Author
Message
DarkForge
Boot
Joined: 22 Aug 2004 Posts: 30
[INFO] New Killer/Princess Coords - complete list I've compiled a complete list of known coords from the princess:
http://www.theblackforge.net/princess-coords.html
Also linked to my XLS spreadsheet there. Please mirror it, as I run out of bandwidth easily.
I got the list from the Wiki here: http://qube.netninja.com/beewiki/KillerCoordinates
More coords are coming in all the time, so my list may soon be out of date. I'll be updating it throughout the day.
UPDATED: We're still looking for a corrupted killer.jpg containing coordinates from 9:19 to 10:05! Open killer.jpg in notepad to read the coordinates. It's different each time you open/close your browser. Please help!
Edit: Topic Tag. -SpaceBass
Posted: Fri Sep 03, 2004 3:58 pm
Last edited by DarkForge on Sat Sep 04, 2004 4:10 am; edited 1 time in total
mykie
Boot
Joined: 26 Aug 2004 Posts: 52 Location: Seattle, WA
I've posted the different killer.jpgs that I've found ([SPEC] There should be 13?) on my website along with the text found within.
http://www.insomnimania.org/ilb/killer
it's a work in progress, let me know if there are is anything I can do to improve or add pics you've found!
EDIT: Updated url.
Posted: Fri Sep 03, 2004 5:41 pm
Last edited by mykie on Fri Sep 03, 2004 6:13 pm; edited 1 time in total
DarkForge
Boot
Joined: 22 Aug 2004 Posts: 30
I've updated my list. It appears that we're missing a block from 9:19 to 10:05. Please keep an eye out for it!
Posted: Fri Sep 03, 2004 6:08 pm
Flidget Jerome
Unfettered
Joined: 26 Aug 2004 Posts: 308
I got one for you.
Posted: Fri Sep 03, 2004 7:44 pm
kaos_engr
Greenhorn
Joined: 04 Sep 2004 Posts: 5
Flidget Jermone, that one's times between 07:43-08:29. Already have that one. Check http://members.cox.net/kaos_engr/
I have ten (10) of the thirteen (13) images thus far. All posted but not map links yet.
--
kaos_engr
Posted: Sat Sep 04, 2004 12:04 am
Flidget Jerome
Unfettered
Joined: 26 Aug 2004 Posts: 308
Ah, sorry. For some reason I thought you were after the jpgs themselves as well as the coordinates.
Posted: Sat Sep 04, 2004 7:50 pm
SpghEddy
Veteran
Joined: 24 Jul 2004 Posts: 88
So far, we've found 12 killer.jpg images for this round, (counting those at http://www.insomnimania.org/ilb/killer/ ). The strange thing is, one of these pictures is a repeat (listed first at that site). It's a corrupted image from Phase 2 ("Question: something bad will happen..."). The other thing is, it's a corruption of the same "base" image as that of another corrupted image in the current phase. So, unless we find a 13th and a 14th jpg, there will be at least one base image corruption missing from the current set.
I wonder if this indicates that the PMs screwed up, and didn't intend to include the image from Phase 2? The repeat may have been accidentally substituted for an image they intended to show.
Posted: Sun Sep 05, 2004 4:51 pm
drauh
Boot
Joined: 23 Aug 2004 Posts: 25 Location: Ann Arbor, MI
Are these axons the same as the new ones exposed in fable.html?
_________________Contact me via IRC: drauh@undernet OR drauh@freenode
Posted: Tue Sep 07, 2004 1:36 pm
<PSH>
Decorated
Joined: 28 Aug 2004 Posts: 187 Location: 127.0.0.1
the map is titled hivekuts.html and this is an older thread so i'd wager that there talking about the last set of axons. look here for the fable list http://forums.unfiction.com/forums/viewtopic.php?t=6315
Posted: Tue Sep 07, 2004 2:29 pm
Shad0
I Have No Life
Joined: 20 Jun 2004 Posts: 2180 Location: Southern California, USA
Re: [INFO] New Killer/Princess Coords - complete list
drauh wrote:
Are these axons the same as the new ones exposed in fable.html?
They should be, but you can also just use DarkForge's new list:
http://www.theblackforge.net/fable-coords.html
(...which is, umm, already in the thread in that message right above me. Well, at least I saved you a click!)
_________________These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.
Posted: Tue Sep 07, 2004 4:08 pm
<PSH>
Decorated
Joined: 28 Aug 2004 Posts: 187 Location: 127.0.0.1
thank you shad0 ... wouldn't want to wear out their mouse with extra clicks.
Posted: Wed Sep 08, 2004 9:46 pm
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