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 Forum index » Chaotic Fiction » Slender Man Mythos
An idea for a Slenderman mod for Arma 2/3
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PeanutButterDimond
Greenhorn

Joined: 18 Jul 2012
Posts: 7

An idea for a Slenderman mod for Arma 2/3
Just an idea for a mod I had that I have no power to make. Nice to dream though.

EDIT: Apparently Slender is is played through the camera, not the character's eyes. Oops. That makes more sense.

WARNING: This post turned out larger than expected so in laymen's terms, the idea is a Slenderman simulation mod for a Military simulator. It's all theoretical as I do not have the knowledge to attempt this. if this catches your eye, please read on for details of what the game would be like and what features it would have.

Yeah, so I have been lurking here for a while. I got in to the Slenderman mythos a long while ago, forgot about them and recently got interested again. Around the same time my interest in the mythos was rebirthed, I had gotten interested in a certain military simulator with a focus on modding.

Now I had never thought of the two together much though I had noted they both invoked intense silence, being cautious/paranoid and vuneralbility. Then came along DayZ. It was my first exposure to just how powerful mods could be in Arma. While keeping fundementally same mechanics and controls, it turned it in to a completely differn't experience focused on trust, horror, stealth and inventory manegment.

So what does this have to do with our tall friend? Well, a bit after that caught my eyes so did Slender, a game which needs no introduction to the members of this board(if you are new and need to be introduced, a thread by it's creator is on thisvery board and, at the moment, on the same page). So this got me thinking. I immediately thought of Arma when seeing the game because of it's forests and realisically dark night something Arma has as well. And my first thought was the game might benefit from a more Arma-like head bobble when walking(Not that it matters at all or that I even bnotice while it's scaring the crap out of me).

The thing that got my brain working though was the fence. Such a small area could cause such loss and panic and fear. Imagine what a map the size of Arma's could induce!

For those that do not know, the Arma series has huge maps with lots of detail.For example Chernarus in Arma 2 or Limnos in Arma 3. Limnos being over 200kmsquared. The games also have realistic lighting in Arma 3 which means it is very dark.

Like so:

http://www.youtube.com/watch?v=WFLM-z1TVuI

So it got to the point where an idea of a Slenderman mod for Arma2/3/both etered my head. I liked the idea and kept thinking about it so much that I just had to share it.

I gave the idea the name Slenderman Survival Simulator or Slendy Survival Simulator or SSS or Triple S for short.

General Idea

Pretty much you would start out in a random are with nothing except a flashlight with limited battery and a camera with limited energy. And of course Slendy is following you and stalking you and watching you and all that good stuff that keeps us up with the lights on at night.

Sounds a bit like Slender except bigger right? Welll there are differences in this idea. First of all, there is no end. It's like Dwarf Fortress in that it's not about winning, it's about !!fun!! how long can you stay alive until you inevitably Strike !!fun!! like & die a painful death.

Another things is an emhasis on simulation and brutal realism. I mean, yeah Slender is pretty grounded all in all but in this game idea, you have to find food and drink or you will die of thirst and hunger kind of like DayZ. I haven't worked out why you would need to find food in this theoretical game or if I want civilians but I'll get to that later.

Also as mentioned before there is the flashlight having batteries. Again, batteries would need to be found(Again still working that flaw of the idea out. Mybe the character wakes up on an abandond version of Limnos? Maybe you need to buy batteries? Wouldn' that ruin the sense of isolation? Choices choices...) or else the flashlight will lose power and as you could guess that's not good.

And in addition to hunger and thirst, there is Sleepyness.leep when Slendy's after you? No one. but even then, at some point, your body needs sleep and you can't run when asleep so to avoid death while snoozing or waking up in a totally differn't area then you fell asleep in, you wil need to find(again the problem. Maybe buy?) caffine pills, Coffee and Tea to keep awake and alert. If you don;t you will start to nod of slightly and it will get progressively worse until you fall asleep and I mean literally fall asleep. How much would it suck a lot to be running from Slendy in the middle of the night in a thick forest and then fall asleep while running away? A lot.

