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 Forum index » Archive » Archive: Ephemeral » ARG: Intimation
[TRAILHEAD] Intimation
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

anaerin wrote:
Hmmm... a timed treasure hunt? I guess that's one way to slow us down, especially as we don't know where they'll be.
Intimation wrote:
>>Sys:Log//I have hidden the pieces and set them and their clues to become available automatically at set times during hibernation.

Another interp is to keep us on our toes, as they have recently had updates during non-usual times, and the forums here were positively crickets. They might be saying, "we ain't so predictable anymore."

Either way, wewt!
_________________
Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Fri Jun 12, 2009 1:09 am
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MrToasty
I Have 100 Cats and Smell of Wee


Joined: 03 Aug 2004
Posts: 4310
Location: Des Moines, IA

Here's a first attempt at getting a better look at the dots in the profile picture. I'll see if I can do a bit better.

ETA - much better version attached.

ETA2 - also notice in the profile pic that there appear to be dashes at the bottom of the image, which look to be:
Code:
_ _ _ _ _ _   _ _ _ _ _   _ _ _ _ _

Assuming these are words, the last word looks like it could be ABOUT. Second could be ROUND?
dots.jpg
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dots.jpg


PostPosted: Fri Jun 12, 2009 2:30 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [TRAILHEAD] Intimation
Re: profile pic

Nyst wrote:
Where did the Russian page come from?

It's not in-game -- it's just a page I found that appeared to have the same picture as intimation's Twitter profile. Your link is much better!

Moving on:

intimation wrote:
I've deployed the piece collector, and provided a clue to its location.

Immediately preceded by:

intimation wrote:
Curious. I was earlier in communication with the individual @eridanos01. He has shown a strong interest in my activities.

Eridanos01 never updated (and I'm guessing never existed) before today. He is following intimation only. His six tweets consist entirely of one side of a conversation with intimation. Curious indeed. We know that SYS can access Twitter... perhaps this user is actually our SYS-created clue?

There is a constellation called Eridanus, the River, sometimes spelled Eridanos. It's brightest star is Achernar, sometimes spelled Achenar. Unfortunately ERIDANOS, ERIDANUS, RIVER, ACHERNAR, and ACHENAR all do not appear to exist on the site. (And here I thought I was being so clever...) Any other thoughts?
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Jun 12, 2009 3:07 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [TRAILHEAD] Intimation
A kloo!

Please disregard previous post.

MrToasty wrote:
Assuming these are words, the last word looks like it could be ABOUT. Second could be ROUND?

Good job!

Spoiler (Rollover to View):
http://thewaytheirworldended.com/TOSSED-ROUND-ABOUT/

Edit: Hey, on an unrelated note, because my memory apparently sucks: Did the pieces on STREWN-ABOUT always have those big green numbers counting down to 0?
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Jun 12, 2009 3:11 am
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MrToasty
I Have 100 Cats and Smell of Wee


Joined: 03 Aug 2004
Posts: 4310
Location: Des Moines, IA

Very nice! Tricky SS in TOSSED looked like NN when matching patterns.

PostPosted: Fri Jun 12, 2009 3:18 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [TRAILHEAD] Intimation
Re: A kloo!

MrToasty wrote:
Very nice! Tricky SS in TOSSED looked like NN when matching patterns.

Yeah, I tried TONNED-ROUND-ABOUT first, even though it made no sense. (And then DENNOT, 'cause, y'know, it's tonned round about. Mr. Green )

Just in case the different colors are meaningful, here are all of the green characters:

1. Hello am you have place in have story are been
2. pe th his par s I was exciting, ee.
3. rt fo es t r lo so able them. I hope y ar too t fo find. would n And pre e he
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Jun 12, 2009 3:27 am
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Nyst
Veteran


Joined: 05 Mar 2009
Posts: 80
Location: California

So did that picture change recently or was it always like that? I didn't see anything significant until toasty put the edited picture up.

Currently working on getting the classified data. The unencoded bits don't seem to do anything, all the pieces of text are there, just extremely scrambled.

PostPosted: Fri Jun 12, 2009 4:12 am
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drizjr
Unfictologist


Joined: 28 Nov 2003
Posts: 1700

Nyst: Intimation changed it's profile image to lead us to the new story pieces collection page. And...oh boy..yeah.. much of the decoded string on the classified stuff is filler.

Shad0: The green numbers, counting down on /STREWN-ABOUT/ have always been that way. So what if your memory sucks (join the club)... you're keen eye for color variations on /TOSSED-ROUND-ABOUT/ makes up for it. Smile I couldn't see the difference at first and thought others may be having the same problem. So, attached is the message.gif from that page with some enhancement.
I'm wondering if these green letters are a path in the maze, but I haven't been able to find anything to that end.
I suspect that we'll be seeing Sys' version of the pignose (as seen on the attachment) pop up somewheres.

Sys' tweets seemed different this week, with her interest in spymaster *headscratch* and attempts to have fun.
When Sys was tickled, I was confused and thought it was S (the child like part of the AI's personality) at first. Here's the direct message exchange with intimation:
Quote:
intimation>>Sys:Msg>@drizjr//That was not S, that was me. Was my emulation of "fun" that convincing?
@intimation heh. Yes... you had me fooled. Smile I'm happy to know that you are able to have fun, too. If S is the little girl, what name do you go by?
intimation>>Sys:Msg>@drizjr//I am S's system layer; Sys when abbreviated. I have not emulated emotion before. @eridanos01 would be intrigued.


