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 Forum index » Archive » Archive: General » Old News & Rumors
Mysterious USB drive (GKNOVA6)
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SamuelofR247
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Joined: 16 Apr 2010
Posts: 271
Location: OMA

Re: Completing the document from week 5
i think we still need to complete the week 5 document

AzureWolf wrote:
Shizzire wrote:
I must be thick as mudd, cuz I still don't understand. What gets filled in?


Sigh, nothing. This is making the game even more frustrating... Rolling Eyes


L.M.F.A.O!!! Azure spells it out so well lol...Amen!

You're not missing anything Shizzire, the documents have been put together, a few folks are just behind a bit. It's just a waiting game right now as far as I know...
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PostPosted: Wed May 12, 2010 9:35 pm
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AzureWolf
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Joined: 23 May 2008
Posts: 764

dfinest1 wrote:
tought i'd give codz a head start...
but i think this is very significant...
i was looking at the screen on gknova and changed storage to 0kb as someone here suggested...
after that i just looked at the screen for a moment to see if there was any difference...
and i noticed the gk logo on the tv changes at the same time that little tv to the left of it changes(the one with all the squigly smoke looking lines...
maybe it does actually say something or translates to something somehow...


I was looking at that in detail a while ago and I see nothing but squiggles. Check the attached file.
streamvideo16.swf
 Description   
 Filesize   299.87KB
 Viewed   2987 Time(s)



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PostPosted: Wed May 12, 2010 9:39 pm
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dfinest1
Boot

Joined: 06 May 2010
Posts: 25

yeah it does just look like lines...
but is this some type of real machine that actually makes lines like that cuz if not then it has to be some type of translation in either code or some other type of disguise...
maybe you can slow it down, so we can take a more in depth look...

the lights right above this smokey tv actually runs in sequence also...

PostPosted: Wed May 12, 2010 9:43 pm
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AzureWolf
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Joined: 23 May 2008
Posts: 764

dfinest1 wrote:
yeah it does just look like lines...
but is this some type of real machine that actually makes lines like that cuz if not then it has to be some type of translation in either code or some other type of disguise...
maybe you can slow it down, so we can take a more in depth look...

the lights right above this smokey tv actually runs in sequence also...


There are 75 frames, you can flip through it frame by frame by right clicking it and the clicking back or forward depending on if you are at the beginning or end of the file. Hope that helps.
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PostPosted: Wed May 12, 2010 9:51 pm
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dfinest1
Boot

Joined: 06 May 2010
Posts: 25

thanx but maybe if it was bigger i can see something...
the only thing i notice is that the lighter sguiggly lines are stationary while the darker blue sguiggly lines move into eachother frame by frame....

PostPosted: Wed May 12, 2010 10:13 pm
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AzureWolf
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Joined: 23 May 2008
Posts: 764

dfinest1 wrote:
thanx but maybe if it was bigger i can see something...
the only thing i notice is that the lighter sguiggly lines are stationary while the darker blue sguiggly lines move into eachother frame by frame....


Ok, click here: http://forums.unfiction.com/forums/files/streamvideo16.swf

Is that big enough? To get it to stop, right click then select loop. After that you can once again click back/forward.
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PostPosted: Wed May 12, 2010 10:21 pm
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rndmhro
Kilroy

Joined: 11 May 2010
Posts: 2

im pretty sure i see words when a bunch of them go across

PostPosted: Wed May 12, 2010 10:30 pm
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SamuelofR247
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Joined: 16 Apr 2010
Posts: 271
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rndmhro wrote:
im pretty sure i see words when a bunch of them go across


Then forward and back Azure's file and let us know what you find out!
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PostPosted: Wed May 12, 2010 11:04 pm
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IPlayForBiskets
Kilroy

Joined: 11 May 2010
Posts: 1

Hey, I've been following along since transmission 1 and I gotta say, its crazy how quick you guys figure this stuff out.

But anyway, donno if someone already pointed it out (and I doubt it matters at all) but when you get to the end of the black ops trailer, the black ops logo is completely composed of (what I thought looked like) tvs similar to them found in the gknova site.

Idk, maybe I'm just crazy. Not like ya don't have enough evidence pointing to Treyarch/Black Ops already. Aiight, that's all I got.

PostPosted: Wed May 12, 2010 11:34 pm
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Bobaganoosh
Veteran

Joined: 15 Apr 2010
Posts: 76

ok one more "i've been following this since day one but havn't posted yet, but i'm going to ask about something we talked about ages ago that's completely irrelevent to anything" posts....and i may just be done with this hahaha Bang Head (mostly kidding...like 99%)

PostPosted: Thu May 13, 2010 12:25 am
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SamuelofR247
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Joined: 16 Apr 2010
Posts: 271
Location: OMA

Guys I've never posted about this before but I wanted to be the first to tell you that this MIGHT be related to COD and stuff zomg and that I'm SO proud of the makers of this arg for hinting at treyarch/infinity ward. Just my two cents.....
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PostPosted: Thu May 13, 2010 12:30 am
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JOOLZ
Boot

Joined: 27 Apr 2010
Posts: 22

Glad people are still working on this seriously.

