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 Forum index » Chaotic Fiction » Slender Man Mythos
What do you want to see?/What are you sick of?
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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jarnaez
Boot

Joined: 28 Oct 2010
Posts: 35

Sameness is what's turned me off of a lot of blogs because a lot tend to start the same way and don't really differentiate. That said it is important to stay true to what Slender Man is or else you just have something that looks like him but doesn't act like him. It's one thing to explore a different view of "why" he does what he does and how people react but the "what" is pretty well set.

A lot of the burden for originality will fall on the circumstances presented as well as the characters. We have several of people on the run but they're enjoyed because the people in them are fleshed out, and scenarios that break the mold (such as the one with man hunting people who know of SM) tend to attract more initial interest. Sometimes it seems like people think Slendy can be used for a quick scare but the ones that are viewed highly are usually in for the long haul.

PostPosted: Fri Nov 12, 2010 5:44 pm
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twos
Guest


Slendery wrote:
Well, the ⓧ has been used in many of TT and EMH vids, including most of the other, lesser series. It is a shame, but it's less of a plot device and more of a sign indicating that the series is, indeed, a Slender Man series. As long as they don't overuse it, like the lesser series have, then I actually like them. The ⓧ in the camera lens of the new TT video was pretty creative imho.


I don't recall them in EMH?

PostPosted: Fri Nov 12, 2010 5:44 pm
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Snippet
Decorated


Joined: 09 Jun 2010
Posts: 200

I think they were used in some of the burned photos and on the drawing from the sleep deprivation.... thingy.

I still think it's more interesting, if you develop your own "Slender symbol" rather than using the operator sign. It's like shouting out "Look, I'm doing a Slender Man series!". Why not let the audience/players find out, that your symbol is a hint to slenderaction? It worked for MH, it would work for any other series.

Just my twenty doll.... two cents Wink
_________________


-Jeff? Do you want some hose? (...) I got plenty of hose *snicker* [Evan]


PostPosted: Fri Nov 12, 2010 8:56 pm
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Lunasa
Unfettered


Joined: 31 Oct 2010
Posts: 583
Location: Under your bed

Thank you guys, you've made me find my own symbol. Even if it isn't a symbol, but a clip of bird song

PostPosted: Fri Nov 12, 2010 9:06 pm
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SolDL
Unfettered


Joined: 21 Oct 2010
Posts: 545

awakeasaurusrex wrote:
G.I.R wrote:
Yes it definitely does need some hints of the Mythos, but of the real story from SA, not from Marble Hornets.
No, I absolutely disagree with this. The SA story might have been the original story, but it's not the real story in the same way as there's no such thing as a real, definitive version of an urban myth. I'm absolutely against the development of anything resembling a "Slender Canon", for the reasons I outlined above - it would let us know what to expect.

The worst thing that ever happened to Lovecraft's Cthulhu Mythos was authors treating it as though it had a fixed and immutable canon. It doesn't; Lovecraft deliberately contradicted himself from story to story because he wanted to create a mythos of puzzling stories with no canonical "truth". That's how the Slender Man Mythos needs to grow and develop too.

Canon = stagnation. No canon in the club.

I think you're right, we definitely don't need stagnation. But there are moments of the SA stories which just haven't been explored. They're a first stop on the way to originality.

PostPosted: Fri Nov 12, 2010 10:05 pm
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Compulsory Basket
Unfettered


Joined: 06 Apr 2010
Posts: 362

Lunasa wrote:
Thank you guys, you've made me find my own symbol. Even if it isn't a symbol, but a clip of bird song


That sounds like it could be hellishly creepy. I'm guessing yours hasn't started yet, if you're still planning?

PostPosted: Sat Nov 13, 2010 8:37 am
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Lunasa
Unfettered


Joined: 31 Oct 2010
Posts: 583
Location: Under your bed

Compulsory Basket wrote:
Lunasa wrote:
Thank you guys, you've made me find my own symbol. Even if it isn't a symbol, but a clip of bird song


That sounds like it could be hellishly creepy. I'm guessing yours hasn't started yet, if you're still planning?


Yep. Hoping to get it up and running in December

PostPosted: Sat Nov 13, 2010 12:06 pm
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5_pak
Veteran


Joined: 25 Oct 2010
Posts: 110

After watching Jonclubs113 and a few other smaller side stories, I've come to hold the opinion that one thing we really need less of is static scare.

Marble Hornets did a great job with it's static and distortion. It was used less to "jump scare" you (basically an audio version of the killer popping out of the closet) and more a way to set atmosphere for the scene. It didn't scare you but it unnerved you and wore down your defenses.

