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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Questions/Meta
[META] What would you ask the PMs?
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Blah
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Joined: 08 Oct 2004
Posts: 39

Cast and crew info would be great.

Something this big should have a video documentary or interviews at the very least. Hopefully, there will be some ILB-related footage on the Halo 2 Limited Edition Bonus DVD.
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PostPosted: Tue Oct 19, 2004 10:12 pm
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Lakhesis
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Joined: 14 Sep 2004
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Blah wrote:
Cast and crew info would be great.

Something this big should have a video documentary or interviews at the very least. Hopefully, there will be some ILB-related footage on the Halo 2 Limited Edition Bonus DVD.



That would rock. The LE bundle is already worth the extra $5 and this would make it even better.
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PostPosted: Wed Oct 20, 2004 12:12 pm
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devolver
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Joined: 25 Aug 2004
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Don't know if someone mentioned this anywhere, but I'd like to know--assuming that they don't tell us--what the still-locked/cancelled WAV files say: labyrinth and odd_duck.

I'd also like to know, of course, how much influence we had on the game. I could be wrong, but it seems to me that people were SPECulating that we should try to talk to the SP at the end of Melissa's calls before that had happened. Did the PMs always plan it that way, or did we give them a good idea that they then put into action?
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PostPosted: Wed Oct 20, 2004 1:33 pm
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Avatrix
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Joined: 20 Aug 2004
Posts: 413
Location: Boston, MA

Having put in the massive amount of work/effort it takes to run an ARG of this scope, would you do it again?

What did you enjoy most about running an ARG? The least? What would you do differently next time?

PostPosted: Wed Oct 20, 2004 1:47 pm
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Sep7imus
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Joined: 26 Jul 2004
Posts: 149

A pawn? Really?!?!
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PostPosted: Wed Oct 20, 2004 1:57 pm
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Phaedra
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Joined: 21 Sep 2004
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PMs

I rather hope we do get a chance to talk with them after it's over. (Unless they are planning to do another Halo-related ARG in the near future -- in that case, I'd rather not see the curtain disturbed.) But it's kind of ironic that they can talk to us AS us, whereas we can only talk to their characters. Some of the most memorable experiences I've had have been in situations where one can talk to the actors after the play.

Considering that the game has a rather short life-span, they could use ilovebees.com to provide, say, a Q&A chat after it's all over?
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PostPosted: Wed Oct 20, 2004 2:31 pm
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Atrophied
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My question to the PMs

Which player were you most impressed with, in the following categories:
1. puzzle solving?
2. sheer volume of calls answered?
3. speculation?
4. in-game interaction (via email, live calls, blog posts, unforum posts etc.)?

You know, this could happen, if one of them decides to voluteer to come to Unfiction for an interview after the game is over (i.e. post-Nov. 9th)
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PostPosted: Wed Oct 20, 2004 2:33 pm
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Atrophied
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Joined: 29 Aug 2004
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Sep7imus wrote:
A pawn? Really?!?!


ok, that made me laugh...

and I bet the PM's are still laughing at us for still not having seen the (possibly) obvious solution to the puzzle
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PostPosted: Wed Oct 20, 2004 2:36 pm
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usernameguy
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Joined: 15 Aug 2004
Posts: 68

I'm bumping this topic in anticipation of the PM Post-Game Chat on the 7th. No harm in being prepared.

My questions: What did the plot look like, pre-game, and how did that differ from how it turned out? And what was the biggest adjustment made during the game?

PostPosted: Sat Nov 06, 2004 7:10 pm
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colin
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Joined: 13 Oct 2003
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Location: Australia

I believe questions are best directed to this thread (the post was just updated saying :
If I can't be there, can I still submit a question?
Yes, post it in this thread and we'll do our best to get it asked on your behalf.)

PostPosted: Sat Nov 06, 2004 7:34 pm
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usernameguy
Boot

Joined: 15 Aug 2004
Posts: 68

vpisteve just said on that other thread:

Quote:
Let's please limit this thread to:
"I can't be there, so here's my question:.........."


So I figure this thread is for those of us who plan on being there, so we can talk about stuff. Or not; whatever the mods think...

PostPosted: Sat Nov 06, 2004 9:22 pm
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