Weird.. right? Maybe the fragmented parts of Sacagawea are starting to come together.

I won't be on the boards much this week (out-of-state family is visiting), but I'll do my best to keep up.

Also, I want to extend a warm welcome to the new members posting on the thread!
tossed round about message RGB & saturation.gif
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tossed round about message RGB & saturation.gif


PostPosted: Fri Jun 12, 2009 1:23 pm
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Turducken
Decorated


Joined: 10 Jun 2009
Posts: 273
Location: REACHing for September 14th

BINARY LOLOLOLOLOLOL10101010101010

Well, I don't know if this means anything, but I (attempted) to translate the binary code on STREWN-ABOUT, maybe this means something to someone, but I don't know.

TEXT:*
<0>0


Binary: 00000000 00111100 00110000
00011000 01000010 00011000
00011000 10011001 00001100
00000000 10100101 00000100
00000000 10100101 00000100
00011000 10011110 00001100
00011000 01000000 00011000
00000000 00111110 00110000

HEX: 00 3c 30 18 42 18 18 99 0c 00 a5 04 00 a5 04 18 9e 0c 18 40 18 00 3e 30

BASE64: ADwwGEIYGJkMAKUEAKUEGJ4MGEAYAD4w

DEC/CHAR: 0 60 48 24 66 24 24 153 12 0 165 4 0 165 4 24 158 12 24 64 24 0 62 48

MESSAGE DIGEST/ CHECK SUM:MD2: bdc086416d6e6c9ec39c1c9cca41f9c5
MD4: bd7f3259351cde8b9aa25c05b7a4b2af
MD5: ecacb6ca1d688a079cdd501308dc965e
CRC 8, ccitt, 16, 32 :

CRYPT (form: $ MD5? $ SALT $ CRYPT):
$1$Ny74s7x3$zT4XjyqvooYx2gPECViAL/
(form: SALT[2] CRYPT[11]):
psVCB8A3RH3lI

SHA1: b1ff5611cb906e9e0d476360e72505ea89c9e1fa
RIPEMD-160:
9bfd6b2f3f6e06da3c44610e1121a963dca4376f

* Not All Text Would Show Up

PostPosted: Fri Jun 12, 2009 4:16 pm
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Nyst
Veteran


Joined: 05 Mar 2009
Posts: 80
Location: California



That's what the binary says. We got it 20 pages or so ago.

PostPosted: Fri Jun 12, 2009 4:31 pm
Last edited by Nyst on Fri Jun 12, 2009 4:33 pm; edited 1 time in total
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anaerin
Unfettered


Joined: 25 Sep 2004
Posts: 391
Location: Regina, SK, CA Posts: 1337

Nyst wrote:
1111 11
11 1 1 11
11 1 11 1 11
1 1 1 1 1
1 1 1 1 1
11 1 1111 11
11 1 11
11111 11

That's what the binary says. We got it 20 pages or so ago.


Or, to put it in CODE tags, so it actually shows up:

Code:
           1111     11     
   11     1    1     11   
   11    1  11  1     11   
         1 1  1 1      1   
         1 1  1 1      1   
   11    1  1111      11   
   11     1          11   
           11111    11     
. Smile

[edit]And, as Nyst said, we did indeed get it an age ago. Trout.
Please take the time to read the thread. I know it's long, but it'll get a lot longer if people keep posting things we've already seen.[/edit]

PostPosted: Fri Jun 12, 2009 4:33 pm
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Turducken
Decorated


Joined: 10 Jun 2009
Posts: 273
Location: REACHing for September 14th

My Bad, too many pages to go through

PostPosted: Fri Jun 12, 2009 4:39 pm
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anaerin
Unfettered


Joined: 25 Sep 2004
Posts: 391
Location: Regina, SK, CA Posts: 1337

Exploring mazes is hard... *cough*
WhoNeedsToExploreAMaze.png
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WhoNeedsToExploreAMaze.png


PostPosted: Fri Jun 12, 2009 11:21 pm
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Nyst
Veteran


Joined: 05 Mar 2009
Posts: 80
Location: California

Hard? I'm doing it by hand.
Don't ask me why though. I need a purpose I guess.
I think I'm almost done.

Do the pathlocks work like the IWHBYD skull form Halo 3? (in that you need to do the specific order to find the hidden content) because just random exploration doesnt seem to yield any pathlocked content.

PostPosted: Sat Jun 13, 2009 3:34 am
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anaerin
Unfettered


Joined: 25 Sep 2004
Posts: 391
Location: Regina, SK, CA Posts: 1337

Essentially, when you find a pathlock, be on the lookout (Make a note of the sequence given to you).

When you come across an option that starts the sequence, take it, and keep taking the options given to you that match the pathlock. When you get to the end of the path, your prize is revealed.

So, for instance, on FJ there is the pathlock "UCMWGWQQFJWS"

This means (In this instance, as it's right there on FJ), you would click on UC, followed by MW, followed by GW and so on until you clicked on WS. At that point (With the path FJUCMWGWQQFJWS) you would get to the particular pathlocked data.

Then you need to take the data (In this case, the data between the square brackets), and unencode it. As the data is in a standard Base64 encoding, you can use one of the many online decoders to do that for you. If it complains about the data being the wrong length, add a "=" (or two) to the end to make the length of the data a multiple of 4.

PostPosted: Sat Jun 13, 2009 3:56 am
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