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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC] Magic Words
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Avatrix
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Joined: 20 Aug 2004
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[SPEC] Magic Words

Dana's most recent blog entry, Eavesdropping, talked about Magic Words. It occurred to me we should organize some of the names we've got, and their meanings. This is leading to a SPEC, but I'm going to write these down. Some of these have been listed before, and some are probably unimportant, but I'll put them together for the sake of organization.

Melissa - Greek word for "honey bee"

Durga - Hindu god who strikes down demons

Sophia - From the Greek Sophie, meaning wisdom

Kamal - hindu for "lotus flower", also the name of a god

Aiden - Celtic origin, meaning "fiery"

Hiroyuki - Japanese origin, no way to know the meaning without knowing which kanji are used

Jersey - originally an area of England, the name comes from Norse, where the "-ey" means "island", and is probably translated to "geirr's island" http://www.plateaupress.com.au/wfw/jersey.htm

Janissary - conscripted soldiers which comprised the Ottomon Sultan's bodyguard and household troops.

Morelli - Italian. From the first name and nickname "Maurus" = someone coming from Mauritania, Northern Africa. Or derived from the medieval adjective "moro" = Saracen. Saracen meaning "empty of Sarah", and used in historical Christian texts to refer to Arabs (who descend from Hagar). Also used in specific to refer to Muslims in southern Italy.

Selene - from the Greek Selena, meaning "moon"

Janet - English origin, meaning "God's gracious gift"

Adams - Hebrew, meaning "man, earthly or red"

James - Hebrew origin. Meaning "one who supplants". Also related, it is a patronymic name derived from "Jacob" and usually meaning "son of Jacob."

Boisseneau (the only spelling attempt at Sophia's last name that really returned any results) - French origin, but couldn't find anything else.

Simon - The Greek form of the Hebrew name Shim'on which meant "hearkening" or "listening."

[SPEC]
Now, what struck me about Dana's conversation is the idea that a word has power. If she or her mother heard a word, something would come true, or something would happen. Notably the beginning of the Christian and Hebrew bibles begin with "fiat" (in Greek), and expresses the idea of Creation by the power of Word. They came up with their own definitions for what each word would produce, but if we were to look at a word's actual origin/meaning, that might indicate where things are headed.

For example, Durga looks at the "mirror" and might be seeing Melissa--so she sees bees. Durga strikes down demons--if the flea is a demon, perhaps Durga will be the one to "defeat" the flea at a later point in time.

Janissary is a talented teenager--and it seems that she's been "conscripted" by the cop to do work for him.

James -- as "someone who supplants", it could mean he has done something to affect his status. We know he's a "special" military person, but how did he get there?

Sophia -- does her role in the story line function to reveal information? She certainly functions to join Aiden and Kamal together, though I wouldn't consider this a function of "wisdom". She might have some sort of insite important to the story.

Some parts of this is wilder spec than others, but the info is written out, see if any idea strike you.

PostPosted: Wed Sep 01, 2004 12:56 pm
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TridenT
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Having all of those name meanings is well and good... but none of them seem too closely related to strike a match...

I'm not so certain we would want to look for names, anyway. Dana never mentioned names as "magic", so I don't know if we should, either. However, the word associations you've come up with are very neat, and may come in handy for future reference. Good researching!

PostPosted: Wed Sep 01, 2004 1:01 pm
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Alzheimers
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Two other interesting interpretations of names:

Durga, by way of dictionary.com: can also mean "The Inaccessable"

Janissary, from m-w.com: while generally refering to a group of elite soldiers, comes from the Turkish yeniçeri, from yeni new + çeri soldier
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PostPosted: Wed Sep 01, 2004 1:36 pm
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Kahnawake
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Re: [SPEC] Magic Words

Avatrix wrote:
Boisseneau (the only spelling attempt at Sophia's last name that really returned any results) - French origin, but couldn't find anything else.


Whoah, no offense but you're WAYYYY off there buddy. Wink

The way I hear it her name is Sophia Basaran or Sophia Basran. Judging by the middle-eastern food she cooks and the fact that her mother set her up with another guy with a middle-eastern sounding name (Khamal) makes it safe to assume they're both from Arabic or Islamic backgrounds.

Basaran or Basran comes from the root Persian word Bas-rah meaning "where many ways come together."

Basra is Iraq's second-largest city and is mentioned in 1001 Nights and is supposedly the port from which Sinbad set sail on his voyages. It was once known as "The Venice of the Middle East."

PostPosted: Wed Sep 01, 2004 3:41 pm
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bcriswell
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From my wife

Aiden is also a port in Yemen. It is where the USS Cole was bombed and is a substantial weapons smuggling port.

PostPosted: Wed Sep 01, 2004 5:21 pm
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ThunderRazor
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I think another point made my Dana is that as the game went on, her and her mother would add words, such as the word lemon meaning to get kissed soon.

She is saying to pick out Magic Words and ADD to the list of them as you hear more conversations. This very directly applies. But I am not sure if names are the key here. Everything is worth looking into though.
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PostPosted: Wed Sep 01, 2004 5:35 pm
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krystyn
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My speculation is that Dana's story about 'magic words' is not for those of us who are fully entrenched in this game, and

- know what the word axon means
- have dents in our heads from arguing over whether to make pretty maps, or go to the locations that appeared on links.html
- have gone to the payphones, answered them, and learned how the file names correspond to the overheard information within

I think Dana is telling new players, or people who might not have glommed onto a larger resource group like Unfiction (or even the long, spirally threads at the Halo fan forums) to use the locations and the times to 'eavesdrop on the future' - in other words, answer the phone, enhotenate the axon (hee!), and hope that enough people in each group do so that Melissa lights up that file on the website for more perusal and clarity.

