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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[SPEC] Seeker's SEER
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Platonix
Decorated


Joined: 28 Aug 2004
Posts: 174
Location: Keene, New Hampshire

[SPEC] Seeker's SEER

Just thought I'd toss this into the SPEC mill, since as far as I can see no one else has so much as commented on it.

The Pious Flea does not possess the SERE directive. He possesses the SEER directive. Observe:
The seeker wrote:
reveal:
seeker > !attach Princess sec proc
survive
evade
escape
resist
that is the law and the whole of the law

Aside from its preference of "that is the law and the whole of the law" over SERE's "that is all you know, or need to know", why does the Flea rate Escape above Resist? Is it because the Stealth-based Seeker can realistically expect to be able to Escape from hostile force rather than having to Resist it? Or is there more to it?

Also, something to think about for those who believe seeker to be another fragment of the Operator: why would it have something remarkably similar to the SERE directive, and yet not have the same version? mem.dmg?
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PostPosted: Sun Oct 03, 2004 4:36 pm
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ABoxInABox
Decorated

Joined: 10 Aug 2004
Posts: 232
Location: The Future

Re: Seeker's SEER

Platonix wrote:
Just thought I'd toss this into the SPEC mill, since as far as I can see no one else has so much as commented on it.

The Pious Flea does not possess the SERE directive. He possesses the SEER directive. Observe:
The seeker wrote:
reveal:
seeker > !attach Princess sec proc
survive
evade
escape
resist
that is the law and the whole of the law

Aside from its preference of "that is the law and the whole of the law" over SERE's "that is all you know, or need to know", why does the Flea rate Escape above Resist? Is it because the Stealth-based Seeker can realistically expect to be able to Escape from hostile force rather than having to Resist it? Or is there more to it?

If you can't escape, resist? Seeker's 'SEER' directive, as you call it, is more of a list of instructions.

Survive is not part of the directive (or list), it is the title of the directive (or list).
Evade. To survive, you need to evade things that will stop you from surviving.
Escape. If you can't evade, escape whst you can't evade.
Resist. If you can't escape, resist what you can't escape.

My view on the subject anyway.

PostPosted: Sun Oct 03, 2004 4:52 pm
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Platonix
Decorated


Joined: 28 Aug 2004
Posts: 174
Location: Keene, New Hampshire

Re: Seeker's SEER

ABoxInABox wrote:
Escape. If you can't evade, escape what you can't evade.

Hrm...how do you escape something you can't evade? Seems to me that it would be the other way around; if you can't escape from the enemy, then evade the enemy's attacks for as long as you can.
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PostPosted: Sun Oct 03, 2004 8:58 pm
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johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

This was the flea's process when it was evading the SPDR.
It has given this process to the SP so that she can avoid recapture.
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PostPosted: Sun Oct 03, 2004 9:28 pm
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