Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sun Nov 24, 2024 12:53 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: General » Old News & Rumors
[TRAILHEAD?] Hatshoe
View previous topicView next topic
Page 28 of 91 [1365 Posts]   Goto page: Previous 1, 2, 3, ..., 26, 27, 28, 29, 30, ..., 89, 90, 91  Next
Author Message
kevrock
Unfettered


Joined: 26 Jul 2007
Posts: 320

jaeger138 wrote:
I can tell you that the reason I've quieted down is that this 'game' (if it is one) has not given a tangible clue for a while now. In fact, as far as I'm concerbed we've had one really tangible clue. Aside from that, we've had a lot of players join in and there's about 3 pages of trout on this topic. It's all gotten very confusing and mixed up and I have lost contact with Hatshoe, which is odd considering I was in the most frequent contact with him.

Personally, I think we're saturated with too many theories and not enough clues to go on. If the PM wants us to play, he has to give us something to play, it's no good him steamrolling on the way he has been and leaving us, the players behind in the dust. That's not how a game works and that's how I think we've been made to feel, at least I have.

I don't really know what I'm trying to say but if the PM is reading any of this, give us something and we'll give something back.


I concur. I find the premise really interesting - the hand written scanned pages are brilliant - but its just floundering. I can tell there's more there - you can see that something is in there, that's its not just random thoughts.

Using the teacher's paradigm clue, I went and dumped the text from every lengthy post into Word and found all the spelling and grammar errors, similar to the "two withouts" that lead us to the one and only hidden page. I must have tried a hundred variants on all grammar errors I found to no avail.

There's obviously something we're missing...

PostPosted: Mon Nov 23, 2009 11:49 am
 View user's profile
 Back to top 
chaos
Entrenched


Joined: 21 May 2009
Posts: 895
Location: The town of immovable markes, england

kevrock wrote:
something we're missing...

anything to go on Razz
_________________
Playing: As if I'd Give them A warning
Played: The Ennead
Marble Hornets, Season I


PostPosted: Mon Nov 23, 2009 4:08 pm
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
Zagaan
Boot

Joined: 08 Nov 2009
Posts: 36

I sent him a message that basically said "this game is screwed without tangible clues. Jaegar, the one who initially found your site, is beginning to lose interest. You have to give us something to go by or you will lose us." I think we should give it until the week is up on his twitter account. At most 2 weeks. If nothing by then, I'm out.

PostPosted: Mon Nov 23, 2009 10:06 pm
 View user's profile
 Back to top 
Atropanocturna
Decorated


Joined: 09 Nov 2008
Posts: 240

There are two things that could be happening here.

Thing the first: Another grassroots ARG has come to an end due to the PM's real life interfering, money issues, time..etc...

or

Thing the second: We are not getting something that we should.

Now, I am not one to talk, as I have not been able to devote myself as much as I have for past games. But taking the time to buckle down and take a close look at the site and the clues cannot hurt. Many games have a lull after the initial intense interaction! This is not a video game with constant gratification. And emailing HS asking to have things handed to us isn't going to work either. I think that everyone should continue to put effort in, because if they do not, well, then the game is dead and it's our fault. Just my 2 cents.

Kudos to kevrock! I've been thinking about doing that but had not found a moment to do so. It was quite a daunting task to undertake! Thats the kind of investigation that usually produces results.
_________________
Looking for something that sparks my interest.....
Mourning:ThisIsMyMilwaukee


PostPosted: Tue Nov 24, 2009 5:12 am
 View user's profile
 Back to top 
whitecross8
Veteran


Joined: 08 Oct 2009
Posts: 143
Location: Home of the Bakersfield Sound

I think we (collectively) are rushing to put this to an end. Maybe it's my noob-i-ness naiveté or the fact that the other game I am playing is Sunshine Mine which makes this game look like it's moving at light speed (I.Will.Apperantly.Know.When.It.Begins.) but Hatshoe both by email and as WOC has been saying for weeks we are waiting for something (payday maybe?).

I do think that the game has spread it's self out pretty far in many directions and that's what I find frustrating. I think the lack of a theme has led to a lot of spec and trouting. Some of the other games I am lurking have a particular theme or event and that makes it easier to fit the clues into the story. These are pretty far a field and we can't seem to put our finger on the theme/goal/motivation. The fact that the site is named after an Elder Scrolls "god", talks about time traveling through homemade mirror machines and now is discussing Russian subs is a wide swatch of topics (like the website, btw). I don't even have a firm grip on who we are trying to help. It's feels a lot like the old comedy routine "Who's on first?"

