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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[LOCKED] [META] Rant: Where are the puzzles? Is this ARG or ARS?
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [META] Rant: Where are the puzzles? Is this ARG or ARS?

klobbermeister wrote:
For all the griping about ARG vs. ARS...really, what's the difference? Who says a game can't be story-driven? There are many types of games in the world, not all of them having the same mechanic. So, why is it outside the realm of possibility to still call whatever this is an ARG, even if it is mostly about revealing a story? What makes that not a game?

Best. Question. Ever. (In this thread, anyway.)

My $0.03? 1 Of course a game can be story-driven; in fact, the best ARGs are so good precisely because they are story-driven. If you, the player, don't get drawn into the PMs' reality, empathize with their characters, and really want to know what happens and how you can do something about it, then, in my not-at-all-humble opinion, you don't have a good ARG. You might as well buy a paperback puzzle book if that's all that interests you.

Having said that, just as there should be a difference between an ARG and a puzzle book, there should also be a difference between an ARG and a story book. And direct interaction with the characters is not alone enough, because the 'G' in 'ARG' still stands for 'Game.' So, in addition to fascinating characters and an enthralling story, a good ARG should also contain a broad variety of puzzles and other challenges.

[Brief digression: The ideal puzzle should be difficult enough that the players are moved to collaborate in order to solve it, because the player community is another big element of a successful ARG. At the same time, it should not be so impossibly difficult that the players get frustrated and are forced either to demand hints or to give up altogether. I am sure that striking this balance is an unbelievable challenge for any PM, considering the vastness of the potential audience to which they present the ARG.]

Back on topic: The pinnacle of success as an ARG is somehow to blend the story and the puzzles seamlessly. (The "fun stuff 21 links" puzzle in this game is an excellent example.) Throwing in puzzles just for the sake of having puzzles, without having a story-justified reason for them, is just not as satisfying. Unfortunately, neither is endless repetition of the same puzzles, no matter how much the solutions advance the story. The PMs should try not to allow either the puzzles or the story to overwhelm the other.

And that, it seem to me, is the point of the genre, and why so many people, even years later, still hold up The Beast as the ARG by which to judge all other ARGs: not just because it was first, but because it had both an extraordinary story and extraordinary puzzles, and somehow achieved the oh-so-elusive balance between them.

[/soapbox]

1 Inflation. Plus I talk too much.
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Sep 03, 2004 4:50 pm
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ThunderRazor
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Joined: 30 Aug 2004
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Re: [META] Rant: Where are the puzzles? Is this ARG or ARS?

Shad0 wrote:
klobbermeister wrote:
For all the griping about ARG vs. ARS...really, what's the difference? Who says a game can't be story-driven? There are many types of games in the world, not all of them having the same mechanic. So, why is it outside the realm of possibility to still call whatever this is an ARG, even if it is mostly about revealing a story? What makes that not a game?

Best. Question. Ever. (In this thread, anyway.)

My $0.03? 1
.
.
.
[/soapbox]

1 Inflation. Plus I talk too much.


Well said, both of you ^_^
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PostPosted: Fri Sep 03, 2004 6:13 pm
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Gimme Gimme Octopus
Boot

Joined: 26 Jul 2004
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Location: Hell's Kitchen

Re: [META] Rant: Where are the puzzles? Is this ARG or ARS?

ThunderRazor wrote:
Shad0 wrote:
klobbermeister wrote:
For all the griping about ARG vs. ARS...really, what's the difference? Who says a game can't be story-driven? There are many types of games in the world, not all of them having the same mechanic. So, why is it outside the realm of possibility to still call whatever this is an ARG, even if it is mostly about revealing a story? What makes that not a game?

Best. Question. Ever. (In this thread, anyway.)

My $0.03? 1
.
.
.
[/soapbox]

1 Inflation. Plus I talk too much.


Well said, both of you ^_^


I agree. I was never all that interested in the puzzles on The Beast (lute tablature???), but it had a fantastic story and a lot of interaction with interesting characters. The story was infamously better than the movie it was publicizing (though I kind of liked parts of A.I.).

