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 Forum index » Archive » Archive: Chasing the Wish » CTW: Puzzles
SOLVE: Guides Second Step
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enaxor
I Have No Life

Joined: 25 Feb 2003
Posts: 2395

Re: Table spec involving modular multiplication

mopi wrote:

since the open cell at bottom right falls in a "1" square, we've tried to determine if the 1's are significant in some way, whether by their names, or some other means. you can find the "1" cells highlighted here:

http://mopi.org/ctw/mythosphere.org/tab1full-mod1s.jpg


Just wanted to let you know you missed highlighting the gecko column 8 row 3. Maybe one of the ideas you had will work with the gecko included.
Smile
I wanted to add, I'm so impressed with anyone who understands math concepts. You guys are incredible.
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PostPosted: Thu Mar 27, 2003 1:04 pm
Last edited by enaxor on Thu Mar 27, 2003 1:20 pm; edited 1 time in total
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bigdave wrote:
I am sure this is a little oversimplified but the first thig I saw when I looked at this site, http://mopi.org/ctw/mythosphere.org/mod23.bmp was an eye. The double digit numbers against the single digit numbers give an overall shape of an eye similar to the ones shown in the grid. Does anyone else see it.

dave


Yup, it's there alright. Shocked
/ Kris

PostPosted: Thu Mar 27, 2003 1:18 pm
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Thezoo
Guest


How about aligning the grid numbers

Let's assume for a sec that the concept is sound but the modulo is wrong. Now we all know this grid has the numbers 1,2 and 7 a little bit everywhere. What if we need to find a way to get results that actually match the numbers at the locations they currently are at? Then, maybe we get a special number at the blank space that we can read across the grid.

Zoo

PostPosted: Thu Mar 27, 2003 1:31 pm
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kimer
Unfettered

Joined: 01 Mar 2003
Posts: 400
Location: South of Oz

Re: INFO: Mythosphere Grid Symbols as Numbers

kimer wrote:

UPDATED: Thanks for the proofing! Have updated counts AND fixed one symbol identifed wrong Rolling Eyes


See prior post with file attachment.... Sorry!
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PostPosted: Thu Mar 27, 2003 3:19 pm
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Spuds
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Joined: 23 Mar 2003
Posts: 79
Location: Cedar Rapids, Iowa

Eye saw it too...

No, You're right BigDave... it does look like an Eye.

I've been looking at the darned thing for too long. Maybe sometimes and Eye is just an Eye.
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PostPosted: Thu Mar 27, 2003 3:20 pm
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incunabulum
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Since there is a blank space in the lower right-hand corner, is it possible that this is meant to be 'read' in a circular counter-clockwise spiral, starting from that point and going up?

PostPosted: Thu Mar 27, 2003 3:53 pm
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kingohugs
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Joined: 25 Sep 2002
Posts: 73
Location: NYC, New York

SPEC

Still being sorta-kinda new to the realm of ARGs I wanted to post the following question that may not have a real answer:

Is it typical/known to happen that a puzzle becomes a kind of centerpiece for a campaign? Might this grid be some kind of long term deal that we CAN NOT solve yet? Perhaps in the coming days/weeks we'll be able to do SOMETHING with it, yet need to return to repeatedly on through the end?

OR

Is that not a happy answer and we must fully understand/use it before we can move on?

PostPosted: Thu Mar 27, 2003 4:04 pm
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mopi
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Joined: 03 Mar 2003
Posts: 71
Location: Massachusetts

Re: Table spec involving modular multiplication

enaxor wrote:
mopi wrote:

since the open cell at bottom right falls in a "1" square, we've tried to determine if the 1's are significant in some way, whether by their names, or some other means. you can find the "1" cells highlighted here:

http://mopi.org/ctw/mythosphere.org/tab1full-mod1s.jpg


Just wanted to let you know you missed highlighting the gecko column 8 row 3. Maybe one of the ideas you had will work with the gecko included.
Smile
I wanted to add, I'm so impressed with anyone who understands math concepts. You guys are incredible.



thank you very much for the correction. the file has been updated to include the highlighted gecko cell. Smile

PostPosted: Thu Mar 27, 2003 4:31 pm
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mopi
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Joined: 03 Mar 2003
Posts: 71
Location: Massachusetts

Re: SPEC - tab1full unsolvable? Heraclitus and Antisthenes

kingohugs wrote:
Still being sorta-kinda new to the realm of ARGs I wanted to post the following question that may not have a real answer:

Is it typical/known to happen that a puzzle becomes a kind of centerpiece for a campaign? Might this grid be some kind of long term deal that we CAN NOT solve yet? Perhaps in the coming days/weeks we'll be able to do SOMETHING with it, yet need to return to repeatedly on through the end?

