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 Forum index » Chaotic Fiction » Marble Hornets
[OT] MH Season II Off-Topic Thread
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Playmer
Veteran

Joined: 16 Nov 2010
Posts: 83

If the battles are with the operator himself, or he acts as some sort of boss battle, I suggest giving him some divine ranks with the divine saliant ability rejuvenation. I also HIGHLY HIGHLY suggest giving it ways of rolling super high on initiative and giving it more then one turn, or other ways of giving it action economy.

Action economy is incredibly important in this game. I'd love to help develop him if you give some more details. I know someone homebrewed him up one time, but I doubt that'll fit. I'll try to find it though.

Found it:

The Slender Man


Medium Aberration
Hit Dice: 15d8 + 15 (75)
Initiative: +7
Speed: 30ft
Armor Class: 25, 20 touch, 25 flat-footed
Base Attack/Grapple: +8/+14
Attack: Tentacle, +14 melee (1d8+6)
Full Attack: 4 tentacles +14 melee (1d8 +6)
Space/Reach: 5ft/15ft
Special Attacks: Rip from Reality, Improved Grab, Haunt, Fanaticism, Dread, Improved Grab
Special Qualities: Darkvision 120ft, Mindsight 50ft, Blindsight 20ft, Regeneration 15, Hide in Plain Sight, Reality Strider, Scrying Punishment, Warped Shape
Saves: Fort +11, Ref +14, Will +15
Abilities: 22 Str, 18 Dex, 12 Con, 12 Int, 20 Wis, 36 Cha
Skills: Listen +25, Spot +25, Hide +20, Move Silently +20
Feats: Force of Personality, Leadership, Improved Natural Armor, Improved Initiative, Multiattack, Ability Focus (Dread)
Environment: Any
Organization: Solitary or Troupe (1-4 Fanatics)
Challenge Rating: 22
Treasure: Half Standard
Alignment: Neutral
Advancement: -
Level Adjustment: -

"There was something about his arms... they were terrifying but at the same time... called to us."

Your party spots a man in the distance, barely distinguishable from the skinny trees surrounding him and each of you. While you have been searching for this creature, you aren't sure you're glad to have found it. The very fog seems to thicken around you as you approach, as quietly as possible, but you know he sees you. You can feel his eyeless gaze. Suddenly, he has vanished. You breathe a sigh of relief, but there is a scream from behind you. The wizard girl travelling with you is entangled in a nightmare, tentacles black as night roiling around her as she struggles to free herself from the otherworldly grip. And just like that, they are both gone, her screams echoing through the wood. Before you can take your next breath, white-masked fanatics step from behind the trees and fling themselves at you. Some time later, beaten and barely alive, you return home, to find her body in your bed next to her organs, neatly packaged in the web you've come to recognize. As you retch out your window, you look up to see the creature standing in the middle of the road, staring as the crowds simply walk by, unable to see what you can see.

You should never have gotten involved in this. And now, he haunts you.


Combat

While the Slender Man's strength does not lie in direct combat, if forced to, he will make for a vicious foe. He will prefer to use his Rip from Reality ability for any kill, and will be sure to have any Fanatics under his command join the fray.

He will tend to avoid direct confrontation, however, and use his Reality Striding ability to simply vanish unless some kind of effect is on him to limit teleportation abilities.

Ability descriptions

Dread (Su): At the mere sight of The Slender Man, the viewer must succeed on a DC 32 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the Slender Mans's despair ability for 24 hours.

Improved Grab (Ex): To use this ability, the Slender Man must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. The Slender Man can grab a Huge or larger creature, but only if it can somehow reach the foe's head. If the Slender Man begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the Slender Man gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.

Rip from Reality (Ex): If the Slender Man begins his turn with all four tentacles attached and makes a successful grapple check, he automatically tears the opponent from our reality, leaving the opponent in the Slender Man's hellish domain, unable to perform any actions, until the Slender Man comes for him in time. The Slender Man's reality is separate from our own, not truly a different plane, and totally inaccessible to anyone other than victims of Rip from Reality and the Slender Man himself.

Haunt (Su): The Slender Man will often choose one being to Haunt for extended periods of time. No one knows why or how he chooses his victims, or why he insists on simply watching for so long before striking. The Slender Man chooses a single target for his Haunt ability at a time, and will follow that target until it dies (or he has done his dark work.)

The target of Haunt suffers a -1 luck penalty to all rolls for the duration of the Haunt ability. Every three days that the Slender Man looks at his target for a period of at least an hour (cumulative, not necessarily all at once) inflicts 1 point of Wisdom damage to the target, and increases the luck penalty by 1.

