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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[OT] The Quality of This ARG
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AngriBuddhist
Entrenched


Joined: 04 Aug 2004
Posts: 778
Location: Wa.

[OT] The Quality of This ARG

This is the first ARG that I have taken part in. Honestly, this was the first
time that I had even heard of one.
I have been here since phase 1 and have noticed a few things which I
would like to comment on and would appreciate any insight that you might
have.

At this point all of the "puzzles" that we have been given are of the "collect
the data" and piece them together variety. Don't get me wrong here, I
applaud the PMs on the way that this current phase incorporates text, .wavs, and locations. It truly provides a way for everyone to be involved
regarless of their technical savy.

The pacing has been slow up till now. Many have spec'd that the PMs have
been waiting for a larger group to be invovled or that the ARG wasn't
officially going to start until Aug. 24th. This seemed very likely to me then
and really seems to hit home considering the "axon" interaction.

There was alot of doubt that there could be the financial backing or man
power to pull off a GPS interaction. The PM's skillfully (and most likely
budget friendily!?) pulled this off with the Mellissa recording. What strikes
me most though is the quality of the .wav files. I mean, seriously, how
many actors, sound effects, and ideas went into those? Those were costly.

More than costly. They were quality. Like something right off a DVD.

And finally, the 777 counter on ILB indicates to me that, even if we get all
210 axons, we have a few more quality turns to go.

If this is the beginning for Microsoft and Bungie's ARG I think the finale
is going to blow my head clean off.

PostPosted: Thu Aug 26, 2004 11:09 pm
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Theorizer
Decorated


Joined: 14 Aug 2004
Posts: 266
Location: In front of a computer

Re: [OT] The Quality of This ARG

AngriBuddhist wrote:
This is the first ARG that I have taken part in. Honestly, this was the first
time that I had even heard of one.
I have been here since phase 1 and have noticed a few things which I
would like to comment on and would appreciate any insight that you might
have.

At this point all of the "puzzles" that we have been given are of the "collect
the data" and piece them together variety. Don't get me wrong here, I
applaud the PMs on the way that this current phase incorporates text, .wavs, and locations. It truly provides a way for everyone to be involved
regarless of their technical savy.

The pacing has been slow up till now. Many have spec'd that the PMs have
been waiting for a larger group to be invovled or that the ARG wasn't
officially going to start until Aug. 24th. This seemed very likely to me then
and really seems to hit home considering the "axon" interaction.

There was alot of doubt that there could be the financial backing or man
power to pull off a GPS interaction. The PM's skillfully (and most likely
budget friendily!?) pulled this off with the Mellissa recording. What strikes
me most though is the quality of the .wav files. I mean, seriously, how
many actors, sound effects, and ideas went into those? Those were costly.

More than costly. They were quality. Like something right off a DVD.

And finally, the 777 counter on ILB indicates to me that, even if we get all
210 axons, we have a few more quality turns to go.

If this is the beginning for Microsoft and Bungie's ARG I think the finale
is going to blow my head clean off.
Cept so far, there isn't as much voice acting as one would think, a lot of the people got less than 5 minutes of dialogue time each, and some reports that people from "red vs blue" have been doing voices. If I got chosen for doing voice acting by microsoft I'd take it as an honour as it's own, (when you think about it, maybe, I'm thining, price range is under $1,000 which is like pennies to these corporations, for the amount of bungie/microsoft stuff I've bought, I think I've given enough to cover all expense of this arg. lol) So this is as "free" as free publicity gets. But yes quality is definitely up there, even the mock sites couldn't keep up. Laughing
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Hey Kitty Sniper you think we can take on all these ARG's?
Kitty Sniper: Meow......KILL!
I'll take that as a yes.


PostPosted: Thu Aug 26, 2004 11:40 pm
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Scumbag
Decorated


Joined: 27 Jul 2004
Posts: 214

I should have asked in one of the other threads, but this one is as good as any:

Quote:

At this point all of the "puzzles" that we have been given are of the "collect the data" and piece them together variety.


