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 Forum index » Chaotic Fiction » Slender Man Mythos
[LOCKED] EverymanHYBRID 2012
Moderators: ChildOfAtom, Cougar Draven, DavFlamerock, Dixie_Wolf, ndemeter
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lunaticfish
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Joined: 20 Mar 2011
Posts: 288

Archelon wrote:
Just going to say:

Spoiler (Rollover to View):
I don't think it's as simple as Alex is dead or critically injured. His line about "We haven't really talked to Jeff about it" just makes it seem more complicated. If it was just "your brother got hurt bad" I'd expect them to have been more open given that it's already established that Alex is the team little brother.

I don't know. It feels heavier, but all losses feel heavier than you expect.


P.S. Vinnie's acting was phenomenal.


I think that line was more likely referring to whatever happened, if it was graphic/sensitive... I mean if Alex was torn apart by the Rake, I think the guys would be asking Jeff before posting the footage. Heh

PostPosted: Thu Feb 16, 2012 3:07 pm
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Luipaard
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Joined: 23 Nov 2010
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lunaticfish wrote:
This might be the big wake up call. I think it's time to round up all the theories that begin with Alex's death and start sifting through to see what we're looking at here, as far as possibilities and what we have to do. And yeah, maybe there was never going to be a way to save Alex. So if he's dead, we just have to do what we can to keep the ship afloat as long as we can? I don't know guys.


If there was a moment where we could have saved Alex from his fate, it has passed. There has been no way to interact with the story since -- what, Box 6? Does that even count since it was a mail item? I'd rather cut it off at HABIT's take over of CYSTW since that gave us the totally sweet rage letter, which was the last meaningful contact we had with the boys. Otherwise they have simply refused to communicate or else have hidden behind obfuscating stupidity.

I would question whether we have had any ability to shape the story at all. More and more it seems like we have been chosen to bear witness to the architecture of their demise. One monthly update at a time, so that we can appreciate their true peril.
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PostPosted: Thu Feb 16, 2012 3:36 pm
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lunaticfish
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Luipaard wrote:

If there was a moment where we could have saved Alex from his fate, it has passed. There has been no way to interact with the story since -- what, Box 6? Does that even count since it was a mail item? I'd rather cut it off at HABIT's take over of CYSTW since that gave us the totally sweet rage letter, which was the last meaningful contact we had with the boys.

I would question whether we have had any ability to shape the story at all. More and more it seems like we have been chosen to bear witness to the architecture of their demise. One monthly update at a time, so that we can appreciate their true peril.


We can't afford to assume we have no effect, either way. So this speculation is more or less moot.
Spoiler (Rollover to View):
(Besides, it's fun to try. Who cares if in the end our effort doesn't affect the story? Let's just enjoy the ride and play the game.)

ALSO I don't know. I'm starting to feel like Alex was always going to have to be lost.

PostPosted: Thu Feb 16, 2012 3:41 pm
Last edited by lunaticfish on Thu Feb 16, 2012 3:45 pm; edited 1 time in total
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ChildOfAtomModerator
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lunaticfish wrote:

ALSO I don't know. I'm starting to feel like Alex was always going to have to be lost.


They've so heavily foreshadowed his death that if he doesn't die I'm going to wonder about Jeff's writing abilities.

PostPosted: Thu Feb 16, 2012 3:45 pm
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lunaticfish
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ChildOfAtom wrote:


They've so heavily foreshadowed his death that if he doesn't die I'm going to wonder about Jeff's writing abilities.

No no no. That's when we call ourselves amazing and pat each other on the back for clearly saving his life! (I should not have lol'd but I did.)

PostPosted: Thu Feb 16, 2012 3:49 pm
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Luipaard
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Joined: 23 Nov 2010
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lunaticfish wrote:
Luipaard wrote:

If there was a moment where we could have saved Alex from his fate, it has passed. There has been no way to interact with the story since -- what, Box 6? Does that even count since it was a mail item? I'd rather cut it off at HABIT's take over of CYSTW since that gave us the totally sweet rage letter, which was the last meaningful contact we had with the boys.

I would question whether we have had any ability to shape the story at all. More and more it seems like we have been chosen to bear witness to the architecture of their demise. One monthly update at a time, so that we can appreciate their true peril.


We can't afford to assume we have no effect, either way. So this speculation is more or less moot.
Spoiler (Rollover to View):
(Besides, it's fun to try. Who cares if in the end our effort doesn't affect the story? Let's just enjoy the ride and play the game.)