A lot of new series though abuse distortion by making it the scary part of the video. You're afraid of the next loud noise or violent image transition, not what's actually on the screen.

When a series gets in the habit of doing this, I find myself just hitting the mute button and watching the actual story in peace. This is not conducive to good story-telling.

Even EMH has done this. In the scene where Jeff was talking really low to himself, I knew, from the start, that a static scare was coming because I had to keep the volume up. So I just muted my computer, watched the video, then read a transcript of what he said.

New series, if they must use static and distortion (and I'd really like to see something else now), need to learn to use it with finesse. If you can scare your audience without the static, the static doesn't have to be there or be that prominent. If you can't, you're doing it wrong.

PostPosted: Sat Nov 13, 2010 4:57 pm
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SolDL
Unfettered


Joined: 21 Oct 2010
Posts: 545

I like audio distortion when it's used in conjunction with the story. Not when there's a normal conversation going, AND THEN FOR NO APPARENT REASON shit rapes your ears. If it's, y'know, because Slendy is approaching, I'm cool with that.

PostPosted: Sat Nov 13, 2010 5:56 pm
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Lunasa
Unfettered


Joined: 31 Oct 2010
Posts: 583
Location: Under your bed

I'd love to hear audio distortion that isn't static. Mix it up a little

PostPosted: Sat Nov 13, 2010 6:03 pm
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DMPowerade
Greenhorn

Joined: 10 Nov 2010
Posts: 9

SolDL wrote:
I like audio distortion when it's used in conjunction with the story. Not when there's a normal conversation going, AND THEN FOR NO APPARENT REASON shit rapes your ears. If it's, y'know, because Slendy is approaching, I'm cool with that.
Can there even be "no reason"? I mean, I know that the static doesn't always signal Slendy's onscreen appearance, or even his appearance to the characters, but I always assume that if there's static, it's because Slendy's lurking nearby. The fact that we'll see videos with static/distortion but no actual Slendy/Slendy effects strikes me as even more foreboding, since it signals that he's always nearby, watching, even if you don't know it.

Obviously, it can be abused as a poor man's method of building suspense, since you don't actually need to do anything for it, but used properly, I think it can really add to the sense of oppression the characters are experiencing.

PostPosted: Sat Nov 13, 2010 8:09 pm
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SolDL
Unfettered


Joined: 21 Oct 2010
Posts: 545

Of course, there's always exceptions to a rule.

One thing which I think quite well demonstrates the tired old conventions of the genre, is the opening 5 episodes of EMH. They lampshade the static pretty well there.

PostPosted: Sun Nov 14, 2010 2:36 am
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Lunasa
Unfettered


Joined: 31 Oct 2010
Posts: 583
Location: Under your bed

Ok, I have a question. As I have mentioned here, I will be starting a Slenderblog next month, so I want to know something first. How important are puzzles? Do you think they are necessary or just icing if the story is good enough?


I ask this because I am not the greatest at puzzles and want to know if this will hurt the story

PostPosted: Tue Nov 16, 2010 8:13 pm
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Dust King
Boot


Joined: 06 Jul 2010
Posts: 62

New ideas?

Just trying to think of some ideas which haven't been done before, it becomes a bit more difficult to come up with something original without seeming gimmicky.

Maybe a historical slenderblog, some researcher who found a diary or detailed record of slenderman in the past. If it was done without immediately spilling over into the researchers life it could be interesting.

Maybe a blog returning to the old child-snatching, house burning slenderman rather than the new video ruining stalker. Someone trying to save people/kids from him without being the target themselves.

An ending other then "slendy wins", one of the good things about seeking truth was in the end it presented the possibility that Zeke may have a chance. I don't know how you could do this well, maybe try and get slendy to kill someone else in your place or somehow make yourself forget he exists.

Just some random thoughts, I don't have nearly enough attention span to do a blog/vlog.

PostPosted: Wed Nov 17, 2010 4:24 am
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NoMoreGaems
Unfettered


Joined: 17 Sep 2010
Posts: 627

Lunasa wrote:
Ok, I have a question. As I have mentioned here, I will be starting a Slenderblog next month, so I want to know something first. How important are puzzles? Do you think they are necessary or just icing if the story is good enough?


I ask this because I am not the greatest at puzzles and want to know if this will hurt the story


It depends. If you're going for a straight up narrative, like TribeTwelve, puzzles aren't strictly necessary. If you're going for a full on ARG like EverymanHYBRID, you'll need 'em.

PostPosted: Wed Nov 17, 2010 7:05 am
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