If the victim sees the Slender Man while the Haunt ability is active, he must make a Will save DC 30 or suffer as if the Slender Man had been haunting him for an additional 3 days.

Fanaticism (Su): The Slender Man has the ability to make slaves out of those he haunts, if he chooses to do so in lieu of killing them horribly. Once a day, by making a melee touch attack, the Slender Man can try to permanently dominate their mind. The victim must make a Will save DC 10 or be turned into a Fanatic.

Regeneration (Ex):No form of attack deals lethal damage to the Slender Man. The Slender Man regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the Slender Man fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10. The Slender Man is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.

The Slender Man can never be truly slain. Only by raising its nonlethal damage total to its full normal hit points +10 and using a wish or miracle spell can banish him back to his reality for an extended period of time. This period of time tends to be longer than the lifetime of most humans, but it is nothing definite.

If the Slender Man loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Hide in Plain Sight (Su): The Slender Man can use the Hide skill even while being observed.

Reality Strider (Ex): The Slender Man is a being unknown to our world. Whether the part of him we see is his entirety or not may never be known, what is known is that he has the ability to step briefly back into his reality before returning to our own. As a swift action, once per round, the Slender Man can vanish and reappear up to 100 miles away.

Because of its unique property, this ability is hampered, but not entirely quenched, by an effect that would otherwise prevent teleportation. The range is limited instead to 30ft.

Scrying Punishment (Su): When the Slender Man is the target of a scrying spell, or is in an area targeted by a scrying spell, or questions are asked about him via a scrying spell, the caster must make a Will save DC 25 or suffer terrible backlash. Failing the will save will leave the caster asleep for 1d4 days, suffering the worst nightmares imaginable. Even if the will save is made, any information gained will be garbled with visions of death and murder, as well as a terrible screeching sound.

Warped Shape (Ex): The Slender Man can change his size at will, between small, medium, and large.

The Fanatic template is in the spoiler.
Spoiler

Fanatic
Fanatic is a template that can be added to any humanoid creature by The Slender Man's Fanaticism ability. Fanatics are totally devoted to the Slender Man, and are always under Slender Man's control. They never speak, and look just like the creature they were before except for a stark, white mask over their faces. They seem to retain some amount of autonomy, but only enough to allow them to intelligently carry out the Slender Man's means, whatever those may be.

Size and Type: The creatures type changes to abberation. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice:Increase all current and future Hit Dice to d10s.

Armor Class:A Fanatic has a +3 natural armor bonus or the base creature's natural armor bonus, whichever is better.

Attack: If the base creature can use weapons, the Fanatic retains this ability. A creature with natural weapons retains those natural weapons. A Fanatic fighting without weapons uses its primary natural weapon (if it has any) or unarmed strikes.

Full Attack: A Fanatic fighting without weapons uses its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack.

Special Attacks: A Fanatic retains all the base creature's special attacks and gains those described below. Save DCs are equal to 10 + ½ Fanatics's HD + Fanatics's Cha modifier unless otherwise noted.

Protective Fervor (Ex): A Fanatic can, as an Immediate action, in response to an attack or spell targeting the Slender Man, move up to his speed to put himself between the Slender Man and whatever seeks to harm him. The move must end with the Fanatic adjacent to the Slender Man. If this is impossible, this ability fails. The attack or spell then resolve as normal, but now targeting the Fanatic instead of the Slender Man.

Special Qualities
A Fanatic retains all the base creature's special qualities and gains those described below.

Immunities (Ex): Fanatics have immunity to mind-affecting attacks.

Organization
Solitary or troupe (1 Slender Man, plus 2-4 Fanatics).

Challenge Rating: Same as the base creature + 1.

Treasure Standard coins

Alignment Neutral

Level Adjustment: -

-=-=-=-=-=-=-

Lore

Story: No one is quite sure where he came from, how long he has been in the world, or why he is even here. No one has been able to ask. The information there is about him is scattered at best, primarily hearsay and rumor. It is said he appears only to those he wants to see him, and seeing him is a portent of doom. Children have often been reported seeing a tall, slender man in odd black clothing before vanishing without a trace in the night. The occasional journal is discovered deep in wooded areas describing encounters that become more and more direct while the writer seems to diminish rapidly into madness. One such journal detailed one ranger discovering the body of another, all of the organs exposed and wrapped in a strange gossamer web. As the pages turned, entries began to report the sighting of a tall humanoid, barely visible in the distant fog, degenerating into illegibility, and occasional entire pages dedicated to the words "SEES ME." While the journal was found, the body of either ranger was never discovered.

