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 Forum index » Chaotic Fiction » Slender Man Mythos
[META] Slender Man - in table top games
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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The_Purple_Ninja
Greenhorn

Joined: 22 May 2011
Posts: 8

Cougar Draven wrote:
Dust King wrote:
I would say that if you follow the SM "cannon" it might be best to not make him unbeatable but make it so you don't beat him by beating him to death.


So far as I can tell, he's never been beaten in canon.

Also, I agree with NMG that infinite HP /can/ be a sign of bad DMing.

In the case of Mr. Thin, though, I think a far better solution would just be to have him be unhittable, per Evan's attack with a bat.

And, finally, IMHO, if you give him stats like AC, someone's going to beat them, and then you're in trouble. If he's not supposed to be beaten, don't make him beatable.


Well the thing with AC, Evan did actually hit him with the bat it just didn't do any damage which implies DR not a high AC. So I was thinking of an AC some where between 25 and 30, as well as a Damage Reduction around 40/epic, and an HP of (26d12+120).

And I've considered the case where they might be him and I've devised a scenario where it would still be a lose condition, being that the one who strikes the killing blow gets to be his new body. This being an instantaneous transfer.

PostPosted: Mon May 23, 2011 3:36 pm
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Cougar DravenModerator
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Joined: 30 Oct 2010
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The_Purple_Ninja wrote:
Cougar Draven wrote:
Dust King wrote:
I would say that if you follow the SM "cannon" it might be best to not make him unbeatable but make it so you don't beat him by beating him to death.


So far as I can tell, he's never been beaten in canon.

Also, I agree with NMG that infinite HP /can/ be a sign of bad DMing.

In the case of Mr. Thin, though, I think a far better solution would just be to have him be unhittable, per Evan's attack with a bat.

And, finally, IMHO, if you give him stats like AC, someone's going to beat them, and then you're in trouble. If he's not supposed to be beaten, don't make him beatable.


Well the thing with AC, Evan did actually hit him with the bat it just didn't do any damage which implies DR not a high AC. So I was thinking of an AC some where between 25 and 30, as well as a Damage Reduction around 40/epic, and an HP of (26d12+120).

And I've considered the case where they might be him and I've devised a scenario where it would still be a lose condition, being that the one who strikes the killing blow gets to be his new body. This being an instantaneous transfer.


You must've missed the Ustream. Evan said he swung at him, but the bat stopped. It never made contact. Thus, no actual hit.

But again, it's your game. If you want him to be beatable, that's your call.
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PostPosted: Mon May 23, 2011 3:47 pm
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grieck
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Joined: 10 Aug 2010
Posts: 550

For what you're going for, actual written stats wouldn't work to well it sounds.

I think a few things others mentioned would be good though: Slendy needs to break the rules, it should be more about the clearness that the only way an encounter with him is 'won' is by merely surviving. That GitP forum link has some great abilities to give him.

But having things suddenly shift to Cosmic Horror might not sit well with your players. At the least try to hint at him a good deal throughout, make it clear there is something else going on. Perhaps from the beginning try to keep the players on edge with some paranoia. I'm not being terribly specific, sorry.
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PostPosted: Mon May 23, 2011 4:37 pm
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StereotypicalName
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Joined: 20 Nov 2010
Posts: 79
Location: The Ark, CornyReferenceVille

Pardon my ignorance, but what game are you guys talking about exactly?

PostPosted: Mon May 23, 2011 5:53 pm
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BrochachoNacho
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Joined: 15 Mar 2011
Posts: 514
Location: Missouri, United States

Tengwarsenna wrote:
I like it. I think you should just have a paper with it's "stats" written on it and refer to them when they try to do something. But all it has written on it is "Slenderman falls, everyone dies."

Or, looking around I found this.
http://www.giantitp.com/forums/showpost.php?p=7707638&postcount=11

It seems really well made to me. Hope this find helps you!


THANKS FOR THAT LINK, hnngh. <3
My friend is setting up a Call of Cthulu game, and I showed her that and she was all, "OH GOD, THAT IS GREATNESS TO USE AS A BASE."
So yes. THANK YOU. xD <3
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Opening very soon.


PostPosted: Mon May 23, 2011 7:18 pm
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ZorakRamone
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Joined: 15 Feb 2011
Posts: 122
Location: Ghost Planet

StereotypicalName wrote:
Pardon my ignorance, but what game are you guys talking about exactly?


Tabletop (RPG) gaming in general. They all follow similar rules and the specifics are unimportant, so you can just discuss them interchangeably.

D&D, GURPS, Vampire, Hackmaster, D20, etc.

PostPosted: Mon May 23, 2011 9:16 pm
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Cougar DravenModerator
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Joined: 30 Oct 2010
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ZorakRamone wrote:
StereotypicalName wrote:
Pardon my ignorance, but what game are you guys talking about exactly?


