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 Forum index » Meta » Puppetmaster Help
Lost in the Noise
Moderators: imbri
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OhWhatProvidence
Entrenched


Joined: 26 Sep 2011
Posts: 819
Location: Dallas, Texas

Lost in the Noise
How to make sure an ARG gets noticed?

I have an ARG planned, and I'm planning on ideally having a big audience because then I'd have more people to manipulate and such. Also there's more of a chance of people in the Dallas area being interested- I've seen pretty much NO one on here that lives in TX or OK, both of which are areas that are going to have live events/dead drops.

But so many ARGs nowdays are getting drowned out by, well, themselves. There's so many at one time that it's hard to get a set amount of players. We've got some really interesting trailheads we're going to try out to get attention, and the quality and production team and actors and everything are all awesome so the issue isn't the tallant or skills as much as it is dumb luck: will people who'd be interested in this kind of ARG come across the thread or not? I dunno, it just seems to me that getting an audience for ARGs nowdays seems to really all be based on luck rather than skill. Hell, some game that hasn't even started yet is already 5 pages in and all it is right now is introductory emails!
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Current ARG: 44. Current project: Bound, a modern retelling of Tam Lin

PostPosted: Sat Feb 16, 2013 2:33 am
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nirualos
Boot

Joined: 12 Oct 2012
Posts: 67
Location: Sweden

Timing is everything, if a smaller ARG updates and the thread gets bumped up to the top of the forum(because that is how people find it) and at the same time a "bigger" ARG gets updated, it will be drowned out by that.

Another thing is the failure to produce good enough puzzles and to have plenty of material ready, if it is too easy it won't be interesting.(I did this,oops) Also, make sure someone reviews the stuff and helps you make a good start/launch.

But yeah, a lot of this is plain luck...

PostPosted: Mon Feb 18, 2013 11:36 am
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

The other BIG key is, don't rely on the foums to get your game word of mouth going. Sure, UF is helpful for it, but once upon a time people were told "don't make an UnFiction game" because frankly, we aren't the only ARGers out there. And if your game relies so heavily on a webforum to get noticed, it needs some work.

sidenote - I remember a time when if you launched on UF you got run outta town. That rule got loosened a bit, and people abuse it constantly. Don't do it. Just don't. Be the PM who does the right thing and sends out a trailhead somehow - bring it back man!

Also, there are a LOT of high profile ARGers in Texas, one of which is HUGE with artifacts and If your game is good and has a good launching pad trailhead via "swag" {what an awful word} then she may very well be ONE of the people to start with. No, I won't be naming her Wink do some research.

Another person to swag up is good old amazing Geoff via wikibruce.com - but again, don't waste anyone's time. Don't do something just to do it, make sure it works and works well. And don't limit yourself to those two, just like you shouldn't limit yourself to only people in the locations near your live/dead drops.
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I don't believe in Chaotic Fiction, I only believe in ARG.
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PROUDLY owned by Gizmo, the wonder ARG pug!


PostPosted: Mon Feb 18, 2013 12:23 pm
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OhWhatProvidence
Entrenched


Joined: 26 Sep 2011
Posts: 819
Location: Dallas, Texas

Hah, I meant trailhead in the sense of "sending emails/packages/other methods to get interest" not actually making the trailhead ourselves (I personally HATE that that isn't as enforced, it's just not creative). I'll look up this mystery woman--somehow-- and thanks to both of you for your advice! Very Happy I'm already feeling a lot better about our project, this is gonna be awesome... Rock On
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Current ARG: 44. Current project: Bound, a modern retelling of Tam Lin

PostPosted: Mon Feb 18, 2013 7:01 pm
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nirualos
Boot

Joined: 12 Oct 2012
Posts: 67
Location: Sweden

By the way, I might as well ask this here, if I am to revive my project, how well do people on unfiction respond to an email with a strange message in it? Especially if I send a lot of them at once? Don't know if this will work, but I am not giving up yet, so I just want an opinion.

PostPosted: Sat Mar 02, 2013 12:53 pm
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OhWhatProvidence
Entrenched


Joined: 26 Sep 2011
Posts: 819
Location: Dallas, Texas

That's actually a pretty common method of trailheading. Sending out mass emails to people to get them involved, lots of games start that way.
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Current ARG: 44. Current project: Bound, a modern retelling of Tam Lin

PostPosted: Sat Mar 02, 2013 2:24 pm
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Baronness
Decorated


Joined: 05 Sep 2012
Posts: 234
Location: Texas

You should do something in Houston. Just sayin'. Very Happy

PostPosted: Mon Mar 11, 2013 3:54 pm
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batmanreborn
Boot

Joined: 20 Aug 2011
Posts: 20

you can submit it for distribution on alternetreality.com
the project would automatically have the eye of almost 2000 players.

PostPosted: Mon May 27, 2013 9:48 am
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