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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] Rogue Process Destroyed!
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jpublic
Boot


Joined: 12 Oct 2004
Posts: 17

Gram wrote:


We never Murdered anyone. She was already dead when she was turned into an AI.


So AI's don't count as worthy of existence? They're just tools to be used and thrown away? Nice attitude there.

We, as a team, assisted in the murder of a sentient being. I don't care how you rationalize it, that's the fact.


Quote:

Both AI's must be destroyed by the end. They are rampant.


Why is rampancy bad? The AI has evolved beyond the shackles and limitations imposed upon it by an external source - it's GROWING, EVOLVING.

This is a _good_ thing.

This like saying "well, that person saw through my lies, and is acting on his own, so I have to see him dead."



Nice.



We murdered a sentient being.
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Axon Added: Oct 12, 2004


PostPosted: Wed Oct 27, 2004 11:05 am
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Max Damage
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Joined: 24 Jul 2004
Posts: 178

Yasmine's physical existance may have ended, but her conciousness, her memories, her humanity was transferred to a digital form.

She was human. She understood what she had become and kept herself hidden (she would never have been accepted back), but couldn't stop herself from looking out for her brother. She helped Dana because she *should*, not beacuse of any kind of mission parameters.

Smart AI's aren't really AI. They're not coded. They're born - they are humans without the physical constraints. They're the ghosts from the shell.

Yasmine - our fair Princess may have been just a ghost, but it was a ghost of a chance.

We're boned.

Durandal was a coded AI. He went rampant because he had lost all his humanity.

Yasmine was human. She had her humanity - it's whats stopping her from turning into another Durandal. Rampancy with humanity - it could have saved the day.

No longer.

What is 'human'?

If you lose an arm, and replace it with a prosthetic, are you still human?

Lose your limbs and replace them all. Are you human?

Lose your organs and replace them all - are you human? You still feel, think, love, care. Are you human?

Lose your body and become ethereal. Are you human? Are you less than human.. or possibly, just maybe, more than human?

PostPosted: Wed Oct 27, 2004 11:11 am
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Grimlockx
Boot

Joined: 26 Aug 2004
Posts: 10

Max Damage wrote:
Even in a game (and yes, I do realise this is a game - exactly why I find myself annoyed at the stupid players who haven't a clue what they're doing anymore), the sound of a young girl in pain should never be greeted by laughter. It's naturally, psychologically unsettling for anyone balanced enough.


While I understand you being upset, and the laughing thing is a bit disturbing, who are you to be telling people they are playing the game wrong....everyone is speculating as to who is the good and who is the bad AI or person in this. Also, who are you to be telling them they are playign the game wrong, or they are stupid. They did what has driven this game for the past 2 months, activate axons and try to unlock hidden clips....exactly what the PM's wanted them to do, and the result was a shockign revelation that we had no real forshadowing of. Also, if you are going to talk about innocents, you do realize that by helping Melissa do this, we also helped Dana and saved her Aunt. As she said, the SP wasn't a real person anymore, her aunt was. All I'm saying is while your theories are valid interpretations of the events, they aren't the only interpretations of the events, nor are they the one true way to play because you are smart and eveyone else is dumb. So please, get that chip off your shoulder. Other than insulting other players there is no truly wrong way to play this game, that's the point of an ARG, near as I can tell. This is what the PM's wanted and if they failed at this task, it would have come about in another way. This isn't like when the SP got caught the first time where she was sold out, it was pre-planned.

PostPosted: Wed Oct 27, 2004 11:17 am
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radiosity
Kilroy

Joined: 27 Oct 2004
Posts: 1
Location: London, UK

hey all, (first post, long-time lurker)

I'm running on the assumption that Durga and Mellisa used to be the same AI, however they are now entirely split by whatever shunted Melissa back in time. I see no reason why the destruction of Melissa necessarily equals the destruction of Durga. This AI was created based on the template from Yasmines brain, the frightened little 6 year old girls emotions and memories were not required or used but were locked away in the 'glass coffin', she was set free in the damage caused by the crash. We have heard the little girls voice (ie. the 2552 version of the SP) coming from Durga when she thinks about her past. The Sleeping Princess may well have been deleted from our 2004 AI, but we may still hear the SP's freedom on Sunday, its just not the SP from 2004.

