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 Forum index » Chaotic Fiction » Slender Man Mythos
Am I the only one who wants to see the Slenderman lose?
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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Dust King
Boot


Joined: 06 Jul 2010
Posts: 62

I was thinking a bit about this recently and came up with an idea. Basically when people see slendy there are really only three paths they will go down.

1) Fight: Try and kill him, confront him directly and try and find out how to kill/banish him. Usually ends badly for the person who tries to fight.

2) Run: Try and avoid him, keep others safe from him. Will work but not really a long term solution.

3) Madness: Since slendy defies all logic it seems to be a valid solution to lose your own grip on reality. Seems like some have survived bad situations with him by losing it (seeking truth, dreams into darkness)

Basically either path you take you end up playing his game. I think it would be interesting of someone manages a fourth option, confront him.

I wonder what would happen if someone managed to stare him down. Stand in front of him unafraid without aggression or fear and see what he does. I don't think it would kill him, but I think it would be a good way to 'beat him' at his own game. Prove that no matter what he does you won't break.

That's just my opinion, I see it as more of a game or competition, when he makes the rules. If you play he'll most likely win, however if you refuse to play then that could be the best way for you to win.

Still I like the whole unbeatable thing about him.

PostPosted: Thu Dec 09, 2010 12:53 am
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Rhiannon
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Joined: 09 Nov 2010
Posts: 606

The more popular conceptions of Slenderman remind me of Lovecraft's Nyarlathotep character, which was more interested in causing madness than in killing anyone. Majority of Slendy's powers and actions aren't especially aggressive (unless someone attacks him directly), it's more about utterly screwing with someone's head. So maybe you "defeat" him by refusing to give in to the madness? Which is kinda hard, obviously, what with him warping reality around you and so on and so forth.

Another ending idea that I had (which maintains the bittersweet/Pyhrric requirements) is something in which the protagonists manage to make themselves safe from Slenderman-- but that just means he's going to go off and find new victims. It's their own personal safety/sanity at the expense of others. They know that someone else is going to suffer, go mad and maybe die, because they made the choice to protect themselves. It'll at least leave them with rather a lot of guilt, I'd think.
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Time and space flee every which way, disregarding your beloved logic.


PostPosted: Thu Dec 09, 2010 1:33 am
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Ryuujin Dracos
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Joined: 14 Sep 2010
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Location: There are windows I think.

That kind of sounds like your saying you're damned if you do and you're damned if you don't.

PostPosted: Fri Dec 17, 2010 12:00 pm
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Lunasa
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Joined: 31 Oct 2010
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Ryuujin Dracos wrote:
That kind of sounds like your saying you're damned if you do and you're damned if you don't.


With how the Mythos is set up now, that's really how it is
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PostPosted: Fri Dec 17, 2010 1:15 pm
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Ryuujin Dracos
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Joined: 14 Sep 2010
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Location: There are windows I think.

I kind of knew that already but my thoughts on it were more like if you can see Slender Man even if it's just one time you're already dead one way or another.

PostPosted: Sat Dec 18, 2010 4:38 am
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StereotypicalName
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Joined: 20 Nov 2010
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To kill the Slenderman, you must become one.

Wait, what?

PostPosted: Sat Dec 18, 2010 12:29 pm
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KamenZero
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Joined: 05 Sep 2010
Posts: 860

and then we was slendermans

PostPosted: Sat Dec 18, 2010 12:43 pm
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evilblackbunny
Decorated


Joined: 02 Jul 2010
Posts: 162
Location: underfoot

KamenZero wrote:
and then we was slendermans


So everyone was phone?

PostPosted: Sun Dec 19, 2010 9:24 pm
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Neoplayer2
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Joined: 19 Dec 2010
Posts: 277

Dust King wrote:
I wonder what would happen if someone managed to stare him down. Stand in front of him unafraid without aggression or fear and see what he does. I don't think it would kill him, but I think it would be a good way to 'beat him' at his own game. Prove that no matter what he does you won't break.

That's just my opinion, I see it as more of a game or competition, when he makes the rules. If you play he'll most likely win, however if you refuse to play then that could be the best way for you to win.

Still I like the whole unbeatable thing about him.


I would absolutely love to see a Slenderman vlog where a main character, possibly the Only Sane Man (pardon the use of TVTropes terminology), stares down Slenderman as you describe, some time (minutes, or maybe only seconds) passes as they stare at each other, neither making a move, and then he is promptly impaled through the chest with a tentacle or otherwise easily offed.

