Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sun Nov 24, 2024 7:32 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: General » Old News & Rumors
DarkSpore.com
View previous topicView next topic
Page 16 of 20 [295 Posts]   Goto page: Previous 1, 2, 3, ..., 14, 15, 16, 17, 18, 19, 20  Next
Author Message
vapor
Entrenched


Joined: 03 Jun 2008
Posts: 1188
Location: Dallas, TX ya'll

I think that we'll be fine if we just move along at a leisurely pace. We'd probably even be okay if we didn't do ANY of them. I really feel that the virus is going to take over before we get a chance to finish.

PostPosted: Sun Sep 26, 2010 2:19 am
 View user's profile Yahoo Messenger MSN Messenger
 Back to top 
DrKra37
Decorated

Joined: 22 Mar 2006
Posts: 160
Location: Colorado, USA

That does seem likely. At the rate we're going, it's going to take several weeks at least to do all nine thousand remaining. Incidentally, it seems that the regression was a one-time slap on the wrist for the multiple accounts, since we've gone well below the 9300 mark and no problems yet.

But then, it could just be setting a new, lower mark for the next regression point.

At any rate, I feel like this could very well be a stalling tactic by the PMs, if they didn't expect us to progress as fast as we've been doing. I'm thinking here of the week or so that we had to "stand by" while Edna was getting the puzzles ready for us. But I suppose we shall see...

PostPosted: Sun Sep 26, 2010 3:06 am
 View user's profile AIM Address Yahoo Messenger
 Back to top 
Xels
Boot

Joined: 07 Sep 2010
Posts: 22
Location: Santiago, Chile

shall we call more people to join?
just to speed up the things...

PostPosted: Sun Sep 26, 2010 12:00 pm
 View user's profile
 Back to top 
notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Forced to go on an antiquated computer operating system to periodically input a series of keys for an unknown purpose because of threatened dire consequences?

Yep, designers of this puzzle are obviously going through LOST withdrawal.

4...8...15...16...23...42...



Also: huh, number of operations allowed dropped to 80. Hooray for change.

PostPosted: Sun Sep 26, 2010 2:13 pm
 View user's profile Visit poster's website
 Back to top 
DavFlamerock
Entrenched


Joined: 11 Oct 2006
Posts: 937
Location: H2Oville, ME, USA

Sup folks, I saw this over on ARGNet while I was looking around for a new game to play. You have acquired one more gene-fixer to best the silly 8800 gene barrier.

PostPosted: Sun Sep 26, 2010 9:20 pm
 View user's profile
 Back to top 
Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

Is someone out there doing it automated? It got down to 8800 faster than I expected... that's 500+ in 48 hours. We'll be done in a month! Wink

I'm tempted to think (OK, hoping maybe...) they might be accelerating the counter.


We still don't know the meaning of the highlighted "wa3", do we?
_________________
"Omne ignotum pro magnifico"

PostPosted: Sun Sep 26, 2010 10:26 pm
 View user's profile Visit poster's website
 Back to top 
Xels
Boot

Joined: 07 Sep 2010
Posts: 22
Location: Santiago, Chile

i read in the ea forum something interesting: they associated the colour of the wa3 letters with the security level access, in this case, orange.
that made me think, at some point, they will have to give us the access to the information that was locked in the responses channel, in other words, they will have to give us the "<colour> access card" , but, how it will be?

maybe the computer will trust in the entire group and it only will have to unlock the first level of security
or
the computer will select the diferent acounts (or ip) and give an access level to each one, but in this case, what will be the method of selection? trust? but how we win the computer's trust? doing the most secuences we can?

well, that's all, sorry again for my english, its not my mother language, maybe i can't explain myself very well but i did my best, also is late here and im very tired
good night and stuff

PostPosted: Sun Sep 26, 2010 10:58 pm
 View user's profile
 Back to top 
vapor
Entrenched


Joined: 03 Jun 2008
Posts: 1188
Location: Dallas, TX ya'll

You did a good job explaining Xels.

I had almost forgotten about the security level colors. It's an interesting theory.

Here is a listing of the different style classes that are applied to text and the resulting text color. these can be found on http://helpedna.com/startup.php

no style = green text
"edna"= gold text
"hint"= white text
"error"= red text
"outsider"= orange text, but has also displayed as green text

Judging by descriptions of the style classes, I'd venture to guess that "outsider" probably doesn't refer to a security level. I'm won't dismiss the theory altogether, though.

ETA: So it appears that the "outsider" style class has changed to green text now.

ETA 2: Ok so either it was a fluke, or it is rotating colors. It went back to orange when I refreshed.

PostPosted: Sun Sep 26, 2010 11:49 pm
 View user's profile Yahoo Messenger MSN Messenger
 Back to top 
Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

You can see the styles easier at http://www.helpedna.com/style.css

Code:
div#content p.warning {color: red;}
div#content font.warning {color: red;}

.../...

div#screen .error { color:red; }
div#screen .edna { color:yellow; }
div#screen .outsider { color:orange; }
div#screen .hint { color: white; }

.../...

.stealth { background-color:#000; border:0px; color:#000; color:black; height:0px; width:0px; opacity:0; }

.../...

p.haha { color:red; }


"outsider" is still orange, it seems. If it's showing green, it might be an error in the HTML and the CSS hierarchy.