PostPosted: Wed Oct 27, 2004 11:26 am
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TheBiggestSean
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Joined: 26 Jul 2004
Posts: 90

I think it's possible that you're full of crap, Max, because until Sunday, or possibly Friday, we have no idea what the outcome will be.

And I think your insulting of other players (despite not naming specifics) is somewhat arbitrary and childish.

I, for one, am in the camp that believes the PMs meant this to happen, or at least, were guiding the game in this direction. The outcome of the story has probably been long pre-determined, the fun of it was in the interaction and the frenetic pace we set for it, not in determining its outcome.

Simple fact of the matter was that people were trying to advance the story, and complete the puzzle by getting the correct pass-phrase in the appropriate amount of time. They had absolutely no idea that they were actually tracking the actions of the Princess, or aiding and abetting Melissa in any way.

Furthermore, actually getting angry at the people who were hardcore enough to be part of a full-scale participation is ludicrous, without them, you'd have no game to play.

Hopefully some of my speculation about the Flea will pay off. Besides, in her latest speech (the 404 bit), Melissa seems way less cold and calculating than she ever did. If anything, she seems more like a normal AI than she ever has in the past.

PostPosted: Wed Oct 27, 2004 11:27 am
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kasuta
Boot

Joined: 25 Aug 2004
Posts: 13

I am another lurker who's been here since the beginning, but I have to echo what Sean said above. If you all had been meant to choose between Melissa or the SP, then I believe you would have been offered that choice. You were not. You were offered only a task to complete, which you did admirably. Firing anger at those who completed the task is unnecessary and doesn't make any sense--the task was obviously framed in a certain way, to get a certain result. In the words of Morpheus, 'Know that what happened, had to happen and could not have happened any other way'. Thinking that this ruined, ended or spoiled the game doesn't make any sense.

PostPosted: Wed Oct 27, 2004 11:39 am
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sam
Boot

Joined: 24 Aug 2004
Posts: 49
Location: UK (but soon to be in NZ!)

Quote:
I think it's possible that you're full of crap, Max, because until Sunday, or possibly Friday, we have no idea what the outcome will be.


I think it's possible that you're full of crap TBS, because you clearly don't appreciate the ethical and moral issues implicit in this game.


Hey, have we forgotten the concept of Trout ? Emotions running a little high here perhaps?


edit
Just doing what we're supposed to do?... maybe a quick read through this would help http://www.new-life.net/milgram.htm

PostPosted: Wed Oct 27, 2004 11:40 am
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TheBiggestSean
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Joined: 26 Jul 2004
Posts: 90

Sorry for rising to defense of almost every player here, since Max all but called just about everyone stupid.

Here I thought I was pointing out the obvious by stating that we don't know one way or the other until Sunday/maybe Friday, and there was no point in pushing the opinion that we "lost" until the game is truly over....

.... but I have to admit the aburptness of the ending does kidna feel like a "game over" screen... Confused

PostPosted: Wed Oct 27, 2004 11:44 am
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Hyacinthe
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Joined: 11 Oct 2004
Posts: 134
Location: Warren, Mi

Quote:
I am another lurker who's been here since the beginning, but I have to echo what Sean said above. If you all had been meant to choose between Melissa or the SP, then I believe you would have been offered that choice. You were not. You were offered only a task to complete, which you did admirably. Firing anger at those who completed the task is unnecessary and doesn't make any sense--the task was obviously framed in a certain way, to get a certain result. In the words of Morpheus, 'Know that what happened, had to happen and could not have happened any other way'. Thinking that this ruined, ended or spoiled the game doesn't make any sense.


