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 Forum index » Meta » General META Discussion
How "real" do we want it?
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How "real" do we want it?

Just wondering, are there some topics/plots/clues that is off-limits?

I just watched The Game, and the clue with the dead father jumps to mind. I know you couldn't do that in an ARG due to the mass of players, but I was thinking about...let's say...topics involving rapes, clues hidden in violence, child-abuse...you get the picture!

In shorthand, how real can the game get before it isn't fun anymore?

I mean, the players of The Beast had no problems with watching the pictures of the dead bodies of Evan Chan and the others. That was

PostPosted: Mon Aug 23, 2004 7:00 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

I was a little disturbed sitting through the AWARE video "Marcus" made on his way to meet up with "Marty" (and have a gal pass him a poisoned swizzle stick). Granted, nothing was *seen* happening on tape, but it was very long, drawn out and you knew it was a recording of a murder (albeit ARG and not real-we hope). This game had multiple murders, a family threatened with a gun held to their baby (not real, just reported), and the pretent kidnapping of a UF member, not to mention the climactic threat of a nuclear bomb going off in Seattle.

Now, in Urban Hunt, we have the report of an entire cast and crew of a tv show as dead/missing, and the webmaster for the production company as missing (which is actually pretty tame compared to AWARE).

Guess, it's really all relative to what kind of violence offends yourself.
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PostPosted: Mon Aug 23, 2004 8:00 pm
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Lance_Lake
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Joined: 12 Feb 2004
Posts: 47

Speaking as the person who is responsible for "The C**t heard around the community", I personally think that ARG's should be as real as real life. If it isn't, then all we are playing is a glorified form of Myst.

PostPosted: Wed Aug 25, 2004 3:27 am
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addlepated
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Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

Lance_Lake wrote:
Speaking as the person who is responsible for "The C**t heard around the community", I personally think that ARG's should be as real as real life. If it isn't, then all we are playing is a glorified form of Myst.

Perhaps your version of real life is different from mine, but that language is not part of my day to day life.

PostPosted: Wed Aug 25, 2004 4:41 am
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Lance_Lake
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Joined: 12 Feb 2004
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Neither is it a part of mine..

However, people like that DO exist. If you piss off a character enough, I feel it justified for him getting.. well.. upset.

Just my personal preference. Smile

PostPosted: Wed Aug 25, 2004 4:56 am
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addlepated
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Joined: 17 Aug 2003
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Well, my real-life reaction is to stay away from someone who would use that language. I'm certain that several others feel this way as well. I'm sure this is not what puppetmasters would want. It's counter-productive to chase off players. Not only are you trying to imitate reality, you are also performing to a specific audience. It's not just about your wants and needs as a puppetmaster. You are making this game happen for the players, not for yourself, and you need to take their wants into consideration.

Although in a perfect world, you as puppetmaster might be able to use any language you please, make personal threats, and kick someone's dog, the fact remains that this is not reality, it is a game (no matter how strong your TINAG philosophy is). You might gain the admiration of some of your players, but you will lose others.

And in today's society, pushing the envelope with regards to threats and giving out personal information is the fast track to a long lawsuit.

PostPosted: Wed Aug 25, 2004 3:47 pm
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Guest
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Hmmm..I didn't play AWARE so never saw those videos (unless they're at some FTP somewhere *hint hint*)

So, obscene language is sometimes ok and sometimes not - depending on the situation? Personally, I think that obscene language is ok at any time, as long as it has a reason or a cause.

Murders happen quite often in ARGs and in many different ways, and sometimes we get to see them on vids. However, what if there were a vid so real that some people might actually start to feel uncomfortable. Or threatning calls, I for one, would love to get that 1 AM threatning call, but I know people that would freak out and call the cops. Or IRL-packages with strange stuff in it, in these times where people are on constant look-out for terrorism-stuff, is it okay to mail players?

