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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[META] New web-based tools for ARGs
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jitterBox
Boot


Joined: 24 Aug 2004
Posts: 19

[META] New web-based tools for ARGs

The hardcore forum-hounds among you may consider this sacrilege, Shocked Silly but I thought it might be worth some discussion.

It's great to see the community that evolves through the course of a game like this, but the more I play, the more I see the shortcomings of relying almost exclusively on a message board system as a tool for participation. The primary problems:
  • Trout. The majority of posts contain some type of cowering reference like "this may have been mentioned before"...and with good reason, since there are so many identical or related lines of thought being presented and refined in so many places, it's impossible to be thorough and up-to-date enough to guarantee that the same assertion or speculation hasn't been submitted before.
  • Organization. The system of labeling subjects is as good as it can be, but let's face it, the only way to get a big picture snapshot of the game at a given time is to sift through all the posts, and the only organization given to threads is that which is provided by the forum members themselves (and it's often not very intuitive). Summaries of game developments, revealed facts, and conjecture are found in a few places (like the Wiki), but are difficult to manage, and also require some effort (by newbies, at least) to discover and keep current with.
  • Wasted puzzle-solving time due to simultaneous, parallel efforts by players. There's little sense in having 25 people all spend 10 minutes a pop typing up a transcript to the same wave file. Sometimes even searches can't prevent this, and while the primary aspect of the game is observation for some, it results in countless wasted hours between everyone involved.
  • Feedback to Players. The Beekeeper's Mailing List is a good tool for finding out about major developments in the game as they happen, but beyond that, the extent of a player's game knowledge is purely based on their own exploratory efforts.

With all of the intelligent and talented geeks and code monkeys among us, I'd bet that we could find or even craft some custom tools to solve some of these problems and improve the experience of participating in ILB and other ARGs. Some initial suggestions to start:
  • A flowchart-like, real-time game summary, displaying characters, events, connections, timelines, and perhaps even popular speculation.
  • A "think tank" tool purely for the purpose of speculation, which would allow vote-based feedback to promote popular ideas to the top of the heirarchy, the ability to present support and counterpoints, organization by topic (with the ability to associate speculation with multiple characters, topics, etc.), and simple and robust search to help avoid redundancy.
  • Use of chat or IM to enhance discussion and refinement of ideas, organized by topic.
  • Real-time, push feedback to users. Whether through a mailing list, a method like MSN Alerts, or a custom tool, this will keep users informed and reduce the need for hours of fruitless post-scouring.
  • A content management area to allow users organized upload and download access to file-based resources related to the game.

Who's gonna built something like that? What squad of volunteers gets to quit their day job to moderate it? Very Happy Who gets to decide on the features? All good questions in need of answers. Any thoughts on the validity of something like this? I am ready to accept the fact that I'm the only one who sees potential here...
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PostPosted: Fri Sep 03, 2004 2:09 pm
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sherpa
Unfettered


Joined: 10 Aug 2004
Posts: 338
Location: cam.ac.uk

A Wiki and weblog combined (I add in the weblog, or effectively an announce-only mailing list, because of the email aspect) can do all you say, and more. It's a question of how you use it. If the Wiki had been the same throughout, you would see a goldmine of well-organised information, files, tools and SPEC, with talk pages on each major topic to organise debate. Unfortunately, through nobody's real fault, the Wiki died and starting again has stopped all that. (half the people on the forums seem to believe it's still dead!)
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PostPosted: Sat Sep 04, 2004 6:12 am
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gkscotty
Boot

Joined: 19 Oct 2003
Posts: 16

*delurks*

An idea I just had right now would be a framed setup for browsing ILB and discussing it. Imagine two windows - the top one displays pages from ILB. The bottom one watches what the current top page is and automatically changes to display a discussion thread/wiki page about this page. So if you go to the yellowbrickroad page then the bottom window automatically changes to discussion of yellowbrickroad.

PostPosted: Sat Sep 04, 2004 7:53 am
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

I actually don't regret the wiki impairment. I know people like many things about that tool, but I find even well-managed wikis are not intuitive because they are of necessity set up and run on a voluntary basis and too many people hang things off of it. So even without the wiki dying it already has so many drawbacks.

The wiki tool was proffered long ago in the ARG community as a substitute for the wonderful Trail written and maintained by the cloudmakers.org group (mostly the yahoo list mods for that game). That trail had a limited number of chefs, much more consistency and organization. And it took a hell of a lot of work because it was all manual. The wiki just does not compare. But it certainly saves energy.