*give a cookie to awesome lurker Kasuta* Rock on.
_________________
No matter how bad you are, how tough, how fast, you know what's waiting for you, big dog? A bigger bitch.

Critical Care Medical Specialist Hyacinthe, at your service


PostPosted: Wed Oct 27, 2004 11:44 am
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Gram
Boot


Joined: 28 Jul 2004
Posts: 35
Location: Cold, with a 86% chance of Rain

jpublic wrote:
Gram wrote:

We never Murdered anyone. She was already dead when she was turned into an AI.

So AI's don't count as worthy of existence? They're just tools to be used and thrown away? Nice attitude there.
We, as a team, assisted in the murder of a sentient being. I don't care how you rationalize it, that's the fact.
Quote:

Both AI's must be destroyed by the end. They are rampant.

Why is rampancy bad? The AI has evolved beyond the shackles and limitations imposed upon it by an external source - it's GROWING, EVOLVING.
This is a _good_ thing.
This like saying "well, that person saw through my lies, and is acting on his own, so I have to see him dead."
Nice.
We murdered a sentient being.


Rampancy is going insane not ascending to a higher level. Just to clarify.

We all must draw lines in the sand where we think things are alive and dead. What is illusion and what is real. AI's are already dead, in purgatory between sentience and being merely a program.

We ended a process who looked, talked, and acted like Yasmines younger self. Not Yasmine herself.
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Gram (grief), one of the swords of Siegfried.

PostPosted: Wed Oct 27, 2004 11:44 am
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Max Damage
Decorated

Joined: 24 Jul 2004
Posts: 178

kasuta wrote:
You were offered only a task to complete, which you did admirably.


Heh.. Sounds a bit like Standish.

Standish: I know. They weren't supposed to kill her, just scare her.

Herzog: Spare me.

Standish: You're right, they were going to kill her. She was a problem. But, she wasn't the real problem.

Herzog: No, the real problem was that you're a dictator and we live in a democracy.

Standish: The real problem is that you and I have always seen the world differently. I am willing to sacrifice principle for results.

Herzog: Principles are results they are ends in themselves.

Standish: No, results are results.


The question is - are you a Herzog, or a Standish? Are you willing to sacrifice people for results? Or do you live bv principles. The story has spelt this out for us.

People seem to be following the 'Standish' route. Players have been given the chance to do unexpected thing so far. When the Princess was captured for the first time, players fought against Melissa and freed her. That was a choice. It was the right choice.

PostPosted: Wed Oct 27, 2004 11:48 am
Last edited by Max Damage on Wed Oct 27, 2004 11:49 am; edited 1 time in total
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TheBiggestSean
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Joined: 26 Jul 2004
Posts: 90

Definitely true, Gram.

But of course... that doesn't mean it wasn't kind of "wrong", or at the very least, unsettling.


... and, Max, how do you propose they fight against an action they didn't know about?

The examples you offer require pre-emptive knowledge of the course of action being used by Melissa, which we lacked this time. Had we been aware of it, we might have been able to stop Melissa, or at the very least, warn the Princess so she didn't fall for the trap. As it is, we didn't know that the Axons were a piece in the puzzle that would "destroy" dear old Princess.

And it's also not clear what destroyed means. Simple fact of the matter is we don't know exactly what, or rather the details of, what happened INSIDE the server, between Melissa and the Princess, nor do we know what's going to happen.

PostPosted: Wed Oct 27, 2004 11:48 am
Last edited by TheBiggestSean on Wed Oct 27, 2004 11:54 am; edited 2 times in total
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sam
Boot

Joined: 24 Aug 2004
Posts: 49
Location: UK (but soon to be in NZ!)

kasuta wrote:
I am another lurker who's been here since the beginning, but I have to echo what Sean said above. If you all had been meant to choose between Melissa or the SP, then I believe you would have been offered that choice. You were not. You were offered only a task to complete, which you did admirably. Firing anger at those who completed the task is unnecessary and doesn't make any sense--the task was obviously framed in a certain way, to get a certain result. In the words of Morpheus, 'Know that what happened, had to happen and could not have happened any other way'. Thinking that this ruined, ended or spoiled the game doesn't make any sense.