What else did you expect?
_________________
When I first got there and asked about I Love Bees, the attendant said I must be looking for some other theater... I said, "er....Halo 2 Preview Event?" and suddenly he understood what I meant.
fphzont jnf ynhtuvat


PostPosted: Fri Aug 27, 2004 1:36 am
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Theorizer
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Joined: 14 Aug 2004
Posts: 266
Location: In front of a computer

Scumbag wrote:
I should have asked in one of the other threads, but this one is as good as any:

Quote:

At this point all of the "puzzles" that we have been given are of the "collect the data" and piece them together variety.


What else did you expect?
Maybe collect candy from the flea, and inside the candy will be domino's pizza? Hey it's only an idea, no need to get angry....... put the knife down, I'm sure we can settle this like full grown adults.... Gaah *runs away in a mad panic*
_________________
Hey Kitty Sniper you think we can take on all these ARG's?
Kitty Sniper: Meow......KILL!
I'll take that as a yes.


PostPosted: Fri Aug 27, 2004 2:19 am
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Theorizer: voicework for a game can be fun. I picked up more than doubkle the amount you mentioned for an arcade game announcement voice. Course, I also did uop one of the songs which was in my style, and wayyyy different from the other ones Smile

22 minutes and well done audio gigs. Was still wierd about how while it comes up into win media player, it wont burn to cd, so had to resample the bugger. Couple of hours of fun there Smile
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Nightmare Park


PostPosted: Fri Aug 27, 2004 3:51 am
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

Re: [OT] The Quality of This ARG

AngriBuddhist wrote:
At this point all of the "puzzles" that we have been given are of the "collect
the data" and piece them together variety. Don't get me wrong here, I
applaud the PMs on the way that this current phase incorporates text, .wavs, and locations. It truly provides a way for everyone to be involved
regarless of their technical savy.


That's an interesting point. So far the game has avoided alienating anyone. All you needed to do was see the trailer. After that you go to the site, which has a counter. The counter makes people keep checking the site. Then the co-ords pop-up and the results of answering the phone are put on ilb as well. It seems they want everything to be visible to everyone. moreover, they want it visible whithout the player going to any effort to see it. to me that's odd in an ARG sense.

PostPosted: Fri Aug 27, 2004 5:27 am
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

Re: [OT] The Quality of This ARG

colin wrote:
That's an interesting point. So far the game has avoided alienating anyone. All you needed to do was see the trailer. After that you go to the site, which has a counter. The counter makes people keep checking the site. Then the co-ords pop-up and the results of answering the phone are put on ilb as well. It seems they want everything to be visible to everyone. moreover, they want it visible whithout the player going to any effort to see it. to me that's odd in an ARG sense.


Well, except for 'alienating' those outside the US where the trailer wasn't shown, and those outside the US who don't have co-ords Wink

It's better design to keep information accessible by all, but make players co-operate behind the scenes. Look at the pieces of text from previous phases that had IP-based access limitations meaning people had to co-operate to get all the pieces. Look at the SP's vote request. Obviously the Axon puzzle is the same sort of thing. There are multiple groups playing this, not just us at Unfiction, and updating the page with the 'current' status (i.e. hot-or-not) means they have liberty to add things like the 'axon error' without it seeming strange.

Not everything has been ultimately visible so far, the axon list is the first of this type, and even though we've now pieced together the .wav files the website hasn't magically updated for us with them in the right order, so it still isn't all laid out there. That's why information sharing's so important in a game like this. Oh, plus it's easier to hook people on the game if you provide some information but not all of it Smile
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~ a girl of many names ~


PostPosted: Fri Aug 27, 2004 5:52 am
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Stratus
Boot

Joined: 23 Aug 2004
Posts: 59

Even though this is still an ARG, you cant forget this is still(more than likly) a market-scheme by Microsoft. If they make it too hard, new people to it will get frustrated and leave, which is bad for business. They have to find a balance between making it hard enough to keep seasoned ARGers into it, while keeping it easy enough for new ARGers and adding Halo refreances to keep the Halo players intreasted. Sway to much to one of those sides and you start losing player base and potentol customers.

Please forgive my terrible spelling

PostPosted: Fri Aug 27, 2004 6:06 am
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Avatrix
Unfettered


Joined: 20 Aug 2004
Posts: 413
Location: Boston, MA

Though I personally can't confirm this, I was playing the .wav files for a close friend of mine. On hearing one of the male voices (it was either Jersey or Kamal, I don't recall), he jumped. "That sounds like Doug Zartman!" Doug Zartman is a Bungie employee, who did the voice of the "Bobs" in Marathon. I was unable to find any sound files of the Bobs to compare.