And then there is the big difference. The camera. Yep, unlike in Slender, this theoretical game wont have your eyes acting ike a camera when Slendy is near. instead, you would have your own camera with, in true Arma style, a detailed and complex(and possibly harde to learn) number of comands such as positions, switching between piture and video mode and turning it on and off or even dropping it in case Slendy shows up and you want to throw it at him in a futile attempt to extend your dwindling life.

Psistions would include in front of your face, up to your eye, to the left or right of your face, pointing behind either shoulder, pointing up, down, all around, to the left or right or atyour face. Probably controlled by the number pad for quick ease or a menu like squad commands in Arma.

The cool idea I have with this camera though is that, aftyer you die, you can watch your recorded video you made during the game(Complete with static and video distortion when Slendy is near or onscreen) in a built-in viewer, then edit it if you want to in a built-in editor and easily upload it to Youtube(Though if you were to turn the cameraoff a lot, you might want to record yourself playing the game as well). This is a neat idea that I think should be implemented in to a Slenderman game because it's a cool way to share stories and get across the whole video camera style of the mythos. Considering Arma and it's mods are very community focused, it's a fitting feature, I think.

Slendy

First off, movement.

While looking for a general Slendy game ideas thre(Found none) I came across a topic on why Slendy is scarier when he moves. So in this theoretical game instead of just standing for the most part like in Slender(Which isn;t a bad thing), Slendy in this theoretical game would actually move more like leaning in through doorways, stretching over obstacles, moving ridiculosly fast like tthe Tribe Twelve video "Mary Asher Call", walking slowly, crouching in rafters and tree branches, teleporting, turning his head towards you, flailing his tentacles, stretching his tentacles at you and so on.

Seond off, AI.

Much like Slender it would be mostly random with maybe some set parameters but overall very random. Howerever there is one feature I had thought of. A feature that would immerse the player in the game and make them crap their pants even more.

The way you act and speak affects how Slenderman acts.

Pretty much what it says on the times. to get an idea of what I am going for compare how Oppy acts towards Jay in marble Hornets and how Slendy acts towards noah in Tribe twelve. In Marble Hornets is very brave though not too bright and is pretty passive towards Oppy usually reacting in fear and running away. Oppy is generally pretty passive to jay as well, not realy harming but more like to sneaking up on him watching him from afar. Noah from tribe Twelves is a tad more... agressie. he cusses and screams and is very agressive towards Slendy, trying to shoot, running after him, yelling about how he will get him. Slendy, as such is a lot more agressive as well, flailing his tentacles a lot more frequently and while still subtle, is a lot more open and taunting, teleporting around while Noah is running after him as if to taunt him.

So generally the idea is ambitious yet simple in idea. If you speak more agressively and rush in to things and insult Slendy and egg him on, he will appear more, use his tentacles more and mess with your mind more for !!fun!! fun. That isn't to say he wouldn;t still be reserved bt a bit more agressive.

If you're more scared and cautius, he will act more quiet and reserved. seeen less but always close and watching waiting for a time to show up. Not with tentacles as much or directly attacks as much.

Third, effects on the player.

The longer you have seen Slendy the more sick you get. the more often you cough and vomit black slime. Also if you run at him, you may be nocked out or end up in a nother place entirely.

Need more ideas for this subject.

Problems.

Nothing is perfect and this idea is certainly no exception. It's probably crazy, impossible and too ambitious. However ignoring that there is also the fact of civilians.

For those who don't know, with Arma being a military sim, interacting with civilians is a art of the game. So it begs the question "Should they be there?".

On one hnad, civilians would probably lesson the scareiness a bit since that would lose the isolation aspect. Also buying items would be diffivult because where would you get the money? Sell the pics and videos to a magazine or news station? It makes looking for items a bit jarring.

On the other hand, the idea of recruiting people also terrorized by the man is a neat idea. Also the thought of being in a room with people, having the lights turn out, come back on and them being gone, only to come across bags in the forest with the same number of people who were in the room with you is a creepy idea that would give off the sense that no one is safe. Maybe meet other people with camaeras and if they die, you could take it and look at it ingame and even watch it in the built-in video watcher.

It's a puzzling situation.

And then there is water. As of Arma 3, you can swim so how does one incorporate swimming in to Slenderman, unless he shapeshifts in to an octopus-like abomination in the style of C'thullu.

Distributuion.

This theoretical game would be a free download with a dev log siilar to dwarf fortress and updates adding in new features, tweaking stuff and listenin g to feedback.

