

Oh, and Nighthawk!!! Thanks a lot for splanin' - in spite of what the haters think, I really do find what has been said very useful.

Thanks!

PostPosted: Thu Mar 05, 2009 1:41 am
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Re: No hard feelings?
I've seen the light! (mostly)

Shadow E. Coyote wrote:
As for the audience being lied to... I couldn't agree more. The audience should never discover that they were lied to - THAT was the mistake - not the lie. Just as with the moral of "The Shepherd Who Cried Wolf" is not to deter lying - rather, it's to teach that you should never tell the same lie twice...


Never heard the moral of the Boy Who Cried Wolf described that way. Might explain our differing views on reputation.

As a practical matter, you will tear your hair out if you hold yourself to that level of perfection. Players put a lot of trust in the people in charge of games: sometimes, that's that's trust in their personal information. I tend to be careful about who has my contact information, but I'd say a handful of teams have my name, address, phone number, and instant messaging accounts by now. Players trust the people in charge to come up with creative and fun experiences -- and reputations carry.

Are you really willing to risk that gamble that trust on your ability to make sure you're using IP proxies, secure email forwarders, anonymous domain registration, and countless other details at all times? Moreso, are you willing to ensure that your stories are devoid of anything stylistically recognizable? More often than not, even professional teams trying to remain secretive make gaffes or get unmasked before they're ready. Case in point: 42 Entertainment hosted a game on the same server as their previous project, and their semi-private casting call got leaked. And I believe Campfire Media's "True Blood" campaign was revealed because despite scratching out the return address on a package, one of the recipients scanned in the packing order barcode to glean the relevant information. (I know this happened, but I'm not 100% sure it was for that campaign)

As much as I enjoyed the movie Abel Raises Cain, people don't generally like being lied to -- do you really value your reputation so cheaply?

PostPosted: Thu Mar 05, 2009 1:48 am
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Shadow E. Coyote
Guest


 Lies Lies Lies...
I'm actually very trustwothy!

Star is the ARG'er, myself and Storm are Roleplayers / LARPers who occasionally dabble in ARGing due to crossover.

When a story is unwritten, and there is a loose framework, there are no lies, so your example doesn't really apply to me as a gamer, or designer. If I had planned X in a story, but it would better suit things to turn it into Y, the game is fluid, and therefor there are no lies - to the player there is one continuous story line, but from my vantage point there were myriad of choices all being guided by the players reactions - cause and effect.

In this case, Star really did receive an real Rabbit Hole, she wanted to hijack it, and she got some of her friends to help. Then while doing that, she realized that it could be fun to involve everyone here in the forums - now if she came clean and shared with everyone, William would have known and the jig would have been up. Sure mistakes were made, but it's not like this was a game that she wrote - it was very fast, and things were changing every few hours. Then she received another hijack - again real - as a direct result of all this posting. And now the game continues as William continues the game...

I totally get what you are saying about trust - but this really is an unusual circumstance and it really wont happen again. (Besides, it's clearly not worth all the headaches! Wink )

As for me, my reputation is in other circles, and I am respected for my honesty in the face of shady situations. Any games of the games we are producing won't be in the ARG world, and don't have to rely on the levels of trust you are talking about. (Not because trust isn't important, but because they wont be ARGs)

www.mythicalmatters.com

PostPosted: Thu Mar 05, 2009 2:18 am
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Agent Lex
Entrenched


Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

Guesty McGuesterson wrote:
The audience should never discover that they were lied to - THAT was the mistake - not the lie.


So wait - cheating is okay, so long as you don't get caught?

PostPosted: Thu Mar 05, 2009 9:19 am
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