"I Love Bees" appears to have a lot less funding than "Beast", but that shouldn't matter, any more than Blair Witch's or El Mariachi's budget compared to a Hollywood blockbuster. And yet Dana's pretty bland (introspective like Laia, but mopey and passive), Melissa remains opaque, and the Sleeping Princess is not enough to sustain interest for weeks on end. The audio characters haven't come to life yet. The fragments of the story arc don't beg to be put together.

So, I guess it's worth tuning in once or twice a week. After an initial flush of excitement in July, now I come mainly to check out posts by ScarpeGrosse, Shad0, Sherpa, and a few other wags. It's probably just not my demographic, but I'm hoping for a big uptick soon. Are we still pregame?

PostPosted: Fri Sep 03, 2004 7:14 pm
Last edited by Gimme Gimme Octopus on Fri Sep 03, 2004 8:33 pm; edited 1 time in total
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clamatius
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Joined: 24 Jul 2004
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Quote:
Are we still pregame?

Sadly, I've got to say no. The BIG COUNTDOWN OF DEWM has expired, phones across the U.S. rang, etc, etc. This doesn't sound like pregame stuff to me.
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The [URL=http://ilb.extrasonic.com]Fireflies Wiki[/URL] is now open!


PostPosted: Fri Sep 03, 2004 7:20 pm
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Gimme Gimme Octopus
Boot

Joined: 26 Jul 2004
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clamatius wrote:
Quote:
Are we still pregame?

Sadly, I've got to say no. The BIG COUNTDOWN OF DEWM has expired, phones across the U.S. rang, etc, etc. This doesn't sound like pregame stuff to me.


I suppose I'm being a little mopey and passive myself. I can't imagine that a marketing budget would be approved for this thing just on its ad power - I assume someone at Bungie really wanted to do this and thought it would be a fun summer project. At least I hope they're having fun. This has been fun for us.

OK, we're not pregame. But there are a few mysteries that need to be illuminated real soon to pick up the pace (and hopefully not by payphone - can I just send SP my cell #?). Let's go!

PostPosted: Fri Sep 03, 2004 7:45 pm
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MusicToEat
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I just want to go on record and say I am enjoying this. I think the idea of hundreds of payphones ringing all over America is incredibly cool. I think the story so far is very interesting and well done. I can't wait to find out where it's going. I just wish that there was more for me to do then sit and wait for someone else to make an Axon hot. So far the only real puzzle has been the "fun stuff links" puzzle, IMO. That was really cool and original, and I guess spoiled me into thinking that there would be more moments like that. It seems that the SP riddles are the PMs throwing us a bone, when what we really want is some meat to sink our teeth into.

PostPosted: Fri Sep 03, 2004 8:32 pm
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clamatius
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Joined: 24 Jul 2004
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Quote:
It seems that the SP riddles are the PMs throwing us a bone, when what we really want is some meat to sink our teeth into.

Bones you can gnaw on for a while. Those were more like McNuggets - gone in a second, with no nutritional value. Razz
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PostPosted: Fri Sep 03, 2004 8:38 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
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Here's a question:

Has there ever been an ARG or ARS or alternative interactive fiction thing of any type in which the players have been content with the pace throughout the game?

My sense is that we know one speed -- hyperdrive.

This game is unfolding in a way that is appropriate for the story. It makes sense that a confused Melissa would be trying to reach her crew through contacting them in a way that requires a password, discarding unusable roads and trying new ones. (how she decided where to build the roads in the first place is still debated)

It also makes sense that her sense of urgency is increasing, requiring more people to activate an axon and setting up multiple sites in the same city to ensure at least one contact will be made there.

It also makes sense that the Sleeping Princess doesn't just blurt out its' whole purpose and intent to us. We are discovering it through the information it chooses to share with us. Maybe it doesn't want the information to be too hard for us to find? Maybe the simplicity of the puzzles are based on its' assessment of what we can do?

Another thought: this format also allows new players to be involved in activating axons. We made be bored with it, but not everyone has been doing this as long as we have. And, as harsh as it may sound, the game isn't designed just for us. Wink Laughing

PostPosted: Fri Sep 03, 2004 11:30 pm
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clamatius
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Quote:
And, as harsh as it may sound, the game isn't designed just for us.

How right you are! The game should be designed for ME! Me, I tell you! Razz
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The [URL=http://ilb.extrasonic.com]Fireflies Wiki[/URL] is now open!


