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 Forum index » Chaotic Fiction » Flynn Lives
[Reference] Wallet Codes and Cards
Moderators: enaxor, Euchre, spaceboy, thebruce
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EuchreModerator
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

[Reference] Wallet Codes and Cards
Please list them here, pics welcome too!

I'd like to see the codes gathered up from the wallets, as you never know if there's an additional cypher snuck in there. It'd also be interesting to see who got what cards where - they are numbered, so there's another opportunity to sneak a code in.
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ŠEuchre 2007


PostPosted: Sat Feb 27, 2010 10:29 pm
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EDGECRUSHER
Decorated


Joined: 25 Feb 2010
Posts: 207
Location: Scottsdale, AZ

Phoenix, AZ wallet cards and codes

http://i725.photobucket.com/albums/ww251/thedgecrusher/TRON%20Legacy/Cards3.jpg

From the top, it's card #20, 58, 61

Card #20:
http://i725.photobucket.com/albums/ww251/thedgecrusher/TRON%20Legacy/Card20.jpg
HYFQWKYYAWJT

Card #58:
http://i725.photobucket.com/albums/ww251/thedgecrusher/TRON%20Legacy/Card58.jpg
NW5PGH9B6F4K

Card #61:
http://i725.photobucket.com/albums/ww251/thedgecrusher/TRON%20Legacy/Card61.jpg
Y65MV6VG2223

PostPosted: Sun Feb 28, 2010 12:22 am
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badhand77
Boot


Joined: 25 Feb 2010
Posts: 44

Minneapolis MN Wallet Cards & Codes
cards 13,33,53

This is a relink, but thought it also belonged in this thread.

http://www.flickr.com/photos/45517290@N00/sets/72157623510347856/

PostPosted: Sun Feb 28, 2010 1:09 am
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GreenAnarchist
Boot


Joined: 28 Feb 2010
Posts: 57

Sorry I'm late to the party, all.

Here are the codes that were in my wallet, and the cards they correspond to:

DZTWJ2CMX3WK - Came with card 19
NFAAP7Q3H33Y - Came with card 65
7UGK7FEQY3SK - Came with card 40

Here is a pic of everything lain out:

http://www.flickr.com/photos/rpchurch/4386146874/

Let me know if you need detailed pics of anything.

PostPosted: Sun Feb 28, 2010 10:58 am
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madopal
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Joined: 24 Aug 2004
Posts: 527
Location: Chicago, IL

I've been collecting them as I see them so far, I might make a category on the wiki.

GreenAnarchist, your cards were from Raleigh, right?

I found a link to the Portland images somewhere on the main thread, but here are the codes/cards

KFLYQ3EU4PFX - Card 36(?, # hard to make out)
B7WBY5XNNNHD - Card 25
LMNGY5TGT2HG - Card 19
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PostPosted: Sun Feb 28, 2010 11:58 am
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GreenAnarchist
Boot


Joined: 28 Feb 2010
Posts: 57

madopal wrote:
I've been collecting them as I see them so far, I might make a category on the wiki.

GreenAnarchist, your cards were from Raleigh, right?

I found a link to the Portland images somewhere on the main thread, but here are the codes/cards

KFLYQ3EU4PFX - Card 36(?, # hard to make out)
B7WBY5XNNNHD - Card 25
LMNGY5TGT2HG - Card 19


You are correct, sir.

Do you know if everyone called back the same number on their phones?

PostPosted: Sun Feb 28, 2010 12:17 pm
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badhand77
Boot


Joined: 25 Feb 2010
Posts: 44

So here's a concern. My codes are on stickers applied to the wallet's plastic sleeves, and the cards themselves are inside the sleeves. I am pretty positive I put the correct cards back in the corresponding sleeves, but to rely on 26 other folks to do the same thing is a little iffy.

Zero Hour Phone info:
The number for "Call Me" is a local Minneapolis number that routes to a call center most likely. When I originally called the number, it rang 4 times before they picked up (both times I called them).

PostPosted: Sun Feb 28, 2010 12:52 pm
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GreenAnarchist
Boot


Joined: 28 Feb 2010
Posts: 57

badhand77 wrote:
So here's a concern. My codes are on stickers applied to the wallet's plastic sleeves, and the cards themselves are inside the sleeves. I am pretty positive I put the correct cards back in the corresponding sleeves, but to rely on 26 other folks to do the same thing is a little iffy.

Zero Hour Phone info:
The number for "Call Me" is a local Minneapolis number that routes to a call center most likely. When I originally called the number, it rang 4 times before they picked up (both times I called them).


