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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[OT] Anybody else feel left out?
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TuxKamen
Decorated


Joined: 19 Aug 2004
Posts: 187

That's a very nice essay. I don't agree with it at all, but that's fine.

I'll say it again: If you think 'our' holding any information back from you would have changed anything about the plot development of the game, you're wrong. This was going to happen whether we did anything or not; some random person would have sent the Princess an 'I'll be at X on Y at Z' email so that she could keep sneaking around, and she would have been caught at that point. Also keep in mind that enough of you figured out the general idea to send the Princess many, many warning emails before Friday, yet she still got captured.

The fact that one of us was the catalyst is only for flavor and plot advancement of the game you are currently enjoying.

Also, the fact that some of us (weephun, myself) were told *not* to tell you about what we were doing was entirely up to Melissa. Blaming 'the crew' for doing what they were instructed to do is unfair, almost childish, as everyone took pains to share as much as they could up to the point where we were told not to do so. Some people weren't restricted at all and told you everything about their calls. For the ones who were, it was an entirely novel experience. We didn't say anything not because we were trying to screw you, but because it had never happened before. Personally, when someone tells me to keep a secret, I keep it.

Now, I participated pretty heavily in Cloudmakers as well. I understand that it's really great to have that collective power and everybody pulling together. However, I look at these complaints about factionalization and "breaking the Commandments" and I almost feel like laughing.

Follow those rules if you like, but nobody said that the organizers would do the same. I don't recall "Mike the security guy" telling us NOT to tell #cloudmakers that something was happening on his shift, for example. Why? Because it wouldn't have been as cool. It wouldn't have advanced the plot in a dramatic fashion to just see a crime report. Likewise, just *catching* the Princess would have been sad, but without any punch.

This genre is still too new for you to treat it like it's set in stone (tablets), so don't get your back up about new methods of play instigated by the organizers (as opposed to the players). Instead, consider the crew a resource. Help us (and whoever gets recruited next week, if anyone) figure out how to save the Princess and defeat the evil Koopa.

Just don't forget: This ride's on rails.
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//ilovefleas


PostPosted: Sat Sep 25, 2004 5:10 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

TuxKamen wrote:
Just don't forget: This ride's on rails.


Oh, man. Best line of the week, if not month.
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PostPosted: Sat Sep 25, 2004 5:13 pm
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darkmoonz
Unfettered


Joined: 25 Aug 2004
Posts: 330
Location: Gainesville, FL

(i don't know if you even care, but...)

weephun, after i heard what you said to melissa, never did i once think "oh my god, he told melissa about the sleeping princess... now she's going to go get her. even after melissa put the princess back in the glass coffin (or where-ever she was put), i still wasn't mad or upset or whatever else... i just thought "wow, cool plot twist, now you know what i should probably do, try to free the princess..." cause even though all the crewmembers may or may not be getting "private" transmissions, there are now those who aren't crew members... that's not an elitist thing, that just means we all have a different role to play now... you have to lead melissa along and find out things from that end while we have to try to contact the flea and see if we can somehow get through to the princess... maybe the crew can even let us know what happened to the "rouge process" and give us the information we need to help out in the oh so many ways that we've been tearing through this thing...

and yes, i'll admit, if i was one of those who had picked up a live axon and i was asked to keep the conversation private, i would have... i might not have said anything about the princess, but i can't say because i wasn't the one answering questions on the fly there, you were... in any case, you didi what you did, we can't undo it by yelling at you (or anyone else, if this kind of thing happens again), so everyone just roll with the punches, this was going to happen anyway, so just deal with it and now lets all work on figuring out what happened to the princess and the flea (princess and the pea... don't know why i said that, but i thought about it for some reason...)

so, all that to say, people, don't yell at others... it's still just a game, and yes, there are two "camps" if you will, but our goals are both the same... find out as much as we can about melissa, the princess, the flea, the covenant, the apocolypso, why the ais are in dana's aunt's computer in the first place, and whatever else we can glean from this...

have fun

PostPosted: Sat Sep 25, 2004 5:20 pm
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Astald
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Joined: 01 Aug 2004
Posts: 747
Location: Just outside of Pittsburgh (Go Steelers!)