So, as jitterbox rightly recognizes, the better approach requires a LOT more work and requires a group to step up and take a hand - start an organized trail, archive and index everything that happens, present it in a sensible fashion so anyone can check past events and a newbie can walk through the story to date with relative ease.

(Of course there's no real substitute for keeping up with the game as it moves, and for that the forums are as good as anything. It's pretty easy to decide what you really need to read and what you don't to figure out where game play is, once you've been here for a while.)

I will be first mod to admit I can't make the kind of commitment a Trail would require. We're over my limit just on the DC axons. But if you (that's the royal "you") can get a group together with the time and the cred to pull it off, give it a shot!
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PostPosted: Sat Sep 04, 2004 10:58 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

I'm in agreement. The WIKI has quickly become very cumbersome, and tough for new folks to grasp. I love the concept though, and always wondered how it would be used in real life during an ARG.

Admittedly, I'm a big fan of the Guide/Trail concept. The Guide being a chronological narrative of the story so far, and the Trail being an organized repozitory of all puzzles, files, etc. It's basically a living index.

Rowan is doing a bang up job maintaining a Guide, thebruce has a great Timelines page, but what we're missing right now is a good Trail.

There are a couple great examples of what I'm talking about here and here. This type of thing has historically been a real valuable resource. So..........anybody want to take it on? Very Happy
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PostPosted: Sat Sep 04, 2004 1:24 pm
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MarauderIIC
Boot


Joined: 31 Aug 2004
Posts: 18

I noticed the trout thing as well. But it's just impossible to keep up. And how can one keep up by reading all 31 pages of every topic?

Something I think might improve organization, although I have no idea how to go about it, would be a summary page on the first page of a topic.

As a case in point -- the .wav ordering threads. Although it's really easy to do this kind of thing on your own, if you're unsure where something goes, it's not always a cinch to find out. As a bit of detail, I did a search for exclusive_license at one point, and didn't find a list of .wav files. I found a transcript or two. So I posted an updated list including it and got trouted :)

Or maybe I used the search function wrong and the text blurb underneath the returned topic is only stuff from the first page. :)

But see, if the first page of the topic had included an order of .wav files that was edited to be kept up-to-date, it would be a lot easier. So, either the topic starter would have a whole lot of work to read his whole thread, a mod would edit it (lots of work for a mod :/), or maybe as an automated system people could vote for a post in the thread that is a good summary so far. And can change their vote in order to keep the summary up-to-date. Maybe automagically add a link to the end of a post. Sort of like a dynamic automatic quick-reference board. The problem with the quick-reference board is that you can't keep up :)

But, the voting thing requires editing of the board source.

IMO it's a neat idea, but impractical. Thought I'd share anyway, though.

Edit - I meant "every topic", not "a topic"

PostPosted: Sat Sep 04, 2004 5:21 pm
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inio
Decorated


Joined: 24 Jul 2004
Posts: 163
Location: Santa Cruz, CA

For something as active as an ARG, I think a hierarchical comment system of the type slashdot uses might be more appropriate. The problem with a flat comment list like we have now is conversation forks away from the thread subjet and you end up with multiple conversations going in parallel. The moderation could also be useful for reducing the impact of trout.
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PostPosted: Sat Sep 04, 2004 5:31 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I almost wonder if Mos will continue to update his Labyrinth file for this game ...

It's not a trail-type thing, but it sure could be a handy file to have off-line for your own perusal ...

http://www.habitualindolence.net/labyrinth

PostPosted: Sat Sep 04, 2004 9:38 pm
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Scumbag
Decorated


Joined: 27 Jul 2004
Posts: 214

I disagree with a few of your thoughts -

First, I think the effective tools for something like this are web-based. I say this for the most practical reason: I don't want to have to download anything just for a puzzle like this.

I do agree, however, that a forum isn't perhaps the best route. For every time doing a search helps you find, immediately, what you want to know, there's 9 times that spat out so much that it was useless.

Overall, though, I don't think there's a perfect

One more thing - I think the Guide someone linked to needs a bit of editing. Still some vestigal "this has little to do with Halo" and some complaints that its merely just a lot of axons aren't prolly supposed to be in a guide.
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PostPosted: Mon Sep 06, 2004 1:38 pm
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

inio, I think if we had hierarchical threads it would quickly become like the wiki - too many places to look, greatly enhanced risk of the same conversations going on in multiple places. I think the flat style is better for that reason. But no tool is perfect.
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PostPosted: Tue Sep 07, 2004 9:33 am
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