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 Forum index » Chaotic Fiction » Flynn Lives
[SITE] Space Paranoids Online
Moderators: enaxor, Euchre, spaceboy, thebruce
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Ping Cruft
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Joined: 30 Apr 2010
Posts: 92

Try typing stuff at the 1/2 player select? Y'know, like 'sam' 'jordan' 'tron' 'uuddlrlr' and such.

Pity a decompile is unlikely. Probably why they went with unity instead of flash.

Will try stuff later today.


Try the glow trick on the out of grid teleport on S12.

PostPosted: Sat May 08, 2010 5:28 pm
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Ihatebees498
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Joined: 11 Mar 2010
Posts: 69

I think I noticed something different with the 2 player option:

You can't continue the game if you die while in 2 player mode.

Can anyone disprove this?

PostPosted: Sat May 08, 2010 6:26 pm
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Waterborn2o2p
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Joined: 21 Feb 2010
Posts: 403
Location: Boston, MA

Not sure about the two-player difference. I did play around in SPO a bit today and didn't find anyti9ng interesting. Was trying to get through on a single play and got to level 13 then died. Anyone clear all 15 levels without a continue?
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PostPosted: Sat May 08, 2010 8:01 pm
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NITROBOT
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Joined: 28 Mar 2010
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Location: Brazil

 

Could anyone to post ALL the links and codes, please?

PostPosted: Sun May 09, 2010 8:36 am
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EuchreModerator
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Joined: 29 Aug 2007
Posts: 3342

NITROBOT wrote:
Could anyone to post ALL the links and codes, please?

Your answer is over here in reply to your guest cross-post earlier:
http://forums.unfiction.com/forums/viewtopic.php?p=703057#703057
Welcome to unFiction forums.
Please avoid cross posting, have fun reading up and playing the games.
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PostPosted: Sun May 09, 2010 2:10 pm
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cracksmurf
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Joined: 09 Mar 2010
Posts: 122

Waterborn2o2p wrote:
Anyone clear all 15 levels without a continue?


I've managed to get through the whole game without losing any lives. Still curious if anyone has managed this with 100% accuracy.

PostPosted: Mon May 10, 2010 5:23 am
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Waterborn2o2p
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Joined: 21 Feb 2010
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cracksmurf wrote:
Waterborn2o2p wrote:
Anyone clear all 15 levels without a continue?


I've managed to get through the whole game without losing any lives. Still curious if anyone has managed this with 100% accuracy.


Nice job! Nothing special for doing it eh? Oh well. Let us know if you do get a perfect game.
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PostPosted: Mon May 10, 2010 8:48 pm
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KJA
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Joined: 12 Apr 2005
Posts: 52

Re: Extra keys/cheats

madopal wrote:
Ok, so I've been thinking. First, we've got the hidden areas. We know about those.

But reading the quote on the intratnet page:

Quote:
Hard Work Pays Off
Thursday, May 6th

Now that Space Paranoids is blasting its way onto computers around the globe, it's time to congratulate all of the programmers, sales reps and other employees who made this project come to life. Thousands of man-hours went into developing "S.P. Online," and we don't want anything to sully the good name of this product… or Encom as a whole.

That's why we must remind you not to dwell on any issues you may have with the finished product.

Lots of games are released with slight idiosyncrasies still lurking in their code, but we don't need to publicize the matter. After all, this is a classic title that was created decades ago – the peculiarities are what give Space Paranoids its charm.


I'd like to undertake a full exploration of the game. Now, I just noticed that 'g' turns a glow on/off on your tank. If there's one hidden command, there may be more.

Anyone notice any other keystrokes? I'm also curious as to if there's a way to enable more info on your map. I've been trying various keystroke combos to no avail. Shift/CTRL don't seem to do anything. Anyone have any other ideas?


It looks like pressing 'G' turns the shaders and other special effects (like glow) off to increase game performance. I'm not 100% if it affects anti-aliasing in the process.

PostPosted: Tue May 11, 2010 12:02 am
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MissingTeddyHanssen
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Joined: 02 May 2008
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Location: Philippines

I still haven't seen the hidden rooms and the fake walls yet.. has anyone provided/posted a map for them already for cheaters like me?.. o;> (Pardon me if there already is)
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PostPosted: Tue May 11, 2010 4:50 am
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VanGoghX
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MissingTeddyHanssen wrote:
I still haven't seen the hidden rooms and the fake walls yet.. has anyone provided/posted a map for them already for cheaters like me?.. o;> (Pardon me if there already is)
Me neither. Kinda blows me away how quickly they were all found when I haven't seen a single one.
Maps or some kind of directions from the starting point of a level or two for us blithering idiots would be greatly appreciated!

PostPosted: Tue May 11, 2010 5:24 am
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Clu Program
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Joined: 10 May 2010
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Location: France

I had some problems,
I'm going to the outside of the arena



That's normal ?
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PostPosted: Tue May 11, 2010 5:29 am
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Ping Cruft
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Joined: 30 Apr 2010
Posts: 92

Sadly there's no fake walls from the outside going in. Halfway wonder what the shape of the parimiter makes. Probably nothing coherent.

PostPosted: Tue May 11, 2010 8:23 am
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madopal
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Joined: 24 Aug 2004
Posts: 527
Location: Chicago, IL

VanGoghX wrote:
MissingTeddyHanssen wrote:
I still haven't seen the hidden rooms and the fake walls yet.. has anyone provided/posted a map for them already for cheaters like me?.. o;> (Pardon me if there already is)
Me neither. Kinda blows me away how quickly they were all found when I haven't seen a single one.
Maps or some kind of directions from the starting point of a level or two for us blithering idiots would be greatly appreciated!


I'd been trying various methods to come up with a map for each sector. It's not easy. First, the floors aren't grid-based, so there are all kinds of half steps, weird walls, etc. At least they're all 90 degrees to each other, but it's still hard to come up with a diagram. Second, there's no "up". Once you move, it's hard to tell which way you're facing. I think the best way would be to use the minimaps of each screen grab when you're in the secret room. Many of the maps are both vertically and horizontally symmetrical, so you'd have to check 4 places, but it's a start (given the position of the gun recharge squares).

I'd be game to put together such a page (or add it to the wiki) if some people could share their screenshots. I've managed to find 1, 2, 3, 4, and 6 (I think, have to check my images).

I've also noticed that playing "off line" is a bit easier, because you can make the browser big. When you do that, there's usually a small draw error when you see the false wall. You can usually see through at the seams, so it's easier to find them. I'll try and take some screenshots tonight to show the effect.

Other than that, I've found no easy way to find the walls.
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PostPosted: Tue May 11, 2010 10:46 am
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Clu Program
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Joined: 10 May 2010
Posts: 117
Location: France

I make 5 level plan with secret wall.
Level 01

Level 02

Level 03

Level 04

Level 05

That's all for the moment.
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A French Fan of Tron.

Sorry, my english is not perfect.


PostPosted: Wed May 12, 2010 6:52 am
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Ping Cruft
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Joined: 30 Apr 2010
Posts: 92

Nice.

PostPosted: Wed May 12, 2010 7:52 am
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