I think people from both sides of the camp have been taking this a little too far. Not everyone is out to get Weephun and other members Melissa has adopted as her crew. But the fact of the matter is, the game has changed, maybe only temporarily (hopefully only temporarily). If it lasted longer than that would mean a certain group of individuals is going to be getting information before everyone else and could be told to keep such information secret. I am fine with everyone involved taking an in-game role, but there are now a large portion of people that feel left out. I absolutely agree that the people answering phones deserve recognition and even some special priveledges, but there are also other people who cannot answer the phones who deserve those same priveledges. I am not in any way upset with any player, or the PMs, I am just feeling a little left out. And I think most people reacting feel the same way.

PostPosted: Sat Sep 25, 2004 5:20 pm
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TuxKamen
Decorated


Joined: 19 Aug 2004
Posts: 187

Astald wrote:
I think people from both sides of the camp have been taking this a little too far.


I'm not sure I agree with that. We're only trying to make it clear that we were not trying to make you feel like second-class players, just doing our 'jobs'. The response to that seems disproportionate just because there are so many more of you.

Let me try to break this down a little bit. I live in San Diego, CA. We had only two axons to start with. Eventually that grew to about seven. While about two dozen people were hitting those two axons on that first week (I lurked, didn't join in), after the second week there were, at *most*, four people consistently answering phones. Last week, I _think_ only two people did anything (and I was one). It's likely that I would have been the only person to answer a phone until today.

The point I'm trying to make is that when you go from 'people who lurk' to 'people to post on forums' to 'people who live in axon areas' to 'people who actually go answer axons' (of which there are only roughly 150 at a time), to 'people who answer them consistently', that is a _big_ drop. That small percentage of people leads to a large base of lurkers that need their 'story fix' supplied by a few dedicated 'dealers'.

Astald wrote:
I absolutely agree that the people answering phones deserve recognition and even some special priveledges (sic), but there are also other people who cannot answer the phones who deserve those same priveledges (sic).


I don't agree at ALL with that statement; I don't feel 'privileged' or 'entitled', and right now I doubt weephun does either. This is a _responsibility_ that I'm not even fulfilling that well yet. I help organize our city's axons, but I am a busy person and I can't go take hours and hours off to scout phones. This is extra work for me, and I intend to do my best with it, but it takes time and effort.

Those of you who can't answer phones, or don't have any nearby, had to rely on the efforts of those people who could grow the axons near you in those first few weeks. I'm sorry if that didn't happen for you. But you still have exactly the same privileges as you did before. You're getting to watch and influence the story by solving puzzles and piecing together information that the PMs want you to have. You have the same privileges as we do, we just have more work. <shrug>
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//ilovefleas


PostPosted: Sat Sep 25, 2004 5:47 pm
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Astald
Unfettered

Joined: 01 Aug 2004
Posts: 747
Location: Just outside of Pittsburgh (Go Steelers!)

I only said both camps because it seemed like the people who are really opposed to the recent turn of events have lashed out at their fellow players. And the people in Melissa's crew seem to be taking every post about feelings of being left-out personally. I think everything will be fine, and everyone has just been really blown away by all the recent events, which signifies a job well done. And by it being a priveledge, I thought it would be. To get your name on the official site, to be praised by Melissa (unfortunately scorned by some gamers), but it all gives you more immersion into the game, which should always be seen as a plus in any game. Sorry if it gives you more work, but do what you can and have fun.

PostPosted: Sat Sep 25, 2004 6:10 pm
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Eric Burns
Greenhorn

Joined: 25 Sep 2004
Posts: 3

Re: response: what milestone???

rose wrote:
Quote:
(I wouldn't call myself a Beekeeper -- I've followed the game but haven't participated).


I have another question: what ARG's have you played?


The Beast and Lockjaw most intensely. I've followed others.

And quite honestly, I disagree with you. In following the forums and the tenor of commentary, the trails and the wikis, you can get a very clear feel for how the game progresses.

Quote:
In every game that I have played, individual players have been needed to do things, like go pick up packages, find hidden clues or interact with characters in other ways. That didn't ruin the game. And it wasn't the deathknell of ARGs or any other thing you mentioned.


