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 Forum index » Archive » Archive: General » Old News & Rumors
[TRAILHEAD] Martin Aggett is a Liar
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TAPshooter
Boot

Joined: 16 Jun 2009
Posts: 29

[TRAILHEAD] Martin Aggett is a Liar
Really, it's a game.

Lately, people have been asking me to explain what I'm doing with Martin Aggett and Remix Fiction. There is confusion about what is "in game", "out of game", and whether or not this is even a game at all. So I decided to clear up a few things by posting this thread explaining some of the boundaries and providing some tips for people who are new to the game. Oh yeah, if you haven't figured it out by now – the game has started.

Because I'm not telling a traditional ARG story (there is no hot brunette who needs rescuing or is babbling in code) some people have wondered if this is even a game. On the other hand, there are people who understand that it is a game but are confused about how to play.

Premise

Martin Aggett is a freelance photojournalist from Seattle who specializes in travel and adventure sports photography. Martin has been hired by Remix Fiction as the Creative Director for their upcoming alternate reality game planned for release in spring 2010. He is in the process of writing his autobiography which will be used as the main narrative for the Remix Fiction ARG. He is also providing the photography and scouting some dead drop locations during his photography assignments. Martin is also aware of the fact that he is fictional.

In Game Vs Out of Game

There is only one thing that I insist is out of game – and that is my personal life. I know that characters refer to me in the game as the owner of Remix Fiction but my life is way off limits. There is nothing to be gained in the story narrative by digging into my past or present life, and if – for some reason – this becomes a player focus then the game will just stop abruptly. On the same subject – some people are confusing my longstanding online nickname of "TAPshooter" as Martin. Anywhere you see TAPshooter (chat, IM, Unfiction, PS3, etc) it is me and should be considered out of game.

The company Remix Fiction is both in game and out of game. I know that's confusing, but think about when a movie is set in New York City. In that context, NYC is fictional, but it is also a very real place. Remix Fiction is the real-life Alternate Reality Game design company that is being portrayed fictionally. The best way to separate it from a practical sense is to look at who posted the information on the site. Martin Aggett might post an announcement about an upcoming Remix Fiction TV broadcast – in game. I (Steve) posted the privacy policy and the "What's Going on Here" page – out of game. I'll do my best to remember to use that construct for future posts.

Everything that Martin says and does is in game. Although he doesn't perceive it that way. If you talk to Martin about being currently in an ARG he will be confused and think you are talking about the spring 2010 launch of the Remix Fiction game he's working on. If you press him on the fact that he is currently "in game" he will get upset and will likely leave the conversation mumbling something about the prejudicial treatment of fictionals. Which brings me to my next point.

Martin Knows he's Fictional?!?!?

Okay, this is probably the hardest part of the game for people to wrap their brains around. Yes, Martin is aware that he is a fictional character, but he is always striving to be as real as possible. As in all works of fiction, writers strive to make their characters as real as possible. Actors want to appear as authentic as they can on stage and on film. They want you to get lost in the story and the character's lives they are portraying. Martin has that same motivation, and the only place in which he really opens up and discusses the challenges of being a fictional character is on the www.FictionalRights.org blog where he has formed the Fictional Online Rights for Characters Everywhere (FORCE) organization. Everywhere else you see him online he will participate in the suspension of disbelief along with the audience. One of the main motivations behind doing this is to help avoid the perception that I'm trying to perpetrate a hoax and to help clue in people who stumble upon Martin online.

But, What's the Point? How do I Play?

That's a great question! The answer is entirely up to you. Every person whom I would consider is currently playing is doing it in a different way. Play any way you think is fun. Players cannot break games – they can only facilitate the early demise of games with a flawed design. With that being said – I do have a few suggestions if you're still stuck.

There are currently four major themes or story arcs in the game, but all of them are character driven and are played by building a relationship with Martin. These are very long story arcs which will last for about the next seven to eight months, at which time, everything changes and the game will move into the next phase. These four themes are:

    1.Martin knows he is fictional and has formed an online organization to fight for the rights of fictional characters (www.fictionalrights.org). You can sympathize with his cause and comment on his commentary on fictional rights or respond to the various "calls to action" he posts there.
    2.Martin is an accomplished freelance photographer who travels all over the world on assignments. If you have an interest in learning about photography techniques or discussing Martin's travel to the various places he's been, that might be a good avenue for you to build a relationship with the main character.
    3.Martin is employed as the Creative Director at Remix Fiction and is currently working on an Alternate Reality Game for them. You can get involved by watching the weekly Remix Fiction Television broadcasts where Martin interviews prominent figures in the ARG development business and promotes the idea of open game design. If you've ever wanted to work behind the scenes on an ARG there will be many opportunities for you to help Martin with the ARG he's working on for Remix Fiction. Through this interaction your suggestions and contributions will be incorporated into the next phase of the project.
    4.The last theme will be the hardest to play. Even though Martin is fast becoming a public figure he is very hesitant about sharing information about his troubled past. If you want to understand completely why Martin acts the way he does and what motivates him you should try to learn more about his childhood and his past. His past will factor significantly into the game when Remix Fiction launches their in-game ARG and continues into the next season of narrative.


