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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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Bakers_12
Decorated


Joined: 01 Feb 2006
Posts: 195
Location: Dartford

Directions are all very well and good , but you still need a starting point to use them. Think we need to know where the cube got to Earth. that's my spec to be touted for the day.
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Playing : Dark Knight, Find 815


PostPosted: Fri Aug 11, 2006 11:56 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

UKver2.0 wrote:
It could be just that... A complicated way of saying 1 = South, 2 = West, ...

Yeah. In some way I could imagine them giving us this hint. Just in case we didn't notice the lack of 13s, 24s etc.

UKver2.0 wrote:
Or to take the idea too far... If each code represents a country and we know which continent each country comes from (for three continents anyway) and what countries each player ends up with, we should be able to find out which countries each started out with - providing that the "path" strings give us the paths of conquest. Perhaps the starting position of the game forms a pattern that spells something out or makes a symbol that would be recognizable as a location.

Yeah. I've been speculating about exactly that. It does however seem like these paths do not (at all) fit within a risk context. They have some characteristics that would fit much better/only in a maze/grid (or streets with buildings) context.

Bakers_12 wrote:
Directions are all very well and good , but you still need a starting point to use them. Think we need to know where the cube got to Earth. that's my spec to be touted for the day.

Keep in mind that even if these numbers represent directions this does not mean they refer to directions on a real map. If they are part of an elaborate encoding system which outputs (for example) a GPS coordinate than I would be more than happy Smile. And the playing cards are likely to play a role in this too.

But what about the blobs? Anybody any ideas yet?

arnezami

PostPosted: Fri Aug 11, 2006 12:05 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

jonc wrote:
To expand on the post above, the number of each number at the end of the strings could co-incide with continents held by each of the players.

Spoiler (Rollover to View):

1 : South America, Africa, Autrailia
2: North America
3: Europe
4: Asia

Now that I think about it I realize this is the only unambiguous way of dividing the amount of territories for each player so that it is clear what each set of territories represents: one direction. Considering there are many thousands of possible (random) combinations of -1, -2, -3 and -4 endings they could have choosen from you could say that it is quite likely they wanted to tell this simple fact: the numbers represent directions. All because they chose this very specific/unique one.

(btw: the reason for this uniqueness is mostly because Africa and Australia both have 4 territories in Risk.)

arnezami

PostPosted: Fri Aug 11, 2006 12:38 pm
Last edited by arnezami on Fri Aug 11, 2006 2:11 pm; edited 4 times in total
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jonc
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Joined: 04 Jul 2006
Posts: 144

arnezami wrote:

so that it is clear what each set of territories represents: one direction.
...snip....
(btw: the reason for this uniqueness is mostly because Africa and Australia both have 4 territories in Risk.)



I realised at the time that they were unique, but didn't about them representing directions, but if they do (and it makes sense) I imagine it'll be:

Spoiler (Rollover to View):

1. South
2. North
3. West
4. East

Makes sense as all 1 are (mainly) south of the equator, North America has north in it, Europe/US could be described as "the west" and Asia is often described as the "East" or "Far East"



We could be getting somewhere....

(my birthday toady, w00t!)

PostPosted: Fri Aug 11, 2006 1:02 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

jonc wrote:
arnezami wrote:

so that it is clear what each set of territories represents: one direction.
...snip....
(btw: the reason for this uniqueness is mostly because Africa and Australia both have 4 territories in Risk.)



I realised at the time that they were unique, but didn't about them representing directions, but if they do (and it makes sense) I imagine it'll be:

Spoiler (Rollover to View):

1. South
2. North
3. West
4. East

Makes sense as all 1 are (mainly) south of the equator, North America has north in it, Europe/US could be described as "the west" and Asia is often described as the "East" or "Far East"



We could be getting somewhere....

(my birthday toady, w00t!)

Congratulations btw! Smile

About your directions. I don't think your order is the obvious one. And it wouldn't work with the middle digits (with their lack of 13s and 24s etc). You may have missed my edit a few posts earlier. Not sure. This is what I said:

Spoiler (Rollover to View):
Since 1 has all southern continents, 2 the western, 3 the middle/northern and 4 eastern you now know what these numbers mean: directions. And in that order.


So all southern continents lie in the south. America lies in the West (on the Risk map). Europe in the middle/north and Asia in the East. And this fits perfectly with the digits (the missing 13s, 24s etc).

arnezami

PostPosted: Fri Aug 11, 2006 1:11 pm
Last edited by arnezami on Fri Aug 11, 2006 1:19 pm; edited 1 time in total
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jonc
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Joined: 04 Jul 2006
Posts: 144

arnezami wrote:

You may have missed my edit a few posts earlier. Not sure.


Indeed I did. You make a good point, so that may be the more obvious choice.