You miss the point. In all of those circumstances, that was the action of a player on behalf of the group. In this ARG, we now have players acting independently or contrary to the group. This is a definite shift away from "traditional" collective detective thinking, and it significantly alters the dynamic of the game.

Quote:
Maybe you need to do a little research


Maybe you shouldn't assume I haven't.

However, the core of critical commentary is, in the end, to comment. I might be dead wrong about the long term impact of this. I might be very right. However, if I don't call it how I see it, I don't do anyone any good.

And if you honestly think people aren't reacting similarly to how I outlined, you need to reread this thread more closely.

PostPosted: Sat Sep 25, 2004 7:38 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

just to say so long and thanks for all the fish

Quote:
You miss the point. In all of those circumstances, that was the action of a player on behalf of the group.


Um, not really. That is an incorrect assumption. But I don't want to get into a discussion about other games here.

Sorry, and I hope you understand, but I am not commenting further. Every META discussion I engage in ends up leaving me dissatisfied and part of a merry-go-round of opinionated posts. So, I have once again sworn off participating in META conversations. At the end of the day, META is nothing more than people expressing differing opinions. I respect that.

As I said, the doom and gloom predications about the end of ARGs and the end of community happen in every game. I just have to remember to not react to it. And not to use my concern that newer players will be swayed by those predictions as a pretense for getting dragged into the discussion. What can I say, I am human. [would Melissa accept this post as proof? Wink ]

I know this is a META post and technically could be considered a breach of my sworn oath but I didn't want you to think I was just being rude and ignoring you. Very Happy

PostPosted: Sat Sep 25, 2004 8:50 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

just a couple quick things...

Quote:
re: holding back information

some keep saying 'now they'll be holding back information' and blah... well, you're grouping ALL information dealing with the game as required public information. That's an incorrect assumption. And if you think like that, then ya, you'll be totally upset when a character asks someone to keep something secret, because then you'll think they have an obligation to reveal ALL information to you. I find that quite closed-minded and selfish, to be blunt. Like I keep saying, if an in-game character tells you to keep something secret, you then have an in-game obligatory choice to make - betray the character, or withhold information that you have a legitimate right to withhold. Public information - information that is intended to be known by everyone, I agree, should not be held back, because its intent is to directly further the plot. But obviously if the PMs feel that a piece of information in the plot is required to be kept secret, then by all means, people must stay in-game... actually, I'd equate requiring people to share in-game intended secret information, to looking 'behind the curtain'. If the public isn't supposed to know, and the public complains because they don't know, it kills the game, at least the attitude of the game.

Here's it: I can totally repsect that people feel 'left out'. On a fundamental level, we non-crew obviously don't have the same level of interaction. well consider this, there's, what, 10, maybe 15 tops crew now... how many players are there? I think we're digging our own graves here... people who are complaining, really, there's no need to complain, you're just making things worse for yourself. I've never been able to reach an axon, and I probably never will... am I complaining? no... would I like to chance? sure... but that's not going to kill my enjoyment of the game, or even change my outlook of "ARG"s in general...

anyway, I'm just going to be re-iterating what I've previously said (in my little *cough* essay Razz), so I'm going to step off for a while... like Rose, avoid the meta topics for now.

We shouldn't be trying to stir up a bees nest here *runs and ducks* Smile

Let's just try to get along, all shoot for the same goal...
The crew won't be 'withholding' information that they should be sharing - and that's the key. They won't be receiving pertinent information before us, assuming it's intended to be public information for all of us. They will, however, receive and take part in dialogue, that may or may not be required by the PMs to be 'confidential'. If so, I'm going to respect whatever decisions they have to make as Melissa's crew, because it's part of the game at that point.

So ya, I kept going there... so I'll stop now Razz
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PostPosted: Sun Sep 26, 2004 12:39 am
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Eric Burns
Greenhorn

Joined: 25 Sep 2004
Posts: 3

Re: just to say so long and thanks for all the fish

[quote="rose"]
Quote:
I know this is a META post and technically could be considered a breach of my sworn oath but I didn't want you to think I was just being rude and ignoring you. Very Happy


And I appreciate that, and hope I in turn didn't come off as rude to you in my reply. I'm also hopeful that you're right, by the by. Smile

PostPosted: Sun Sep 26, 2004 12:49 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I'd just like to say, one more time, cancer, shmancer.