With regards to the oriental looking symbols, Treyarch didnt only provide "Nazi Zombies"....
In map pack 3 we got "Imperial Japanese Navy Zombies" on a map called "Sho Ni Numa" (think it meant death swamp/swamp of the dead in Japanese).


Alot of the conspiracy theories started with Sho Ni Numa and no one ever presented a feasible explanantion of the story line ( in Sho Ni Numa we discovered a meteorite with element 11X which at the time we beleived to be the source of the Zombie outbreak ..)

If there is a link I would say it's gotta be Japanese and possibly linked to Sho Ni Numa...

Also; in terms of the graphic with "Plan" written beneath it:
I believe this is just a depiction of the NWO backed "millitary industrial complex" which according to Wikipedia was one of the founding ideas behind the cold war.

I think this one is solved and it's now just a case of wait and see..

Still have a problem with the timing for GKNOVA being COD BO though as November is a loooooong way away....

PostPosted: Thu May 13, 2010 4:36 am
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SamuelofR247
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Joined: 16 Apr 2010
Posts: 271
Location: OMA

Toiling in Obscurity

Bender6 wrote:
AzureWolf wrote:

Hmm didn't even know she had one. Someone want to compile all the email addresses we have so far?

I can think of
gknova6_gmail.com
acesquadronsamps_gmail.com
giovanbattistabellaso16_gmail.com


You have all of the actual "addresses" we have. I replied to Dragonlady via the "contact seller" (or whatever it said) button on the Dragonlady 99308 "Bakersfield Buy and Sell" ad.


Diggin up old stuff here but the "Dragon Lady Statue" was posted on May 5 2010....

http://people.bakersfield.com/home/Classified/1767458

Guess who's profile was created on May 5 2010.....

http://people.bakersfield.com/home/User/acesquadronsamps

What relevance does it have? Probably none lol, just somethin I stumbled upon. My head hurts....
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PostPosted: Thu May 13, 2010 8:56 am
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Papa Mudd
Guest


Re: Completing the document from week 5
i think we still need to complete the week 5 document

SamuelofR247 wrote:
You're not missing anything Shizzire, the documents have been put together, a few folks are just behind a bit. It's just a waiting game right now as far as I know...


Not behind on anything actually... thanks for the vote of confidence in my competence tho... /o:

I have yet to read fully the past 10 pages on this forum, but I definitely think there is more to this transmission that isn't yet completed.

For example when the password was solved all that we got from it was the solution to the algebraic equation in the temporal analysis...
but then why was there an extra letter at the end of all letters?

SRa SRc? was it just to reference the specific paragraph or could it be a hint as to how to fill in the blanks. I mean this document IS NOT REAL it is a work of fiction from Treyarch so they blacked out those areas after filling them out...

PostPosted: Thu May 13, 2010 9:59 am
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SamuelofR247
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Joined: 16 Apr 2010
Posts: 271
Location: OMA

Re: Completing the document from week 5
i think we still need to complete the week 5 document

Papa Mudd wrote:
SamuelofR247 wrote:
You're not missing anything Shizzire, the documents have been put together, a few folks are just behind a bit. It's just a waiting game right now as far as I know...


Not behind on anything actually... thanks for the vote of confidence in my competence tho... /o:

I have yet to read fully the past 10 pages on this forum, but I definitely think there is more to this transmission that isn't yet completed.

For example when the password was solved all that we got from it was the solution to the algebraic equation in the temporal analysis...
but then why was there an extra letter at the end of all letters?

SRa SRc? was it just to reference the specific paragraph or could it be a hint as to how to fill in the blanks. I mean this document IS NOT REAL it is a work of fiction from Treyarch so they blacked out those areas after filling them out...


The order in which the woman's voice read them off was the order in which Perdi plugged them into the equation ( http://forums.unfiction.com/forums/viewtopic.php?t=29308&start=780 )

Perdi wrote:
I plugged everything in, substituting FREEDOM with 7, to get:

TRD/(SRA-SRC-7)+DRB-IRE

Substitute the identification numbers to get:

1915032/(2010032-2010022-7)+0510032-0002036

And calculate it to get 1146340.


The A, B, C, D & E are their bulleted letter positions on the document and since there are 2 SR's or Stability Reports you would need to know which SR to plug into the equation in the correct order. "1146340" is the password to see the entire room. I'm not sure what more we can glean from transmission 6 to be honest....
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PostPosted: Thu May 13, 2010 10:11 am
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