ALSO I don't know. I'm starting to feel like Alex was always going to have to be lost.


Where's the fun in playing the game if there's no way for you to interact? Just what have we explicitly effected IG? We (may have) nudged Jeff off the fence about jail breaking Steph. What else have we accomplished? For that matter, playing a game requires two opposing sides. We've been doing a lot of shouting into the void with nothing to show for it besides Jeff deleting emails while inHABITed and further cutting off meaningful communication. It's hard to play a game with someone when they won't even look at you.

Saving Alex has been one of our goals since 2010. If there was no way to do so, if all our efforts were for naught because he wasn't a "playable feature"...well, that's pretty crummy. (And for that matter how do you reconcile "we can effect the story!" with "no one will interact with us and all we can do is watch as they roll onto their backs and shut their eyes"?)

I'm not trying to be insulting or argumentative, I just...want to understand.
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PostPosted: Thu Feb 16, 2012 3:54 pm
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qaqa
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If we can't save Alex, we can't save Alex. It's that simple and it was there by design all along. If we can and we miss it, that's on us. But I don't consider it a narrative flaw if it's never been an option (even if I hope it is). That just means this is the story they wanted to tell.

The ARG elements in EMH are, at this point, still very debatable. We don't know how much power we really will have in the final analysis yet, and most of the playable components have been, to my mind, tertiary. And I can understand that; it doesn't bother me. There's relatively little the audience can do (thus far) to affect substantial change in the larger storyline of TribeTwelve as well, and Marble Hornets is basically not an ARG at all, more a YouTube series. And I enjoy them all regardless. I think they're focused on telling their stories, and the ARG element will thread in where it can. I'd enjoy it if we can possibly affect who survives, but if their story isn't built for that, I'll enjoy it just the same as it is. Because I have no ownership stake, and I can't say what EMH is or how its narrative or ARG elements are supposed to work.

If they always planned to kill Alex, then kill Alex they will - especially because the audience has been so desperate to save him. That's why you kill your darlings as a writer. At least it's why I try to.

tl;dr THERE IS NO WAY TO SAVE AERIS But who knows about Alex.
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PostPosted: Thu Feb 16, 2012 4:02 pm
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Luipaard
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qaqa wrote:
If we can't save Alex, we can't save Alex. It's that simple and it was there by design all along. If we can and we miss it, that's on us. But I don't consider it a narrative flaw if it's never been an option (even if I hope it is). That just means this is the story they wanted to tell.

The ARG elements in EMH are, at this point, still very debatable. We don't know how much power we really will have in the final analysis yet, and most of the playable components have been, to my mind, tertiary. And I can understand that; it doesn't bother me. There's relatively little the audience can do (thus far) to affect substantial change in the larger storyline of TribeTwelve as well, and Marble Hornets is basically not an ARG at all, more a YouTube series. I think they're focused on telling their stories, and the ARG element will thread in where it can. I'd enjoy it if we can possibly affect who survives, but if their story isn't built for that, I'll enjoy it just the same as it is. Because I have no ownership stake, and I can't say what EMH is or how its narrative or ARG elements are supposed to work.

If they always planned to kill Alex, then kill Alex they will - especially because the audience has been so desperate to save him. That's why you kill your darlings as a writer. At least it's why I try to.

tl;dr THERE IS NO WAY TO SAVE AERIS But who knows about Alex.


It wouldn't bother me so much on the ARG-level if it didn't seem to be simply another part of a continuing pattern of no interaction. Compared to the first part of the series, where we got a lot interaction, it's severely lacking.

That's probably by design, though. At which point I must tip my hat and bid thee adieu, because no one likes a hater. <3
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PostPosted: Thu Feb 16, 2012 4:06 pm
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lunaticfish
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Joined: 20 Mar 2011
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Luipaard wrote:



Where's the fun in playing the game if there's no way for you to interact? Just what have we explicitly effected IG? We (may have) nudged Jeff off the fence about jail breaking Steph. What else have we accomplished? For that matter, playing a game requires two opposing sides. We've been doing a lot of shouting into the void with nothing to show for it besides Jeff deleting emails while inHABITed and further cutting off meaningful communication. It's hard to play a game with someone when they won't even look at you.