Also, given how busy the Bungie dev teams are right now, it seems unlikely they'd have time to record this stuff (though it could have been done months ago... I can imagine the PMs not only planning but assembling much of the ARG well in advance).

Again, I CANNOT confirm this myself, but thought I'd throw it out in case anyone else wants to go digging.

PostPosted: Fri Aug 27, 2004 8:44 am
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CoffeeJedi
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Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

i dont think that knowing who the voice actors are really gives us any insight to the game

alot of people put on the freak-out hats when they heard Mellisa's voice because it sounded like Cortanna. It was probably the same voice actor, they just got her again for consistency, to make all female AI's sound alike...

someone even thought that one of the characters sounded like Billy West (Fry from Futurama), while that would be insanely cool... it doesn't change anything, and is most certainly not in-game, its breaking the 8th commandment
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PostPosted: Fri Aug 27, 2004 9:19 am
Last edited by CoffeeJedi on Fri Aug 27, 2004 9:56 am; edited 1 time in total
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Avatrix
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Joined: 20 Aug 2004
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CoffeeJedi, I agree that it's probably not at all significant for in-game. However, I still find it interesting. If we find a Bungie employee is contributing a voice to the ARG, then their plausible deniability of knowledge is reduced (not that we'd get any more out of them than they want to reveal). And to some extent, it's just info on how the PMs might have put together the ARG.

PostPosted: Fri Aug 27, 2004 9:28 am
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Bobman
Boot


Joined: 24 Jul 2004
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Avatrix wrote:
Though I personally can't confirm this, I was playing the .wav files for a close friend of mine. On hearing one of the male voices (it was either Jersey or Kamal, I don't recall), he jumped. "That sounds like Doug Zartman!" Doug Zartman is a Bungie employee, who did the voice of the "Bobs" in Marathon. I was unable to find any sound files of the Bobs to compare.

Also, given how busy the Bungie dev teams are right now, it seems unlikely they'd have time to record this stuff (though it could have been done months ago... I can imagine the PMs not only planning but assembling much of the ARG well in advance).

Again, I CANNOT confirm this myself, but thought I'd throw it out in case anyone else wants to go digging.


I doubt the PMs would worry about trying to use Doug again. But then again, how could you recognize him? Most of Doug's lines in Marathon required a pair of vice clamps used in a rather uncomfortable way. Especially for that flaming death one.

PostPosted: Fri Aug 27, 2004 10:38 am
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Scumbag
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Joined: 27 Jul 2004
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Bobs, eh?

The ARG's outcome is to discover how, specifically, to Frog Blast a Vent Core.
_________________
When I first got there and asked about I Love Bees, the attendant said I must be looking for some other theater... I said, "er....Halo 2 Preview Event?" and suddenly he understood what I meant.
fphzont jnf ynhtuvat


PostPosted: Fri Aug 27, 2004 2:31 pm
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Theorizer
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Joined: 14 Aug 2004
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CoffeeJedi wrote:
i dont think that knowing who the voice actors are really gives us any insight to the game

alot of people put on the freak-out hats when they heard Mellisa's voice because it sounded like Cortanna. It was probably the same voice actor, they just got her again for consistency, to make all female AI's sound alike...

someone even thought that one of the characters sounded like Billy West (Fry from Futurama), while that would be insanely cool... it doesn't change anything, and is most certainly not in-game, its breaking the 8th commandment
I still say the dad J^2 is george clooney. Very Happy
_________________
Hey Kitty Sniper you think we can take on all these ARG's?
Kitty Sniper: Meow......KILL!
I'll take that as a yes.


PostPosted: Fri Aug 27, 2004 2:47 pm
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RMG
Greenhorn

Joined: 25 Aug 2004
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Last I heard, Zartman left Bungie after it got purchased by Microsoft and is now employed directly by Microsoft.

This was a while ago, though-- maybe he's back with Bungie.

PostPosted: Fri Aug 27, 2004 2:50 pm
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