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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[Question] What is our goal?
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GloryFish
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Joined: 20 Aug 2004
Posts: 44

[Question] What is our goal?

At first our goal was to find out why Dana's website was acting screwy. I believe we have more or less accomplished that goal.

Now that we (somewhat) have an idea of who the good/evil parties are in this charade what is our ultimate goal? Are we supposed to help Dana? The Operator still has the goal of killing Dana, and she is becoming more powerful. I believe that before the damage of the crash the Operator had good intentions (she watched over her crew like a shepherd) but now she is broken and confused. She is relentless and without mercy. On August 24th hundreds of us "helped" to connect her Axons. It seems that for the story to progress we need to help the Operator reconstruct the events leading up to the crash. Should we assume that by reclaiming her lost memories will in any way asuuage her anger towards Dana?

What about the Princess? Do we trust her implicitly? Or could she be using us (wild stretch, I know, but I'm rollin' here Smile for her own sinister devices?

I only bring these questions up to hear speculation about the true focus of our campaign. What will the endgame be? The restoration of a confused AI construct? Or, the destruction of a rampant, bloodthirsty avenger?

Do we have a choice?

*GloryFish sits quietly and politely.
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PostPosted: Sun Aug 29, 2004 12:59 am
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Arashi
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Joined: 26 Aug 2004
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Location: Calgary, Alberta, Canada

Hmm.... personally (at the risk of sounding inhuman) I would say it would be better to restore the AI - think of what he/she/it could tell us.. oh the dilemma

PostPosted: Sun Aug 29, 2004 1:32 am
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SecondSundodger
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Joined: 27 Aug 2004
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As I'm sure most everyone knows, when something gets deleted from a PC's hard drive, it's not really gone. There are ways to recover that "deleted" information. What's that recovery process called, and could it (or something dealing with it) clue us in into how to help Melissa or SP recover old memories?
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PostPosted: Sun Aug 29, 2004 2:51 am
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AngriBuddhist
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Joined: 04 Aug 2004
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Location: Wa.

I was wondering about this after we got the first .wav files organized.
We have figured out what is causing the ILB freakiness.

Mellissa said:

"I hear a jumble of voices in my head. The voices are in someway related
to my accident. Because of the damage, I am unable to accurately assess
the nature of the voices. By broadcasting the voices to my crew, they will
be able to assess the damage. Once assessed, the damage can be repaired."

That is are current goal. To "hear" the voices and assess the damage.
These .wav files are the voices and since they don't yet tie into the "accident" we must have quite a few more to "hear".

So in turn, our mission is to figure out what it takes to "hear" them all.
There seems to be a total of 777 axons, although we can only see 215
of them, and getting them "hot" might be what needs to be done.

And who knows, answering telephones might not be the only way we
end up doing that.

PostPosted: Sun Aug 29, 2004 3:38 am
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GloryFish
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Quote:
That is are current goal. To "hear" the voices and assess the damage.


No question. We need to reclaim Melissa's memories to advance the plot. But when we do will she still be angry, vengeful Melissa or helpful, constructive Melissa?

And more importantly, should that be a factor in how we play the game?
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PostPosted: Sun Aug 29, 2004 1:37 pm
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AngriBuddhist
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Gloryfish wrote:

Quote:
But when we do will she still be angry, vengeful Melissa or helpful, constructive Melissa?

And more importantly, should that be a factor in how we play the game?


Well, that depends on what is really happening.
If this is truly some sort of backstory to Halo2 then we cannot effect the
outcome. The future that Bungie has set in stone will stay that way.
Whether Melissa is angry, vengeful, helpful, or constructive, we will have
no choice but to simply solve the puzzles placed before us.

PostPosted: Sun Aug 29, 2004 6:28 pm
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DigitalTrickster
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Joined: 22 Aug 2004
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Location: Pittsburgh

[Spec/Meta]



I'm not a Halo fan so my knowledge of the universe is limited. Are we certain Melissa plays a defined role in Halo 2 or in Bungies universe? If not then how we choose to proceed could in fact be important. Just wanted to offer a counter point, if some of the background runs counter to a flexible Melissa plot let me know. I'm a Halo newb as I said.

PostPosted: Mon Aug 30, 2004 12:46 am
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AngriBuddhist
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No, you are correct. We have no idea if it will tie in at this point.

On the other hand, there is alot of facts that point to it being atleast within
what, a decade of Halo/Halo2.

Melissa mentions "Covies" (Covenant).
The memory in the ships hold mentions "Covenant" and "Forerunners".
The recent "troy" .wav mentions the "glassing" (halo version of planetary
destruction).
And I can't remember where but the fall of "reach" is refered to.

So, it's in the Halo universe, it happens after the first Halo game.
In the other .wavs, Earth does not seem to be recovering from a massive
attack.

Sorry about the abrupt sentences. I'm really tired.

The timeline would put it before or right at the Covenat attack on the
Earth and at this time it's perfectly reasonable to believe that it ties
directly into the scenario of Halo2.

PostPosted: Mon Aug 30, 2004 1:47 am
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Zanzibar
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Joined: 26 Aug 2004
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[SPEC] It seems to me that our goals will change over time. The Flea will at some point get in the way, and it will be up to us to help kill the Flea. Or at least help SP wrest control of Melissa away from the Flea.

