Author
Message
lego606
Decorated
Joined: 28 Jun 2011 Posts: 213 Location: New York
[PUZZLES] Facility Four Die on the Altar Passcode Puzzle aka the worship the glowy die thing puzzle So it spins and has colors. And its on an altar. What the...!?
Posted: Fri Nov 04, 2011 5:04 pm
FossilizedSauce
Unfettered
Joined: 13 Jul 2011 Posts: 415
Well, it's a colored cube you need to spin around in the proper sequence. So far I've just been doing it trial and error... is there a method? You know when you're correct. If you're wrong it puts you back on blue.
Very easy puzzle, like four or five levels. Just keep remembering the proper path and you'll have it eventually.
Posted: Fri Nov 04, 2011 5:52 pm
Aesculapius
Unfettered
Joined: 20 May 2011 Posts: 600 Location: Honolulu, HI
FossilizedSauce wrote:
Well, it's a colored cube you need to spin around in the proper sequence. So far I've just been doing it trial and error... is there a method? You know when you're correct. If you're wrong it puts you back on blue.
Very easy puzzle, like four or five levels. Just keep remembering the proper path and you'll have it eventually.
Yeah I was prettymuch wondering the same thing. I got it through trial and error, but is there some logic to this?
Posted: Sat Nov 05, 2011 3:31 am
dskaitlyn
Greenhorn
Joined: 23 Jul 2009 Posts: 6
No matter what I do, mine is broken. It stays in a weird miniature window with the stone alter in the small portion with a giant out of proportion die outside the window and a huge blurry file the same size as the little window by itself below it. Once I leave the room the game stays minimized like that until I log out and log back in. So strange.
Posted: Sat Nov 05, 2011 10:49 am
hBoBh
Greenhorn
Joined: 06 Jul 2011 Posts: 8
dskaitlyn wrote:
No matter what I do, mine is broken. It stays in a weird miniature window with the stone alter in the small portion with a giant out of proportion die outside the window and a huge blurry file the same size as the little window by itself below it. Once I leave the room the game stays minimized like that until I log out and log back in. So strange.
Email them and tell them what's going on, if you can attach a screen shot of what exactly it looks like, even better. They're pretty good about fixing stuff fast.
Posted: Sun Nov 06, 2011 12:55 pm
amykwyjibo
Boot
Joined: 29 May 2011 Posts: 22 Location: Texas, USA
I don't know what my problem is, but I don't see this anywhere. I have searched through the map of the whole level and I can't figure out where to go for this puzzle? I never saw it...can anyone direct me please? *feels like an idiot*
Posted: Sun Nov 06, 2011 2:42 pm
Nostromo
Decorated
Joined: 16 Jan 2011 Posts: 209 Location: Germany
amykwyjibo wrote:
I don't know what my problem is, but I don't see this anywhere. I have searched through the map of the whole level and I can't figure out where to go for this puzzle? I never saw it...can anyone direct me please? *feels like an idiot*
look at the stairway it goes also down!
_________________ Nostromo Super Speedflier Fleet
Posted: Sun Nov 06, 2011 3:35 pm
Guest
Guest
dskaitlyn wrote:
No matter what I do, mine is broken. It stays in a weird miniature window with the stone alter in the small portion with a giant out of proportion die outside the window and a huge blurry file the same size as the little window by itself below it. Once I leave the room the game stays minimized like that until I log out and log back in. So strange.
I'm having the same problem.
Posted: Sun Nov 06, 2011 6:10 pm
Nostromo
Decorated
Joined: 16 Jan 2011 Posts: 209 Location: Germany
that cube game is driving me mad!
does anyone have a solution for this?
that stupid cube won't turn even if its the right colour.
_________________ Nostromo Super Speedflier Fleet
Posted: Tue Nov 08, 2011 2:49 pm
granite_grizz
Greenhorn
Joined: 07 Aug 2011 Posts: 6
I don't know a solution for specific orders, but the cube retains the same pattern even if time runs out (time is measured by the horizontal blue bar, the vertical bars denote how many moves your current level's combination has). I got through by writing "l", "r", "d" or "u" on a piece of scrap paper and keeping track of my "code". After the cube does full spins (level completed), you'll start from the beginning again on the next level with a new pattern.
It may help to think of it as a really weak pass code with only four results for each tumbler.
Time spent on all levels of this puzzle, <10 minutes.
Now to keep trying the last levels of the pipe game. (I'm not fast enough... yet.)
Posted: Wed Nov 09, 2011 11:26 am
Nostromo
Decorated
Joined: 16 Jan 2011 Posts: 209 Location: Germany
granite_grizz wrote:
I don't know a solution for specific orders, but the cube retains the same pattern even if time runs out (time is measured by the horizontal blue bar, the vertical bars denote how many moves your current level's combination has). I got through by writing "l", "r", "d" or "u" on a piece of scrap paper and keeping track of my "code". After the cube does full spins (level completed), you'll start from the beginning again on the next level with a new pattern.
It may help to think of it as a really weak pass code with only four results for each tumbler.
Time spent on all levels of this puzzle, <10 minutes.
Now to keep trying the last levels of the pipe game. (I'm not fast enough... yet.)
the last levels are hard ones. you have to be really fast
_________________ Nostromo Super Speedflier Fleet
Posted: Wed Nov 09, 2011 12:45 pm
catherwood
I Have 100 Cats and Smell of Wee
Joined: 25 Sep 2002 Posts: 4109 Location: Silicon Valley, CA
These were my solutions, I doubt they are randomized for each player (but they could be, so confirm for yourself)
Spoiler (Rollover to View):
(level 1 = salmon, magenta, green)
(level 2 = yellow, teal, magenta, green, teal)
(level 3 = salmon, blue, teal, magenta, green, magenta, teal)
(level 4 = teal, yellow, green, yellow, salmon, green, magenta, salmon, yellow)
Of course, part of the skill set involves having enough spatial memory to know where the faces rotate to between steps. It took me many attempts to work the 4th level quickly enough to beat the timer.
Posted: Wed Nov 09, 2011 1:55 pm
granite_grizz
Greenhorn
Joined: 07 Aug 2011 Posts: 6
catherwood wrote:
Of course, part of the skill set involves having enough spatial memory to know where the faces rotate to between steps. It took me many attempts to work the 4th level quickly enough to beat the timer.
That's why I remembered directions rather than colors.
Posted: Wed Nov 09, 2011 9:16 pm
Display posts from previous: All Posts 1 Day 1 Week 2 Weeks 1 Month 3 Months 6 Months 1 Year Sort by: Post Time Post Subject Author Ascending Descending