Sages, seeking more information about the creature from other planes or simple observation are driven mad by what they learn, unable to share any useful information. What the highest scholars can conclude from the information they have, is that the Slender Man is an entity unknown to our planescape, a denizen of a unique world all his own, or possibly an old god come again into the world. All wish he could be driven away. No one who knows better is willing to try, lest they become his next target.

Plot Hook: At first, the little town of Ogden seems ordinary enough. As the party dwells there, they notice one oddity: Not a single child seems to live here. In a town of this size, that is certainly peculiar. Asking about it gets them little, none of the villagers seeming to want to even talk about it. They say 'he' doesn't want people knowing about 'him' and if they told, the party would be in even more danger. One father, recently lost his son, talks to them, saying a creature beyond understanding has been terrorizing them for years, stealing the children. The man emplores them to seek the high mages for more information on this Slender Man that will destroy them in time.

Upon their return, learning what there is to learn, they find the town in a state of abject panic. No one will leave their homes, and rarely their own rooms. Townspeople have been showing up dead, disemboweled, stolen from their own beds. The first was the man who told you about this creature. Smart adventurers will simply leave. Though, it may be too late to flee. The party had just learned that while his attacks tend to be random, there is some evidence he holds a grudge against those who know about him.

PostPosted: Wed Feb 23, 2011 1:44 am
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Sciina
Boot


Joined: 13 Feb 2011
Posts: 13

[Odysseus] wrote:

I like the idea, but won't it be difficult to turn a suspense/thriller into a battle-oriented D&D campaign? I'm not saying it can't be done, but are you thinking that most of the battles are going to be with this cult you create, or are you giving the Operator his own minions?

If you do end up doing this, my thought would be to use more of the base Slender-mythos rather than MH as a reference. Sure, I think implementing some sort of masked figure would be good, but don't rely too heavily on MH.

All in all, I think you should run with this idea, but don't let your players know what you're basing this campaign on. At least don't do that right away.

Actually, part of the reason I'm going with this kind of campaign is because my players like story lines, not combat, so I'm doing this as horror adventures, but it will still have combat (such as the Deluge fight), but ultimately, it's the story that's going to matter to the them.
as for basing it on the base mythos, I'm relatively new to the slenderman mythos, so I'm doing some research.
Playmer wrote:
If the battles are with the operator himself, or he acts as some sort of boss battle, I suggest giving him some divine ranks with the divine saliant ability rejuvenation. I also HIGHLY HIGHLY suggest giving it ways of rolling super high on initiative and giving it more then one turn, or other ways of giving it action economy.

Action economy is incredibly important in this game. I'd love to help develop him if you give some more details. I know someone homebrewed him up one time, but I doubt that'll fit. I'll try to find it though.

Found it:

*incredibly long stat block*

I saw that too, I'm planning on using that as something to compare my forms to.
Rejuvenation would work at the lower levels, but once it got to Operator, he's just impossible to kill.
The high initiative would be easy, but how do I give him multiple turns? (Unless you mean multiple attacks per turn, which would also be easy)

PostPosted: Wed Feb 23, 2011 2:02 am
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Playmer
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Joined: 16 Nov 2010
Posts: 83

Your going to have to homebrew an ability for it. That sort of thing doesn't really exist. Although you could give him caster levels and give him an ability that increases his swift actions, then he could cast celerity whenever he needs extra actions, but not like a hundred times a day.

PostPosted: Wed Feb 23, 2011 2:42 am
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ZaqCass
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Joined: 19 Jan 2011
Posts: 93
Location: Pendleton, IN

If you haven't checked out Troy's new post, go over to it to laugh at the picture XD
_________________
Now Playing: Marble Hornets Season II, TribeTwelve, MLAndersen0, TJAProjects, TestSubjectsNeeded

PostPosted: Wed Feb 23, 2011 7:21 pm
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Salkovich
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Joined: 19 Jan 2011
Posts: 49

ZaqCass wrote:
If you haven't checked out Troy's new post, go over to it to laugh at the picture XD


OH MA GOD.

I'm a straight dude and I squee'd at those photos.

PostPosted: Wed Feb 23, 2011 7:31 pm
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redherring
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Joined: 04 Dec 2010
Posts: 469
Location: NJ

ZaqCass wrote:
If you haven't checked out Troy's new post, go over to it to laugh at the picture XD


I love everything about that post. Just... loved it!