This is getting to be a very long post so I'll leave you with just a glimpse of how I see the future.

Martin will be a persistent online character for the next three to four years. This game has a much different pace than anything I've seen online before. Instead of a frantic two to three month campaign with content and plot twists being released at a pace that is inhuman to maintain and follow as a player, this game's narrative will ebb and flow. Think of the next 7-8 month period as a "casual ARG" where you can touch base with the story once a week or even less often and be able to catch up without too much effort. (However, there will be opportunities to engage more if you seek them out) This is the best time to build a relationship with Martin so that you understand his motivations when I turn everything upside down. This will lead up to a two month phase in spring 2010 where the pace will accelerate to "normal ARG" levels to tell a self contained story. You will be able to play this part of the game even if you never interact with Martin between now and the start of that phase. Then it will go back to the slower pace with Martin bridging the gap between the first season and the second season (assuming the first season is successful).

Final thoughts

I will not post in this thread again, but I will check in every now and then to see how thing are going from your perspective. Martin is aware of the unforums, but will be blissfully unaware of this particular topic so you can feel free to talk about him behind his back – nothing said here will be used to penalize you or hinder your relationship with Martin. And finally, this game has the potential to intrude into your lives because of it's deliberate realistic themes so if you want to build your own personalized boundaries with regard to how intrusive Martin is in your life I'd encourage you to fill out the Personalized Privacy Policy form at www.remixfiction.com - by default Martin will be very hesitant to interact with you until you fill out the form acknowledging that you're actively playing the game. Again - this is to help with the whole hoax perception problem.

Enjoy the game.

Steve

PS: Please don't bother the Martin Aggett - book illustrator or the Martin Aggett Ambulance driving golfer... They are real people and have nothing to do with the game Smile

PostPosted: Tue Sep 22, 2009 10:24 pm
Last edited by TAPshooter on Tue Oct 20, 2009 8:01 pm; edited 1 time in total
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sakai23
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Joined: 01 Nov 2008
Posts: 209
Location: In an Impala, by the Lair, on an Island called Beacon Hills

So i'm delving into this already.
Found a few things, First off his phone #.
Spoiler (Rollover to View):
206-350-1072
Apparently if you leave your contact info, he'll call you back.
Another thing, watching a video with Matt in it at the bottom of the page gives you this number.
Spoiler (Rollover to View):
206-219-0959
Not sure what it's for since I ran through the vid.

Just wanted to throw that out there. Smile
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PostPosted: Wed Sep 23, 2009 8:14 am
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Caseys_Mom
Unfettered

Joined: 21 Jan 2009
Posts: 553

Martin's links

Helpful links for anyone who it not already familiar with Martin.

* Remix Forums
* Remix Fiction
* Martin's FB page
* Martin's Twitter
* Martin's Website <-- nothing on it yet.
* U-Stream Channel
* F.O.R.C.E.
* Martin's Flickr

Martin does the videos every Sunday night and invites people to call in to make comments and ask question. The videos are about arg's and are well worth watching. That's why there is a phone number on the vids. Smile
-Also, if you google him, you'll find quite a few places where he's already been and written articles, reviews, and comments.
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PostPosted: Wed Sep 23, 2009 9:17 am
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diszaster
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Joined: 15 May 2009
Posts: 405

Wow, I want to post, but it's really hard setting the collective hive-mind on someone I consider a friend.... Sad

PostPosted: Wed Sep 23, 2009 10:26 am
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sheridan
Boot

Joined: 22 Sep 2009
Posts: 60
Location: Tulsa, OK

I'm a freelance photographer, so I think I'm going to initiate conversation with him about that. Could be interesting...

Edit - I've friended Martin on FB, and commented on one of his pics. He has also commented on a status message I have up saying that I am going to go shoot some photos this weekend. He asked me to post some when I can. We'll see where it leads from here.