Something that occurred to me is that the Flea wouldn't WANT us to have access to the axons in the 'Troy' sequence; otherwise those files would have been sent via axons in the \links.html page instead of 'hidden' through the \recipe3.html page. So what is in the Troy sequence that is sensitive enough to exclude? And how did the SP know to give them to us?

PostPosted: Mon Aug 30, 2004 1:57 am
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AngriBuddhist
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zanzibar,

It's not what is said in the .wav. It's what it implies.
Marines arrive on Troy to evacuate personel. They do this because the
humans have found out how to crack the Covenant transmissions.
They discover that the Covenant are on their way.

When transmitting this the Pious Flea is trying to tell the Covenant,
"Hey, Look! They knew we were coming. We have been compromised."

PostPosted: Mon Aug 30, 2004 3:37 am
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jellyfish_green
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Joined: 30 Jul 2004
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Location: Inner Colony of Eire

AngriBuddhist wrote:
When transmitting this the Pious Flea is trying to tell the Covenant,
"Hey, Look! They knew we were coming. We have been compromised."


I agree this is what *we* get out of this, but I'm still of the opinion the Princess doesn't have a secret agenda (crosses fingers) and showed these to us out of her own desire to get one over on the Queen. Melissa had them stored, alright, but didn't plan on broadcasting them yet. So I don't see the PF in this.

Edit: Whoops, re-read the 404 story. So these were the first of the "secret paths" proposed by the Flea. But Melissa wasn't intending to activate them yet - was she?

PostPosted: Mon Aug 30, 2004 9:58 am
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vidstudent
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Joined: 26 Aug 2004
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Location: Toledo, OH

[SPEC] Shooting off endgame theories

Zanzibar wrote:
[SPEC] It seems to me that our goals will change over time. The Flea will at some point get in the way, and it will be up to us to help kill the Flea. Or at least help SP wrest control of Melissa away from the Flea.


I've been thinking along this line for a while.

I've also been thinking about bees. (Yes, that's a given.)

Here's my spec on how they fit together.

Before winter comes, a queen bee goes and lays eggs for the next year, and lays down what we call royal jelly. Then, she leaves the hive.\

When next year comes around, some of the eggs are queens. When queen eggs hatch, the potential queens first make their way towards the royal jelly, which fertilizes them. Then, their job is to kill the other potential queens, either by stabbing the unhatched eggs, or, if not so fast and lucky, in mortal combat with the entire hive playing referee. To quote Highlander, "There can be only one."

I think, from the moniker "Sleeping Princess" and her description of being in a small cell in the deepest part of the dungeon, that her AI has the potential to take over Melissa's position. We would need to get the current Queen and the Flea out of the way, and only one of these at best could happen by a simple overwrite. (That flea hacker's overdue for a logout.)

The first thing we would need, were this the case, would be to determine what is needed for SP to ascend to the throne - what is the "royal jelly" here? My first note is that she can't speak like Melissa - she's still learning how to write, and when she learns something, she looks like this Cool *cough* To that end, I've written her asking if she wants some sound files to play with. We'll see how that goes. It's probably more complicated than that, though.

Then, we need to get Melissa out, and the best way would be to assess damage and see where to go. A-lightin' we will go.

The *big* problem is that flea. I haven't heard any in-game information on removing our hacker foe. I think I might ask Dana if she can sneak a peek at site access logs and see if he's left a trace we can use or something. SP just wants to stay away from him like the plague for the moment, and I believe that's a sound plan.

Of course, there is the possiblility of a SP heel turn, in which case the answer likely lies in Master Chief blowing the snot out of the server in Halo 2. I'm going to call that the "go play the game" scenario, because that leaves us with only Dana for a friend, two or three AI's in total control of a server and openly hostile, and nothing left to do but to make the real thang wipe it out, so drop the bomb!

...okay, it's bedtime now.
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PostPosted: Mon Aug 30, 2004 3:03 pm
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Platonix
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Joined: 28 Aug 2004
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Location: Keene, New Hampshire

AngriBuddhist wrote:
When transmitting this the Pious Flea is trying to tell the Covenant,
"Hey, Look! They knew we were coming. We have been compromised."

Erm...correct me if I'm wrong, but according to the most widely accepted spec, couldn't the Flea just say, "Hey, Look! I, the virus you attached to a transmission so that any human AI decoding the transmission would be infected, am now functioning! We have been compromised."

PostPosted: Mon Aug 30, 2004 3:33 pm
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Atoner
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Currently it seems like our goal is to sit around with our thumbs up our posteriors until we get more axons.

-Atoner-

PostPosted: Mon Aug 30, 2004 3:34 pm
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Zemat
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Joined: 30 Aug 2004
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First time here, heh!

Here's my wild spec:

From what I recall, Mellissa mentions she can't know anything about itself and that it's encased in mirrors (or that was Durga?).

Maybe the purposes of the Axons is that, as her "loyal crew", we must get access to all the voices in it's head and reorganize them for her to see. We are being her mirror and this is the actual distributed reflex the SPDR was trying to achieve. But the PF has taked control and now it's tellign Mellissa what and what no to show us in order to give her a false "truth". A "truth" as the PF sees fit for it's own benefit (whatever it may be). SP on the other hand is showing us the rest of the information and telling us not to listen to PF to advance SP's own take on the truth.

Or maybe I'm completely wrong about everything. Trout?

Oh! And hi all!!
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PostPosted: Mon Aug 30, 2004 4:31 pm
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