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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC]The significance of the speed-up/slow-down tape noise.
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Blicero
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Joined: 24 Aug 2004
Posts: 93

[SPEC]The significance of the speed-up/slow-down tape noise.

I brought this up in another forum but i think it should be addressed more specifically here.


there are 2 types of speed-up/slow-down sounds.


long and short.


i believe that a long speed-up implies the beginning of a story line and long slow-down implies the end of a story line.

the short ones depict scene changes within a story.

Example:

[long speed-up]
parasites
eyes
[short slow-down]

[short speed-up]
beer
four_goats
[short slow-down]

[short speed-up]
our_hoodlums
much_lifting
[short slow-down]

[short speed-up]
meditape
you_could
say_something
[short slow-down]

[short speed-up]
guilty
[short slow-down]

[short speed-up]
message_saved
[short slow-down]

[short speed-up]
tuna
hi_aiden
[long slow-down]


2 things to note:

a) there is a long-start in dizzy, but no long-end in durga.

b) there is a long-end in you_knew AND in emergency.

why?

because the entire sequence begins with dizzy and ends with emergency.

jersey starts the whole thing, and everything after that are scenes that he is watching via Durga.

so if i break it down into parts this way....


A) INTRODUCTION: (dizzy,escape,jersey,reflected,durga)

B) EVERTHING ELSE

C) CONCLUSION: (emergency)

or for those familliar with nesting code:

Code:
IF {

____dizzy,escape,jersey,reflected,durga

____IF {
________-Jan at the base
________-Jan's interrogation
________-Jan's ride home
________-Kamal's story
____}

____emergency

}


it's like a story within a story, kinda.

then it's just a matter of the order of the jan and kamal scenes.

i believe those are interlaced with eachother, but i don't know in which order.

PostPosted: Thu Aug 26, 2004 1:21 pm
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sfsdfd
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Joined: 25 Jul 2004
Posts: 112

Completely off-topic reply: You don't need the IF keyword in that example. You can just show (and nest) code blocks with { and }. Smile

- David Stein

PostPosted: Thu Aug 26, 2004 2:39 pm
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ABoxInABox
Decorated

Joined: 10 Aug 2004
Posts: 232
Location: The Future

The short ones signal the beginning and end of a chapter and the long ones, a saga.

PostPosted: Thu Aug 26, 2004 3:52 pm
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Blicero
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Joined: 24 Aug 2004
Posts: 93

sfsdfd wrote:
Completely off-topic reply: You don't need the IF keyword in that example. You can just show (and nest) code blocks with { and }. Smile

- David Stein


um, ok. whatever.

PostPosted: Thu Aug 26, 2004 4:10 pm
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Blicero
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Joined: 24 Aug 2004
Posts: 93

ABoxInABox wrote:
The short ones signal the beginning and end of a chapter and the long ones, a saga.


i like to think of it like a play.

short = scene change
long = beginning/end of an Act

PostPosted: Thu Aug 26, 2004 4:12 pm
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