PostPosted: Wed Sep 23, 2009 9:16 pm
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Caseys_Mom
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Joined: 21 Jan 2009
Posts: 553

Since Martin is a "fictional" character, I thought I'd post here that I received a free gift in the mail from him. It was because I had signed the privacy policy thing when it was first made available. He sent me a nice mouse pad. I got it in the mail Saturday.
I didn't see anything unusual about it. It was ordered from Funnel Productions Cafe' Press stuff, and had the Sticky Itcher's logo on it. But since Martin is an arg character, thought I'd post a pic of it.
DSCF0770.JPG
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DSCF0770.JPG

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PostPosted: Mon Oct 12, 2009 11:34 am
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Ziola
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Joined: 09 Jan 2009
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Location: A couch somewhere...

Hmmmm....here's my problem with Martin. I haven't been involved in "his" game and due to time issues most likely will not, but it bothers me that this character plays other games. Puts a bad taste in my mouth and makes me wonder about any interaction that he and I might have. Does that make sense? I'm not trying to be a jerk, it just rubs me the wrong way Confused
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PostPosted: Wed Oct 14, 2009 8:43 am
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Pixiestix
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Ziola wrote:
Hmmmm....here's my problem with Martin. I haven't been involved in "his" game and due to time issues most likely will not, but it bothers me that this character plays other games. Puts a bad taste in my mouth and makes me wonder about any interaction that he and I might have. Does that make sense? I'm not trying to be a jerk, it just rubs me the wrong way Confused


You are not the only one with issues like this. In fact, "Martin" has his own meta thread because of thoughts just like yours. Very Happy Feel free to jump right in!
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PostPosted: Fri Oct 16, 2009 3:14 pm
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diszaster
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Since I got no issues here, had dinner with Martin Aggett last night in DC and had a great time. He looks and talks just like he does on that thar tv.

Well, actually, because of the show, I thought he would be enormously tall (like 6'5"+), but no, he's normal-sized.

Some random info:

-- before going freelance, Martin used to do photos at a Baltimore newspaper. he didn't like it cause he was low on the totem pole. you know, sent out every year to photograph the kids sledding down federal hill in the snow.

-- Martin will be traveling to Hawaii in November to photograph surfers. I think there's another trip to DC sometime in November too.

-- did you know there are about 100 of these QR codes "out in the world" right now?

-- Martin does not like bananas OR plantains. He likes sugary drinks. For some ungodly reason, he got a strawberry fanta at dinner. i didn't even know such a thing existed. Martin does not do spicy food.

We talked games (incl. the games we're both playing), technology, random stuff, like normal real people. No alien overlords popped out of his head, and everything was totally cool. I would totally do this again.

PostPosted: Mon Oct 19, 2009 8:03 am
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Ziola
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disza wrote:
No alien overlords popped out of his head, and everything was totally cool.


That right there made my over-caffienated morning Smile
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PostPosted: Mon Oct 19, 2009 12:17 pm
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Caseys_Mom
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Any actual "clues" yet?

Congrats on you fun dinner! Sounds like you had a wonderful time. I chat with him on Facebook, and he's also mentioned to me that he worked as an intern for the newspaper. He says he hasn't been to college for his photography, but started with the paper. He doesn't sell his photos online on the stock sites. He says he works with a publisher and has a good client base.
--
Anyway, one thing I wanted to ask about was a photo he posted on Facebook. Because I chat with Martin pretty regular, I tend to pretty much register most things in a non-game type of mindset. But he has a photo that is a screenshot of his phone, here. Are we supposed to take that as an in-game clue of some sort? Or at face value for the "reason" he posted it. Although I did google the info., I just came to the conclusion that it was not any kind of clue. -But I'm really not sure. That's the problem I'm having with this game. Trying to determine what exactly is in or out of game.

-So has ANYTHING been found yet that's part of the game? Or clue? Should we start a list of all the posts he's made on other sites/forums? Or maybe a list of forums/sites he is known to visit- for possible future use?
Oh, I also wanted to mention the post that Martin made for the game Ruby's Bequest. The ONLY reason I'm bringing it up is because "Martin" is a fictional character, so this SHOULD be considered as IN-GAME.
Quote:

Lost past love - Virtual hope for future

Several years ago when I first moved to Seattle, I met someone whom I came to care for deeply. We didn't always agree on the little things in life, but we had the "as you wish" kind of Princess Bride love that you only hear whispered rumors about. At least that's what I thought until the day she betrayed me and, by doing so, shattered my heart. Foolishly, I stood by and did nothing and had to watch as her heart broke right along with mine. She left my life that day and will never return.