I am really trying to discover the main idea here and that I think will make it easier to solve the clues. To that end, I am going to continue to work on the code within in a code clue since I think that is the biggest unsolved clue we have. I am looking at the post that includes when the pages were uploaded since the first few batches were smokescreen. I want to see what's left after that. Another clue never solved (I'm pretty sure) is that we are to adopt the paradigm of pedagogue and enter it. I have tried educator, teacher, schoolteacher and a couple of others on the end of the url with no result, any other ideas?
_________________
"A child of five would understand this. Send someone to fetch a child of five."
Groucho Marx


Twitter: whitecross8


PostPosted: Tue Nov 24, 2009 1:33 pm
 View user's profile
 Back to top 
fezzik
Veteran

Joined: 02 Sep 2004
Posts: 131

I think Hatshoe is kind of fascinating from a meta-perspective. As someone who wants to someday run my own ARG or at least ARG-like scavenger hunt experience, and also someone who has worked in game design, the tension between letting your players win and preserving a sense of challenge is always interesting. Here we seem to have a case where the players appear to be overmatched. That is, Hatshoe might be sitting there thinking "gosh! i left so many clues, why don't they get it?" But the fact is, we're not getting it. I'm assuming there is a secret message because a) at least one such message has been revealed, b) fairly direct hints have been given that other secrets exist, and c) certain idiomatic structures of the pages indicate that the words are achieving a dual purpose, i.e. odd turns of phrase such as "purple tits".

The question is what to do? What would you do, if you were Hatshoe? Does it ruin the game to give hints? Is there any sense in which it's fair to say that we as players have "let him down", or is that not a useful notion? And if we have "let him down", does he get better players? Motivate us somehow? Offer a cash prize?

I, myself, am intrigued by Hatshoe. In my opinion, what's missing is a set of easy clues for us to cut our teeth on. In other words, there's no Level 1 or Tutorial Zone. It's just a bunch of hard clues that we don't understand. In game design we learn that players need to be rewarded occasionally or the trail runs cold, and that seems to be what's happening here. I personally would get energized if I solved a clue, even if it was easy. It would solve the dual purpose of rewarding us, and also (if done correctly) would train us on how this particular game works. He did, of course, give us one such hint. Ideally, we would have been able to turn that hint into further success. The fact that we couldn't is a bad sign. That is to say, there should have been other parallel clues that we could have immediately discovered. Given that the first clue was a grammatical error on a page, kevrock's exhaustive analysis of other grammatical errors (which I have also done) *should*, by all rights, have turned up *something*. I say "should" in the sense of "if this was a well-designed game that encouraged player participation".

Anyway, I still hold out hope. I think we just need a little help.

PostPosted: Tue Nov 24, 2009 2:49 pm
 View user's profile
 Back to top 
kevrock
Unfettered


Joined: 26 Jul 2007
Posts: 320

Atropanocturna wrote:
Kudos to kevrock! I've been thinking about doing that but had not found a moment to do so. It was quite a daunting task to undertake! Thats the kind of investigation that usually produces results.


Here's what I was working with; see if you can make anything of it. Sleeping Pill seems to have the most promise, as the page cuts off like Recipe did.

You can tell that there's intention behind this, as the pages with the most errors are the pages with the most text. The ones with the stupid one liners tend to be error free.

Errors in text [my comments in brackets, ellipses indicates truncation]:

#Castles
Jesus and Paul and... [fragment, not complete sentence]
...and even more assassins [missing period]

#Breathing
I'm afraid its going to... [should be it's]

#Sleepwalk
without without [already used to find the recipe]
act, that [should be "act that" or "act, which"]
The smear around his mouth... [fragment, not complete sentence]
behaviour [spelling, "behavior"]

#Favourite thing
favourite [spelling, "favorite"]
night, then [should be "night then" or "night, and then"]

#Roommate
"Who?" my new roommate asked. [fragment, not complete sentence]

#SleepingPill
not-forth My f!cking [should be "my" or "not-forth. My"]
where is wasn't [should be "where it wasn't"]
oreo cookiee [should be caps, cookie misspelled]
body is is pivots [double "is"]
urgen [spelling, "urgent"]
I am thinking "How can... to hold them up?' [need comma after "thinking", replace single quote with double quote after "up?"]