For what it is worth, I made sure to put my cards back into the correct sleeves after photographing.

As for my "Call Me" number, it traced back to Arizona. So, I'm guessing we DON'T all have the same call back number.

Also, I called my number twice, and got two different people answering. Both were obviously reading from scripts.

PostPosted: Sun Feb 28, 2010 1:23 pm
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EDGECRUSHER
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Joined: 25 Feb 2010
Posts: 207
Location: Scottsdale, AZ

My phone (Arizona) called North Carolina.

PostPosted: Mon Mar 01, 2010 12:57 am
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GreenAnarchist
Boot


Joined: 28 Feb 2010
Posts: 57

EDGECRUSHER wrote:
My phone (Arizona) called North Carolina.


Weird! My phone (North Carolina) called Arizona. Wish I'd paid more attention to the order in which the cities went live. Wonder if the hand-off operatives answered the phone calls for the next mission call-ins? Very coordinated, if so.

PostPosted: Mon Mar 01, 2010 9:55 am
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sporkbot
Boot

Joined: 24 Feb 2010
Posts: 31
Location: Portland, OR

http://www.flickr.com/photos/28289748@N02/sets/72157623414378661/

PostPosted: Tue Mar 02, 2010 5:27 am
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

Continuing from the encom thread. Warning- could be considered cheating. I have only posted the relevant lines of code as the whoel thing is ~350 lines long.:
Spoiler (Rollover to View):


private var _2011891b:Timer = null;
private var _20118b1b:ErrorMessage;
private var _20118c1b:EmptyBtn;
private var _20118d1b:Array = null;
private var _20118f1b:MovieClip;
private var _2011911b:BaseMovieClip = null;
private var _2011921b:int = -4;
private var _2011931b:int = 619;
private var _2011971b:String;
private var _2011981b:Array;
private var _20119c1b:String;
private var _20119d1b:Boolean = false;
private var _20119e1b:int = 0;
private var _2011a11b:String;
private var _2011a21b:ServerRequest;
private var _2011a41b:Array;
private var _2011a71b:String;
private var _2011a81b:int = 0;
private var _2011aa1b:Grid;
private const FINISHED_LOADING_GAME_DATA:String = "FINISHEDLOADINGGAMEDATA";
public static const CARDS_DIR:String = "swfs/cards/";
public static const CARD_COUNT:int = 66;
public static const HOST_NAME_LOADED:String = "HOSTNAMELOADED";
public static const DEBUGGING:Boolean = false;
public static const DELIM:String = "-#-";
private static const REQUEST_METHOD:String = "GET";
private static const MAX_QUEUED_REQUESTS:int = 3;
public static const USING_AUTOREFRESH:Boolean = true;

private function _2011a61b() : void
{
;
_2011a21b._20114101b(_2011971b, "29ca8ef93", _2011ac1b, true);
return;
;
}// end function

cardbase/action/main

2011a61b???
2011a21b server request
20114101b ???
2011971b string
29ca8ef93
2011ac1b ????


I realize this doesn't say much, but it's an action from the main page. I think what it's saying is something like if it receives he string "29ca8ef93" to check witht he server and verify it to be true.


PostPosted: Tue Mar 02, 2010 7:11 pm
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Chezzo
Boot


Joined: 16 May 2009
Posts: 56

I decompile Flash for a living, and I don't think it means what you think it means. Plus, there are no extraneous images, sprites, or requests to load other .SWFs.

PostPosted: Sat Mar 06, 2010 11:11 am
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Broklynite
Entrenched

Joined: 11 Apr 2009
Posts: 784

Chezzo wrote:
I decompile Flash for a living, and I don't think it means what you think it means. Plus, there are no extraneous images, sprites, or requests to load other .SWFs.


I've got all of those- I was only posting the bits relevant to the particular datum I was referring to.

But by all means- I have a smattering of various programing languages and such but cannot claim to really be up to date with any of them, least of all flash. If you want to have a go at it, feel free. What job requires you to decompile flash for a living, out of curiosity?

PostPosted: Sat Mar 06, 2010 11:34 am
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Chezzo
Boot


Joined: 16 May 2009
Posts: 56

I really don't think there is anything in this Flash file we don't already know about. It seems really straightforward. They use really weird, really similar variables, and their kung fu is amazing. I don't think we're going to learn anything from decompiling the flash.

The company I work for proxies web sites, and sometimes the Flash doesn't work so well on the proxy.

PostPosted: Sun Mar 07, 2010 1:58 am
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