Ever since then, I haven't been able to "care right," as Ruby described the people of Deepwell. It doesn't help that my profession allows me to be a bystander in life; photographing other people's tragedy as a detached observer. Because I am constantly traveling in support of the career choices I've made, its tough making lasting connections with people in the real world – which is why I've been seeking out friends in the virtual space of the internet lately.

It's easier for me to care about the people in your little town because, like most of the online friends I've made, I'll never have to interact with them face to face. On the internet, I get to choose when and how I build relationships, and unlike the real world, I can always just turn them off whenever I want. That's not to say that the actions taken in the virtual world can't have a real impact in the physical one. Projects like ruby's Bequest have a real potential to bridge caring between the virtual and the physical worlds.

So, I will follow the story of Ruby's Bequest as it unfolds, and hope that it has a positive affect on the real world as well as the virtual. Good luck raising one thousand voices – at least you've inspired me to raise mine.


----edit

Oh, also if you do a bit of googling, it seems there IS actually a "real" person named Martin Aggett. That one seems to play alot of golf! So now we'll have to also be careful not to get them mixed up while researching online!
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PostPosted: Mon Oct 19, 2009 12:23 pm
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thebruce
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It's a very interesting dynamic set up here... it's like it's a challenge to people to not see every little thing as a game, which it feels like anything mentioned here at UF has now become. It's almost considering backstory to a character just that - backstory, filler, character development - not clues or puzzles or game content itself. A lot of that might get thrown by the wayside, forgotten in the future. here, I think with MA, our challenge really is to begin to feel as though he's a real person, with a real life. If and when the 'game' begins, it certainly may be hard to distinguish from his 'real' life, at first at least.
Now I'm not saying this is good or bad, but it seems to me that the whole intent of this is really, truly 'blur the lines', as it were. As a result, he's had to overtly have Martin and RemixFiction recognize their fictional nature, but at the same time, he really and truly exists in our reality (as far as actions and events go, even if the name isn't real).

Clearly that's where the tension rises, because he's then asking people to develop real relationships and friendship with him, allthewhile recognizing that he's not real. I don't think everything should be considered 'game' as much as it should just be considered Martin.

Maybe it's like he's creating an LG15 v2 or something. LG15 was a character who for all intents and purposes was real, blogged about life, and not everything was a game..just..interesting. (ymmv). Here, Martin effectively is a real person, a character coming out of the screen and sharing our world.
So, while his life isn't a game, his life is the game. =P

It would be far too much work to track and log every single thing he does and says, but sure, something might happen or hint at some bigger event that only a couple of much closer friends may notice; and I think that's the intent, as opposed to basically announcing to the public "hey community, there's a game puzzle happening right here!" If his intent is to be a relational character, then I'd think whatever happens will be geared to those relationships. A different kind of player.

So yeah, I don't think we need to "watch" per se for clues and puzzles and whatnot, but we'll see whatever happens play out in his life, and our involvement will be proportional to the relation we have with him. Stressing about every little thing I think will just make us more upset about it =). And who knows, it may turn out that no one ends up caring about him, otoh it could turn into another fanatic LG15-type following. heh

For now, I think the best thing is just to treat him like any other person. Let the character develop. He's not asking to be probed, he's asking to be friended. Razz

love it, hate it - YMMV
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PostPosted: Mon Oct 19, 2009 1:22 pm
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diszaster
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Ziola wrote:
disza wrote:
No alien overlords popped out of his head, and everything was totally cool.


That right there made my over-caffienated morning Smile


@Ziola: See? you should play. See how much fun I'm having? Very Happy

@thebruce: There's gotta be a clue in that strawberry fanta. I know it. Maybe if I ROT it, it will suddenly be all crystal clear. Wink

In all seriousness, folks, I add those weird little details because it is all very hilarious to me. Martin is 3-dimensional, eats food like the rest of us (omg, a fictional character needs to eat?), is not gigantically tall like i thought, etc., etc....

I do add his travel plans because he is scouting dead drops at these locations, and I will update as I know them, or keep a running list.

PostPosted: Mon Oct 19, 2009 1:31 pm
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sakai23
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Martin and I have had conversations on Facebook. He's nice, for a character. He told me about himself a little and we talked about ARGs along with Remix Fiction.
Just thought I'd throw that out there. I should've saved the convo...
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PostPosted: Mon Oct 19, 2009 2:05 pm
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Nighthawk
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Quote:
@thebruce: There's gotta be a clue in that strawberry fanta. I know it. Maybe if I ROT it, it will suddenly be all crystal clear.


You're relatively new here, so you're probably not aware of the correct procedure: nex time, shine a blacklight on it. Wink
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PostPosted: Mon Oct 19, 2009 5:13 pm
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