Her blog, thus far, seems like a Story So Far repository, a very basic primer nudging us in the right direction, but not giving us complete answers. She gives us metaphor, and from that, we can follow the game at our leisure, or seek out the collective and play a little harder.

PostPosted: Wed Sep 01, 2004 10:46 pm
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sherpa
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I agree with krystyn. It seems Dana is at least partially aware of what's going on over here - probably through emails - and summarises it on her blog, with frills and stories to make it pretty. There seem a lot of folks who 'play' by just commenting on her blog - she needs to give instructions to them, because any comment she makes directly would be lost in the flood instantly. I don't think her posts are really hints for us. I think they come from us. Sure, the bits of our work that she picks out - e.g. going to the axons in person - and puts on the blog is like giving us a biscuit for the right thinking (good dog!) but it seems to be reactive rather than active.

Also wanted to point out a slight correction to Avatrix's original post. Jersey isn't exactly an 'area of England'. It's one of the Channel Islands, islands in the south of the English Channel that are British but not part of the United Kingdom. They have their own currency, stamps and laws, and used to speak a dialect of French (I don't even think they're part of the EU)... if they heard you say they were part of England, they'd be knocking on your door soon enough!
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PostPosted: Thu Sep 02, 2004 5:25 am
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Kahnawake
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Well, even if the "magic words" thing is a red herring I still think it's cool the way all the character and place names are being analyzed here. It shows that someone put some intelligent thought into writing this whole script and didn't just pull names out of their butt because they sounded "science-fictiony". Cool

PostPosted: Thu Sep 02, 2004 7:19 am
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Avatrix
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Well, I stand corrected on several points. I knew Jersey was an island, but I didn't know more than that--just what I found online

Kahnawake wrote:
Well, even if the "magic words" thing is a red herring I still think it's cool the way all the character and place names are being analyzed here. It shows that someone put some intelligent thought into writing this whole script and didn't just pull names out of their butt because they sounded "science-fictiony". Cool


As far as that goes, I've heard a theory that there is no longer such thing as a completely original work--that everything is built in some way off of history or previous works. But personally I enjoy looking for these sorts of hidden gems, and feel it lends credibility to new works, if artfully done.

As far as Dana's blog is concerned, I agree that what she says comes from us, but also that she's nudging us in the right direction. That is, if it shows up on the blog, then someone has told her about that information, and she's hinting that that is something to pay attention to.

PostPosted: Thu Sep 02, 2004 7:44 am
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ThunderRazor
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I think that Dana's blog could be directed at newbies, oldbies (x_X), or both.

Before I feel that she as pushing us to answer the phones, and now I feel that she is pushing us to look for something in the wav files. If that is not what she intends, I still don't think that it would hurt to look into them.

However, I do know from interviewing people technically that they usually think that answers are much more complicated then they are and add a lot of work to the problem that doesn't need to be there. I am constantly aware that this may be the case here. What could seem to be very complex is really all too simple. Both ways are just as tricky.
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PostPosted: Thu Sep 02, 2004 12:19 pm
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sherpa
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ThunderRazor wrote:
What could seem to be very complex is really all too simple. Both ways are just as tricky.


Occam's Razor certainly seems to be the catchphrase for this whole thing. We've been looking for complexity everywhere, since the beginning, and have never found it. Either it was too well-hidden (in which case one would expect hints, nudges, or stalling due to lack of finding something) or it was never there. The same could be true here.
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PostPosted: Thu Sep 02, 2004 12:29 pm
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vpisteve
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That is definitely the tendency from a player standpoint. Looking for puzzles and hidden meaning everywhere, we can tend to overanalyze and then end up not seeing the obvious because we're so focused on the minutae. As a wise man once said, "Not everything's a puzzle."

It's good once in a while to try to step back and see the big picture. I think Kyrstyn's post is spot on. Very Happy
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PostPosted: Thu Sep 02, 2004 1:43 pm
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raw19
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from evesdropping topic:
raw19 wrote:
ThunderRazor wrote:
Some people mentioned that the "magic words" should really stand out to us, such as, "reflected", "bees", "sting", and so on. I feel that these would have more meaning, and wouldn't need decoding.


Like when Dana and her mom would play, they'd be listening to conversations and certain words would just pop out at them.
She's trying to tell us that when we listen to these conversations from the wave files, these certain words should be popping out.
I think she was hinting that through Melissa (and the wav files), we're evesdropping on what's going on in the future.
More on this here.


Remember how crazy were were getting with magic words while were were analyzing the coordinates? people were digging up stories about spelling bees going on near a cooridnate, or an Applebees nearby. I think the PM's liked that idea and incorporated the bee theme into the wav files, thinking we'd pick up on it. Dana's story is just a gentle shove in that direction.

PostPosted: Thu Sep 02, 2004 2:01 pm
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krystyn
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raw19, that's an interesting idea - I wonder if it's true!

My gut is telling me, though, that the bees connection was established long before they sent the honey containers out - after all, it has always seemed meaningful that this A.I. has landed on a site about bees, and that the Widow's Story featured a Queen, and that the A.I. just happened to be named Melissa ...

The power of suggestion seems pretty strong in this game. Smile I remember Grout pointing out the Busy Bee boardup over the windows near one of the Chicago axons to me and zero1, and it just makes me grin. I like the limitless possibilities, and the logic we try to use to contain it all in our head.

So while I'm still thinkin' that these may not be actual magic words, a lot of these words are definitely magical. Wink

PostPosted: Thu Sep 02, 2004 2:48 pm
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