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witsEkr
Boot
Joined: 28 Jan 2009 Posts: 40
ARG as a College Course I am teaching an online undergraduate course at the University of North Dakota this summer that will occur completely within the framework of a music-related ARG. I am wondering if anyone knows if this type of course has been offered at other institutions, and if so, where?
I am particularly interested in the assessment aspects involved in evaluating this type of experience and would like to connect with other instructors that have any helpful advice or resources to share.
The course is titled "The Alternate Reality of Music" and starts on May 17. I am fairly confident in my ability to PM the game itself, but it is somewhat uncharted territory from an assessment standpoint!
Any assistance is welcomed!
Posted: Fri Apr 09, 2010 11:06 pm
lifegospel
Unfettered
Joined: 02 Aug 2009 Posts: 715 Location: Calgary, Alberta
... If I was attending the University of North Dakota... I would register and love you forever.
However, if you need some actors or help running the game, just ask me, I have connections and experience as a PM.
_________________Lurking: The Baldulc will Rise | Lurked: Hallucine
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Posted: Sat Apr 10, 2010 1:55 am
Fishjp
Entrenched
Joined: 05 Feb 2008 Posts: 875 Location: Beneath a sky of Blue and a sea of Green.
As for evaluation, 2 thoughts come to mind. First is to have some sort of OOG forum which you monitor and then award points based on participation in that forum. Not really looking for who solves the puzzles but who shows up to discuss things. Sort of like taking attendence.
The second thought is a comprehensive final covering all of the things you feel they should have learned throughout the game. Did they get it?
_________________
An Arg Experiment
If the government is covering up UFOs then they are doing a much better job at that than they seem to be able to do with anything else. - Stephen Hawking
Posted: Sat Apr 10, 2010 9:35 am
notgordian
Unfictologist
Joined: 23 Nov 2006 Posts: 1383 Location: Philly
Was Henry Jenkins the professor who used experience points as a grading system, or was that someone else?
Posted: Sat Apr 10, 2010 9:09 pm
lifegospel
Unfettered
Joined: 02 Aug 2009 Posts: 715 Location: Calgary, Alberta
notgordian wrote:
Was Henry Jenkins the professor who used experience points as a grading system, or was that someone else?
I remember reading an article about that. I wish my teachers would do that
Anyways, I think it was him, but I'd have to dig up the article again, which shouldn't be too hard.
_________________Lurking: The Baldulc will Rise | Lurked: Hallucine
Playing: MarbleHornets, Not so Different | Played:
PM'ed: I am 9
Quote of the month: RIP Chayse Yaganoichi
Posted: Sat Apr 10, 2010 9:44 pm
catherwood
I Have 100 Cats and Smell of Wee
Joined: 25 Sep 2002 Posts: 4109 Location: Silicon Valley, CA
notgordian wrote:
Was Henry Jenkins the professor who used experience points as a grading system, or was that someone else?
How about a class where the students form guilds and go on quests? The one I heard about was by Lee Sheldon. I might be taking the thread off track here, because what this link describes is more like "a college course as an RPG".
http://terranova.blogs.com/terra_nova/2010/03/build-your-own-sheldon-syllabus.html
Posted: Sun Apr 11, 2010 11:30 am
notgordian
Unfictologist
Joined: 23 Nov 2006 Posts: 1383 Location: Philly
You're right, cath -- I was thinking of Lee Sheldon. Whenever I think of his name, I automatically start thinking about Skeleton Chase and leave off there.
Posted: Sun Apr 11, 2010 11:33 am
distilled
Unfettered
Joined: 18 Mar 2010 Posts: 732 Location: Midlands, UK
If I had access to that course whilst at Uni I would have been all over it! Sounds really good.
Posted: Mon Apr 12, 2010 7:17 am
witsEkr
Boot
Joined: 28 Jan 2009 Posts: 40
Thanks! Thanks to all who have replied! It is always great to have input from the unfiction community!
Here is a link to the course description for those that are interested:
http://distance.und.edu/collegecourse/?id=MUSC399_1040_14166
As you can see, my music-related objectives are at the synthesis level (i.e. I am not setting out to actually teach NEW musical content) and I have included additional more general objectives related to communication / collaboration, critical thinking and use of technology.
I am running the OOG component through the Blackboard LMS, which has the ability to track participation by student (so that lurking will count!). In addition to participation, I am considering a game "enclyclopedia" group wiki page as well as individual blogs for each student, and possibly group blogs, if I get enough students and it seems beneficial.
There will also be an ongoing discussion board forum (like this) for game-related discussion as well as periodic "debriefing" discussions.
Keep the contributions coming - I am checking out everything you post! If anyone is interested in my "in progress" syllabus or anything else related to this, message me here and I'd be happy to share!
(If you know of anyone who may want to actually take the class, it is open to anyone with 2 semesters of music theory / musicianship classes or a comparable amount of musical knowledge!)
P.S. The "game" is actually already running as a way to lure students into the course... and it's working!
Posted: Mon Apr 12, 2010 10:58 am
Fishjp
Entrenched
Joined: 05 Feb 2008 Posts: 875 Location: Beneath a sky of Blue and a sea of Green.
Re: Thanks!
witsEkr wrote:
I am running the OOG component through the Blackboard LMS, which has the ability to track participation by student (so that lurking will count!).
I would be careful with the lurking aspect counting towards participation. If I knew my grade depended on participation and that lurking counted I would just leave my comp signed in to the website 24 hours a day. So maybe you shouldn't advertise that lurking counts.
_________________
An Arg Experiment
If the government is covering up UFOs then they are doing a much better job at that than they seem to be able to do with anything else. - Stephen Hawking
Posted: Tue Apr 13, 2010 9:36 am
notgordian
Unfictologist
Joined: 23 Nov 2006 Posts: 1383 Location: Philly
I think using an experience points-based system is going to require care no matter how you do it, since people will try to find ways to game the system.
Points per post? You'll be flooded with non-responsive / non-constructive posts like "I agree" or "I'm in."
Points per page view? The refresh button will be abused.
User-generated voting? Alliances to upvote (plus the points per post problems.)
That's not to say it's a bad idea...it just needs to be handled with care since it would be an integral part of the experience, shaping how people engage with it.
Posted: Tue Apr 13, 2010 11:33 am
witsEkr
Boot
Joined: 28 Jan 2009 Posts: 40
Participation
Quote:
I think using an experience points-based system is going to require care no matter how you do it, since people will try to find ways to game the system.
Very true, and I am attempting to trouble-shoot this aspect of the assessment. I experimented with a leader board system in a mini-ARG I ran as part of a different class last year and awarded points based on the content, rather than the frequency of posts (which was also roughly aligned with Bloom's Taxonomy).
For example, a post that simply relayed a clue at the knowledge level ("I received an e-mail from the Damsel that contained a string of numbers") was worth 1 point, but a post at the analysis level that relayed information and asserted a hypothesis ("I got a string of numbers and I think the numbers may be GPS coordinates") was worth 2 or 3 points, an actual "solve" ("The coordinates are a building in Salt Lake City") was worth 3-5 points, etc.
You're right, though, it is a balance between maintaining the spirit of the game without inadvertently encouraging players to engage in the "grading game" instead.
I'm essentially looking for quality interactions with the game and need the grading system to reward this. I wouldn't go to this much effort to design a class this way if I didn't believe so strongly in the benefits of the immersive, engaging and motivational qualities of this game genre!
Posted: Tue Apr 13, 2010 3:26 pm
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