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 Forum index » Chaotic Fiction » Marble Hornets
[OT] MH Season II Off-Topic Thread
Moderators: Giskard, JKatkina, Zarggg
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Playmer
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Joined: 16 Nov 2010
Posts: 83

JKatkina wrote:
Playmer wrote:
So in response to the "You play too?" of JKat in the other thread, yes, yes I do play. I'm a huge D&D fan, and I've played both 3.5ed and 4th edition, though I'm a bigger fan of 3.5, mostly because it's more versatile mechanics wise. But I've built like 3 or 4 4th edition characters.

My favorite would probably be my drow sorcerer, who I optimized as a Combat Intimidator, he would let the team wreck shit until bloodied, and then intimidate them off the field. It was awesome.

But I know a lot of tricks in 3.5ed, I really love it.


I heard there were a good handful of things in 3.5 that were so broken that knowledgable players could really clean up. But then again, one of the guys in my group is crafty as hell -- he broke his character so that he basically had a move that gave him endless damage. I can't remember exactly how (man I am too casual a player to know all the little nuances) but it was something like, he had an ability that let him get in a second strike if he had a weapon in his other hand, and then the weapon in his other hand had an ability that let him use his primary weapon again. That one got used once, and then DM'd away so fast, oh man.


The way 4th is constructed, I highly highly suspect that wouldn't have actually have worked. In fact if its as you said, it really wouldn't have. Allow me to explain.

In 4th, as you know, everyone has abilities so he used a personal ability probably standard action, that gave him weapon damage, plus offhand weapon damage. The second weapon probably has an enchantment of sorts that requires a minor or no action when used to deal damage that gives you a standard weapon attack with your main hand weapon. This DOES NOT mean he gets to use his ability again.

You see, while you have at will abilities which you can use once per round, you can also choose to just make an attack with your weapon, this was kinda like how attacking worked in 3.5, melee characters didn't have abilities like they do in 4.0 (In general, there were ways to get abilities that were built very similarly to 4.0s system, but for the most part, the majority didn't use them, thinking incorrectly that they were broken.)

And yeah, in 3.5 there are some tricks that are effectively infinite, but theres a clear line where to stop your optimization. I mean think about it. If you got that powerful, why hasn't anyone else? Well they have, their name is Pun-Pun, and they stop you just before you get to their level. (If your DM is smart that is)

There are game breaking tricks in 4th but they often get errataed out. The one you mention, I find unlikely to exist. but you never know I suppose.

PostPosted: Mon Feb 21, 2011 2:59 am
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TheBioGuy
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See, but 4th makes you update so many times it makes your head spin! They put out like, what, 3 new books a week? Who can keep up with that mess?

And they're always nerfing something. It's been a fight to keep things equal. But as we all know, equal means boring.
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PostPosted: Mon Feb 21, 2011 4:03 am
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Playmer
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TheBioGuy wrote:
See, but 4th makes you update so many times it makes your head spin! They put out like, what, 3 new books a week? Who can keep up with that mess?

And they're always nerfing something. It's been a fight to keep things equal. But as we all know, equal means boring.


Agreed, but unequal can be unfun, I played a 3.5 edition game where one of the character's was a charger build, and the cleric was a healer build, who felt he was awesome at damage. I wanted to facepalm whenever he said he was a better caster then me.

I wanted to scream out "Great! Good Job at playing a Tier 1 class, and selecting probably the best prestige for it! To bad you optimized turning, and barely utilized it, to bad you constantly chose non-optimized damage spells with no feats to increase it, to bad you didn't use any tricks at all to buff us all day with only one or two slots per spell for the whole party!" It probably didn't help that he's a philosophy/chemistry major.

The charger, well he had the problem of expecting everyone to be able to just make their turn go by instantaneously, I was playing the most complex characters (I had a cohort, a War Weaver) that took a lot of time to resolve attacks. Also, he was a huge dick in real life. the philosophy major just annoyed me because of his arguments "If a tree falls in the woods does it make any sound at all is probably the most important philosophical discussion of all time" made me almost give up on humanity. But no, the charger, well, it was just bad.

PostPosted: Mon Feb 21, 2011 4:16 am
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[Odysseus]
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Joined: 19 Jan 2011
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In 3.5 I got my DM to allow something that I find to be a lot of fun. I buy a belt of many pockets, tear off a couple, and use a spring loaded contraption (much like a mousetrap) manufactured by an inventor in our party to make an Astral Plane/void grenade. If your DM won't let you construct the mechanism, use a blunted arrow or a sling bullet with the bag wrapped around it to fire into another bag.

You lose all the loot the enemy holds, but you can one-shot anything. Fun times as long as you don't screw up while setting it off.