PostPosted: Fri Aug 11, 2006 1:16 pm
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Antony C
Boot

Joined: 19 Jun 2006
Posts: 38
Location: UK, Coventry

In response to arnezami's theories, I agree that the blobs could correspond to something within a country, rather than the UK, as has been postulated previously. I think they are districts of a city. I've been trawling the Internet for district maps of major cities in the UK, but as yet haven't really found anything exact, but some are close.

I also thought about (although the magnitude is immense) east coast USA states, due to all of the straight lines.

Just my pennies worth. (head explodes)

PostPosted: Fri Aug 11, 2006 1:25 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

This now begs the following question:

IF the only purpose of the Risk hints and outer digits is to make clear the middle digits represent directions (and which direction is which) then could they (in principle) have made the puzzle with less than 42 strings with the same result? Or more than 42?

In other words: is the "42 times"-bit really essential now to the deciphering of the middle digits? Or is it simply an arbritrary number only influenced by their choice (of the game Risk) to make clear what each middle digit represents: a direction. If the number 42 is simply a Risk "artifact" (and has not much to do with the middle digits themselves) what does this mean for our understanding of the middle digits?

And why are they in pairs? One being up-side-down? Was it necessary to have an even number of strings to create this puzzle?

Hmmm. Will have to sleep on that.

arnezami

PostPosted: Fri Aug 11, 2006 1:33 pm
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BBuck
Decorated

Joined: 13 Dec 2005
Posts: 184

One other thing to think about: where's the cannon? We've the horseman and the infantry.

PostPosted: Fri Aug 11, 2006 2:45 pm
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c1023
Boot

Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

I think there is a shape on card #222 Instigator under the Perplex City logo.

PostPosted: Fri Aug 11, 2006 4:05 pm
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Agent Lex
Entrenched


Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

c1023 wrote:
I think there is a shape on card #222 Instigator under the Perplex City logo.

There certainly seems to be. I'll try to get a decent scan of it (it doesn't show up well against the black background, I'll have to fiddle with brightness/contrast) and post it up.

EDIT: Here's a couple of scans. Had to crank the brightness and contrast right up to get this, and my scanner sucks, but they are from that card. It's from a landscape scan of the card, same orientation of the puzzle.
222-2.png
 Description   Shape on 222 scan 2
 Filesize   4.86KB
    965 Time(s)

Unfortunately, this file is no longer in our archives.

222-1.png
 Description   Shape on 222 scan 1
 Filesize   5.88KB
    1048 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Fri Aug 11, 2006 4:13 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Here is my go at it (card #222):



Its in the same orientation and scale of all my previous ones. Its really hard to get it right. But I believe somebody with lots of photoshop experience can do a much better job than I did.

Here is an unaltered version if you want to give it a try:



I know it looks like black but I can assure you it isn't Smile.

As already mentioned the similarities with the one on card #253 are striking:



Why two blobs of (nearly) the same shape? That doesn't make much sense if they are pieces of a puzzle. Or did they do it because they were afraid the one on card #222 wouldn't be detected? Since there is no card for this meta puzzle there is no way for them to post any corrections for the puzzle. Maybe we will get a correction via "other channels"? Can we contact somebody?

Anyway if my count is right there are now 14 shapes (with the above two being the same there would be 13 unique ones). And just a thought: 4 times 13 equals 54...

arnezami

PS. @BBuck: the missing cannon. Yeah. And why groups of two and three infantry? Is it simply random with no special meaning (just for us to identify it as risk)? And do the dices still mean something? And why are they split over two cards etc? Just to make it more difficult or is there some other deeper meaning to it? I have no idea what that could be (well: the dices are maybe split in two times 3 full dices + 3 halve dices). The whole split in two thing could be a theme.
PPS. I think the wiki should be updated with this new blob.

PostPosted: Sat Aug 12, 2006 1:03 am
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sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

Here's a bit of a cleaner version:


I'm still wondering where all this is going, at the moment it's like we have pieces of a puzzle scattered all over, it's just a matter of how they all fit together. Maybe we should sum up all the wave 4 mysteries in one place, like the micro text and all the odd UV bits.

PostPosted: Sat Aug 12, 2006 3:52 am
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FranG
Boot

Joined: 23 May 2006
Posts: 35

Take a look at the elephant on #40 Baby on Board. If you use a magnifying glass the edges of the grayish spot in the middle are too smooth for it to be part of the shading.

PostPosted: Sun Aug 13, 2006 9:34 pm
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Curlytek
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Joined: 30 Jul 2005
Posts: 112
Location: Melbourne, Australia

Spot on FranG, definitely a shape there in that elephant on #40.

PostPosted: Sun Aug 13, 2006 9:44 pm
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