One addition that might be neat is The Rake since he would be able to give off a more agressive gorey sense of horror in contrast to Slendy's subdued tense silence. Maybe even have it so if you sleep you can wake to the Rake whispering in your ear. or hear it during the black screen that represents your sleep. Imagine waking up with cuts on your arm or legs(With The rake, there might need to be a brutally realistice wounds system with possibly dismemberment). This adition might make NPCs even more good for the game. imagine seeing one being dragged off by the Rake while they scream as they're dragged in to the darkness. Or to find the body of one his meals(Such as deer and such because Arma does have wildlife already in).

Feedback imprortance

This theoretical game would have a huge focus on feedback with possibly frequent Q&As and probably a place for them to be answered on the game's site or a thread on the game's forum.

Ending words

That's the end of my Slenderman based Arma mod idea. Sadly, I would do it if I had any actual experience in modding, modeling, programing, scriptiong, programing AI, designing and all that. Sadly I am not so all this is for the moment is a concept that more than likely will never see the light of day. But it's nice to dream, isn't it?

Also, although this isn't a game in development, if anyone has any suggestion on how to improve this idea then by all means say so. I am always opent to ideas and it would be nice to add more to this idea. Gives us more to fantasize about.[/i][/b]

Suggestions

* Other opposition like Masked men or insane people - SleepingHellion

* A way to repel either Slenderman and the Rake -SleepingHellion

* Civilians going crazy, shunning you because they think your insane or not noticing Slendy - SleepingHellion

* Civilians being able to hand you their own accounts - SleepingHellion

* Water as a way to keep safe from Slendy temperarily - SleepingHellion

* Combat - SleepingHellion

* Enemies non-Slenderman related such as SCPs - Lumine

* Anti S-Walker unti hunting Slendy - brdardin

PostPosted: Wed Jul 18, 2012 6:26 am
Last edited by PeanutButterDimond on Sun Jul 22, 2012 6:25 am; edited 6 times in total
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SleepingHellion
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Joined: 09 Aug 2011
Posts: 337
Location: Hell's Semetary

that's a pretty good idea, and it seems your developing the idea out, which is a good idea.

Would there be other opposition? I know you mentioned the rake, but would there be combat? Perhaps against proxies, or masked men, or simply the insane would do, but for the monsters we're supposed to be frightened of, the rake and slenderman, would you be able to repel them?

As for that water problem, its a long-time idea that it doesn't like water, maybe its fear, maybe its irritation, etc. so incorporating that might be an idea.

The civvy interaction though could be interesting. If there was a way to program some people going crazy, or some people shunning you because they think your crazy, or even people not acknowledging that the thing is real, all the normal ways people react to slenderman. You could go for the desolate feeling though, have maybe a few scattered across the world offer things, maybe hand you their own accounts.

I'll keep an eye on this, this seems well-thought out.

PostPosted: Fri Jul 20, 2012 8:14 am
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Lumine
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Joined: 12 Jul 2011
Posts: 467

I think a Horror-style game should just be implemented entirely. SCP's and Fears could appear in them as well. Jesus Christ, Imagine a showdown between 173 and Slenderman..

PostPosted: Fri Jul 20, 2012 10:09 am
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TheInformer
Boot

Joined: 28 May 2011
Posts: 49

Lumine wrote:
I think a Horror-style game should just be implemented entirely. SCP's and Fears could appear in them as well. Jesus Christ, Imagine a showdown between 173 and Slenderman..


Slendy never blinks, therefore he wins!

PostPosted: Fri Jul 20, 2012 9:26 pm
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PeanutButterDimond
Greenhorn

Joined: 18 Jul 2012
Posts: 7

In response to Lumine, that might be interesting though, I am not a big knower of SCP stuff. It might be a neat thing. Maybe there could be a checklist before uyou start the game of what enemies you want in the game world so that if a person doesn;t like an enemy or not too many, they have a choice.

But if this game were to be made, it would probably be bewst to focus on one enemy at a time.

SleepingHellion wrote:
that's a pretty good idea, and it seems your developing the idea out, which is a good idea.

Would there be other opposition? I know you mentioned the rake, but would there be combat? Perhaps against proxies, or masked men, or simply the insane would do, but for the monsters we're supposed to be frightened of, the rake and slenderman, would you be able to repel them?