And the "you poor IE-using bastards" comment in the stylesheet is a nice touch... Razz

ETA: The "haha" is for the Credits page.
_________________
"Omne ignotum pro magnifico"

PostPosted: Mon Sep 27, 2010 12:05 pm
 View user's profile Visit poster's website
 Back to top 
AzureWolf
Entrenched


Joined: 23 May 2008
Posts: 764

vapor wrote:
ETA: So it appears that the "outsider" style class has changed to green text now.

ETA 2: Ok so either it was a fluke, or it is rotating colors. It went back to orange when I refreshed.


Just for your peace of mind Vapor, I can confirm that I witnessed this as well. I also saw it display as yellow, but only once and I think it was a browser hiccup, though i'm not sure as i didn't check the source.
_________________
My site: http://peachmonkey.net/

PostPosted: Mon Sep 27, 2010 1:48 pm
 View user's profile
 Back to top 
Brian Morton
Decorated


Joined: 22 Sep 2005
Posts: 178
Location: San antonio

I'm down for a little grinding. Let's see where this goes.
_________________
"Damn you, Smith- damn you to hell."

PostPosted: Mon Sep 27, 2010 2:52 pm
 View user's profile MSN Messenger
 Back to top 
DavFlamerock
Entrenched


Joined: 11 Oct 2006
Posts: 937
Location: H2Oville, ME, USA

So here I was, minding my own business and helping eDNA solve its little genetics puzzle with some peachmonkey help, and all of a sudden I receive the answer: "Solution: No solution found."

Had a little freak-out that no solution exists before remembering that this was made by us, and thus our understanding of the genetics puzzle is incomplete. The no solution code was: NRRBP => QNBRN

So either something has changed and they're making unbeatable puzzles to force us to fail or else there are other algorithms we don't know.

PostPosted: Mon Sep 27, 2010 6:44 pm
 View user's profile
 Back to top 
Angelus78
Entrenched

Joined: 22 Feb 2006
Posts: 816
Location: halifax, nova scotia

DavFlamerock wrote:
So here I was, minding my own business and helping eDNA solve its little genetics puzzle with some peachmonkey help, and all of a sudden I receive the answer: "Solution: No solution found."

Had a little freak-out that no solution exists before remembering that this was made by us, and thus our understanding of the genetics puzzle is incomplete. The no solution code was: NRRBP => QNBRN

So either something has changed and they're making unbeatable puzzles to force us to fail or else there are other algorithms we don't know.


Actually I ran into that same problem and if you enter a letter or two then reenter the puzzle into the program then you can get the solution.
_________________
I can be reached at
MSN : Gabriel2448SPLAThotmail.com
Aim:Angelus78gak
MS:Angelusgak


PostPosted: Mon Sep 27, 2010 6:48 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

DavFlamerock wrote:
So here I was, minding my own business and helping eDNA solve its little genetics puzzle with some peachmonkey help, and all of a sudden I receive the answer: "Solution: No solution found."

Had a little freak-out that no solution exists before remembering that this was made by us, and thus our understanding of the genetics puzzle is incomplete. The no solution code was: NRRBP => QNBRN

So either something has changed and they're making unbeatable puzzles to force us to fail or else there are other algorithms we don't know.


The method AzureWolf is using to calculate the solve is not flawless... When I was blasting I averaged a 90-95% success rate, with the remainder coming up as "unsolvable".

It doesn't mean that a solution is non-existent; it means that we aren't using the perfect algorithm to figure it out.

To be honest, as a programmer the way I would do it on their end is to start with a random string, randomly do "n" number of known operations, and display those as the start and end values. I refuse to believe they have pre-calculated answers (especially 10,000 of them). Smile
_________________
"Omne ignotum pro magnifico"

PostPosted: Mon Sep 27, 2010 8:49 pm
 View user's profile Visit poster's website
 Back to top 
AzureWolf
Entrenched


Joined: 23 May 2008
Posts: 764

DavFlamerock wrote:
So here I was, minding my own business and helping eDNA solve its little genetics puzzle with some peachmonkey help, and all of a sudden I receive the answer: "Solution: No solution found."

Had a little freak-out that no solution exists before remembering that this was made by us, and thus our understanding of the genetics puzzle is incomplete. The no solution code was: NRRBP => QNBRN

So either something has changed and they're making unbeatable puzzles to force us to fail or else there are other algorithms we don't know.


The reason it comes up with no solution is because the solution is longer than 6 letters (caveat: +4 N's). If I check solutions up to 7 letters long it would require me going a level deeper, the difference between checking ~20,000 possible solutions and ~100,000 possible solutions. Adding in the extra layer causes the page to take up to .35 seconds to load and given the number of people using it I'm not inclined to do that.

There is a simple fix, on your end, just do as Angelus suggested, and as I noted when you receive the no solution message, get the start string to change by typing in a few letters, usually R or P are best, and then try the solver again.

I think I'll make this more clear in the script.


ETA: It's fixed now. If it doesn't find a solution at level 6 it prompts you to try level 7. I will be VERY surprised if we get a puzzle that can't be solved with 7 levels (+N's).

Also, just a note, but because helpedna uses cookies you can't open more than one copy in the same browser. You can however use multiple browsers. I'm currently using Firefox, Chrome, Safari, and IE all at the same time on 4 different accounts. Makes it go by a bit quicker.
_________________
My site: http://peachmonkey.net/

PostPosted: Mon Sep 27, 2010 9:42 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 16 of 20 [295 Posts]   Goto page: Previous 1, 2, 3, ..., 14, 15, 16, 17, 18, 19, 20  Next
View previous topicView next topic
 Forum index » Archive » Archive: General » Old News & Rumors
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group