I think a fan-created Marble Hornets Musical (a la the Harry Potter Musical) is in order once the series ends. This would just be too much fun...

- - -

Spoiler (Rollover to View):
And just so I'm not double-posting...

Who else is excited by the idea of a Troy/Joseph/Tim?-produced online comedy thing??? (* Dunno if it'll be a series or a short film or something.) I'm not sure who all follow's Troy's OOG channel videos, but I love their comedic stuff. So off-the-wall. If MH ends with Season 2 like I think it will, we may be in for a follow-up treat sooner than I thought!

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PostPosted: Wed Feb 23, 2011 7:43 pm
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AnAppleFalls
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Joined: 09 Feb 2011
Posts: 42

Twitter frustrates me. I don't see a new tweet, the most recent tweet is the Note: etc etc tweet. Does anyone understand why this is?

PostPosted: Wed Feb 23, 2011 8:18 pm
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morscata12
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Joined: 03 Sep 2009
Posts: 351

AnAppleFalls wrote:
Twitter frustrates me. I don't see a new tweet, the most recent tweet is the Note: etc etc tweet. Does anyone understand why this is?


I saw the tweet, then I refreshed and it disappeared (weird!). It may have been deleted, but I don't know why Jay would need to delete it.

If you click on the "RSS Feed of marblehornet's tweets" link you can see it.

PostPosted: Wed Feb 23, 2011 8:34 pm
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Indextic
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redherring wrote:
Spoiler (Rollover to View):
And just so I'm not double-posting...

Who else is excited by the idea of a Troy/Joseph/Tim?-produced online comedy thing??? (* Dunno if it'll be a series or a short film or something.) I'm not sure who all follow's Troy's OOG channel videos, but I love their comedic stuff. So off-the-wall. If MH ends with Season 2 like I think it will, we may be in for a follow-up treat sooner than I thought!


Spoiler (Rollover to View):
Joseph... Joooseph.. Joseph! Joseph! Hey Joseph. I'm bored. Wanna... wanna go to the park? We can go to the park...

I want my number duh-dhergheige-DLEETED

Cinema Film Network and Troy Wagner present: A Troy Wagner film. Produced by Cinema Film Network. MON CHAT REGARDE

I can't wait.


PostPosted: Wed Feb 23, 2011 9:53 pm
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redherring
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Indextic wrote:
Spoiler (Rollover to View):
Joseph... Joooseph.. Joseph! Joseph! Hey Joseph. I'm bored. Wanna... wanna go to the park? We can go to the park...

I want my number duh-dhergheige-DLEETED

Cinema Film Network and Troy Wagner present: A Troy Wagner film. Produced by Cinema Film Network. MON CHAT REGARDE

I can't wait.


Spoiler (Rollover to View):
Seriously, just watched Mon Chat Regarde for the first time this weekend, and I was in stitches the whole time! I just love that brand of humor.

And Joseph Writes A Paper... Ah!!

Whatever they create next will be amazing!

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PostPosted: Wed Feb 23, 2011 10:02 pm
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SticktheFigure
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Spoiler (Rollover to View):
THE GAME


PostPosted: Wed Feb 23, 2011 10:20 pm
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redherring
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Joined: 04 Dec 2010
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SticktheFigure wrote:
Spoiler (Rollover to View):
THE GAME


O_O'''

[rage]
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PostPosted: Wed Feb 23, 2011 10:20 pm
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JKatkinaModerator
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Joined: 16 Jan 2010
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redherring wrote:
Spoiler (Rollover to View):
Seriously, just watched Mon Chat Regarde for the first time this weekend, and I was in stitches the whole time! I just love that brand of humor.

And Joseph Writes A Paper... Ah!!

Whatever they create next will be amazing!


"Twirling the kitten" has become euphemism in my house for fucking around pretending to be working but not getting any work done. Very Happy

PostPosted: Wed Feb 23, 2011 10:48 pm
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theonewhoquestions
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Posts: 377

If the newest tweet is an indication of a new TTA vid coming, it's kind of a nice thing to do for people who aren't lucky enough to be part of a community that is always on the lookout for one. I hardly ever check my subscriptions now that youtube changed the way the front page is arranged (not as little as I check my e-mail, however).

PostPosted: Wed Feb 23, 2011 10:58 pm
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Dray
Pretty talky there aintcha, Talky?


Joined: 15 Jan 2010
Posts: 2578
Location: Cowtown, AB

I kind of hope so, too! Also, because it will be interesting to see Jay goading totheark to post, rather than the other way around. Vindication!

PostPosted: Thu Feb 24, 2011 1:37 am
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