OR

Is that not a happy answer and we must fully understand/use it before we can move on?


considering what seems to be a huge leap in difficulty with this puzzle (unless it's a "duh" thing and we're missing something quite simple) i'd be satisfied that it's something we have to keep coming back to. the only caveat is that we don't seem to have any other real leads right now, so it's not a problem to take each spec to its logical conclusion to see if it leads anywhere.

personally, i enjoy having a puzzle sit around unsolved for several days - i think it's great that it's something we couldn't solve in an hour Smile

i'm still wondering if we're missing something logical about the puzzle with regard to the way we got there. perhaps something more closely related to the schools of thought of Heraclitus and Antisthenes...

Heraclitus was a very cryptic philosopher who wrote a lot about change, the identity of opposites, fire, and the stupidity of other philosophers. Smile he was concerned with the apparent meaninglessness of naming objects because the objects changed from one thing to another, so everything was really just one thing - change itself. he kind of lumped all this together in his own "spec" that the world had just one meaning, which he called "Logos" - the Word, which was to be understood in a kind of gestalten moment of realization, or not at all.

Antisthenes thought nothing was meaningful but virtue alone and eschewed anything meant for pleasure or beauty. he believed in a single God that ordered the universe, but that this God was unknowable because he was beyond the rules of the universe - more of a force of nature than a personified deity that other greeks worshipped.

how this all relates to the table itself isn't something i've figured out yet, though. any ideas? Smile

PostPosted: Thu Mar 27, 2003 5:12 pm
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kimer
Unfettered

Joined: 01 Mar 2003
Posts: 400
Location: South of Oz

INFO: Grid Using Count

Some folks in chat requested having the grid with counts attached to locations.... so here you go Very Happy
mythospheregridsymbolstocount.doc
Description  Version 2 After OriGami Proof
doc

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Filename  mythospheregridsymbolstocount.doc 
Filesize  481KB 
Downloaded  465 Time(s) 
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PostPosted: Thu Mar 27, 2003 5:23 pm
Last edited by kimer on Thu Mar 27, 2003 11:51 pm; edited 1 time in total
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Spuds
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Joined: 23 Mar 2003
Posts: 79
Location: Cedar Rapids, Iowa

Everything means nothing at all...

I don't know if anyone has ever looked at the titles to my messages...

Anyway... maybe we've been pounding on this grid, and it really DOES mean nothing. Smile And once we figure that out, we've solved the puzzle.

however- if that happens, I''m going to be a bit upset for obsessing over it.
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PostPosted: Thu Mar 27, 2003 5:29 pm
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mopi
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Joined: 03 Mar 2003
Posts: 71
Location: Massachusetts

modular table, frequency grid

continuing along with the modular times table grid stuff, i've assembled some images that may be helpful in testing this spec further.

i've overlaid kimer's frequency grid over the table image here:

http://mopi.org/ctw/mythosphere.org/tab1full-frequency.jpg

i've overlaid the highlighted 1's of the modular times table over the frequency grid here:

http://mopi.org/ctw/mythosphere.org/tab1full-mod1s-over-frequen.jpg

so the numbers indicated from top to bottom are now:

4 10 13 5 4 10 21 27 8 14 17 23 8 5 8 12 31 10 6 4

maybe someone cipherish can find meaning there? Smile

PostPosted: Thu Mar 27, 2003 8:29 pm
Last edited by mopi on Thu Mar 27, 2003 8:36 pm; edited 1 time in total
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mrpotatoe
Greenhorn

Joined: 26 Mar 2003
Posts: 3
Location: orange county, ca

spec braille grid

heres that psd file i was working on yesterday...does anyone know anyone who knows braille? maybe it means something

also something interesting, if you connect the dots it looks somewhat similar to the graffiti

matt
grid.zip
Description 
zip

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Filename  grid.zip 
Filesize  892.35KB 
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PostPosted: Thu Mar 27, 2003 8:32 pm
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

I tried to view the above file from mrpotatoe...but it was blank. (may be me)

Anyway was trying to do a color-in of the single/double digits in an effort to see the "EYE" that was mentioned. I can't see an eye but it is a pretty pattern:)

(Hey I don't have a clue about mod times table, it gave me something to do:))
gridsingledouble.jpg
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gridsingledouble.jpg


PostPosted: Thu Mar 27, 2003 8:44 pm
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Tien_Le
Charter Member


Joined: 22 Sep 2002
Posts: 878
Location: corner of no and where

Re: spec braille grid

mrpotatoe wrote:
heres that psd file i was working on yesterday...does anyone know anyone who knows braille? maybe it means something

also something interesting, if you connect the dots it looks somewhat similar to the graffiti

matt


I tried to open this grid thing and got a blank page.
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PostPosted: Thu Mar 27, 2003 8:49 pm
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