Author
Message
Shad0
I Have No Life
Joined: 20 Jun 2004 Posts: 2180 Location: Southern California, USA
Re: [OT] Space Paranoids Online Re: Los Angeles
mach1monorail wrote:
downtown LA isnt like downtown SD or SF...its large and theres not much there except staples center, the convention center, a shopping area, and the music center. its mostly office buildings, not a place where people go for interest
Pershing Square?
_________________These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.
Posted: Fri Apr 09, 2010 9:18 pm
mach1monorail
Unfettered
Joined: 17 Mar 2010 Posts: 450
forgot about that...and angels flight...but its a bit of a walk from the convention center to the square from what i remember--yup just checked on google maps walking time from A to B is estimated at 27 minutes...not counting crosswalk stops
Posted: Fri Apr 09, 2010 9:24 pm
Ihatebees498
Boot
Joined: 11 Mar 2010 Posts: 69
I don't think the walking distance would matter... seeing as it was also quite a walk from Wondercon to Justin Herman Plaza (if I'm not very much mistaken).
Posted: Fri Apr 09, 2010 10:48 pm
mach1monorail
Unfettered
Joined: 17 Mar 2010 Posts: 450
NEW NEWS!
http://www.encominternational.com/spaceparanoidsteaser
Posted: Wed Apr 14, 2010 9:20 pm
VanGoghX
Unfettered
Joined: 09 Mar 2010 Posts: 386 Location: SoCal
Sigh... Coming soon. No release date.
Looks quite a bit like the game from Flynn's Arcade at last years Comic-Con. Kinda to be expected, eh? Wonder if it's the same game with an emulator or the same code from the stand-up.
Can't wait to check it out! Will it have online multiplayer? Guess we'll have to wait and see.
Posted: Wed Apr 14, 2010 10:18 pm
thebruce
Dances With Wikis
Joined: 16 Aug 2004 Posts: 6899 Location: Kitchener, Ontario
It definitely looks more keyboard/mouse controlled though... quick, short movements and kind of typical FPS-type gameplay, but with the classic appearance of SP. I think depending on how they code it, it could actually end up being a pretty nifty game.
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Posted: Wed Apr 14, 2010 10:56 pm
NWinTN
Decorated
Joined: 11 Mar 2010 Posts: 243
Dang it! I just hit FB and saw that listed by Flynn Lives. Tired of being late to the party.
Posted: Wed Apr 14, 2010 11:32 pm
Euchre
uF Game Warden
Joined: 29 Aug 2007 Posts: 3342
Hey! No whining! Some of us had to be at work when this stuff turned up.
Looks pretty slick to me. Considering the pace of the game, I give at least a 'beta' 1-2 weeks to show up.
_________________Any sufficiently plausible fiction is indistinguishable from reality.
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Posted: Thu Apr 15, 2010 2:24 am
ShadowDragon1
Veteran
Joined: 14 Mar 2010 Posts: 121
I bet playing the game will unlock new images from the movie (for getting to certian lvls or something), or have clues for the ARG that leads to the next big event.
Maybe the next big planned event will be during San Diego Comic Con 2010, which I *will* be at.
Posted: Thu Apr 15, 2010 8:35 pm
th30p3rat0r
Boot
Joined: 29 Jun 2007 Posts: 43 Location: Toronto, Ontario, Canada
ShadowDragon1 wrote:
I bet playing the game will unlock new images from the movie (for getting to certian lvls or something), or have clues for the ARG that leads to the next big event.
Maybe the next big planned event will be during San Diego Comic Con 2010, which I *will* be at.
One thing that I'm hoping for that would be super awesome would be something along the lines of being able to get out of the tank, into the recognizer though some 'code exploit' that was left behind or something, and being able to further find out about the world of tron on our own. My eyes would light up like Christmas morning if that happens. And I'm Jewish so that's saying something...
Another hope is that the game changes over time with new content, certainly possible.
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Posted: Fri Apr 16, 2010 9:05 am
MasterLuke
Decorated
Joined: 25 Mar 2010 Posts: 180
Got excited when i saw the link - dissapointed when i saw the trailer.
it will still be fun/something to do regardless
Posted: Fri Apr 16, 2010 10:34 am
Ping Cruft
Veteran
Joined: 30 Apr 2010 Posts: 92
Danged straight it is!
And according to the encom site we're gonna find out what happens next thursday.
Posted: Fri Apr 30, 2010 7:24 pm
VanGoghX
Unfettered
Joined: 09 Mar 2010 Posts: 386 Location: SoCal
I get the impression that the game will be really, really difficult. Probably not what everyone is hoping for.
Limited amount of shots (9?) and you have to find more ammo when you run out. It takes three shots to kill a Recognizer. If a Recognizer gets straight overhead you die, so no running underneath them trying to escape.
Sounds like it could be a fun time-waster for an hour than frustration and tedium will probably set in for most. Especially after the novelty wears off.
Not trying to be a kill-joy, just suitably lowering expectations so everybody doesn't whine and moan when it finally arrives.
Posted: Fri Apr 30, 2010 10:17 pm
mach1monorail
Unfettered
Joined: 17 Mar 2010 Posts: 450
a valid point. i remember being frustrated with the game a bit at Flynn's Arcade last summer (although i did beat level 1, which it seemed quite a few people were struggling with.) One thing id like to point out that is different between the arcade game and online is the fact that there is no trackball (in my opinion the trackball, which seemed a little "over-oiled"/hard to control, is in part what made it difficult to play)
for anyone that doesnt know what i'm talking about:
(from http://www.arcadeaid.com/contact.htm )
Posted: Fri Apr 30, 2010 11:00 pm
Ihatebees498
Boot
Joined: 11 Mar 2010 Posts: 69
So...
Anyone from the US plan on staying up for the release of space paranoids? I believe the countdown will get to zero in the early morning hours of thursday.
Posted: Sun May 02, 2010 7:11 pm
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