PostPosted: Sat Sep 04, 2004 12:18 am
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3rd
Kilroy

Joined: 04 Sep 2004
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Maybe I'm totally wrong here, and feel free to trout me severely if I am, but isn't there a chance that we're the ones stagnating, rather than the PM's?

As it stands, the scenario seems to be:

A group goes to the marked payphones and gives the most obvious answers from the website.

Another group goes to the next payphones and gives the same answers as the previous group.

Repeat.

Repeat.

Repeat.

Has anyone tried giving different answers? Seeing eight out of nine axons go hot and nobody saying anything about trying different answers tells me that we're not. Once we get a code group to go hot, the other payphones in the group continue to ring until the next batch of axons gets put up, right? So why continue to give the same answers over and over? Just because they work doesn't mean they're the best possible answers.

A small square peg may fit in a large round hole, but that doesn't mean you should give up on trying to find that large round peg. Once we get the required number of axons in a group to go hot, maybe we should become a little more experimental. Giving the wrong answer isn't a big deal. If all else fails, I'm sure the PM's can find a reason to give us the wav files or give us another chance at them.

I suppose this post could also go in the axon forum, but my main point is that if we don't play, are we right to accuse the PM's of not making things fun?

PostPosted: Sat Sep 04, 2004 1:42 am
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clamatius
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Quote:
Maybe I'm totally wrong here, and feel free to trout me severely if I am, but isn't there a chance that we're the ones stagnating, rather than the PM's?

Sure. There's also a chance that monkeys will shortly fly out of my butt in large numbers.

(ah, the joys of studying physics with that wonderful emphasis on uncertainty... Razz)

But seriously, every time so far this game we've tried to look to some speculative deep/complex meaning the answer has turned out to be something simple. So Occam's Razor is the tool of choice at this point.

Do you have an alternate answer for the Operator when she's asking for names etc.?
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The [URL=http://ilb.extrasonic.com]Fireflies Wiki[/URL] is now open!


PostPosted: Sat Sep 04, 2004 2:43 am
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3rd
Kilroy

Joined: 04 Sep 2004
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How many names do we have?

Queen
Seeker
Pious Flea
Sleeping Princess
Command Process
External Process 0

We don't really know the relation of the different characters involved in the axons puzzle. They could all be the same character, or they could be as different as they appear.

I could be wrong, but it's not like we can't afford to try. With the current level of redundancy in the axons, screwing up on one or two won't hurt anything.

My biggest concern is that if we keep accepting that it's the simplest solution, we'll get blindsided when the simplest answer stops being correct. According to the story we've been following, we're dealing with a badly damaged AI. Evidently, badly damaged AIs can't make very impressive puzzles. But what happens when we start trying to repair her? What about when she's repaired and we have to get her back where she came from? What if we have to combat her or the Pious Flea? Are we going to continue believing that it's going to be a simple solution?

<sigh> I sound like I'm seriously bitching about this, but I'm really not. I'm just trying to suggest some alternate possibilities we could try. If we're really getting bored with all this, then why not start having some fun with it? Maybe we'll stumble on something new.

Maybe there's nothing more. Maybe the axons originally had another puzzle planned around it, but having to change so many sets of coordinates prevented that puzzle from being used. We don't know. And we won't know if we stop looking.

PostPosted: Sat Sep 04, 2004 2:40 pm
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Hawkeye
Kilroy

Joined: 02 Sep 2004
Posts: 2
Location: Alberta, Canada

I'd like to try Pious Flea, but unforunatly there are no payphones that are ringing here in Canada.
It is an interesting idea though.

PostPosted: Sat Sep 04, 2004 5:14 pm
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johnny5
Entrenched

Joined: 17 Aug 2004
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3rd,

"Queen" is a metaphor used by the Sleeping Princess to describe the AI known to her crew as Melissa or Operator.
"Sleeping Princess" is a metaphor used by the Sleeping Princess to describe herself. Since she knows no other name, that is what she is called.
"Pious Flea" is a metaphor used by the SP to describe the Seeker.

"Seeker" is what the pious flea know itself by.
"Command Process" is what the Seeker calls Melissa/Operator/Queen.
"External Process 0" is what the Seeker called the Sleeping Princess before it interacted with her.
"Princess" is what the Seeker calls the SP after interacting with her.

