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 Forum index » Chaotic Fiction » Slender Man Mythos
What Would You like to see in a Slender series\arg?
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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nosebleeder
Boot

Joined: 29 Jun 2011
Posts: 10

TheFallenenvoy wrote:
nosebleeder wrote:
TheFallenenvoy wrote:
Gimme20dollaz wrote:
I'd like to see another Slenderman photoshop thread thing, with stories connected to the pictures and everything.


This is not entirely relevent to this thread, is it?

And my earlier statement was badly worded due to tired grumpiness xD

What I ment was that I do not think any fanbase should be able to have their own input unless the creator already has plans for that xD

BECAUSE YOU ARE ALL BUGS FOR US TO SQUASH TROLOLOLOL

Naw. I know at least one creator that went through a previous unfiction thread of gripes and would-like-to-sees and noted it all down during the planning stage.

It's research. Every writer, artist, whatever, has to do research. Otherwise your end result isn't as good as it could be.

Threads like this make it easy, it's more convenient than trawling through other threads to see what was well received and what was hated from other serieses.


Fair point...I was sort of refering to the stage that comes after your series has taken off. I am a (bad) creator myself and I did take some note from what the general fandom would find awesome...but I would not let anyone change my plotlines etc because they think they know better xD (3 posts later...I still cannot word my point correctly DSmile

I know what you mean. I wasn't getting at you, haha, I was just sayin'.

I don't think changing your whole plot based on forum theories is ever wise (I may be wrong) but noting details like "it's moving too slowly", "the character's too dumb", "acting's sub-par", "I'd love to see more x on a slenderblog/vlog" etc. is useful, as is finding out things people want to see and adding them to your series where appropriate.

tl;dr listen to the forum seriously but don't let them write your script for you

PostPosted: Sun Sep 04, 2011 2:06 pm
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LegoAlchemist
Boot


Joined: 30 Aug 2011
Posts: 41
Location: Oregon

In my opinion, if you, as a creator, give in to what the fans want, it becomes their story, not yours.
Some advice is okay, but doing everything in your series for the sake of the fans takes away your originality, even if some of the fan's ideas are technically "original".

PostPosted: Sun Sep 04, 2011 2:49 pm
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TheFallenenvoy
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Joined: 08 Apr 2011
Posts: 847

LegoAlchemist wrote:
In my opinion, if you, as a creator, give in to what the fans want, it becomes their story, not yours.
Some advice is okay, but doing everything in your series for the sake of the fans takes away your originality, even if some of the fan's ideas are technically "original".



A creator should write or film for themselves...The viewers are very much part of the story but they are merely in the passenger seat, keeping an eye on the map every so often.

PostPosted: Sun Sep 04, 2011 3:04 pm
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Krauser888
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Joined: 19 Jun 2011
Posts: 128

LegoAlchemist wrote:
In my opinion, if you, as a creator, give in to what the fans want, it becomes their story, not yours.
Some advice is okay, but doing everything in your series for the sake of the fans takes away your originality, even if some of the fan's ideas are technically "original".


^ this. I understand giving the creators tips and ideas, that's all fine, but if the creator has a plan, let them do their plan.

PostPosted: Sun Sep 04, 2011 3:06 pm
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nosebleeder
Boot

Joined: 29 Jun 2011
Posts: 10

There is a fine line between researching and noting criticism, and being a lazy writer/providing fanservice. Creators simply have to be aware of which side of the line they're on.

PostPosted: Sun Sep 04, 2011 3:23 pm
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zbeeblebrox
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Joined: 10 Nov 2010
Posts: 420

On the other hand, there's a very large line between being a lazy writer who provides fanservice, and a lazy writer who ignores good advice. Feedback is more useful than not. Even crappy feedback has some element of value in it. If you can't parse the difference between good and bad critiques, you probably aren't experienced enough to know what you're doing in the first place.

PostPosted: Sun Sep 04, 2011 8:51 pm
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Lumine
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Joined: 12 Jul 2011
Posts: 467

Don't get strung up on it. This is probably going to be a very popular topic.

PostPosted: Sun Sep 04, 2011 9:28 pm
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redwulf25_ci
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Joined: 16 Feb 2010
Posts: 339

Something I'd like to see more of that I've seen in a couple blogs and vlogs already (namely Angels Game, the APCollection portion of Mr. Collector, and the newly discovered Shut Up Jeremy) is a blog/vlog that starts out as if it's just someones normal blog/vlog and then it starts getting all Slendery. It requires a bit more suspension of disbelief when the blog/vlog clearly wasn't started until after the story begins.

I understand though that this can be hard to do without being boring, but in the series I mentioned it gave more chance of character development and more of a connection to them I think. In Angels game it helped that there were a few very subtle signs that it was Slenderman related, but you had to know it was to pick them up.

PostPosted: Sun Sep 04, 2011 9:57 pm
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cochinosanchez
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Joined: 12 Aug 2010
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redwulf25_ci wrote:
Something I'd like to see more of that I've seen in a couple blogs and vlogs already (namely Angels Game, the APCollection portion of Mr. Collector, and the newly discovered Shut Up Jeremy) is a blog/vlog that starts out as if it's just someones normal blog/vlog and then it starts getting all Slendery. It requires a bit more suspension of disbelief when the blog/vlog clearly wasn't started until after the story begins.

I understand though that this can be hard to do without being boring, but in the series I mentioned it gave more chance of character development and more of a connection to them I think. In Angels game it helped that there were a few very subtle signs that it was Slenderman related, but you had to know it was to pick them up.