PostPosted: Mon Feb 21, 2011 4:21 am
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TheBioGuy
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[Odysseus] wrote:
my DM


This is, in one case, me. But he isn't doing this in my game. He's doing this in the other game we play on Saturdays. DM'ed by a mutual friend.
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PostPosted: Mon Feb 21, 2011 4:26 am
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Playmer
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[Odysseus] wrote:
In 3.5 I got my DM to allow something that I find to be a lot of fun. I buy a belt of many pockets, tear off a couple, and use a spring loaded contraption (much like a mousetrap) manufactured by an inventor in our party to make an Astral Plane/void grenade. If your DM won't let you construct the mechanism, use a blunted arrow or a sling bullet with the bag wrapped around it to fire into another bag.

You lose all the loot the enemy holds, but you can one-shot anything. Fun times as long as you don't screw up while setting it off.


Its a fairly common theme, but the problem is, more enemies than you would think can cast, or have as an ability of some sort, plane shift, and when they come back, man, they are going to be PISSED.

PostPosted: Mon Feb 21, 2011 4:27 am
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TheBioGuy
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Playmer wrote:
Its a fairly common theme, but the problem is, more enemies than you would think can cast, or have as an ability of some sort, plane shift, and when they come back, man, they are going to be PISSED.


Thanks for the tip. As a DM for chuckleheads like Odysseus up there, I've got a strategy for at least that one.
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PostPosted: Mon Feb 21, 2011 4:32 am
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[Odysseus]
Boot


Joined: 19 Jan 2011
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Playmer wrote:
[Odysseus] wrote:
In 3.5 I got my DM to allow something that I find to be a lot of fun. I buy a belt of many pockets, tear off a couple, and use a spring loaded contraption (much like a mousetrap) manufactured by an inventor in our party to make an Astral Plane/void grenade. If your DM won't let you construct the mechanism, use a blunted arrow or a sling bullet with the bag wrapped around it to fire into another bag.

You lose all the loot the enemy holds, but you can one-shot anything. Fun times as long as you don't screw up while setting it off.


Its a fairly common theme, but the problem is, more enemies than you would think can cast, or have as an ability of some sort, plane shift, and when they come back, man, they are going to be PISSED.


I'm more worried about getting a critical miss. Screw my enemies being mad; think about the other players' reactions when you accidentally nail one of THEM.

PostPosted: Mon Feb 21, 2011 4:34 am
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Playmer
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[Odysseus] wrote:
Playmer wrote:
[Odysseus] wrote:
In 3.5 I got my DM to allow something that I find to be a lot of fun. I buy a belt of many pockets, tear off a couple, and use a spring loaded contraption (much like a mousetrap) manufactured by an inventor in our party to make an Astral Plane/void grenade. If your DM won't let you construct the mechanism, use a blunted arrow or a sling bullet with the bag wrapped around it to fire into another bag.

You lose all the loot the enemy holds, but you can one-shot anything. Fun times as long as you don't screw up while setting it off.


Its a fairly common theme, but the problem is, more enemies than you would think can cast, or have as an ability of some sort, plane shift, and when they come back, man, they are going to be PISSED.


Since the fumble table and critical table (And triple criticals) are all optional rules, that I've never played with in fact, I usually don't consider them.
I'm more worried about getting a critical miss. Screw my enemies being mad; think about the other players' reactions when you accidentally nail one of THEM.


Since the fumble table and critical table (And triple criticals) are all optional rules, that I've never played with in fact, I usually don't consider them.

TheBioGuy wrote:
Playmer wrote:
Its a fairly common theme, but the problem is, more enemies than you would think can cast, or have as an ability of some sort, plane shift, and when they come back, man, they are going to be PISSED.


Thanks for the tip. As a DM for chuckleheads like Odysseus up there, I've got a strategy for at least that one.


Note, it may take them awhile to get back, since normal Plane Shift has no chance of getting you directly where you want, it has a chance to get you between (And this is just by memory, I'm not checking the SRD, I should be sleeping) 5 and 500 miles away from your intended destination on that plane. So unless they go for Greater Plane Shift from the Spell Compendium, it's something to consider.

Edit: For grammar, also I just checked, I was dead on with the spell.

PostPosted: Mon Feb 21, 2011 4:42 am
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Indextic
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Joined: 13 Jan 2011
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Location: CAN-AH-DUH

I think I just had the dumbest fucking Marble Hornets dream ever.

In my anticipation for a new TTA video, my dream started with me waking up to a new TTA video, titled "Edited too soon, Jay?". It's a completely irrelevant title and nothing like TTA at all, but I didn't particularly care. I started watching.

The video started with the camera in the room where Tim was in 35, facing the door. The place was pitch black, even though it was clearly day outside. Two shadowed figures walk in, and then the lights turn on. Tim picks up the camera, and it faces Alex. They then start talking about how they're going to film something, and then they put the camera back down. They walk out of the small room. Then they come back again and pick up the camera, but this time Tim stands beside Alex and they talk like normal, with the camera facing both of them. Like they were teenage girls taking pictures of themselves kind of pose.