PostPosted: Thu Aug 26, 2004 5:37 am
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MageSteff
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Joined: 06 Jun 2003
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Buffpojken [BTK] wrote:
Hmmm..I didn't play AWARE so never saw those videos (unless they're at some FTP somewhere *hint hint*)

So, obscene language is sometimes ok and sometimes not - depending on the situation? Personally, I think that obscene language is ok at any time, as long as it has a reason or a cause.


I would say, at the moment a PG-13 level of language is ok for most, depending on the ARG. Some ARGs will be geared as more Family fare, others will be geared as more adult fare. Keep in mind that there is no way to tell what age your players are other than what they self-report, unless you have met them in person.


Quote:
Murders happen quite often in ARGs and in many different ways, and sometimes we get to see them on vids. However, what if there were a vid so real that some people might actually start to feel uncomfortable. Or threatning calls, I for one, would love to get that 1 AM threatning call, but I know people that would freak out and call the cops. Or IRL-packages with strange stuff in it, in these times where people are on constant look-out for terrorism-stuff, is it okay to mail players?


Always, always remember the Players in your game. While some would want the realism to the point of feeling uncomfortable, other people may not like that and decided to drop out. Players and PM's should remember that they can only act on contact information the player provides.

If you as a player provided a Phone number, you may get a phone call, which may include great news, or a threat. If players provided a mailing address, they may get letters or packages. PM's should keep in mind that mailing powder or chicken parts may draw Official attention of Police should a leak occur in a mail facility.

If you look at the ILB (SPDR) Forum, Steve and Bill both received bottles of honey containing letters. I would say on packages, it depends on what you are sending, and why.

edited for spelling, which I stillhave problems with. Wink
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PostPosted: Thu Aug 26, 2004 10:35 am
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dmon_man
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Joined: 20 Jul 2004
Posts: 140
Location: Sacramento, CA

everyday is like sunday

What an interesting question...

Although, I haven't been playing ARGs for long I must admit part of what attracted me was the thought that I might get shaken out of my comfortable reality every so often. Unfortunately for some, the quickest way to excite someone and shake them up is fear. That rush of adrenaline is undeniable and will keep your mind racing for the rest of the day and keep you up surfing the net looking for answers late into the night. Although I don't think I want some freak showing up at my door in the middle of the night, a late night threatening call would definitely jolt me from my comfortable reality.

As to how realistic or how violent I want my alternate reality to be I must admit that my tolerance is fairly high. In game foul language, not some ass running his mouth on the forum, wouldn't bother me. I must also admit that a little visual violence might not be a bad thing every once in a while.

For example, what if in Urban Hunt, instead of receiving a bland e-mail telling us Ron had disappeared we got access to a security camera video of him being violently attacked and drug away. The shock of the "disappearance" would have been tenfold! I also believe that my passion for the game and for justice would have increased.

However like a filmmaker or an author, a PM shouldn't use violence just for the sake of violence but should instead weave it into a great story with characters we care about.

Oh yeah, don't forget to include fantastic puzzles also!
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PostPosted: Thu Aug 26, 2004 12:44 pm
Last edited by dmon_man on Thu Aug 26, 2004 2:17 pm; edited 1 time in total
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Wolf
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Joined: 26 Sep 2002
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OK, here's my take, as if anybody cares.

As the writer of what (I hope) were some memorable characters in a couple of games, I have no issue at all with coarse/adult language in the context of narrative, as long as it's exactly appropriate to the particular character's personality/manner of speaking.

Two examples: Krystyn and Andy had the Jo character in Lockjaw lob a couple of F-bombs at the audience in the course of her e-mail exchanges. And it fit the character precisely. It conveyed her frustration and anger in just the right way, and nobody raised an eyebrow. And in the same game, I had the Serpent character toss off an "asshole" or two, again completely in-character (not to mention the "asshole" was accompanied by another character's rather bloody demise) and rather than turn people off, the players took part of that particular piece I wrote and made it a sort of unofficial slogan.

So to me, it comes down to judicious use of words. If you're doing it for shock value, you probably need to think about expanding your vocabulary. If it's how the character would actually express himself or adds to the character somehow, go for it. Your players/audience will be smart enough to tell the difference.