It is fun to say!

Also, this game is not even over yet.

Also, the updated 404/weephun revelation happened Friday.


Today is Saturday.






Death knell, my ass.

PostPosted: Sun Sep 26, 2004 2:22 am
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DarkStorm
Veteran

Joined: 23 Jul 2004
Posts: 76

There's yet another way of looking at this: Out-of-game information should be kept separate from in-game information. That's an old RP staple. If, for example, you're playing on a superhero place and Superman is running around, just because you know who Clark Kent really is doesn't mean your character knows.

This whole board, as I understand it, is out of game. Withholding information from other "characters" in the game is not the same as withholding information from other players outside of it. Revealing something on this board is not "betraying" anyone, because it's an out-of-game revelation.

But maybe I'm trying to apply rules from other games to one where it doesn't fit.

Or maybe I'm just grumpy that I got home today to find no e-mail from the Sleeping Princess, despite a half-dozen messages to her in the past week. I'm apparently not even involved enough to get a mass e-mail.

Nobody loves me Smile

-DS-

PostPosted: Sun Sep 26, 2004 3:33 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

DarkStorm wrote:
This whole board, as I understand it, is out of game. Withholding information from other "characters" in the game is not the same as withholding information from other players outside of it. Revealing something on this board is not "betraying" anyone, because it's an out-of-game revelation.


2 things... whether we as players are oog is a grey area... as soon as we started listening to these axons and answering questions, interacting with Melissa (though OOG, a recording), our attempts were to pass off as her crew. So technically we're acting in-game. OOG information would be finding say, a website, and recording information. There was no interaction. As soon as we pretend to be an in-game character, decisions related to that need to be made with an in-game perspective...

2) the crew weren't asked to keep information from the Princess, they were asked to information to themselves. Since everyone else 'listening in' on her broadcasts can't be assumed by Melissa 100% to be her crew, the information is to be kept from those people. Melissa doesn't know in-game from out-of-game. So if they're told to keep information secret, it means keep it secret. Plus the added dimension that, yes, if her purpose is to get a hold of the Princess, even if your argument were true, and they told us, the OOG players, how much do you want to bet that the word would have spread back in-game to warn the princess. Now where were the lines between IG and OOG?

My belief is that any kind of interaction with a character, save an OOG attitude with a character (eg Dana), that requires us to act like an in-game entity, means that any decision we make related to that event MUST be considered in-game, even though as players we aren't. We become an in-game character, impersonated by an OOG player. So, you then have a choice to betray the 'character' entity you are, or play along with the game.

It's quite interesting to see the development of this game, because some people are now taking IG and OOG attitudes at the same time... OOG, the crew are making amazing choices, but IG - "%@&# you" basically Smile

definitely a new dynamic in the ARG world, IMO

EDIT: bah, missed the last half of the quote Razz, removed
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PostPosted: Sun Sep 26, 2004 10:17 am
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Ecko4
Kilroy

Joined: 26 Sep 2004
Posts: 1
Location: Edmond, Oklahoma

Is there anyone in Oklahoma after these Axons? I feel lonely out here. I want to get more into this, but doesn't seem like anyone out and around here cares much for it. Hit me back

PostPosted: Sun Sep 26, 2004 2:59 pm
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Theorizer
Decorated


Joined: 14 Aug 2004
Posts: 266
Location: In front of a computer

Wow...... this thing actually became succesful, I think my head will explode from having to read those 3 pages. I hope this thread hasn't stirred up hostility that wasn't all ready there. As well personnally I wouldn't mind reading the logs of the crew after this ARG is done, or the rest of the ARG. It'd be great to hear it from one person who had to really play the game, and where very good at it....... I guess that would mean Weephun as far as anyone knows at the moment right?
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PostPosted: Sun Sep 26, 2004 8:23 pm
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