Tabletop (RPG) gaming in general. They all follow similar rules and the specifics are unimportant, so you can just discuss them interchangeably.

D&D, GURPS, Vampire, Hackmaster, D20, etc.


Some of us disagree with the bolded. Very Happy
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Currently playing: MH, EMH, The Master Theorem
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PostPosted: Mon May 23, 2011 10:18 pm
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ZorakRamone
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Joined: 15 Feb 2011
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Oh I just meant for the sake of having conversations like this one, not when it comes to actual gameplay.

I don't hang out with you freaks that just use d10s for everything.

PostPosted: Mon May 23, 2011 10:22 pm
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Cougar DravenModerator
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Joined: 30 Oct 2010
Posts: 1190
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ZorakRamone wrote:
Oh I just meant for the sake of having conversations like this one, not when it comes to actual gameplay.

I don't hang out with you freaks that just use d10s for everything.


God, I know, right?

Though I will admit that, in my position as GM, I have deliberately attempted to limit usage of d4s. But that was rational: my players and I mixed D&D with alcohol (and sometimes other substances), and let me tell you, if there's anything more painful to step on than a caltrop left casually on the floor, and it /isn't/ a Lego? I don't know what it is.
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Currently playing: MH, EMH, The Master Theorem
Moderating: Slender Man Mythos, The Master Theorem
Writing: ???
Picture that. In your dreams.


PostPosted: Mon May 23, 2011 10:29 pm
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The_Purple_Ninja
Greenhorn

Joined: 22 May 2011
Posts: 8

StereotypicalName wrote:
Pardon my ignorance, but what game are you guys talking about exactly?


Specifically, the game is being run in Pathfinder or D&D 3.75 as it has been called. Though there are some general things that most d20 systems share.

PostPosted: Mon May 23, 2011 11:42 pm
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Cougar DravenModerator
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Joined: 30 Oct 2010
Posts: 1190
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The_Purple_Ninja wrote:
StereotypicalName wrote:
Pardon my ignorance, but what game are you guys talking about exactly?


Specifically, the game is being run in Pathfinder or D&D 3.75 as it has been called. Though there are some general things that most d20 systems share.


How does Pathfinder compare to either vanilla 3.5 or actual 4.0? I have a little 4.0 experience, but I usually play a modified form of 3.5, so this might work for me.
_________________
Currently playing: MH, EMH, The Master Theorem
Moderating: Slender Man Mythos, The Master Theorem
Writing: ???
Picture that. In your dreams.


PostPosted: Mon May 23, 2011 11:49 pm
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The_Purple_Ninja
Greenhorn

Joined: 22 May 2011
Posts: 8

grieck wrote:
For what you're going for, actual written stats wouldn't work to well it sounds.

I think a few things others mentioned would be good though: Slendy needs to break the rules, it should be more about the clearness that the only way an encounter with him is 'won' is by merely surviving. That GitP forum link has some great abilities to give him.

But having things suddenly shift to Cosmic Horror might not sit well with your players. At the least try to hint at him a good deal throughout, make it clear there is something else going on. Perhaps from the beginning try to keep the players on edge with some paranoia. I'm not being terribly specific, sorry.


The shift is going to be a more gradual thing with strange occurrences happening along the way. I've also created an artificial time limit which they are to complete there original mission in, which is to prevent war between two countries. In order to prevent them from investigating these odd occurrences

PostPosted: Mon May 23, 2011 11:52 pm
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The_Purple_Ninja
Greenhorn

Joined: 22 May 2011
Posts: 8

Cougar Draven wrote:
The_Purple_Ninja wrote:
StereotypicalName wrote:
Pardon my ignorance, but what game are you guys talking about exactly?


Specifically, the game is being run in Pathfinder or D&D 3.75 as it has been called. Though there are some general things that most d20 systems share.


How does Pathfinder compare to either vanilla 3.5 or actual 4.0? I have a little 4.0 experience, but I usually play a modified form of 3.5, so this might work for me.


Pathfinder has more in common with 3.5

PostPosted: Mon May 23, 2011 11:53 pm
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Lookbehindyou
Decorated


Joined: 17 Jan 2011
Posts: 175

Though it has been some time since I played, as a player, it was infuriating to have an enemy that could never be beaten. And even though it could be argued that it is the point you are trying to make, a natural 20 and a 100 on a 100 sided should = enemy defeat.

The question is, what does the word defeat mean to you? That is the part that is both tricky and fun to create. I would have several scenarios written down and know that it's always possible that the players will surprise you with their wit.

As a DM/GM, there is no greater feeling than to make your players feel intelligent and as though they did their best. Whether or not everyone (or anyone) makes it is irrelevant, as long as they had a good time and don't feel as though they never had a shot. The true psychology would be making them think they do even IF they don't.

PostPosted: Tue May 24, 2011 9:34 am
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