#Weird movie
When he finally returns... [fragment, not complete sentence]
interupts [spelling, "interrupts"]
onced [spelling, "once"]

#Surprise Part
Aren't surprise parties kind of a fucked idea? [subject verb agreement, needs an "a" before "kind"]
you, then F!CK [should be "you then" or "you, and then", no period after "F!CK"]

#Outlander
pissassing [non-word]
vikings [should be caps]
backstory [should be hyphenated or 2 words]
Why didn't they... of the stock Ye Olde variety. [should have a question mark instead of a period]

#DogLady
dog, then [should be "dog then" or "dog, and then"]

#Natural
Flavour [spelling, "flavor"]
flavours [spelling, flavors"]
...it's an obvious Evasion, why... [no caps needed]

#Baking Soda
Putting Baking Soda on Things is the poor wise efficient man's Doing Laundry. [caps only needed on first word]

#Love
Didn't say a word. [fragment, not complete sentence]
...but maybe she was always... ["she" was written over "was"]
...in her own world. [redundant, remove "own"]

#Grave
...like Kurt Cobaine [spelling, "Cobain"]
Pantyhose was pulled... [should be "were pulled"]

#Reds
was found... (it had washed up under a wharf) [no period]
This it is what... ["it" is crossed out]
automated telegramm communications device ["telegramm" crossed out and misspelled]
The only clue laid with... [should be "lay"]

PostPosted: Tue Nov 24, 2009 3:46 pm
 View user's profile
 Back to top 
jaeger138
Unfettered


Joined: 20 Aug 2009
Posts: 372

fezzik, you couldn't have out it better! I completely agree with your statement to the fullest. Games rely not only on challenging the player but rewarding the player. Personally, I feel there has been little reward. For me, I am not the best puzzle solver in the world but I love story and interaction. I feel that has been removed by my lack of contact and I feel less inclined to continue.

I am not expecting to move the game at a hugely fast pace, most games don't do that unless they have a team of professional designers and a heck of a lot of money to put into it. All I ask is that it moves. As far as I'm concerned, this is currently at a stand still, with no extra clues or story, and only very basic interaction. I'm happy to play for months, as long as there is something happening from week to week unless it is part of the story that there must be a long break, but I don't feel that we've been given that indication.

Just to clarify, I'm not leaving the game, I'm simply taking more of a back seat. Like I said, I'm not the best puzzle solver in the world and so I don't feel I can help much at this stage of the preceedings, but I wish you all luck in finding a new clue and solving it. When this happens, I'll jump right back in, full force to discuss the story and try to re-open lines of contact with our dear friend Hatshoe.

This game is far from over, otherwise there would be no new tweets and no contact, I simply feel I have no reason to post much when I have nothing to say.

I also agree with Whitecross' sentiment that this game is spread too far in multiple directions. It's confusing, frustrating and sometimes annoying, but somehow I feel that this is exactly what it's meant to be. It's frustrating when you ask Hatshoe a question and get back a cryptic reply, it's frustrating when we have a clue that we can't make heads or tails of, it's frustrating when we don't see something that later is seen as obvious but the whole thing has been frustrating from the word go. Friends, keep playing, keep feeling frustrated and you'll get somewhere eventually. Just think outside the box, inside the russian sub and next to the purple tits and one of you will have a breakthrough.

As for me, I'll be around, watching you solve stuff and wishing you luck while I wait for an email from Hatshoe or a ne piece of story to unveil itself so that I can feel like I'll enjoy playing again.

PostPosted: Tue Nov 24, 2009 3:51 pm
 View user's profile
 Back to top 
fezzik
Veteran

Joined: 02 Sep 2004
Posts: 131

Now I'm writing just to hear myself..uh..write Smile, but I've been doing interview training at work and I think there's an interesting parallel. Sometimes you'll have a quality candidate, and you'll ask them a pretty easy question, and they just don't get it. You really need to let that question go and move on or you can't get to the meat of the interview. Note it, but let it go. Right now, I get the sinking sensation that there's only one (or a very limited set) of actual secrets to find. That is, we're looking for the "magic answer". Magic answers are bad in games for the same reason they're bad in interviews: if the person doesn't find them, you're both stuck, and you haven't really learned much (and it isn't much fun). Think of one of your favorite games where some level in the middle required finding a secret door. If you find it, great, but if you don't, now what? Cheat? Quit? Look it up on the internet?

Ideally, there would be a number of clues to find, at least 10 or so given how much text we have to work with. But it's hard to believe that with that many secrets we wouldn't have found one by now.

On a more practical note, I did something similar to kevrock earlier in this thread; it would be great if someone could combine the two.

Also, as interesting as the grammatical errors are, I'm even more interested in the cases where the choice of words Hatshoe uses is so odd that it begs for there to be a hidden meaning. The most obvious example is the aforementioned "purple tits", but there are others:

Reds has many, because of its link to "Rock Lobster"
Natural: "Evasion" is an odd word choice, plus it's capitalized
Sleeping Pill has many, such as "classmate session on my air purifier" and "urgen continental drift resist"
Tan has Cartoon Face Syndrome and purple tits
Door Unlock has 10:50 and Venomous Welp

I'm sure there are others. These are points where you say to yourself "that means something", but you just have no idea what

PostPosted: Tue Nov 24, 2009 5:07 pm
 View user's profile
 Back to top 
kevrock
Unfettered


Joined: 26 Jul 2007
Posts: 320

fezzik wrote:
I'm sure there are others. These are points where you say to yourself "that means something", but you just have no idea what


I agree, but I think what some others have been saying is also important:

Yes, those things are weird and they may mean something else, but we have no context for that something else. If we had a story or even character motivation, we could relate them. We are trying to find meaning in non-sequiturs without context.

