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 Forum index » Meta » Puppetmaster Help
Some Questions on starting an ARG
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newbiegirl
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 Some Questions on starting an ARG

Hello Smile

Some friends and I are thinking of starting our own. And I just had a few questions I hope someone won't mind answering Smile

Is it possible to run one without spending a cent? I figure if it has an awesome story line, great characters, puzzles and interaction then it doesn't matter. There are tons of great free resources online that as long as they made sense with the story then it wouldn't matter. Such as free blog sites, myspace, free e-mail sites, etc...

or am I totally nutty? lol Would people just feel like it was cheap and skip it?

That basic idea is a really amazing interactive story I guess where people can play a role within the story and interact with the other characters and solve clues and puzzles to get more information and help to shape the direction of the story (choose to side with 1 of 3 different groups). The story itself is going to have a deep backstory (but no so much that it would feel like a waste of time to mess with it lol) and really vivid characters so that the story and characters feel very real. Hopefully making people care about them in some way lol I would hope anyways. It is a mystery where the main character is trying to find out what happened to someone and uncovers lots of neat stuff along the way. Does that sound like an ARG?

Lastly, while we have a great starting place figured out for the game/story we are not sure how to direct peoples attention to it. Not that we expect huge people wanting to get involved but more then just us would be nice Smile Oh i guess another question to ask is how many people usually do end up playing along with smaller based ARGs like this?

Thank you so much for any help Smile

PostPosted: Wed Jun 13, 2007 5:10 pm
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ItWasntMeISwear
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PostPosted: Wed Jun 13, 2007 5:38 pm
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konamouse
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Can you run a good game on a shoestring budget? Yes. Lots of free websites (i.e. blogspot, livejournal, youtube, myspace etc) for posting content. Creation of content can be done by volunteer team BTS (behind the scenes) so they are donating their time (time is very valuable, and a PM usually has very little time for anything but the game they are running). But with free sites comes a huge liability - gamejacking. You need some way to show players that any of these free sites are part of your world (and not someone pretending to be in your world). This can derail any game and send your players off on wild tangents or, at the worst, alienate them if the gamejacker(s) succeed in getting them completely confused.

Can you get a good mystery, provide personal interaction, multiple characterization? Yes. Be prepared to give up any free time and to live on very little sleep. Personalized emails are a big plus in keeping your player base interested, no matter how big or small the game.

Both were done by the Sammeeeees PM (labfly).

Can you have your players choose sides? Questionable.
Because of the typical sharing of information about the game (i.e. here in unFiction) how can you keep one side from giving information to the other side? Deus City tried it (not sure how well it worked). When it seemed we were suppose to do that for Sammeeeees, the players baulked but the PM figured an ingame method to pull us all over to the same side (although we had a couple of "moles" pretending to work for the evil Spoocheeeee empire).

You sound like you have a great idea. But it also sounds like you don't have much experience. If you have never worked BTS on an ARG before, I strongly recommend you volunteer with an established PM team to "learn the ropes" and what to expect. Read some of the PM chats (usually posted after successful game completions) and other posts in the PM Developers forum.

As for game launching. There is another thread about that somewhere in this forum.

Regardless, I look forward to seeing your story someday.
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PostPosted: Wed Jun 13, 2007 7:52 pm
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ItWasntMeISwear
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PostPosted: Wed Jun 13, 2007 11:34 pm
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Caz
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Quote:
That basic idea is a really amazing interactive story I guess where people can play a role within the story and interact with the other characters and solve clues and puzzles to get more information and help to shape the direction of the story (choose to side with 1 of 3 different groups).


thats a good question.

The way I trying to work around "how can you keep one side from giving information to the other side?" is to have two groups working on there own goals. Players can side with ether group (if they think it right) or work by them self's. But in the end it will be a player how choose how the game will end (out of the two goals the group or even a 3rd way).
every works from the same set of information and even one group found some thing out the other side would be able to find it out throw a use of a NPC spy.

but a player may choose a ending because it is easy i.e. there two puzzles A,B. if you solve puzzle A then you can have the ending that Group A wants, same with puzzle B. but if a player solve A first and sets off ending even if they wants group B to win. but they do it because they what to say they win the game.

It may not work (like a lot of I'm work on) but it worth a gamble. Confused

P.S. if you can make a game with out spending a penny, but you may need to spend some money at some point, if you go mad you can cost about £50 ($100). It will go on little thing its hard to plan for.
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PostPosted: Thu Jun 14, 2007 10:11 am
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Rekidk
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Re: Some Questions on starting an ARG

I'm not sure how much help I can be overall, but there's one thing I'd like to address:

newbiegirl wrote:
...(choose to side with 1 of 3 different groups)...


Personally, I would recommend that you not do this. Although it's an interesting concept to have the players play sides (and it would work well if you had the players isolated), in my experience playing games it seems as though the players all generally want to work together. They don't want to be working 'against' each other; they'd rather work against the game's antagonist.

And besides that, it's logistically confusing. See Deus City for an example.
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PostPosted: Thu Jun 14, 2007 4:17 pm
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ItWasntMeISwear
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PostPosted: Thu Jun 14, 2007 11:15 pm
Last edited by ItWasntMeISwear on Sat Jun 23, 2007 5:59 pm; edited 1 time in total
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Caz
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Joined: 18 Aug 2006
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i think the thing with the groups is that players only interact with other players on forums like this.

if you can find other ways for player interact in the game, like elsritch errors MUD (i have not played that game, so i have no ideas how well it works) it may be a way to split players into groups if there know who there working ageist.
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PostPosted: Sat Jun 16, 2007 10:09 am
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Nightmare Tony
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I would think the finest example of players pitted against each other in an ARG was Wildfire Industries which had two companies with different business philosophies hiring the players and all the festivities. It was joyfully insane fun.

On a free budget? Sure, Want a good storyline. A lousy storyline and expensive websites can be a yawner when all is said and done...
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PostPosted: Sun Jun 24, 2007 7:29 pm
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Crescent
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sides

It can be done - though does take a lot of work and yes, information is shared - however, almost ironically - you WANT [as a PM] the info to be shared for the game to progress - you need the 'mole' elements to make it interesting.
If it is purely online then you are limited to having x knows these people and y knows the others - and a few in both camps - and then creating a double access point for both characters etc... it can get all riled up - especially when its 3am and you're typing as one character and then returning an email as someone else on the opposite team and let something slip by accident!
In one arg I ran, I actually got someone to be the 'other voice' and didn't tell them - so al they knew was what players told them 0- this worked really well - but they had to, in essence be a directed player type of character [eg they had a dream and posted it on their Facebook status - the dream was supplied to me - they put it into their own words...]
It becomes more fun when you have real life encounters and peopel have to be on a certain team at a certain place - this requires a LOT of organising - and tell people to be in role - as some of my players were hiding in the undergrowth early while we got set up out-of-game! they were cool about it though,.,...
Preparation and thought ultimately - this may not be as relevant now - but might be useful for any other PMs out there - Smile
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