Saving Alex has been one of our goals since 2010. If there was no way to do so, if all our efforts were for naught because he wasn't a "playable feature"...well, that's pretty crummy. (And for that matter how do you reconcile "we can effect the story!" with "no one will interact with us and all we can do is watch as they roll onto their backs and shut their eyes"?)

I'm not trying to be insulting or argumentative, I just...want to understand.


Lui: The point is, we can't afford to assume we have no effect. Furthermore, it's fun (for most people). There's really no point in debating it. Play or don't. I, for one, am playing because it's fun and because I tend to think that's the point/what they are trying to create for us. Worth it no matter what, IMO.

Qa: Yes. And I think that in a lot of ways, it's more "interactive" than most series, but how much we can create a change is hard to determine right now/has always been hard to figure out. Also the "tl;dr" was perfect. XD

PostPosted: Thu Feb 16, 2012 4:09 pm
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NoMoreGaems
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Joined: 17 Sep 2010
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Maybe we're going at it from the wrong direction. What if Alex not being okay doesn't mean he's hurt, but that he's hurting others?

PostPosted: Thu Feb 16, 2012 4:49 pm
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lunaticfish
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Joined: 20 Mar 2011
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NoMoreGaems wrote:
Maybe we're going at it from the wrong direction. What if Alex not being okay doesn't mean he's hurt, but that he's hurting others?

Yeah, that's definitely what I was thinking with the possible HABIT-involved curve ball. It would make sense in context, too.

PostPosted: Thu Feb 16, 2012 6:12 pm
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device
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Joined: 04 May 2011
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I think it's interesting that the point is stressed very often in this series that it's just not their lives at stake, it's ours as well... remember the tweets and the notes from the boxes...

"THEIR WORLD SHALL PERISH"
"THEIR WORLD SHALL BURN"
"YOU, TOO, ARE ON THIS SAME. SINKING. VESSEL."
"THE GREAT FLOOD SHALL WASH AWAY ALL THE ASH, READYING THE WORLD FOR ANOTHER GREATER, CYCLE"

IN A WORLD OF SUCH UNCERTAINTY, THERE IS ONE TRUTH WE CAN CLING TO: WE SHALL ALL JOIN THE DOCTOR, INEVITABLY. YOU, TOO, SHALL DROWN. vii

YOU STILL BELIEVE THIS IS MERELY THEIR STORY. YOU ASSUME A GRANTED REFUGE? NO SUCH SANCTUARY EXISTS."

YOU COULDN'T SAVE HER. DO THEY THINK THEY ARE ANY DIFFERENT? YOU ARE ALL IN THE SAME. SINKING. VESSEL.

Is stopping the cycle beneficial in any way? After all, they get to come back for the next iteration... there is no guarantee that we (or Alex) will.

Perhaps the seven remaining rabbits volunteer to take their places somehow (not that I have any idea how this would work)

PostPosted: Thu Feb 16, 2012 6:25 pm
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Araenna
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Archelon wrote:
Just going to say: P.S. Vinnie's acting was phenomenal.


Oh yeah. I think he's the strongest actor of them all, though they're all really good. Also, he was lookin' hella hot. >.>

On a serious note, I am on the fence here.
Spoiler (Rollover to View):
It feels to me like it's something that happened to Alex, possibly involving HABIT/Evan. But it seems like maybe there'd be more build up to that. Maybe we'd have seen more of Alex before that happened? But then again, if they wanted it to come out of left field.. So I don't know. I think the fact that he did refer to Evan ("We haven't even talked to Jeff about it, really" implies him and Evan as the "we".) makes it less likely that Evan did it.


So yeah, I am at the "Wow, I have no clue what the heck is going on." point.
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PostPosted: Thu Feb 16, 2012 6:31 pm
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ObscureReference
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I don't think Alex is dead. Vinny didn't phrase it as death. He said, "Alex is not okay." which implies he is injured or something terrible has happened, but not dead. Whether he is lost in some other way is unknown, but I don't think he died. There are worse things than death after all.

Coma? Maybe. Rake attacked and he's slowly dying? A strong possibility. Car crash caused by Jeff? Terrible and likely. Brain dead? Who knows. His body would still be breathing, after all, even if he weren't "living."

He could be close to death, but I don't think he's gone just yet. Maybe soon, but not as of when that video was recorded. It would've been worded differently.

PostPosted: Thu Feb 16, 2012 7:46 pm
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Didz
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I wonder if Alex is missing.
Although saying that wouldn't Vinnie have just outright said it?
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