As for that water problem, its a long-time idea that it doesn't like water, maybe its fear, maybe its irritation, etc. so incorporating that might be an idea.

The civvy interaction though could be interesting. If there was a way to program some people going crazy, or some people shunning you because they think your crazy, or even people not acknowledging that the thing is real, all the normal ways people react to slenderman. You could go for the desolate feeling though, have maybe a few scattered across the world offer things, maybe hand you their own accounts.

I'll keep an eye on this, this seems well-thought out.


Thanks for the compliments.

Concerning other opposition, I have thought of that but there are some reservations I do have. First is fear. The enemies would have to be scarce enough to keep being scary but there enough to keep fom the game being boring. If there are too many enemies, the game runs the chance of being crowded and more action than horror. Though with the ARMA's large world, that shouldn't be a problem.

Melee combat in Arma is pretty rare and I don't think anyone has ever tried to implement it in to the game. The game's controls don't really seemed designed for something like Melee.

The third thing is that the reason I considered the Rake is because, in terms of gameplay and tone, he is the direct opposite of Slendy. Slendy is reserved and silent while the Rake is always crazy, feral and direct. So it depends on if the other enemies could rovide a differn't style of fear. The masked men could, being not entirely supernatural like Slendy and Rake, I suppose.

It might be neat to be attacked by masked men, onlyto have Slendy or the Rake show up and they run away in fear.

As for repelling Slenderman or the Rake, I wouldn't really know what would repel them. If there was a way, it would have to be scarce. I think one of the things that make Slenderman so horrifying and what makes Slender so horrifying is that Slendy really doesn't have much of a weakness, if any.

i like the water idea. I heard that DayZ had it so that if you stay in the water for too long, your supplies start slipping in to the water so that might be a good system to have to avoid abuse of using the water.

Now this I really like. I never thought of that but that is a fantastic idea. I did toy with the thought of metting some who were also hunted and carrying around cameras who could gollow you around and act similary to swuad members in ARMA but I never really thought of Civ AIs shunning you in disbelief or them not seeing Slendy when you can. That might be a really good system and might help with the feel of isolation. Imagine finding a town, looking for supplies and everytime you ask and explain, you get scoffed at and turned from.

This also brings up another idea. What if instead of buying stuff, you have to beg or trade some of your stuff for it. Or if no one helps and your desperate, you could sneak around and swipe some stuff that you need. Maybe if you get caught, you will be banned from that town or the person you stole from will start hunting you down.

Maybe you could start out with a set amount of money and once that's gone, you need to start begging and pleading civs for items .

I am really liking these suggestions. Smile

EDIT: Another thought came to my mind, if there are differnt enemies, they should be able to interact with eachother or at least react to eachother. Not sure how they would though.

EDIT: The poll didnlt show up for me so I re-entered it and now there's two of each choice. Okay...

PostPosted: Sat Jul 21, 2012 5:31 pm
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brdardin
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Joined: 09 Feb 2012
Posts: 121
Location: Danbury, CT

Something that was brought up in the mythos early on, was the Anti S-Walker Unit, an apparently Government based organization designed to hunt Slendy. You could add them.

EDIT:

EDIT: More from the Something Awful thread.















Property of 50 Foot Ant at Something Awful Forums.

PostPosted: Sat Jul 21, 2012 11:01 pm
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PeanutButterDimond
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Joined: 18 Jul 2012
Posts: 7

Re: An idea for a Slenderman mod for Arma 2/3
Just an idea for a mod I had that I have no power to make. Nice to dream though.

I never heard of the Anti S-Walker unit before. They sound pretty cool and fitting for ARMA and sounds like it could make for some good gameplay possibilities.

PostPosted: Sun Jul 22, 2012 6:26 am
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Lumine
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Joined: 12 Jul 2011
Posts: 467

TheInformer wrote:
Lumine wrote:
I think a Horror-style game should just be implemented entirely. SCP's and Fears could appear in them as well. Jesus Christ, Imagine a showdown between 173 and Slenderman..


Slendy never blinks, therefore he wins!


Slendy has no eyes, therefore 173 isn't in eyesight.

PostPosted: Sun Jul 22, 2012 7:28 pm
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