That could be pulled off so well if the audience is attached to the cast enough (I'm thinking like EverymanHYBRID type of characters) because, it's such a shocking event, the audience (and the characters of the game) would be so shocked and afraid after that happens. That would more or less prove, in-game, that there is no beating the Slenderman.

The fact that you can never win against the Slenderman is the single greatest thing about him, in my opinion.

PostPosted: Sun Dec 19, 2010 11:42 pm
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Undertheark
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Joined: 27 Nov 2010
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jackofnotrades wrote:
I think there's two sides to the coin, and people have only really mentioned 1 in this thread. Yeah, you can't just up and "beat" slenderman, but (at least after so many stories have played out) just hopelessly watching them slowly lose and then give up isn't very interesting either. I think that if approached properly, he could be "defeated", but it would have to be set up just right, with special circumstances and an asterisk next to the victory checkbox. Like maybe someone "survives" him because they have nothing left, i.e. nothing that he wants, so they're left to just live on as an empty shell of a person. Or some elaborate plan to beat him is formed, and seems plausible, but the story ends without the "heroes" being able to enact the plan, due to death and stuff.

I think it would be better to create the illusion of being able to beat him, maybe even the illusion that they have succeeded, and then slowly come to the realization that their efforts did nothing. Depending on how that is done, I think it could be a brilliant story, so long as the writer doesn't get murdered by lurkers in the brief period where slendy has "lost"

tl;dr I think if approached a certain way, "winning" against slendy could be pulled off. Bonus points if it is pulled off and then ripped away. Double bonus points if it is ripped away slowly and painfully.


Slenderman CAN be beaten but we had/are having a small discussion about how cool a Slenderman GAME would be and this links in how? Well it would be pretty anti climactic if:
You had been stalked for years, lost friends, became lonely and had to hide from a really tall guy in a suit, you think you would want to knife said really tall man in a suit and BAM when you go to knife him he is gone, FOEVA, would be really really lame.

TL;DR I am slendy, come catch me brah?

PostPosted: Tue Dec 21, 2010 12:08 pm
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Cougar DravenModerator
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Joined: 30 Oct 2010
Posts: 1190
Location: Potentially everywhere.

Undertheark wrote:
jackofnotrades wrote:
I think there's two sides to the coin, and people have only really mentioned 1 in this thread. Yeah, you can't just up and "beat" slenderman, but (at least after so many stories have played out) just hopelessly watching them slowly lose and then give up isn't very interesting either. I think that if approached properly, he could be "defeated", but it would have to be set up just right, with special circumstances and an asterisk next to the victory checkbox. Like maybe someone "survives" him because they have nothing left, i.e. nothing that he wants, so they're left to just live on as an empty shell of a person. Or some elaborate plan to beat him is formed, and seems plausible, but the story ends without the "heroes" being able to enact the plan, due to death and stuff.

I think it would be better to create the illusion of being able to beat him, maybe even the illusion that they have succeeded, and then slowly come to the realization that their efforts did nothing. Depending on how that is done, I think it could be a brilliant story, so long as the writer doesn't get murdered by lurkers in the brief period where slendy has "lost"

tl;dr I think if approached a certain way, "winning" against slendy could be pulled off. Bonus points if it is pulled off and then ripped away. Double bonus points if it is ripped away slowly and painfully.


Slenderman CAN be beaten but we had/are having a small discussion about how cool a Slenderman GAME would be and this links in how? Well it would be pretty anti climactic if:
You had been stalked for years, lost friends, became lonely and had to hide from a really tall guy in a suit, you think you would want to knife said really tall man in a suit and BAM when you go to knife him he is gone, FOEVA, would be really really lame.

TL;DR I am slendy, come catch me brah?


I think this thread alone is spawning more and more blogs. I know I've got an endgame idea for my not-yet-active project.

But the win doesn't necessarily have to be with Slendy dead or injured. It could just end with him no longer interested in the protagonists. Like, they're not worth it or something.

PostPosted: Tue Dec 21, 2010 12:22 pm
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Ryuujin Dracos
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Joined: 14 Sep 2010
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Location: There are windows I think.

Would that really be the end though? Or would he just be moving on to the next victim and repeating the same thing all over again?

PostPosted: Sun Jan 02, 2011 12:31 am
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