Then they put the camera back down again, and two hooded figures walk into the room. One had glowing red eyes and the other had barely glowing blue eyes. Like a dying glow stick kind of glow. Then the video ended. Then I woke up.

Funniest thing is, for about half an hour while I was lying in bed contemplating on whether or not to get up, I was convinced that the video was real. Then when I got out of bed I was like WAIT A MINUTE, WHAT? NO.

Anyway yeah I just thought I'd share that since I have absolutely no one else I could tell .-.

PostPosted: Mon Feb 21, 2011 4:12 pm
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bobthecrusher
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Joined: 18 Dec 2010
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Location: Sitting on your window

Was looking through pics from a beach vacation and found this. IMO I'm luck to be alive
183001_192650790757023_100000363091232_571159_2794667_n.jpg
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Unfortunately, this file is no longer in our archives.


PostPosted: Mon Feb 21, 2011 7:57 pm
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Dray
Pretty talky there aintcha, Talky?


Joined: 15 Jan 2010
Posts: 2578
Location: Cowtown, AB

You may be alive, but your life will never be the same again.

Also, kudos on being one of the first to pick up slenderitus just from following the series!

PostPosted: Mon Feb 21, 2011 8:05 pm
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dfw
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Joined: 12 Feb 2011
Posts: 267
Location: NC

That picture oh my god. D:

I lol'd at the dream though. XD

PostPosted: Tue Feb 22, 2011 12:42 pm
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Sciina
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Joined: 13 Feb 2011
Posts: 13

First off, I'd like to thank the people who mentioned D&D here, because of that, an idea so great that it could break through my annoying writer's block has appeared. A Slenderman based D&D campaign (3.5e of course)
I want to post it here to ask more experienced Marble Hornets fans can help me with some things for Slendy's abilities and forms. (If this isn't the right place for this, I'll move it)
In my adventure idea, Slenderman is a powerful, ancient deity summoned by a small cult, but only a tiny portion of him leaked through at first, and as time goes on, it grows more powerful until it becomes the full being.
Each time it grows more powerful, it becomes a different "form" which represents a certain aspect of him, each named for ToTheArk videos. The problem is, I only have ideas for three forms, if anyone wants to help, I need suggestions for other forms and what makes them unique (a power or trait not found in the others until the final form) the I already have are first, and weakest, Fragment, who is briefly encountered at beginning, he is just a weakened Slenderman (although he's powerful enough to cause the PCs to have black-outs and to start stalking one of my NPCs.), a form that will appear in the middle of the story (when they're around 10th level) called Deluge, who is extremely violent and openly attacks a village (until then he was just making children disappear and stalking the PCs) and, of course, his final form, Operator, the full being, he can't be destroyed, only sent back to the Outer Plane where he was summoned from.
And yes, the NPC that gets stalked turns into a Masky type character

PostPosted: Wed Feb 23, 2011 12:43 am
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[Odysseus]
Boot


Joined: 19 Jan 2011
Posts: 18

Sciina wrote:
First off, I'd like to thank the people who mentioned D&D here, because of that, an idea so great that it could break through my annoying writer's block has appeared. A Slenderman based D&D campaign (3.5e of course)
I want to post it here to ask more experienced Marble Hornets fans can help me with some things for Slendy's abilities and forms. (If this isn't the right place for this, I'll move it)
In my adventure idea, Slenderman is a powerful, ancient deity summoned by a small cult, but only a tiny portion of him leaked through at first, and as time goes on, it grows more powerful until it becomes the full being.
Each time it grows more powerful, it becomes a different "form" which represents a certain aspect of him, each named for ToTheArk videos. The problem is, I only have ideas for three forms, if anyone wants to help, I need suggestions for other forms and what makes them unique (a power or trait not found in the others until the final form) the I already have are first, and weakest, Fragment, who is briefly encountered at beginning, he is just a weakened Slenderman (although he's powerful enough to cause the PCs to have black-outs and to start stalking one of my NPCs.), a form that will appear in the middle of the story (when they're around 10th level) called Deluge, who is extremely violent and openly attacks a village (until then he was just making children disappear and stalking the PCs) and, of course, his final form, Operator, the full being, he can't be destroyed, only sent back to the Outer Plane where he was summoned from.
And yes, the NPC that gets stalked turns into a Masky type character


I like the idea, but won't it be difficult to turn a suspense/thriller into a battle-oriented D&D campaign? I'm not saying it can't be done, but are you thinking that most of the battles are going to be with this cult you create, or are you giving the Operator his own minions?

If you do end up doing this, my thought would be to use more of the base Slender-mythos rather than MH as a reference. Sure, I think implementing some sort of masked figure would be good, but don't rely too heavily on MH.

All in all, I think you should run with this idea, but don't let your players know what you're basing this campaign on. At least don't do that right away.

PostPosted: Wed Feb 23, 2011 1:22 am
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