For example, Reds become more meaningful once we knew of Soviet Premier. Let's say this continues on the Cold War angle and HatShoe is an elaborate cold-dump site for spies to communicate in code. Then we would have a context to view the nonsense.

But so far, once we over turn one thing, something else pops up:

First it looked like the ramblings of a crazy person...
Then we noticed they related to video games and movies...
Then he started mentioning past criminal activities...
Then we got time travel....
Then we started spying on Carl...
Now we have Communists...

Its like the Whitman's Sampler of Gee-Whiz-That's-Cool!

PostPosted: Tue Nov 24, 2009 5:26 pm
 View user's profile
 Back to top 
fezzik
Veteran

Joined: 02 Sep 2004
Posts: 131

This is true; without context it's much, much harder (and arguably less fun). But the one clue we did get - the "twowithout" - didn't need any context (I'm tempted to say that Communism was a Red Herring). It was more along the lines of finding a needle in a haystack. There could be other combinations of weird typos and things that he's waiting for us to hit on randomly. And who knows, if we get enough monkeys on enough keyboards, we might. I've seriously considered trying to write a script to probe for webpages by trying thousands of combinations of URLs. But that seems kinda silly and pointless at some level.

It's possible I'm also grumpy because he never responded to my last email, even though I wrote it on notebook paper and everything!!

PostPosted: Tue Nov 24, 2009 6:50 pm
 View user's profile
 Back to top 
chaos
Entrenched


Joined: 21 May 2009
Posts: 895
Location: The town of immovable markes, england

fezzik wrote:

Ideally, there would be a number of clues to find, at least 10 or so given how much text we have to work with. But it's hard to believe that with that many secrets we wouldn't have found one by now.

hehehe

reminds me of the ennead arg, where after the early interaction and plot elements, it went cold, all we had were about 15 clues for 3 answers[as in, 5 ways to get each clue almost]
bit of an exxageration, but anyway

it was only after the finale that they actually said the reason it turned dead was that the actress who was supposed to be the main character to interact with was in a union that banned internet appearances or somewhut ¬_¬

anyways, the point is, it was kinda annoying to work out all but one clue, and after a couple of weeks[mighta been months, can't remember now] of thinking on it, turns out the solve was just another link to the site ye already found half a dozen times Rolling Eyes
_________________
Playing: As if I'd Give them A warning
Played: The Ennead
Marble Hornets, Season I


PostPosted: Tue Nov 24, 2009 9:43 pm
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
msheadwound
Decorated


Joined: 15 Oct 2009
Posts: 182
Location: Ohio

Correspondence with Hatshoe:

I wrote:
November 9

Dear Mr. Hatshoe,

I stumbled upon your website recently and found your writings very intriguing.

Have you ever tried the recipe? If so, do you think anyone else should also try it?

Sincerely,
Regina



Hatshoe wrote:
November 14

Thank you friend, but I think the recipe is dangerous to try.
Not worth the trouble if commitment is not assured, in any case.



I wrote:
November 15

You must be very brave.

Regina

[attached image: apologies.jpg]



Hatshoe wrote:
November 24

[attached image, Honesty.jpg]


PostPosted: Wed Nov 25, 2009 12:04 am
 View user's profile Visit poster's website
 Back to top 
PerdíElJuego
Guest


msheadwound wrote:
Honesty.jpg]

"He is mired in deception.

Disregard."

Nothing in the brightness and contrast.
This could be evidence for DID. The personality that wrote that is aware of his other personalit[y|ies].

PostPosted: Wed Nov 25, 2009 12:17 am
 Back to top 
msheadwound
Decorated


Joined: 15 Oct 2009
Posts: 182
Location: Ohio

PerdíElJuego wrote:
msheadwound wrote:
[Honesty.jpg]

"He is mired in deception.

Disregard."

Nothing in the brightness and contrast.
This could be evidence for DID. The personality that wrote that is aware of his other personalit[y|ies].


I asked him in apologies.jpg if he knew a fellow pretending to be Vlad Putin. So it seems to be a straightforward note to ignore the SovietPremier twitter.

PostPosted: Wed Nov 25, 2009 12:19 am
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 28 of 91 [1365 Posts]   Goto page: Previous 1, 2, 3, ..., 26, 27, 28, 29, 30, ..., 89, 90, 91  Next
View previous topicView next topic
 Forum index » Archive » Archive: General » Old News & Rumors
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group