..... I swear, you people must be reading my minds or something.... Laughing
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PostPosted: Sun Sep 04, 2011 10:10 pm
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Andvalli
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Joined: 07 May 2011
Posts: 217

Don't use the Operator symbol. Jus' don't. Unless you can employ it creatively, though I don't see a lot of ways you could do that. (CaughNotSleeping did though I haven't checked in on the series in a bit. The protagonist already knew what the symbol represented and got frustrated when he saw it because he thought someone was fucking with him.)

PostPosted: Sun Sep 04, 2011 10:23 pm
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Lumine
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Joined: 12 Jul 2011
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Andvalli wrote:
Don't use the Operator symbol. Jus' don't. Unless you can employ it creatively, though I don't see a lot of ways you could do that. (CaughNotSleeping did though I haven't checked in on the series in a bit. The protagonist already knew what the symbol represented and got frustrated when he saw it because he thought someone was fucking with him.)


I am curious to hear you elaborate more on this.
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PostPosted: Sun Sep 04, 2011 11:26 pm
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redwulf25_ci
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I suppose this is more of a "see less" post, but there's such a thing as making your codes too difficult to break. For example I don't think anyone managed to crack the most recent code Faceless put up. You get past the QR code to find base 64, which is fine except that the base 64 include non-English characters and unspecified gibberish with no clue as to where to go from there.

Or Awake, Alone, Unafraid. Props for using Ogham I suppose (it's a great language for someone as associated with trees as Slendy) but it's so bloody obscure it wouldn't shock me if I were the only one who had recognized it. Also it's a bitch and a half to translate, I could probably do it but I don't want to put in a headache inducing hour or more to find out what Slendy made you scribble in your sleep. Now, if once I'd identified it to her Esse had copied them off her scribble sheet and shown them to someone at her college to get them translated we might have found out what was up with that but asking her readers to translate a language that obscure and difficult seemed a bit much.

PostPosted: Mon Sep 05, 2011 12:45 am
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taylortexas
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Joined: 13 Jun 2011
Posts: 119

I like this thread! It could prove to be very helpful with potential Slenderworks.

Honestly? I'd like less proxies. It's cool for Marble Hornets, because it was completely original and works well for the Operator mythos. Outside of that, it's become a tired and headache inducing routine. "I'm being followed! Someone hacked my YouTube! I found this paper under my pillow! It says 100001110001101001I SEE YOULOL." Less of that, more Slenderman. Keep it original.

PostPosted: Mon Sep 05, 2011 12:03 pm
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JiingJiing
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Joined: 24 Aug 2011
Posts: 142
Location: California

redwulf25_ci wrote:
A more genre savvy protagonist. Even the ones who claim to be familiar with the mythos from the start are still prone to "My friend is acting really strange lately and has a bad cough. Maybe they should go see a doctor. Oh and I'm being stalked by this tall guy in a suit. I think I'll go explore this scary mysterious forest now. And after that I'll go to the house that this guy who's making cryptic responses to my videos pointed out and I won't bring any back up or weapons."

I mean it probably wouldn't lead to long term survival but still I'd prefer it if they acted more reasonably, only going into the woods with a damn good reason, making sure someone came along to the mysterious house with them, was actually familiar with the signs that their friend just might be a Proxy . . .


This C:
I understand that these vlogs aren't going to be Oscar winning material, but there's a difference between acting reasonably and acting unreasonably. These creator's just need to keep in mind what an average person would do and conclude rather than jumping to an off the wall conclusion just to easily move the story on.

Another thing I would love to see done/not done, is a story that is not to overly complicated. They can still have ARG aspects that everyone can participate in, but EMH (as much as I ADORE them) can get very complicated easily. Plus with all the proxies/side stories it's hard to remember what exactly is all going on.

And another note, I would love to see more use of Slendy's other limbs and unusually tall height. Most creators are on a budget and only have enough to dress some tall guy in a suit, which is understandable. However, they could take advantage of camera angles and increasing the length of the two arms by using paper towel rolls (ghetto but works).

EDIT: Forgot to add something, but I would like to see the use of more paranormal phenomenon in the vlogs, especially, rather than just audio and picture distortion. The main reason why I enjoy TheDeadAreWatching is because used this side a bit more than what has been used. I think this will force creators to be a bit more creative and crafty in their vlogs.


PostPosted: Mon Sep 05, 2011 3:16 pm
Last edited by JiingJiing on Mon Sep 05, 2011 10:07 pm; edited 1 time in total
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revolutionnairerouge
Boot


Joined: 13 Apr 2011
Posts: 30

NoMoreGaems wrote:
Don't get bogged down with puzzles if you don't feel they contribute to the story.


I agree with, and like to expand upon, this. I'm more of a lurker, and admittedly a bit lazy with how I like to consume my entertainment. I've started to read a number of blogs, only to be put off by just how ARG/puzzle-heavy they were. Maybe it's a personal preference, but I would like to see more blogs that really work on developing a story through writing and characters, as opposed to codes. Especially given that the use of coded messages is so extensive, it seems like the same codes get used over and over again - binary/base64/hex, etc. It creates a nice effect, but doesn't necessarily make a Slenderblog creepy.

Introverted Bird has been one of my favorite blogs for this reason - it's pure narrative, and a good one at that.

PostPosted: Mon Sep 05, 2011 9:48 pm
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