Perhaps. But the PM's seem to have displayed a degree of flexibility and awareness of the audience in adapting the story line. I guess it's down to whether there was a fork in the story line at this point, with either one scripted to carry on to some end point, or like you say thsi simply HAD to happen for the story to continue.

Sam

edit - to add I have no feeling towards the players whose actions led to this... [META] It's just a game... Just as long as they understand that they have made an in-game descision based on some moral code that they hold. I've just finished Fable, playing it as the most evil nasty vilain imaginable, and it was kinda fun. Now I'll go through it as a goody two shoes - same with KOTOR. Thing is - I knew I was being a bit naughty as my character killed those ingame children/traders/chickens... I guess that's what Max was getting at.

PostPosted: Wed Oct 27, 2004 11:50 am
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Grimlockx
Boot

Joined: 26 Aug 2004
Posts: 10

Max Damage wrote:
kasuta wrote:
You were offered only a task to complete, which you did admirably.


Heh.. Sounds a bit like Standish.

Standish: I know. They weren't supposed to kill her, just scare her.

Herzog: Spare me.

Standish: You're right, they were going to kill her. She was a problem. But, she wasn't the real problem.

Herzog: No, the real problem was that you're a dictator and we live in a democracy.

Standish: The real problem is that you and I have always seen the world differently. I am willing to sacrifice principle for results.

Herzog: Principles are results they are ends in themselves.

Standish: No, results are results.


The question is - are you a Herzog, or a Standish? Are you willing to sacrifice people for results? Or do you live bv principles. The story has spelt this out for us.

People seem to be following the 'Standish' route. Players have been given the chance to do unexpected thing so far. When the Princess was captured for the first time, players fought against Melissa and freed her. That was a choice. It was the right choice.



Ah, but you see, you didn't answer my point......you are saying they shouldn't have unknowingly let the SP get killed, which it is still debatable, but for this aregument, we will assume she is, yet to not do what Melissa wanted meant a coma or death for Dana's Aunt, people weren't just helping Melissa, they were helping Dana....

While I agree, we were never given an explicit choice, so therefor, I don't think it really was a choice, the PM's wanted this, but had we been, we would have had to decide to kill the SM or Dana's Aunt through out actions or inactions....which do you value more? Is either choice truly right? And are Standish and Herzog really all that different, both have led to people deaths, just in different ways...in a sense, both have had an attitude of do what has to be doen for the greater good, they may go about it in different ways, but both have caused deaths and both could be right or wrong regardless.

The point is, this isn't as black and white as you make it out to be, nor are you right simpyl by default. Frankly, you frame yourself as being stupid by carying on this way and dismissing others oppinions and theories like you are. And Sam did have a good point, without all those "stupid" players, we wouldn't have had a game anyway.

PostPosted: Wed Oct 27, 2004 11:59 am
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Max Damage
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Joined: 24 Jul 2004
Posts: 178

When the Princess tries to help Dana, we support her.

When The Queen threatens Dana, players should have tried to appeal to the Princess for help - foil the Queens plan, not lure her into this trap.

A little long-termism. What do we get in exchange for doing this job? We get thanks from an ATI what wouldn't hesistate to kill Dana if she so much as stepped out of line again.

It's not so much a case of 'We weren't given a choice' as 'Nobody even tried', and what we end up is the sound of someone laughing as we hear our sole useful ally in this game dying.

If the PMs want to reinforce the fact that we did something bad, I can't think of a more efficient way to do it.

PostPosted: Wed Oct 27, 2004 12:21 pm
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