As a side note, as a writer I am completely in love with words like the "C" word and "turd." In an overly ambiguous language like english, there are very few words whose meaning are INSTANTLY clear and understandable, and those are two of them.
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PostPosted: Thu Aug 26, 2004 1:18 pm
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kxmom11x
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Joined: 24 Sep 2002
Posts: 86
Location: 40th & Plumb

Wow!

/me applauds

My take on this subject is this. For the most part, and I emphasize *most part,* the people who participate in this genre can be considered adults ~ regardless of their age. (/me notes that there are have been "adults" within this community that have behaved in less than their age group) With that said, most of us have experienced vulgar language, distasteful pictures and unsettling events ~ whether we liked them or not. Whether these events are a part of everyones life, they still exists and are a part of life in general.

An ARG that avoided any or all of these components could be fun and interesting. eg: Ozzie and Harriet meet the 21st Century or I Love Lucy discovers E-Mail! Although these scenerios probably wouldn't instill the adrenalin factor, they could provide something new; Comedy.

However, what draws me to an ARG is generally the mystery of the unknown. Most themes that fall into this category risk pushing the envelope of "puritanity." I believe that again, *for the most part,* those who enjoy this type of theme are both aware and prepared for this possibility.

So, in summary; avoiding the distasteful, vulgar, offensive or unsettling would be a mistake. It should be used judiciously and presented in the most artful and relevant manner possible. As for those who would be offended, then perhaps bowing out or simply "changing the channel" is the best solution.
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PostPosted: Thu Aug 26, 2004 2:11 pm
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Addy
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Joined: 02 Oct 2004
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Location: Pittsburgh

Well my take on it is, that it is Alternate reality game, so therefore wouldnt it kind of kill it if it didnt change reality. Violence, gore, language, and theme should'nt be worried about, I think the discussion here was about how much interaction do we want with the game. I think there should be as much interaction as possible, (threatening phone calls, IMs, mail, and the others) should be as frequent as possible, because thats what makes the game fun, is getting an unexpected email, with a murder video attached to it and a note saying "It was john" and then you actually knowing who john is, and actually caring that he killed someone, these games are not just click, solve, goto next puzzle, there is a degree of emotional involvement that separates them from the rest.
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PostPosted: Mon Oct 04, 2004 4:53 pm
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Lance_Lake
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Joined: 12 Feb 2004
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Here here.

I agree fully and I worry about those games that seem to be taking that route. What ever happened to the games that you actually interaced and made decisions that affected the game as a whole.

To all future PM's. Give us some interactivity besides puzzles. it's gotten to the point now that if the trailhead puzzle can't be solved in 15 mins., then I'm off the game. Put in options for us who aren't puzzle solvers.

I hereby challenge anyone who wants to take me up on it to create a ARG with NO puzzles. Just interaction with characters and letting that decide the fate of the game.

Oh. and don't tell me that it's impossible. I have a game right now set up and ready to go. Once I get enough money together to actually put it out there, then you will see what I mean.

PostPosted: Mon Oct 04, 2004 5:00 pm
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addlepated
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Joined: 17 Aug 2003
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Lance_Lake wrote:
I hereby challenge anyone who wants to take me up on it to create a ARG with NO puzzles. Just interaction with characters and letting that decide the fate of the game.

To me it sounds like you wish to veer off the path of Alternate Reality Gaming and into Interactive Fiction.

Not that there's anything wrong with that. But just because you don't enjoy puzzles doesn't mean nobody else does. What you're describing sounds like it could be better termed online role-playing.

PostPosted: Mon Oct 04, 2004 6:05 pm
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Addy
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Joined: 02 Oct 2004
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Location: Pittsburgh

well there isn'y anthing wrong with puzzles, but when it get to the point where it's just one puzzle after another, it turns into a regular video game. ARGs are different in that respect, that's why we play them.

Oh yeah, interactive fiction sounds like what some people would want, and I would like to say that im all for it, as long as thats not the only option.
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PostPosted: Tue Oct 05, 2004 11:08 am
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