The voice on the payphone asks either "Crewman, what is my name"
or "Crewman, what is my nickname". "Melissa" is correct for the first
query, "Operator" for the second. If the voice had asked "Seeker, what is my name" then perhaps "Command Process" would be the correct response.

IMHO, though it may be redundant activity once a .wav is unlocked, I don't think anyone is going to miss an opportunity to "enhottenate" an Axon just to try out different answers to an obvious question. It's not worth it.

--john--

PostPosted: Sat Sep 04, 2004 11:07 pm
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SuperJerms
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State of the Apiary Address

Perhaps it would be gud to start a new thread for possible new answers at axons, just so we don't go too OT here? I really don't feel like this topic has been a gripe-fest, and there have been some really good points raised here. Hopefully, we are giving eachother the necessary encouragement to keep working on puzzles. I want to add something.

PREFACE (or "oh noes, Batman! teh pain!"):
Like some of you, I am new to the ARG scene, having tuned in to ILB for the first time around four weeks ago. Strange timer counting down, axon coordinates changing from time to time, definite ties to incredibly interesting back stories, and thousands of restless ARG'ers and halorcs chomping at the bit for go time. Like sherpa and others, I spent hours thinking, postulating, running numbers, scouring the wiki and unforums for something...anything...that one number, that last line of dialogue that snapped logicically into place and made the whole puzzle come together.

For a week and a half, I read, debated, and beat my head on the wall working on what those axons meant. Surely they weren't simple locations of payphones. Certainly, we have missed something. Just dig through another inch of topsoil and we would find a cave filled with puzzle treasure.

Bzzt. Wrong answer. Thanks for your collective weeks of work on the problem, it's a red herring. Instead, you can drive for two hours to answer a broken payphone. Oh, and here...we capatalized five random words in this paragraph. Feel free to chew on those for a week. Maybe you'll find the lost city of Zingh.


WHERE WE ARE NOW (or "On the 3rd day of Sept., my 'pooter gave to me...more Cursing GPS coords Evil or Very Mad."):
So the .wav's are rolling in. Superb voice acting is driving forward a truly fascinating story. I was even lucky enough to be one of the five people who solved lookingglass.html together on IRC in ten minutes. Now, don't get me wrong...it was a great ten minutes. Still, I think Sherpa said it best when she said, "I took a wrong guess at when the site would update, and now I missed the only real puzzle in the last two weeks!"

Sometimes, I check ILB, unforum, beeblog and danablog one to four times per day. I have idled on #beekeepers or browsed through the unforum, circling like a vulture for hours on end. Waiting for a tender new spec, so that I can descend and devour. Do I have no life? Possibly, but I have 30-200 fellow beekeepers with me at all times, ready to discuss new ideas until the horse has been beaten into dust.

And I know that I'm not the only one who opend the killer.jpg's on Friday and either thought or audibly said, " Cursing Cursing . Not another GPS list."

So am I whining? Do I have the right to voice frustration about a "free ARG?" Should I be hunting the mythical Beast 2? I hope not. I doodle little bees on the edges of my note pages now. Any time I hear mention of a neural passageway, or see a honey bear or I wonder if it is somehow sent my way by the Sleeping Princess. Even when I see newer cars with GPS maps, I wonder if they can find pay phones. The infection has spread; I am hooked.

The question is no longer whether I want to commit any free-time to the bees, its become like stock trading. I am already invested--will the profits grow or will the company tank?


HOPE (or "A dancing robot in every pot"):
We seem to be ingame, but we don't know how far from the end we are. There is no reason we would have to be finished by H2's release, so there's no reason for things to have peaked yet.

Even as of the last update, SP is getting a bit more trixie by starting her novella and reversing new wav files. Perhaps she becomes a bit more combative, plays more games with us, or even turns on us and starts trying to undermine our efforts? On the other hand, Melissa has been very clear that she would beat down anyone trying to undermine her. Surely she is keeping things from us and could switch to the offensive. Or, queen bees tend to produce offspring...we could have to corrale a thousand drone programs.

The point is that we may just be biding our time now, and the real heat up could just be en route. Man. I sure hope so.


My gosh, that was long. Sorry, and thanks for bearing with me.
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PostPosted: Sun Sep 05, 2004 12:29 am
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